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GP mentality... warping peoples minds. Its gotta goKinda on the fence about this
Seems like the perfect GamePass kinda game. May just wait for it there.
This game is very much worth the $50
GP mentality... warping peoples minds. Its gotta goKinda on the fence about this
Seems like the perfect GamePass kinda game. May just wait for it there.
They didn't really speed up the player gameplay over the first but they may have increased boss mobility alot, but I still wouldn't really compare it to those games. Expecting remnant 1 + more stuff is exactly what your getting.I’m expecting Remnant 1 + more stuff. Is that not the right thing to expect?
GP mentality... warping peoples minds. Its gotta go
This game is very much worth the $50
The effect this should have: “Wow this free* subscription game was a great underrated gem. I’ll definitely buy Remnant 2 when it comes out!”To be fair, the original did appear on Game Pass and was monthly game on PS+.
The effect this should have: “Wow this free* subscription game was a great underrated gem. I’ll definitely buy Remnant 2 when it comes out!”
The effect it’s actually having for some people: “I liked the first game and this looks nice…so when is it coming to Gamepass?”
Same, but it is somewhat worrying.Well, the former worked for my buddy and I but I will not begrudge anyone for the latter.
Same, but it is somewhat worrying.
The game is objectively generic with lazy as fuck battle designs. What a dreadful clusterfuck going from Returnal's incredible room designs that add to combat to this run around and do fuckery laziness. A 9 should be a classic grade. This game does not a single thing unique or that stands out above the plethora of competition. Its solid, not a classic.
I'm currently dealing with both, I beat the first on GP with a friend, now that the second has come out, I'm willing to buy it but he's hell bent on waiting till it comes to gamepass again lol.The effect this should have: “Wow this free* subscription game was a great underrated gem. I’ll definitely buy Remnant 2 when it comes out!”
The effect it’s actually having for some people: “I liked the first game and this looks nice…so when is it coming to Gamepass?”
Just did the Postulant's Parlor puzzle. Got a cool bow and armor set.
Also, tried the Cube Gun out. That thing is fucking awesome.
Follow your hunch, your on the right path.I got the bow too but armor? Didn't see that but if I were to guess it's in a room in the far left corner, need to manipulate opening the gate?
I got the bow too but armor? Didn't see that but if I were to guess it's in a room in the far left corner, need to manipulate opening the gate?
it's actually worth itKinda on the fence about this
Seems like the perfect GamePass kinda game. May just wait for it there.
Speak for yourself bruh.GP mentality... warping peoples minds. Its gotta go
This game is very much worth the $50
Not really. Most of the people posting "this looks like a Game Pass game" aren't posting that because they're subscribers of Game Pass. Just check their post history once in a while - they're trying to push their narrative.GP mentality... warping peoples minds. Its gotta go
This game is very much worth the $50
I know this is a bit of a long shot but is anybody able to help me get past the labyrinth boss, this things been kicking my ass for an hour and a half
How fun is this solo?
You need a companion to open that, i was lucky but the ring is only useful in multyplayer, for solo is useless.I got the bow too but armor? Didn't see that but if I were to guess it's in a room in the far left corner, need to manipulate opening the gate?
Fuuuuuuck, i probably fucked up the answers and got kinda of a shitty reward with that npcGood to be back in Yaesha, fighting the Root no less, double dose of nostalgia. Sound design is another area where this game shines and hearing the ambient noises of the jungle really brings the environment to life. Having said that the previous two worlds were more compelling simply because they were completely new. Still, the mythology, characters and lore in Yaesha remain intriguing.
Met a fantastic NPC who
posed a series of morality questions. Example:
"You're son is tied to a railroad track. You can flip a switch to save his life but that will divert the train to a track where your granddaughter is tied up, killing her instead. Your son asks you to save his daughter (your granddaughter) thereby killing him, what do you?"
Depending on how you answered these questions your reward will differ.
This is one of the many reasons I love this game, it's ability to continue to surprise the player and subvert expectations dozens of hours in. One more note on this NPC, you can give it a ring (that increases relic charges by 2!) you obtained earlier and you will get a unique crossbow weapon in return, choose wisely.
I have mixed feelings about the starting weapons when compared to the uniques you will find throughout your adventure. What I mean specifically is that my literal starting gun is *still* my strongest weapon, all things considered/in most situations. On the one hand it's cool that the gun you started with can take you all the way to the end. On the other it kind of diminishes the obtaining of uniques and the special mods they offer. On the topic of uniques 2 of the ones I crafted have *zero* haptic support, almost like the devs forgot, significantly decreases the joy of using them and jarring since overall the game has excellent DualSense support, maybe they'll patch it.
Both Gunslinger and Alchemist archetypes maxed out and this really is a winning combination. One Alchemist passive fully upgraded adds a whopping 25% to ALL damage, another makes consumable duration times doubled. Experimented with Handler as my secondary and wasn't feeling it. Devs need to increase scrap drops, would love to experiment with other starting guns/unlock other archetypes but I'm always spending available scrap on weapon upgrades, crafting, relic increases etc.
Anyway, back to the jungles. Speaking of which, armed Root enemies present a welcome change in combat engagement. They actively flank, hang from above to ambush, hide behind cover etc, it's good stuff
Fuuuuuuck, i probably fucked up the answers and got kinda of a shitty reward with that npc
For scraps, just break everything in the level and join some people for some coop.
I'm dividing my time half solo and half exploring areas in coop.
The first a game had a major problem where every dungeon had the exact same boring layout thanks to the RNG. Is that improved here?
For scraps, just break everything in the level and join some people for some coop.
I'm dividing my time half solo and half exploring areas in coop.
Zero interest in co-op and I'm already breaking things, point still stands, devs should increase scrap drops.
It’s ok.hows the performance on ps5?
Finished this today, was playing veteran solo and by games end I had gunslinger to 10, medic to 8 and guardian to 7. Was gonna go back and try level up the archtypes to unlocked their traits for all classes but good god the grind is insanity. Rerolled some areas again on veteran because of the xp bonus, higher difficulties get a bigger xp bonus but the enemies were taking longer to kill so the xp rate was probably a tad worse than veteran for me. It's just too grindy, a run through one complete area and their respective bosses wasn't enough to get 1 level of the primary trait (in this case guardian at 8 levelling to 9). The content isn't interesting enough to justify this level of grind, I've still got the engineer and invader archtype to level along with hunter and something else. I'm probably looking at 20 more hours atleast to get them done with the scholar trait (15% bonus xp) the ring (10% xp) and mud tooth elixir (25% bonus xp for 1 hour).
Dying light 2 had similar post campaign grinds and too boring to bother with, this has evil less interesting ways to grind that xp.
edit: just saw an update from the devs on steam, they mention addressing issues with the trait system hopefully they are talking about how long they take to level.
Incorrect. 95% of the time it's a smooth, rock solid 60fps on Balanced Mode. Performance mode is known to have issues, maybe you're playing on that. The 5% of the time there are dips are in areas like The Labyrinth with all those rocks flying around in the background, that's it. Again, this is solo.It’s ok.
Choppy though. Not close to a consistent 60.
I've done that twice and never thought to try that, does the roof stop even if you don't break the crystal?If you go to The Chimney area in Yaesha, there is basically an endless horde mode at the end of the level as long as you don't kill the tree when you get to the bottom. You can farm pretty quickly there.
Nah.Incorrect. 95% of the time it's a smooth, rock solid 60fps on Balanced Mode. Performance mode is known to have issues, maybe you're playing on that. The 5% of the time there are dips are in areas like The Labyrinth with all those rocks flying around in the background, that's it. Again, this is solo.
Time to buy a new TV or see a neurologistNah.
It’s choppy as soon as there are any sorts of effect. Fire in the butcher’s quarter or, as you suggest, anything in the Labyrinth. It’s nowhere near a rock solid 60.
Just go checkout the DF breakdown.Time to buy a new TV or see a neurologist
Yes.Any solo players who didn't like the first one enjoying this? I liked the concept, but the generated maps and boss tuned for co-op just took the fun out
Nah I agree with him.Incorrect. 95% of the time it's a smooth, rock solid 60fps on Balanced Mode. Performance mode is known to have issues, maybe you're playing on that. The 5% of the time there are dips are in areas like The Labyrinth with all those rocks flying around in the background, that's it. Again, this is solo.
Again, I'm playing 100% solo, that's all I can speak on and all I'm speaking on, nothing more to say.Nah I agree with him.
Been playing on balanced mode from the start and there are quiet a few dropped frames.
It's very noticeable when playing co-op and picking up loot. Haven't played much solo, but it's not as bad there.
One of the things that ACG said in his review is that it's entirely possible for people to have different experiences of the game due to the randomised nature of levels (especially in the first couple of weeks).Again, I'm playing 100% solo, that's all I can speak on and all I'm speaking on, nothing more to say.
Really tempting. Tough because I consider the original one of my worst full price burns. (not that it's horrible or even bad, just based on the number of hours I got out of it)Yes.
Much more enjoyable. More lively. More stuff to do. More guns to find.
Really like the adventure mode where you can just mooch around and grind for materials/loot.
Any solo players who didn't like the first one enjoying this? I liked the concept, but the generated maps and boss tuned for co-op just took the fun out