Jinzo Prime
Member
People laugh, but Bluepoint has only made one game this generation. The pioneers of the dual-engine remake has been wasted on a failed GASS gameVirtuous is the new Bluepoint
People laugh, but Bluepoint has only made one game this generation. The pioneers of the dual-engine remake has been wasted on a failed GASS gameVirtuous is the new Bluepoint
How the hell did Virtuos of all studios arrive to having a subsidiary is the more interesting question.Who the hell is Abstraction studio? lol
I think seeing the sales splits massively in favour of PS5/Switch would push Xbox shills and die hard fans over the edge.Just fucking put MCC on other consoles
Bluepoint actually does good remakes thoVirtuous is the new Bluepoint
I find this to be an interesting point. I've long said as messed up as gaming is these days I think the highs, like a Clair Obscur, as as high as they've ever been. The lows, however are quite low and there are underlying problems in the industry that are cause for concern.I still wonder what it will take to truly break the toxic positivity gamers. You know, the ones in total denial at how bad the state of the industry is in 2025. The ones who say "it's never been a better time to be a gamer" despite actually good games being so few and far between that entire years to by without so much as single 10/10 game, the likes of which we used to get multiples of PER YEAR from 1995 to 2005. What the fuck even happened? Is it graphics progress putting too much of a strain on dev times? Is it outsourcing to India and other 3rd world countries? Is it extreme political activism being shoved into games in unfun ways? Probably all the above and then some. All I know is, I'm 38 years old and there's never been a worse time to be a gamer. I truly feel for the younger kids growing up in this era with absolutely nothing to be excited about.
Just fucking put MCC on other consoles
Better not be another reskin.
I was hoping for something more transformative akin to RE2 RE but I imagine its too daunting of a task.
Resident Evil 2 Remake benefitted from a huge shift to over the shoulder controls, the fixed camera tank controls had aged horribly and there was an opportunity to overhaul it.
The original Halo still holds up in terms of gameplay, but not graphically.
I think remakes of Halo 1, 2 and 3 in UE5 could do very well, especially with graphics like this…
UE5 works quite well with small enclosed levels. The larger more open levels in Halo would suffer from stutter unless they are able to manage what no other developer seems to be able to do.
What games use this more recent version you speak of?What if it's using a more recent version of the engine?
What games use this more recent version you speak of?
Big stutter improvement is all I ask. I'll believe it when i see it.The Witcher 4 demo was supposedly running f on UE5.6, which brings big frame rate improvements.
Isn't the Outer Worlds 2 free from stutter? I didn't see it mentioned in the DF video I don't think?Big stutter improvement is all I ask. I'll believe it when i see it.
Dunno hated the first game. UE5 seems to be ok-ish until you get wide open spaces.......Isn't the Outer Worlds 2 free from stutter? I didn't see it mentioned in the DF video I don't think?
Well that's open world and it's the latest UE5 release that's the only reason I mentioned it.Dunno hated the first game. UE5 seems to be ok-ish until you get wide open spaces.......
Gotcha.Well that's open world and it's the latest UE5 release that's the only reason I mentioned it.
The Witcher 4 demo was supposedly running f on UE5.6, which brings big frame rate improvements.
Isn't it super reassuring when even in the official documentation of the goddamned company that makes the fucking engine that fucker can't hit the bloody 16,66ms target?
Isn't it super reassuring when even in the official documentation of the goddamned company that makes the fucking engine that fucker can't hit the bloody 16,66ms target?
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Isn't it super reassuring when even in the official documentation of the goddamned company that makes the fucking engine that fucker can't hit the bloody 16,66ms target?
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Yeah but when you publish something is to brag about it. The bright side of your product. And in case of something multi platform: the 5090 version of it.Hardware Ray Tracing was always listed as targeting 30fps games and high end PCs.
Software Ray Tracing was supposed to be used when targeting 60fps.
Wityh 5.6 and 5.7 maybe current gen games will finally use Hardware RT more often.
Im always disappointed when even PC version dont use Hardware RT.
Hardware Ray Tracing was always listed as targeting 30fps games and high end PCs.
Software Ray Tracing was supposed to be used when targeting 60fps.
Yeah, I'm not going for this. Fuck that.I guess the hope is there are enough PlayStation fans who've never played Halo, who will be curious/excited enough to buy this for PS5? That seems like a bad bet for a game that old.
I have just seen this video right now but if this is a target for them then it is already a failure. I put a comment in the video.I think remakes of Halo 1, 2 and 3 in UE5 could do very well, especially with graphics like this…
Readability is the key. It is more important than being ultra realistic. What do I need to see and understand instantly when I am looking at a scenery ? When looking at several characters in front of a scenery ? If the most important things don't pop out instantly, it's a failure. Especially for a fast, free camera action game. Be careful of the contrast of your backgrounds, and of your characters inside the backgrounds.