Resident Evil 5 beta artwork and storyboards

omg rite said:
Because they made RE4, which was one of the best games ever made and it wasn't survival horror. Naturally, they tried to expand on that. The result was RE5, a flawed but awesome game.

Also, action game have a much wider appeal than survival horror.

Survival horror just isn't for everyone.

So even though the action genre is more crowded it will probably still sell more as an action game.
 
On that note I have a good feeling RE6 is going to reinvent the series again, by going back to horror, but doing it in a way that will then require everyone else to follow (much like what happened with RE4).
 
Rash said:
Multiplayer, co-op, and other influences of the current generation are the reasons why RE5 ended up as a mere shell of what it could've been.

Capcom feeling that they "needed" to add in a multiplayer component to a series of games that NEVER so deeply relied on multiplayer before is a big problem. So, what, just to satiate the gaming audience now every game needs to include a multiplayer component, and one that may become the focus of the game to the point where it actually takes away from other aspects? I don't like the sound of that at all.

RE5's problems started when they decided it should be a half-assed version of Gears of War and not its own entity. It's a disgrace how much they ripped from Gears, and even more of a disgrace that they attempted to make up for the shoddy design with the broken strafing mechanic they added because of butt-hurt PlayStation fans that wouldn't stop whining about RE4's controls when they played it expecting something completely different.
 
While I liked RE5's co-op mode...I probably could've done without it. Would've been nice if they went with a...change characters midway through the game mechanic like past RE games.

I still need to go back and play Mercenaries mode, and one of my friends has been bugging me to go back through the game with him online.
 
I've played and beaten all of the RE games (well I stopped RE5 at 6-3) and I still have no idea what the hell is going on in the universe. I have more of a grasp on the Metal Gear series than the RE series :lol
 
DMeisterJ said:
Anywho, nice concept art, would have been nice to play as Jill, even for a short period.

Huh? Jill's playable in the game.

49E2F.jpg
 
Yeah, co-op screwed everything over.

Remember the earlier videos that indicated an evasion system like the one in God Hand? Why the Hell did they stray away from what they showed initially?

EDIT: Jesus. I just read the updated OP. That RE5 sounds light-years better than the actual product.

*The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it's own through to the very end. Group attacks and organized assaults would not have been possible with zombies.
The actual game doesn't even have these. It all just seemed very rampant.
 
Zenith said:
super bumpage - I've updated the OP with text taken from the English version. All those pics now make a lot more sense.

http://www.neogaf.com/forum/showpost.php?p=16659204&postcount=1

It is quite clear that everything was ruined when they decided to add co-op in.
Wow, that game does sound a lot better. I'm inclined not to assume it absolutely would have been, though, even though I resent the addition of co-op - it could partly be the grass-is-always-greener effect.
 
MikeE21286 said:
I've played and beaten all of the RE games (well I stopped RE5 at 6-3) and I still have no idea what the hell is going on in the universe. I have more of a grasp on the Metal Gear series than the RE series :lol
Neither does Capcom so you're ok.

Nice update!
 
Damn.. that sounds so awesome. Everything sounded great. That's how they should have made it.

Instead we got a pretty poor game.
 
*Jill's control mechanism was originally to be on her head but the project leader said "If we put it on her chest, we can open up her chest area and it'd be sexy." No one on the development team argued with that.

*Excella was originally a secretary to the male CEO of Tricell. Wesker becomes intimate with her to gain access into Tricell. Thier relationship is strengthened by what they believe they can gain by manipulating each other. When the male CEO idea was scrapped and Excella was put in charge, her character was changed to a more elegant celebrity type, and again the developers worked hard to ensure her breasts were always on show in the cutscenes.
Awesome. They sure know how to make a good game.
 
yeah, they cut some good stages, but i don't think it was because of the co-op. They just simplified some levels. I hope that next time the zombies will finally return.

i actually like resident evil 5 better than 4. It is hugely replayable and less repetitive. Re 4 was way too long.

and the professional mode of re 5 is actually challenging if you start completely empty and one of the most awesome experience ever if played in co-op. A real survival action. Unfortunately most players play only on normal, which is too easy.
 
I agree that those images, for the most part, show a very different game than what we got, and reading those cut ideas and scenarios cements it.

I'm not going to blame co-op exclusively, though. They obviously had a lot of ambitious ideas that really would have added diversity to the gameplay, making it a more worthy follow up to RE4 rather than a largely uncreative, soulless rehash. But I can understand why, realistically, they couldn't execute on all of those ideas. The real problem is it seems like they gave up on all of them and just stuck to the RE4 formula and added turret sequences.
 
Yeah, co-op screwed everything over.
Remember the earlier videos that indicated an evasion system like the one in God Hand? Why the Hell did they stray away from what they showed initially?

EDIT: Jesus. I just read the updated OP. That RE5 sounds light-years better than the actual product.

After reading the updated OP. I agree. It also seems like the game would have been longer too. OP makes me sad that we ended up with that shit game.

Warren Ellis said:
i actually like resident evil 5 better than 4. It is hugely replayable and less repetitive. Re 4 was way too long.
I played RE4 four times. Over 12+hours each play through. RE5 was a 4-5 hour game with less boss fights, easier enemies, and small areas and I PAID $60 BUCKS FOR IT! If we bring up story than 4>>>>5 because it didn't take it self serious. Yet, the fans act like RE5 is some Shakespearian masterpiece. They all seem to forget that Chris punched a boulder, cracked it and hit it into lava.

and the professional mode of re 5 is actually challenging if you start completely empty and one of the most awesome experience ever if played in co-op. A real survival action. Unfortunately most players play only on normal, which is too easy.

What? Even on you professional they threw ammo at you ever corner. The game was the easiest RE yet.
 
Warren Ellis said:
and the professional mode of re 5 is actually challenging if you start completely empty and one of the most awesome experience ever if played in co-op. A real survival action. Unfortunately most players play only on infinite ammo, which is too easy.
Fixed for actual truth.
 
It's always interesting to see what changes games go through during development, and it's sad to see that some of those ideas didn't make it into the final game. I can't believe we missed out on a chance to team up with Barry after all these years! :(
 
After reading that whole list, I gathered one thing. "We had all this cool stuff in pre-production, then we decided to add co-op and had to remove most of said cool stuff."

I actually really liked RE5 despite it's flaws since it essentially was a much shorter HD version of RE4. But man, the game that it could have been assuming they hadn't changed so much to accommodate for co-op makes me sad. Of course now there's no way of knowing that if that version of RE5 had been made it would have been amazing, but still, what could have been :(

This generation's obnoxious demand for co-op in games claims another victim.
 
The Alchemist Penguin said:
It's always interesting to see what changes games go through during development, and it's sad to see that some of those ideas didn't make it into the final game. I can't believe we missed out on a chance to team up with Barry after all these years! :(
I can't believe we missed out on getting a good game.
I'm going to stop ragging on the game now.
 
I love RE5, but this sounds so much better. Regardless of whether co-op or development constraints was the reason this stuff was taken out, I think most would agree that RE5 would at least be marginally better if it was built around solo play like RE4. It lends itself to a more disturbing scenario (even in the daytime, getting chased by not zombies is more tense when you're alone than when you're a partner) and sometimes characters that aren't playable still manage to be the best character (Solid Snake in MGS2, what would've been Jill in RE5)

If they made you play RE4 with Louis and subsequently Ada, the game would just not have that tense atmosphere. You would end up singing Kumbayah at some boy scout bonfire.
 
* It was indeed originally a 1 player game with Chris as the main character.
* The weapons Merchant was brought back after RE4.

Capcom, why must you suck so?
 
Might as well chime in with the rest of the chorus. Looks like the game was way cooler before co-op was added.
 
*repeats everything that has been said*

Bloody co-op. A single bad decision in a top-down development environment can completely fuck up a potentially amazing game.
 
Aren't some of you taking some rather unfounded conclusions? What's the reason why most of the ideas was cancelled due to coop? A huge battle with lots of majini and allies was cut due to coop? Merchant was cut due to coop? Tyrant was cut due to coop? Zombies were cut due to coop?

No, they went with different ideas for different reasons. Most probably because they can't add a billion things into one game. Well, unless they're making Duke Nukem Forever, but then they get a much bigger problem. Features gets cut out of every game. I don't know of any example where that's not the case.

Also, I refuse to believe people didn't enjoy playing it in coop. Overall, RE5 is one of the most fun coop games I've played.
 
Sectus said:
Aren't some of you taking some rather unfounded conclusions? What's the reason why most of the ideas was cancelled due to coop? A huge battle with lots of majini and allies was cut due to coop? Merchant was cut due to coop? Tyrant was cut due to coop? Zombies were cut due to coop?

No, they went with different ideas for different reasons. Most probably because they can't add a billion things into one game. Well, unless they're making Duke Nukem Forever, but then they get a much bigger problem. Features gets cut out of every game. I don't know of any example where that's not the case.

Also, I refuse to believe people didn't enjoy playing it in coop. Overall, RE5 is one of the most fun coop games I've played.
Well, a Tyrant is a Tyrant, and a pile of Tarworms is a pile of Tarworms. Which would you rather have?
 
Sectus said:
Also, I refuse to believe people didn't enjoy playing it in coop. Overall, RE5 is one of the most fun coop games I've played.

It would be if the inventory system wasn't completely broken. Every game I play people just use their infinite ammo superweapons and it becomes a boring slog.

And I don't think it's entirely unfounded to assume most of the game and story had to be ditched or substantially reworked and scaled back to get it working in a coop scenario. It's an entirely different design philosophy.
 
luka said:
It would be if the inventory system wasn't completely broken. Every game I play people just use their infinite ammo superweapons and it becomes a boring slog.

And I don't think it's entirely unfounded to assume most of the game and story had to be ditched or substantially reworked and scaled back to get it working in a coop scenario. It's an entirely different design philosophy.
Well, that's more of a problem with those players. Just get a friend who plays in a similar way as you, and you're set. Every coop game is more fun with friends than random people anyway.

And unless there's proof, I don't buy that people randomly blame everything on coop. Some of the features cut... kinda sound bad anyway! I wouldn't have wanted a gigantic battle with dozens and dozens of majini with lots of AI soldiers, I don't think that would have fit the game. 10-12 el gigantes sounds like absolute overkill too.

And there's features which makes zero sense to blame on coop. I would have loved more nighttime areas, and there's no logic in blaming that on coop. I would have loved for them to not have done chapter 2-3, and there's no logic in blaming that on coop.

I think people are just taking the easy route and blaming it on all coop without really thinking it through. If you don't like coop, then fine, but don't pretend the game would have magically become a thousand times better. More likely, it would have been very very very similar. Just without coop.

Actually, just go look at trailers from early 2007, that is before the game got coop. The combat, the general style, the enemies, it's all the same.
 
I didn't mean that everything cut was directly due to co-op in a mechanical or design sense. More likely is that the amount of work needed to facilitate that kind of gameplay probably was a large part in having to cut a lot of it due to time constraints. Turret sequences are just terrible no matter how you look at them and having more would definitely be a bad thing.
 
DMeisterJ said:
And here I was, I almost forgot about how terrible this game was (in my opinion obviously).

Now I must try to forget again.

Anywho, nice concept art, would have been nice to play as Jill, even for a short period.
People still post this bullshit every opportunity they can?
 
I can't believe that people will just flat out say RE5 was a terrible game.

There was nothing mechanically wrong with it.

People are so butthurt over the fact they modernized their favorite franchise.
 
AppleMIX said:
I can't believe that people will just flat out say RE5 was a terrible game.

There was nothing mechanically wrong with it.

People are so butthurt over the fact they modernized their favorite franchise.

I still assume that everyone in the "hate it" camp played alone.
 
FartOfWar said:
I still assume that everyone in the "hate it" camp played alone.
I played it from chapter 1-2 all the way to completion over a few days with my cousin plus finished a lot of the achievements, I think the game could have been miles better and I still hate the forced co-op feeling.
 
FartOfWar said:
I still assume that everyone in the "hate it" camp played alone.
Nah. I always played it with someone. Didn't like it at all.

AppleMIX said:
People are so butthurt over the fact they modernized their favorite franchise.
Are you implying that RE4 was archaic in any sense? I personally think RE4 is ahead of RE5 as far as modernization goes.
 
RustyNails said:
So at what point did Jun Takeuchi got on board and shat on everything?

IIRC, he was on board from the very beginning...


Personally, I still believe Resident Evil 5 is, mechanically, a fantastic game that wouldn't be so disdained by some if hadn't been an installment in the mainline series.
 
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