Resident Evil 4 Ultimate HD Edition PC

I think they only said keyboard would be fully customizable, but honestly just how customization do you really need the RE4 gamepad controls to be?

You only use like 4 buttons for the majority of gameplay.

I'd rather remap aim and shoot to the triggers. I don't mind RE4's tank controls, but with the nice triggers of the 360 controller and DS4, it'd be a pity to still have to shoot with the A button.
 
I'd rather remap aim and shoot to the triggers. I don't mind RE4's tank controls, but with the nice triggers of the 360 controller and DS4, it'd be a pity to still have to shoot with the A button.

Pretty sure the PS360 version featured that control scheme so I doubt they took it out with this version.
 
I'd rather remap aim and shoot to the triggers. I don't mind RE4's tank controls, but with the nice triggers of the 360 controller and DS4, it'd be a pity to still have to shoot with the A button.

Well since shoot, action , pick up, and reload are all on the same button that's probably why you can't do massive rebinds like that.

However aim and shoot on the triggers was a preset in RE5 and I THINK it was also there for RE4 HD on PSN, so it's likely that it'll be there on this release.
 
it's only twice as good as any other release of the game!

oh noes!
Jesus you'd think Capcom would actually care about one of their best games though, it's almost like they shouldn't have even bothered porting this again. Pre-order cancelled, I'll go back to not playing this.
 
I might pick this up when the Steam Controller comes out (or I just acquire one), but for now I don't like the way the menus look so I'll stick with the Wii version.
#played this game way too many goddamn times
 
I might pick this up when the Steam Controller comes out (or I just acquire one), but for now I don't like the way the menus look so I'll stick with the Wii version.
#played this game way too many goddamn times
At least you admit that's a vapid excuse?
 
Pretty sure the PS360 version featured that control scheme so I doubt they took it out with this version.

Well since shoot, action , pick up, and reload are all on the same button that's probably why you can't do massive rebinds like that.

However aim and shoot on the triggers was a preset in RE5 and I THINK it was also there for RE4 HD on PSN, so it's likely that it'll be there on this release.

Oh hey so there is, awesome! My opinion of Capcom just shot up.
 
This is a PC release bro, locked anything in 2014 is a crime on this platform.

A console game release in what.... 2005? Lets just be happy that we're getting a competant release, for a great price, that isn't NEARLY as bad as the previous PC release of this game.

I think we should be encouraging that more games come to PC, especially from Japan.

It's not like they locked the game to 1080p like MGR: Rising.
 
A console game release in what.... 2005? Lets just be happy that we're getting a competant release, for a great price, that isn't NEARLY as bad as the previous PC release of this game.

I think we should be encouraging that more games come to PC, especially from Japan.

It's not like they locked the game to 1080p like MGR: Rising.

Because this is some how even more offensive than a locked FPS.
 
This is a PC release bro, locked anything in 2014 is a crime on this platform.

attention people:

there can be technical reasons why a framerate has to be locked, especially for a game that was targeted at consoles 9 years ago

edit: Also MGR is locked to 60 as far as I know, and running at a low framerate causes anomalies in the game at points as well.
 
Well since shoot, action , pick up, and reload are all on the same button that's probably why you can't do massive rebinds like that.
There's zero excuse for not allowing the player to move that one input where they want on the controller. Dividing those functions to separate inputs is a different matter.
 
What about the gooey effect of some textures? It's missing in the HD remasters for the 8th gen consoles.

It's missing. I'm actually fully expecting someone to code a shader mod to implement an effect pretty closely approximating the GCN one. Shader programming is pretty easy for someone experienced in graphics programming (say, a fan from the Beyond3D forums), so I don't buy the official excuse that approximating the effect would in any way be too expensive for seasoned PC guys with full source code access. They're obviously completely different codebases and not comparable at all, but, just to give you some idea of what fans can do (with decompiled source code access), people have, for free and in their spare time, actually programmed deferred GLSL shader support into Minecraft, a custom shader pipeline that lets you achieve some amazing results. I'm just guessing here, but RE4 probably already has at least some sort of shader pipeline to replicate a few of the effects, because that would be the performance-conscious choice for modern graphics cards. The ported codebase would have to be a right mess full of hacks not to have done this. I mean, it's a port of a port, so maybe I'm expecting too much here, but that would be my guess.

But if the engine was hell to work with anyway, I'd definitely understand Sourcenext throwing their hands up in the air and cutting their losses.
 
Because this is some how even more offensive than a locked FPS.
Locked resolution is stupid because fans can get around it easily and it might as well be in from the start. In this case the devs have a legitimate excuse for not supporting framerates higher than 60, I'm glad they addressed it so transparently instead of letting us figure out for ourselves at release that 120fps is buggy.
 
twoweeks.jpg
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I wish they also considered this for RE5. Not so much about the HD thing, but isn't RE5 missing content on PC that every other version has? The DLC chapters are missing, IIRC.
 
I wish they also considered this for RE5. Not so much about the HD thing, but isn't RE5 missing content on PC that every other version has? The DLC chapters are missing, IIRC.

Yeah, PC users never got the Gold content, which is a shame :(
 
Well that's incredibly reductive and assumes a ton about how all games ever are coded.
20 year old games can handle modern and future resolutions fine. Most of the few PC games that don't support high resolutions have been fixed by the community super quickly. Durante 'fixed' Dark Souls in like 20 minutes, a developer could have done it even quicker and easier. Surely there are some exceptions, but the vast majority of 3D games can effortlessly be made to render in higher resolutions than 1080p.
 
20 year old games can handle modern and future resolutions fine. Most of the few PC games that don't support high resolutions have been fixed by the community super quickly. Durante 'fixed' Dark Souls in like 20 minutes, a developer could have done it even quicker and easier. Surely there are some exceptions, but the vast majority of 3D games can effortlessly be made to render in higher resolutions than 1080p.

Durante was working on it over a week before the game was released and even upon release it didn't work perfectly and still has some issues like the sun not rendering.

Even so, thats beside the point because it makes assumptions about how every other game ever is rendered - they're not all the same.

You said "modders can get around it easily" which you clearly have no idea about and thats incredibly reductive of the work someone like Durante did.

Basically, you just sound ignorant.
 
"I don't like that movie"

"Then why don't you make a better one?"

Altering a game's code to allow for higher resolutions apparently involves no effort from a single person, which makes it quite different from making a movie that would be shown in theaters.
 
For a developer, altering a 3D game to support arbitrary resolutions is basically trival for the vast majority of games made in the last decade. It's not nearly as easy for someone that doesn't have access to the source code.
 
For a developer, altering a 3D game to support arbitrary resolutions is basically trival for the vast majority of games made in the last decade. It's not nearly as easy for someone that doesn't have access to the source code.

Thanks for the insight epmode, developer of every game ever.
 
Durante was working on it over a week before the game was released and even upon release it didn't work perfectly and still has some issues like the sun not rendering.

Even so, thats beside the point because it makes assumptions about how every other game ever is rendered - they're not all the same.

You said "modders can get around it easily" which you clearly have no idea about and thats incredibly reductive of the work someone like Durante did.

Basically, you just sound ignorant.
I don't want to put words in anyone's mouth but I'm pretty sure Durante himself said that fixing the resolution is a trivial thing, especially for developers. All the other stuff Durante did to Dark Souls certainly took a lot of work and was amazing though.
 
Just purchased with the code, thanks.

They sent me confirmation but there is no steam code in the download link. It just directs me to the knowledge base

Will it be sent on release?

EDIT- Yep that seems to be the case, no code till release.
 
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