Resident Evil 5 beta artwork and storyboards

The original concept seemed better than the final game but it's still not what I would have wanted from RE5.

There is nothing to do at this point but wait to see if we hear any news at TGS.
 
Diablohead said:
I played it from chapter 1-2 all the way to completion over a few days with my cousin plus finished a lot of the achievements, I think the game could have been miles better and I still hate the forced co-op feeling.

Same here, the forced co-op was a game breaker in certain parts for me. There were certain sections I couldn't beat because of A.I. Sheva and had to resort to playing with someone else online, which also sucked, because half the time they had overpowered weapons for that level and totally killed the difficulty. If they would have designed separate single-player and multiplayer campaigns, it would've been much better. The original trailers with Chris overcome by mobs looked intense and more in tone with survival horror.
 
Top Bottom