I can't remember if this is mentioned in the Kotaku article, but we're using a mix of 3D and pre-rendered backgrounds.
I don't and never will own any iOS device. I'm sure the game will be well enough built around the platform, I just don't have interest in something I'll never play.
Wow. Just saw this on Electric Playground. Blown away by the concept and footage; sounds and looks incredible.
Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
This and Superbrothers S&S are two games that make me interested in grabbing an iDevice.
Wow. Just saw this on Electric Playground. Blown away by the
concept and footage; sounds and looks incredible.
Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
By adopting the same standardized control scheme every other game in the genre uses.
A genre MGS wasn't even apart of until MGS4.
but alot of people seemed to like the 3rd person shooter genre shift so maybe it was for the best from their perspective
but I'd like to think there's a point that falls under "playable" that's waaaaaaay before just adopting control schemes from other games already familiar to the player
I'm praying that this ultimately plays well, because it sounds remarkably clever.
It's got nothing to do with current KojiPro, just that Payton was previously at KojiPro.First KojiPro game I'll be passing up in a long time (I don't have iOS). Oh well.
The biggest concern seems to be how well the AI is controlled.
Will Kickstart this.
In other words, he was the reason MGS was dumbed down to play like other third person shooters.
Interesting...Down the bottom it states that they would consider the idea of additional platform support if it exceeds the current $500,000 asking price to be funded.
will the digital soundtrack be available in lossless?