RESIDENT EVIL 5 Demo up on US Marketplace.

billy.sea said:
First this is just a demo, there were many instances that people hated the demo and loved the games, Burnout Paradise for example.

Second, the people here make the game sound 1000x worse than it actually is - a typical thing for online forum, when one person jump on it, everyone follows (with much harsher comments as they have no liability to what they say).

Or more than one person could have the same complaint. As Mrbob said, its not as if people are whining about graphics or screen tearing, they are having trouble with the way the game controls. Pretty big difference.
 
Mrbob said:
Capcom better hope so.

However, this isn't whining about texture comparisons or framerate whoring....it is complaining about how the game physically controls to the end user. Much bigger issue, but maybe Capcom can stay and their bubble and hope this is just interent whining so their huge tentpole release does not bomb at retail.

I've played it with a few friends who only look forward to the next cod/halo. They loved it. It seems most of the whining is coming from the hardcore crowd.
 
Cday said:
I've played it with a few friends who only look forward to the next cod/halo. They loved it. It seems most of the whining is coming from the hardcore crowd.
The hardcore crowd is certainly an annoying bunch, that's for sure. Too many high expectations. Too much bitching.

I'm an RE5 skeptic myself, but I see no reason to take it as far as some of these people.
 
RE4 was one of my favorite games ever, at the time. I will avoid RE5 like the plague. It simply should not be supported with these completely broken controls (for this day and age).

It's also very difficult to even see where you're aiming if the little red dot is not actually on an enemy.

If the next Doom game came out without the ability to aim up or down, I wouldn't just shrug it off or give it props for "keeping it old school," and neither would you.
 
Rash said:
The hardcore crowd is certainly an annoying bunch, that's for sure. Too many high expectations. Too much bitching.

I'm an RE5 skeptic myself, but I see no reason to take it as far as some of these people.

I just think it's being blown out of proportion. The controls are fine once you get used to them. I didn't like them at first either and it really didn't grow on me until the 3rd or 4th playthrough. Also I think it's because Public Assembly is rather boring. I don't think a lot of people gave it a fair chance before posting a wall o text gripe fest.

I'm a big fan of the controls as they are because I think it adds depth to the combat you otherwise wouldn't get with strafing. Mainly because you have to manage when you stop to shoot, when you reload and when you run. Instead of just backpedaling until the enemy is dead. It's a shame this is seen as a devolution of game play.

However I'm not incapable of considering the other side of the argument. A RE5 with Dead Space controls and faster zombies may be just as good if not better.

I'd really rather enjoy the game for what it is than saying "what if" though.
 
BolognaSoup said:
RE4 was one of my favorite games ever, at the time. I will avoid RE5 like the plague. It simply should not be supported with these completely broken controls (for this day and age).

It's also very difficult to even see where you're aiming if the little red dot is not actually on an enemy.

If the next Doom game came out without the ability to aim up or down, I wouldn't just shrug it off or give it props for "keeping it old school," and neither would you.


I have to call bullshit on your Re4 comments.

Am I taking crazy pills?? seriously how can anyone claim they even liked 4 and hate 5 because of the same controls that made 4 a brilliant game.

As a poster said before changing the controls would make it a completely different game, if you can't see this you were never a fan in the first place and probably have never played Re4.

(this day and age) it's a sequel to one of the best games in the last 10 years why are you talking like this day and age is so far from the last gen?
 
anaron said:
I have to call bullshit on your Re4 comments.

Am I taking crazy pills?? seriously how can anyone claim they even liked 4 and hate 5 because of the same controls that made 4 a brilliant game.

As a poster said before changing the controls would make it a completely different game, if you can't see this you were never a fan in the first place and probably have never played Re4.

(this day and age) it's a sequel to one of the best games in the last 10 years why are you talking like this day and age is so far from the last gen?
It makes no sense. If you liked RE4, I honestly cannot comprehend how you would not like RE5, at least in context of controls.
 
Pretty much agree with everyone else. Gorgeous game with horrible controls. Dead Space's controls are so much tighter... I was however, floored by the visuals. I really dig the enemies, they look great without having to hide their models with big metal armor. The textures for the cloth fabrics are pretty neat.
 
mittelos said:
It makes no sense. If you liked RE4, I honestly cannot comprehend how you would not like RE5, at least in context of controls.

It's because every other TPS has generally the same controls this gen. It's understandable to be turned off by it right away. However it is not inferior as they call it. It's just different.

mittelos said:
News to me. I thought it was just the exclusivity period that ends Monday.

Maybe you're right. I saw something on live saying it ended the 1st and I assumed it was when they were going to shut down the servers as they did with the Japanese demo.
 
Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
 
BolognaSoup said:
Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
:lol

If you think like that, never EVER play a PC Shooter. It would be for your own good.
 
Cday said:
Maybe you're right. I saw something on live saying it ended the 1st and I assumed it was when they were going to shut down the servers as they did with the Japanese demo.
I see what you mean. Yeah, it sorta does sound that way, but I think they just mean the exlusivity ends tomorrow. It's a weird deal anyway because timed-exclusive demos has to be the craziest thing I've ever heard of. Maybe not the craziest, but it ranks right up there.
 
BolognaSoup said:
Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.

Thanks for the laugh :lol
 
after fiddling around with the schemes, I find Control Scheme C to be the best.

if you are going to stand still while aiming, then using only the LEFT ANALOG stick for both walking and aiming is way better than fiddling around with dual analog sticks.

+ i find it easier to hold only one shoulder button then press the face button in C for shooting\knife then fiddling around with dual shoulders for shootin\knife in combination of fiddling with both analog sticks
 
mittelos said:
It's a weird deal anyway because timed-exclusive demos has to be the craziest thing I've ever heard of. Maybe not the craziest, but it ranks right up there.

It is crazy on MS part to pay for timed exclusivity on demo. It's not so crazy for Capcom to accept this deal as I can imagine getting paid upfront for a demo would be quite the deal. :lol MS what will you moneyhat next...
 
Chinner said:
some people just want to hate.

No, make no mistake, I enjoyed the demo. I just dislike having the woman following me around, and I was put off by the seemingly stacatto gameworld layout.
 
BolognaSoup said:
Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
It's the exact same control scheme as Gears or Dead Space, with the one exception of not being able to move while aiming. You aim with left trigger, shoot with right trigger. It has the same inventory selection scheme (d-pad quick select), and you press a button to run. Hell, it even throws in a quick-turn button. Is stopping to aim THAT big a problem for folks?
 
anaron said:
I have to call bullshit on your Re4 comments.

Am I taking crazy pills?? seriously how can anyone claim they even liked 4 and hate 5 because of the same controls that made 4 a brilliant game.

As a poster said before changing the controls would make it a completely different game, if you can't see this you were never a fan in the first place and probably have never played Re4.

(this day and age) it's a sequel to one of the best games in the last 10 years why are you talking like this day and age is so far from the last gen?

You people just don't get it, do you? Yes, RE4's control scheme was excellent when the game was released BUT then came games after it, ripped it off and started to gradually improve it.

Now, we have the year 2009 and RE5 is still sporting the same control scheme that RE4 had while other games use the improved controls (GeoW or MGS4 for example).

And please, stop defending the outdated controls by saying that implementing the ability to move while aiming would magically turn RE5 into another GeoW clone.
 
Yeah, the controls are fine. The aiming was a little strange at first, but I got used to that. Using the D-option, which was the default setting, I believe.
 
I only played about 3 hours of Resident Evil 4 and never finished (did not mind what I played though).

I have not played the demo yet, but all I know is that I have seen the viral videos and trailers and they are simply amazing. This game has been in development for how many years? (3 or 4 I think).

So I'm sure it will be polished as fuck. I paid it off in full today to have it day 1.

About the controls - I only played the Wii version, so I can't really comment on them but isn't there more then one control scheme to pick from ? Whats with all the bitching (and yes I own Dead Space)
 
Dave1988 said:
You people just don't get it, do you? Yes, RE4's control scheme was excellent when the game was released BUT then came games after it, ripped it off and started to gradually improve it.
No it wasn't. It was a quirky control scheme when it came out, and it is a quirky control scheme now. Whether it is bad or not is up to you, but don't feed me this "bububu teh standards have changed" bullshit. Games came after it and improved the control scheme? What about the games that control better that came BEFORE it?

Not a fucking thing has changed. There was always the dual analog approach to shooters, and the quirky RE4 approach. Just because all of you gradually became more accustomed to the dual-analog scheme and less accustomed to the single analog scheme doesn't mean that the dual-analog scheme is somehow an "evolution" of the single-analog scheme.


One thing can be said of that mindset though. When all of you playing your "advanced" dual analog control schemes plan to play PC games like you all threaten to do in Wii sales threads, you can at least get a taste of a scheme that actually is superior.
 
My lasting thoughts on RE5?

The good: The graphics are spectacular. In the demo, there were large areas to play in, not many technical errors. Co-op worked fine. I didn't play much of it, but the little I did play it was fun.

The bad: I thought throughout this demo when fighting, then running away from a massive horde of 'zombies', that when I had to stop shooting, do a 180 and run away, do another 180, and recommence shooting, rinse and repeat, ugh. On top of it all you cannot shoot while back stepping either. Factoring in the detrimental, poor camera work in tight areas, the lethargic movement of Chris, it felt to me like I was playing in quicksand.

I dislike the inventory system. Yes, it is mapped to the d-pad, but it may very well limit what I can do in the middle of a difficult battle, or sequence, and having to utilize my inventory system several times in the heat of the moment may very well suck hard. During the demo I realized how much I missed the break-in-action the game gave me when I accessed my inventory system (in previous RE games) - I could take my time and I did not feel rushed.

No blind faith fanaticism from me. The control system, to me, is very antiquated, clunky, unnatural, and needs an overhaul. Seriously, it is garbage.
 
I might be in the minority on this one but I really like the controls for Resident Evil 5 and I'm using setup D. I started using the Resident Evil 4 control setup but I liked the ability to sidestep in D. At first I hated the new inventory system, I'm one of those people that LOVED the suitcase and trying to fit everything into it. But, as I played the demo my skepticism just melted away. Just like my skepticism for Sheva following me around just melted away too after initially hating the idea. That's how game's are...you either adapt to what they're doing or you don't. Life's the same way, not everything is going to adapt to you and what you want. Sure, I loved Dead Space and I loved the ease of controls in that game but, if I wanted to play a game like that I'd play Dead Space.

I personally like getting a couple of shots off, turning around, running off, and turning around again to get in some more shots. Rinse and repeat. There's nothing wrong with it, some people like it, some people don't...I like it.
 
Threi said:
Do people even try games when they try games anymore? I found out this feature less than 20 seconds in the JP demo.

Bailed out but im back. :lol couldn't stay away. Seriously, most people just mash A until they get into a game. And anyone who really thinks the game is going to be separated into levels just because the demo did...I dont know what to say.

Even FFXII demo did that.


Also MGS4 played like a moderately improved MGS3 Subsistance (for the most part) so yeah :lol

Oh and backing up while shooting in an RE game wouldnt be a smart idea anyway. You'd be surrounded in no time.

Also dont forget RE4 didnt really start to pick up until you found out what was really going on. Same for every RE game really.

Oh and not that it bothers me...but I just find it funny that Silent Hill Homecoming actually lets you aim and move :lol Doesnt seem to help though.
 
I have tried the demo several times now and seriously the controls really do suck :(

They are not worse than in RE4 but the game doesn´t seem designed with the controls in mind. There are just too many enemies from every direction everywhere for the controls to work.

I say it again: They should have copied Dead Space
 
SpokkX said:
I have tried the demo several times now and seriously the controls really do suck :(

They are not worse than in RE4 but the game doesn´t seem designed with the controls in mind. There are just too many enemies from every direction everywhere for the controls to work.

I say it again: They should have copied Dead Space

Plan: Shoot, shoot, run away. Shoot environmental objects to stall, snag items, shoot, shoot, run to higher ground, shoot, shoot, jump across to even higher ground.

Win.

The only time that many enemies will EVER assault you is when you have to "survive" for a certain amount of time. Just like in RE4 at the start, inside the house with Luis, and at that one bridge cliff area.
 
SpokkX said:
They are not worse than in RE4 but the game doesn´t seem designed with the controls in mind. There are just too many enemies from every direction everywhere for the controls to work.
See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.
 
Rash said:
See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.

In that case then I can see why there is such negativity. I will have to play it to see for myself.
 
Rash said:
See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.
You're forgetting one thing: this game is a co-op game. It is designed from the ground up to be played with another person.

You're supposed to play with someone else. ;)

So, yeah, you can't move and shoot, and yeah, there are more enemies, but if you're playing the game with a friend, then you have someone watching your back and taking care of enemies around you. The second player balances out the "no moving while shooting" mechanic in the face of more enemies quite well I found.

Play the game in co-op, or learn how to effectively switch Sheva between Attack mode and cover mode, and learn to equip her with the right items. It won't be a substitute for a real person, but it WILL help. I'm going to play through the first time by myself, but you can bet that all my repeat playthroughs will be with friends, or be open games.
 
Played through Assembly scenario on my own, really wasnt that hard. Just keep in mind, you arent trying to kill everyone. Just enough to make a path/not get surrounded. Also I hope people are using bookshelves to block doors.
 
Rez>You said:
You're forgetting one thing: this game is a co-op game. It is designed from the ground up to be played with another person.

You're supposed to play with someone else. ;)

So, yeah, you can't move and shoot, and yeah, there are more enemies, but if you're playing the game with a friend, then you have someone watching your back and taking care of enemies around you. The second player balances out the "no moving while shooting" mechanic in the face of more enemies quite well I found.

Play the game in co-op, or learn how to effectively switch Sheva between Attack mode and cover mode, and learn to equip her with the right items. It won't be a substitute for a real person, but it WILL help. I'm going to play through the first time by myself, but you can bet that all my repeat playthroughs will be with friends, or be open games.

Grrr, RE games are single player games... they should have gone with one character in single player mode.
 
MiamiWesker said:
Grrr, RE games are single player games... they should have gone with one character in single player mode.
I can see why some want a single player experience, but there are so few actual, balls out co-op experiences, that I really can't complain.

I'm really interested to see what a AAA Japanese dev team can do when they build a whole game around a co-op mechanic.
 
MiamiWesker said:
Grrr, RE games are single player games... they should have gone with one character in single player mode.

I absolutely agree. Tone down the number of enemies, and make it a 1-man game.
 
How is the co-op going to work when selecting stages? Something like Left4Dead where you just select which part of the level you want to play?

on now (w/ new mic :)) if you want to go through it.
 
mattso said:
Found the machine gun for the first time playing assembly earlier. So hectic, so little time to explore.

Thats why I was saying, you've gotta realize the point of public assembly is to keep moving. Only shoot enough to clear a path (unless in the retail you want to kill the Executioner for a big time treasure drop).
 
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