Criminal Upper
Banned
Why? This is precisely the kind of thing that iOS needs.
I don't and never will own any iOS device. I'm sure the game will be well enough built around the platform, I just don't have interest in something I'll never play.
Why? This is precisely the kind of thing that iOS needs.
Yeah, this would have been a weird direction for halo 4 alright.
I don't and never will own any iOS device. I'm sure the game will be well enough built around the platform, I just don't have interest in something I'll never play.
sometimes she might even disagree with you—that is, if you tell her to do stupid things.
The game doesn't feature any killing
Hope can use only the limited supplies she finds.
Signs point to it being a scripted point and click
Pass
Most definitely not scripted point-and-click. The team is working hard to make sure the gameplay is as sandboxy as possible. Move from cover-to-cover, manipulate the world and enemies to give Hope the upper hand, move in for the attack or sneak past if you need her to conserve supplies.
Most definitely not scripted point-and-click. The team is working hard to make sure the gameplay is as sandboxy as possible. Move from cover-to-cover, manipulate the world and enemies to give Hope the upper hand, move in for the attack or sneak past if you need her to conserve supplies.
A lot of people reference Life Line. I haven't played it yet, but it can't be THAT bad, right? Didn't it get a perfect score in Famitsu?
somebody fix the title, please. Never played Halo...
You should.
And this looks really cool.
EDIT: It's iOS? It's the right business decision, but there's a weird kind of irony in making a game about hacked communications systems that circumvent controls for the closed Apple ecosystem.
Really though, sounds promising.The game follows a young developer named Despair who is released into a straightforward laissez-faire market place. Using an iPhone, you download her and ask for her help killing your time. Therefore, the game does feature killing, in a broad sense. Despair is a broad, and she will always do what ...that is, if you pay the modest asking price. We're working with limited resources here, people, so don't expect anything but some tapping and camera switching. This is Répüblique.
I ain't got IOS
iOS? Graphics look amazing.
Quit being poor and join the ranks.wait this is an iOS game...? It's amazing how little I care now.
Wow, thank you for saying that.
I can't remember if this is mentioned in the Kotaku article, but we're using a mix of 3D and pre-rendered backgrounds. Looks really nice in motion. The teams at Camouflaj and Logan spent many sleepless nights trying to figure this out. I owe them everything.
Quit being poor and join the ranks.
Shh!iPad is one the cheapest tablet by the way.
Why République and not Republic though? Is this goning to be some commentary on the french or canadian society?
After reading the description, the 1st thing that popped in my head was
In other words, he was the reason MGS was dumbed down to play like other third person shooters.He's the reason MGS4 didn't require you to hold down 12 buttons to shoot.
Savings, generosity, and sheer sweat have funded the title this far, and a Kickstarter campaign will launch to help finish it.
In other words, he was the reason MGS was dumbed down to play like other third person shooters.
In other words, he was the reason MGS was dumbed down to play like other third person shooters.
wait this is an iOS game...? It's amazing how little I care now.
Sounds rough. I wonder if it will be universal.
République will be universal.
Yeah, no. Kojima isn't your typical Japanese dev that pays no attention to what the West is doing.
By making it more playable?
They are going to fund this with a Kickstarter? That seems like a bad idea, considering that it's on a platform where most users think that $1 is too much to pay for a game.
They are going to fund this with a Kickstarter? That seems like a bad idea, considering that it's on a platform where most users think that $1 is too much to pay for a game.
That is the big question. Excited/nervous.
By adopting the same standardized control scheme every other game in the genre uses.
A genre MGS wasn't even apart of until MGS4.
but alot of people seemed to like the 3rd person shooter genre shift so maybe it was for the best from their perspective
but I'd like to think there's a point that falls under "playable" that's waaaaaaay before just adopting control schemes from other games already familiar to the player