Kuranghi
Member
Its pretty stark how the opinion on Q2 is split in this thread, I was also there for launch and I loved it, the music was a big part of it definitely but I enjoy the weapons and level design too. I had great fun back then and I still do when I play it today. Its not like a masterpiece of level design but the bonus levels were large and it felt like you were finding something special when you entered them imo.
I understand if you just loved the MP over SP but even some people here who played it for the SP here say they thought it was disappointing at the time, I think Unreal was more impressive visually in most ways but it didn't run well for me I remember and also felt like it took ages to get going so I never finished it. Q2 you are literally shooting guys like 5 seconds after the intro finishes and you can find the regular shotgun within 1 minute.
Unreal felt like you were dicking about in a swamp for 20 mins before anything happened, or am I misremembering?
I understand if you just loved the MP over SP but even some people here who played it for the SP here say they thought it was disappointing at the time, I think Unreal was more impressive visually in most ways but it didn't run well for me I remember and also felt like it took ages to get going so I never finished it. Q2 you are literally shooting guys like 5 seconds after the intro finishes and you can find the regular shotgun within 1 minute.
Unreal felt like you were dicking about in a swamp for 20 mins before anything happened, or am I misremembering?