The artful mincer
Member
A Big pet peeve of mine is having to pause during gameplay to equip item's or abilities that I should have access to in real time.
The Biggest example of this is weapon wheels in shooters on console's. You have to either pause the action entirely or really slow it down to change weapon. The Horizon and Ratchet games are good examples but it's basically been the default way to do things for a long time.
This is bad because firstly it feels like cheating giving you more time than you should to make choice's and secondly it breaks the game flow and doesn't feel very good. We've seen PC gamers real time switch for age's and we all know how good those weapon combos are to pull off.
This is where Resident Evil 4 remake comes in (Although I think Doom Eternal updated to this as well). There's no pause and you have 8 weapons mapped to the d-pad 2 weapons to each Direction. Tap once for the first weapon and twice for the second weapon and Bingo that's it! You basically have your entire arsenal accessible in split seconds and can weapon combo almost or as good as Mouse and Keyboard players.
It's so Goddam simple that I'm amazed it's taken this long to figure out (Unless there's any game I've missed?). One of many reason why I think RE4 remake feels amazing to play. This could potentially scale up to 12 or even 16 weapon's beyond that I think it could potentially get clunky.
Are they any other example's of Intuitive controls you can think of?
I remember Infamous and Dead Space being ahead of there time allowing you multiple abilities when holding R1. Infamous especially allowing all your powers while climbing/hanging was really cool.
The Biggest example of this is weapon wheels in shooters on console's. You have to either pause the action entirely or really slow it down to change weapon. The Horizon and Ratchet games are good examples but it's basically been the default way to do things for a long time.
This is bad because firstly it feels like cheating giving you more time than you should to make choice's and secondly it breaks the game flow and doesn't feel very good. We've seen PC gamers real time switch for age's and we all know how good those weapon combos are to pull off.
This is where Resident Evil 4 remake comes in (Although I think Doom Eternal updated to this as well). There's no pause and you have 8 weapons mapped to the d-pad 2 weapons to each Direction. Tap once for the first weapon and twice for the second weapon and Bingo that's it! You basically have your entire arsenal accessible in split seconds and can weapon combo almost or as good as Mouse and Keyboard players.
It's so Goddam simple that I'm amazed it's taken this long to figure out (Unless there's any game I've missed?). One of many reason why I think RE4 remake feels amazing to play. This could potentially scale up to 12 or even 16 weapon's beyond that I think it could potentially get clunky.
Are they any other example's of Intuitive controls you can think of?
I remember Infamous and Dead Space being ahead of there time allowing you multiple abilities when holding R1. Infamous especially allowing all your powers while climbing/hanging was really cool.