RESIDENT EVIL 5 Demo up on US Marketplace.

Im really sure the demo is going to provide you with more than you need to survive. Of course, that might just be the Public Assembly "mob" section, which just like RE4's village encounter, will probably have more ammo in one place than any other area in the game.

Also sure that RE5 will have just as many situational mix ups as RE4. Both public assembly and shanty town are parts of sections that take place before the "true" story begins.
 
Sectus said:
I'm not saying it would magically turn into Gears 2. I'm saying it would be completely different

But how? You still haven't successfully made any actual distinction here.

Fuck no. Sorry, but the gameplay in those games are NOTHING alike.

In Gears it's all about staying in cover, and while you're in cover it's basically a shooting gallery. If you happen to get flanked, you have to run to another cover and while you're moving you're vulnerable. If you're fighting melee enemies you just have to run backwards (or circlestrafe) to safely kill those enemies.

RE4 and RE5 doesn't play that at all. The whole vulnerability is actually the opposite. In RE5 you're vulnerable while you're standing still, and while you're moving you can avoid practically every attack in the entire game. So your primary goal is finding a safe spot to shoot from, but the rest of the gameplay encourages or forces you to keep moving, which is where the challenge and gameplay comes from. If you keep standing still, you won't be able to take advantage of the melee attacks and you'll be flanked within seconds.

And those two respective gameplay strategies are different...how? You certainly aren't invincible in cover for Gears, because you take immense risk popping up for more than a few seconds in Hardcore/Insane mode. It sure as hell isn't a shooting gallery for that same reason (that you'll get lit-up like a Christmas tree if you pop up for more than a second or two). On top of that, there are numerous times in both Gears games where no one piece of cover is absolutely perfect, and you'll be taking shots from multiple angles, so you never feel totally safe at all and will have to find a better position. My underlying point with Gears is that no matter where you are, you are most certainly vulnerable.

Your primary goal in Gears is to find a safe spot to shoot from, but the rest of the gameplay encourages or forces you to keep moving, which is where the challenge and gameplay comes from. If you keep standing still, you won't be able to take advantage of the melee attacks and you'll be flanked within seconds.

So I don't know what you're trying to get at here. Everything you're saying can be applied to Gears and RE4 and back again. What distinction are you trying to make?

I'm primarily talking about stop'n'shoot. Tank controls might have been a defining feature for some, but they've proven they can incorporate very similar controls with little effect on gameplay (I still think Type A controls is the way the game is supposed to be play, and it feels better that way once you're used to them). And well, how should they have "evolved" the stop'n'shoot mechanic? If they thought it actually improved the gameplay, should they have gone "Never mind, all other games lets you move while shooting, we are obviously wrong even though we think the game controls fine and is a lot fun."

What are these "very similar controls" you speak of? "Very similar" to what? If you're implying "very similar" to modern TPS, they aren't very similar at all. And if that is indeed what you're hinting at, I'd suggest that those "very similar" controls had little effect on gameplay because they weren't incorporated in a significant capacity at all.

Regarding your second question about how they should have "evolved" stop'n'shoot, how about borrow a page from Gears' fine-aim mode and at least let the player side-step while the gun is drawn? Remember? In Gears, you hold Left Trigger, gun comes up, camera zooms in a bit, and you move significantly slower than if you were to shoot from the hip? Bam. Right there. Include that in the Control Type D option. Make the left joystick useful.

In my opinion, what needs to evolve is people's willingness to actually adapt to different controls. It's really not that hard getting used to standing still while shooting. Heck, you're perfectly still 90% of the time you're shooting in Gears, why can't you get used to it in RE5?

First, no, people are actually pretty willing to adapt to different controls, as it is. You can see evidence of that across the industry, within numerous genres. The problem here is that this control system is very much outdated. People can attribute it to the franchise style as much as they want, but the truth of the matter is, the control scheme is not a modern control scheme. If it were a modern control scheme, side-stepping wouldn't have been added. Control Type D wouldn't have been added. We already see features that effectively concede the dated nature of the original control scheme. Nobody in their right mind should argue otherwise.

Furthermore, you are not perfectly still 90% of the time you're shooting in Gears. When you're popping out of cover to take a shot, if you remain still for anything above a few seconds, you're going to die. If you want to survive in multiplayer, you learn to shoot from the hip so you don't have to stand still as you shoot, on your way to a more secure defensive position. And when you do need to fine-aim with the Left Trigger, you sure as hell do not stand still even 30% of the time when you don't know for certain that it's safe to do so. Because otherwise, you will get lit up and it will not be pretty. Make no mistake. If you're perfectly still 90% of the time you're shooting in Gears, you're either lying/exaggerating, playing with complete scrubs who aren't punishing you well enough for flimsy strategy, or playing on Easy campaign mode. Either way, I think you're pulling numbers out of your ass.
 
Well sure, not standing still in the open, but when you are a decent distance from your target, you (at least I) stand still so I have a steady aim. Now with guns like the shotgun, boomshot, or flamethrower, i'll move and shoot from the hip. But since most of the time you're attacking with the lancer, hammerburst, or a pistol of some sort, you usually dont move and shoot.

Dont really think i've seen anyone shoot from the hip unless they're in a really close quarters situation where they cant fine aim unless they want to die.
 
The Blue Jihad said:
So I don't know what you're trying to get at here. Everything you're saying can be applied to Gears and RE4 and back again. What distinction are you trying to make?
Really? Everything can be applied both ways? Do you setup melee attacks by shooting enemies in Gears? Are you flanked or attacked literally within seconds if you keep sitting in the same cover? Can you avoid all attacks in Gears by moving around?

Honestly, if you think the basic tactics in Gears and RE5 are the same there's no point in discussing this further.
 
was rummaging through PSN today and didn't see the demo. MS really locked it down didn't they. I' was quite surprised Capcom doesn't have it up yet. Unless I'm wrong... ?
 
Jax said:
was rummaging through PSN today and didn't see the demo. MS really locked it down didn't they. I' was quite surprised Capcom doesn't have it up yet. Unless I'm wrong... ?
I think it's out on Monday for PSN.
 
when this demo first came out on the japanese marketplace i quickly burned a cd of it and played through it many times with friends and solo. i felt that the atmosphere more then made up for the combersome control scheme. however, now a while later, i redownloaded the us demo and just couldnt get past the control issues... what the fuck were they thinking? this game really feels like a first generation attempt at a 3d control scheme straight out of the ps1-era days. i cant hang with the clunky-ness and awkwardness of its system. i find aiming difficult, moving difficult, moving and aiming impossible. couple this with using a knife and not being able to move and its beyond annoying, its lame.

there really is no excuse for these terrible controls. it isnt there to handicap the player or increase the sense of fear/dread/tension. its there because many japanese developed games still havent moved forward since their first step into 3d. its frustrating to play, and that sucks. set it up like gears (w/o the cover system) or dead space and the game would be loads better, and actual playable.

of course if they did that, it would be obvious how complete shit and incompetent the ai is in the game and it would be a breeze to get through...

gah. i guess time away from my own hype and excitement of the japanese demo and the us one really let me see the games short comings.

i'm sure this has all been said before, probably many times over in this very thread, but i just wanted to add my 2 cents.
 
op_ivy said:
there really is no excuse for these terrible controls. it isnt there to handicap the player or increase the sense of fear/dread/tension. its there because many japanese developed games still havent moved forward since their first step into 3d. its frustrating to play, and that sucks. set it up like gears (w/o the cover system) or dead space and the game would be loads better, and actual playable.

The game is playable and the controls aren't terrible.
 
RyuHayate said:
The game is barely playable and the controls are terrible.

Necessary corrections made. Can't believe how so many people from my buddylist have made a comment along the lines of, "yeah the game looks great, I hope they have time to fix the controls before it comes out". Did Capcom even playtest this with American gamers??
 
RyuHayate said:
The game is playable and the controls aren't terrible.

yeah, its not unplayable, but it is definitely a chore to do so. the controls ARE terrible. obviously all IMO. you are free to have your own.
 
op_ivy said:
yeah, its not unplayable, but it is definitely a chore to do so. the controls ARE terrible. obviously all IMO. you are free to have your own.

I honestly didn't intend for my statement to sound like fact, so I apologize if it did.

MWS Natural said:
Necessary corrections made. Can't believe how so many people from my buddylist have made a comment along the lines of, "yeah the game looks great, I hope they have time to fix the controls before it comes out". Did Capcom even playtest this with American gamers??

I'm starting to think it's a case of those who are familiar with controls versus those who've never touched RE4 and aren't willing to adjust to a new control scheme. Considering RE4 was built specifically for the GameCube hardware, having the Type D control scheme in
RE5 would've been really uncomfortable on the GC pad (using the C stick to aim probably would have been very uncomfortable).
 
Sectus said:
Really? Everything can be applied both ways? Do you setup melee attacks by shooting enemies in Gears? Are you flanked or attacked literally within seconds if you keep sitting in the same cover? Can you avoid all attacks in Gears by moving around?

Honestly, if you think the basic tactics in Gears and RE5 are the same there's no point in discussing this further.

Yes, everything you're saying can be applied both ways. You use the bullet hit-stun to set up melee attacks. On higher difficulties, you are absolutely flanked or attacked within seconds if you keep sitting in the same cover. And yes, you can avoid most, if not all, attacks in Gears by moving around as it forces the AI to re-adjust to your new position.

The problem here is that you're trying to make RE4/5 out to be some special exception that has its own golden child strategies that no other TPS possesses, and clearly that's a load of horseshit. Especially to those players who have played other TPS on difficulties other than Casual, or who have played against something other than complete scrubs in multiplayer.
 
I really liked the demo but there was quite a lot of screen-tearing (VGA @ 1360x768) and I was really pissed of because I couldn't move when I used the knife.
 
I will def. buy this game

but boy do i wish they will make a Wii version..

the game is so bad compared to re 4 wii edition or gears because of various reasons..

i really really liked that they have a quick item switch option.. but besides of that its just re 4 in HD.. and gears is already doing that... much better..

the controlls really show their age.. or gears just did it much better.. i dont know.. its just hard to play and enjoy..
 
I loved RE4 and was super excited to finally play RE5, but I didn't have that much fun playing the demo. The controls feel very cumbersome now, and it's just not that exciting to me.
 
Last night at GS I saw RE4 PS2 and since I had missed it last gen I decided to pick it up. Boy oh boy did it make me appreciate the controls in RE5 even more. Talk about cumbersome turning. When I first played the JPN version I hardly could not get a hold of it since I hadn't played any RE since the PS1 days. After a bit of tweaking it just seems so natural now. It would be nice if they got that Gears control scheme in the final build however.
 
I absolutely loved RE4, it is probably in my top 10 all time.

That said, I played the RE5 demo last night, and it was one of the worst games I've ever played. It feels like you're playing under water, and it's horribly unexciting to the point of humor. Fuck this game, lol.
 
Remove the bitch, and make it so that you feel you're exploring a single environment, not just a bunch of levels.

Thank you.
 
...

Alright.

i4p8id.gif
 
I still cant believe the crap over the controls, did any of you play RE4, same controls, it worked then, it will work now. Its not the type of game to use Gears type controls, its not like Gears, its not like any TPS, the game is specifically designed around stopping and shooting. Stop wanting this game to be something its not.

Anyway, what time tomorrow can we expect it up on the JPN PSN store, will it be up at midnight JPN time?
 
MiamiWesker said:
I still cant believe the crap over the controls, did any of you play RE4, same controls, it worked then, it will work now. Its not the type of game to use Gears type controls, its not like Gears, its not like any TPS, the game is specifically designed around stopping and shooting. Stop wanting this game to be something its not.

Anyway, what time tomorrow can we expect it up on the JPN PSN store, will it be up at midnight JPN time?


:lol obviously times change and standards change. Stop being ignorant.
 
MiamiWesker said:
I still cant believe the crap over the controls, did any of you play RE4, same controls, it worked then, it will work now. Its not the type of game to use Gears type controls, its not like Gears, its not like any TPS, the game is specifically designed around stopping and shooting. Stop wanting this game to be something its not.

Anyway, what time tomorrow can we expect it up on the JPN PSN store, will it be up at midnight JPN time?

I hope it's before I go to bed Sunday, wanna try it out before work.
 
Still waiting for the PS3 demo, but it's unfortunate that so many people are complaining about the controls (makes me a bit worried). But still, RE is RE, and after RE4, I can't wait to get my hands on this game just to experience all the new set pieces. The gents at Capcom really know how to create variation in their games, especially in the RE ones.
 
ok so, i only ever played RE4 on Wii and RE Zero on Gamecube, so i am not exactly a big RE fan. I hated RE4 on gamecube, but enjoyed it on Wii because the controls felt more natural to me.

I was excited for the game until i playe the demo on my 360 last night. Yeah, i know hte controls are similar to 4 or whatever, but they just felt like a big pain in the ass to me. In most games i have no trouble at all with headshots, but with this game i just coudlt aim acurately at all.

I am sure with pracitce i might eventually get it, but i will rent this game now, not buying somehtign that will frustrate me like that. my 2 cents...
 
gconsole said:
Man, I'm really start to worry about its sale in the west now.
No need to worry. People are going to eat it up.

I bet even the skeptics will do so. It's not like everyone is convinced that the demo is representative of the entire game.
 
BeeDog said:
Still waiting for the PS3 demo, but it's unfortunate that so many people are complaining about the controls (makes me a bit worried). But still, RE is RE, and after RE4, I can't wait to get my hands on this game just to experience all the new set pieces. The gents at Capcom really know how to create variation in their games, especially in the RE ones.
Just replay RE4. If you still like the control setup, you'll like RE5. Unfortunately for me, times have change. RE4 was my favorite game last gen, but now, the game play controls feels clunky to control. Even MGS4, has advanced. This game needs it too.

Deciding if I should cancel pre-order and go with KZ2 instead.
 
RickA238 said:
I absolutely loved RE4, it is probably in my top 10 all time.

That said, I played the RE5 demo last night, and it was one of the worst games I've ever played. It feels like you're playing under water, and it's horribly unexciting to the point of humor. Fuck this game, lol.

You've got to be fucking kidding me.
 
Kabuki Waq said:
:lol obviously times change and standards change. Stop being ignorant.

'standards change' makes no sense. You're playing the sequel. Anyone who played 4 should have expected the controls in 5. Common sense.
 
Kabuki Waq said:
:lol obviously times change and standards change. Stop being ignorant.

Are you telling me that dual analog controls did not exist before RE4... cause they did. Nothing has changed since RE4, TPS control the same way they did before RE4. How come it was ok for RE4 and now its not ok for RE5. Its a design choice, RE5 chooses not to play like every damn game out there, and I am glad it does.
 
Kabuki Waq said:
:lol obviously times change and standards change. Stop being ignorant.
This is amazing. Dual-Analog controls is some new innovation or something? Even going by gimped console-only junior gamer standards did Halo not come out 3 years before RE4? Why are the controls an issue now? :lol

RE5's issue is pretty clear: Capcom continually tries to nudge a Japanese game into a western world. They keep nudging and nudging, and people of western tastes overlook the quirks of the Japanese game because "oh well its a Japanese game what do you expect?" But what has happened is that Capcom pushed a little too far. It is no longer a Japanese game, it is seen as a Western game, and is judged on those standards. However, the Japanese quirks still exist, but are now seen as flaws to a western gamer.


btw if any of you had any real sort of standards why the hell would you accept dual analog shooters in the first place? Talk about punishing yourself :lol
 
Threi said:
This is amazing. Dual-Analog controls is some new innovation or something? Even going by gimped console-only junior gamer standards did Halo not come out 3 years before RE4? Why are the controls an issue now? :lol

Because if you thought it was good then, if you still think the same now, you're just lying to yourself, of course. :p
 
Vyer said:
'standards change' makes no sense. You're playing the sequel. Anyone who played 4 should have expected the controls in 5. Common sense.

It's 4 years sequel with the jump from PS2 gen to PS3 gen. What's wrong with standard change? Do you think people expect Street Fighter 4 to be the same with Street Fighter 3 just because it is the sequel?
 
The Blue Jihad said:
Yes, everything you're saying can be applied both ways. You use the bullet hit-stun to set up melee attacks. On higher difficulties, you are absolutely flanked or attacked within seconds if you keep sitting in the same cover. And yes, you can avoid most, if not all, attacks in Gears by moving around as it forces the AI to re-adjust to your new position.

The problem here is that you're trying to make RE4/5 out to be some special exception that has its own golden child strategies that no other TPS possesses, and clearly that's a load of horseshit. Especially to those players who have played other TPS on difficulties other than Casual, or who have played against something other than complete scrubs in multiplayer.
The problem here is that you are either lying or completely ignorant. I'm sorry to be rude, but there's just no way you can say Gears and RE5 are played with the same tactics.

Fortunately, it's pathetically easy to prove to you're wrong. Try loading up Gears, shoot at guy in the head so he's stunned for several seconds so you can do a melee attack on him. You might be surprised at the result.

Try going into cover and see if you get damaged or flanked literally within seconds. I'll give you as much as 10 seconds. Then you can go play RE4 or RE5, meet an enemy and see if you can stand still for 10 seconds without being attacked or flanked.

Or just run around in Gears (feel free to try insane if you want) and see if you can avoid all enemy attacks. I'm gonna bet you'll get downed within 5 seconds without moving into cover.
 
gconsole said:
It's 4 years sequel with the jump from PS2 gen to PS3 gen. What's wrong with standard change? Do you think people expect Street Fighter 4 to be the same with Street Fighter 3 just because it is the sequel?
Nice statement. Considering SF4 has gone back to SF2-style gameplay and it has kept the same controls. With your logic, that means you're back all the way back to SNES-era standards.

And no, the standards for controls you are talking about has not changed. Modern shooters has been using dual-stick controls since 2001 or so. The standards didn't change since RE4, other shooters has been using the same basic controls all this time.
 
Truant said:
Just the fact that it says 'stage select' instead of 'level select' annoys me.

I need some fresh air.

Really, :lol . Why is that, I have always used the term interchangeably, I never felt there was a distinction.
 
First this is just a demo, there were many instances that people hated the demo and loved the games, Burnout Paradise for example.

Second, the people here make the game sound 1000x worse than it actually is - a typical thing for online forum, when one person jump on it, everyone follows (with much harsher comments as they have no liability to what they say).
 
serious question, is there any way we could contact capcom? I mean obviously you can send email but I doubt they would read it. Just saying I think the game is almost perfect but would love for them to change the whole slow weapon change mechanic, it needs to be more like dead space weapon change mechanic. Just gets really annoying having to confirm I want to equip a weapon when there's a dude with a huge axe a foot away from splitting my ass cheeks.
 
GhostRidah said:
serious question, is there any way we could contact capcom? I mean obviously you can send email but I doubt they would read it. Just saying I think the game is almost perfect but would love for them to change the whole slow weapon change mechanic, it needs to be more like dead space weapon change mechanic. Just gets really annoying having to confirm I want to equip a weapon when there's a dude with a huge axe a foot away from splitting my ass cheeks.

There's quick weapon switching with the d-pad.

Anyway, I love playing with a competent partner online. Possibly the most fun co-op experience I've had, the wait for the full game is torture.
 
billy.sea said:
First this is just a demo, there were many instances that people hated the demo and loved the games, Burnout Paradise for example.

Second, the people here make the game sound 1000x worse than it actually is - a typical thing for online forum, when one person jump on it, everyone follows (with much harsher comments as they have no liability to what they say).

Capcom better hope so.

However, this isn't whining about texture comparisons or framerate whoring....it is complaining about how the game physically controls to the end user. Much bigger issue, but maybe Capcom can stay in their bubble and hope this is just interent whining so their huge tentpole release does not bomb at retail.
 
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