luka said:
It would be if the inventory system wasn't completely broken. Every game I play people just use their infinite ammo superweapons and it becomes a boring slog.
And I don't think it's entirely unfounded to assume most of the game and story had to be ditched or substantially reworked and scaled back to get it working in a coop scenario. It's an entirely different design philosophy.
Well, that's more of a problem with those players. Just get a friend who plays in a similar way as you, and you're set. Every coop game is more fun with friends than random people anyway.
And unless there's proof, I don't buy that people randomly blame everything on coop. Some of the features cut... kinda sound bad anyway! I wouldn't have wanted a gigantic battle with dozens and dozens of majini with lots of AI soldiers, I don't think that would have fit the game. 10-12 el gigantes sounds like absolute overkill too.
And there's features which makes zero sense to blame on coop. I would have loved more nighttime areas, and there's no logic in blaming that on coop. I would have loved for them to not have done chapter 2-3, and there's no logic in blaming that on coop.
I think people are just taking the easy route and blaming it on all coop without really thinking it through. If you don't like coop, then fine, but don't pretend the game would have magically become a thousand times better. More likely, it would have been very very very similar. Just without coop.
Actually, just go look at trailers from early 2007, that is before the game got coop. The combat, the general style, the enemies, it's all the same.