forgeforsaken
Member
I kind of think setting the default controls in the demo to Type D was a mistake on their part.
Do people even try games when they try games anymore? I found out this feature less than 20 seconds in the JP demo.Baloonatic said:There's quick weapon switching with the d-pad.
billy.sea said:First this is just a demo, there were many instances that people hated the demo and loved the games, Burnout Paradise for example.
Second, the people here make the game sound 1000x worse than it actually is - a typical thing for online forum, when one person jump on it, everyone follows (with much harsher comments as they have no liability to what they say).
forgeforsaken said:I kind of think setting the default controls in the demo to Type D was a mistake on their part.
Mrbob said:Capcom better hope so.
However, this isn't whining about texture comparisons or framerate whoring....it is complaining about how the game physically controls to the end user. Much bigger issue, but maybe Capcom can stay and their bubble and hope this is just interent whining so their huge tentpole release does not bomb at retail.
some people just want to hate.MiamiWesker said:Really, :lol . Why is that, I have always used the term interchangeably, I never felt there was a distinction.
The hardcore crowd is certainly an annoying bunch, that's for sure. Too many high expectations. Too much bitching.Cday said:I've played it with a few friends who only look forward to the next cod/halo. They loved it. It seems most of the whining is coming from the hardcore crowd.
Rash said:The hardcore crowd is certainly an annoying bunch, that's for sure. Too many high expectations. Too much bitching.
I'm an RE5 skeptic myself, but I see no reason to take it as far as some of these people.
BolognaSoup said:RE4 was one of my favorite games ever, at the time. I will avoid RE5 like the plague. It simply should not be supported with these completely broken controls (for this day and age).
It's also very difficult to even see where you're aiming if the little red dot is not actually on an enemy.
If the next Doom game came out without the ability to aim up or down, I wouldn't just shrug it off or give it props for "keeping it old school," and neither would you.
It makes no sense. If you liked RE4, I honestly cannot comprehend how you would not like RE5, at least in context of controls.anaron said:I have to call bullshit on your Re4 comments.
Am I taking crazy pills?? seriously how can anyone claim they even liked 4 and hate 5 because of the same controls that made 4 a brilliant game.
As a poster said before changing the controls would make it a completely different game, if you can't see this you were never a fan in the first place and probably have never played Re4.
(this day and age) it's a sequel to one of the best games in the last 10 years why are you talking like this day and age is so far from the last gen?
News to me. I thought it was just the exclusivity period that ends Monday.Cday said:You better try it while it lasts. Iirc the servers get shut down tomorrow.
mittelos said:It makes no sense. If you liked RE4, I honestly cannot comprehend how you would not like RE5, at least in context of controls.
mittelos said:News to me. I thought it was just the exclusivity period that ends Monday.
:lolBolognaSoup said:Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
I see what you mean. Yeah, it sorta does sound that way, but I think they just mean the exlusivity ends tomorrow. It's a weird deal anyway because timed-exclusive demos has to be the craziest thing I've ever heard of. Maybe not the craziest, but it ranks right up there.Cday said:Maybe you're right. I saw something on live saying it ended the 1st and I assumed it was when they were going to shut down the servers as they did with the Japanese demo.
BolognaSoup said:Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
mittelos said:It's a weird deal anyway because timed-exclusive demos has to be the craziest thing I've ever heard of. Maybe not the craziest, but it ranks right up there.
Control Scheme C is the simplest, easiest with the better mobilityMWS Natural said:Which scheme should I use for the the game not to control like shit?
Chinner said:some people just want to hate.
It's the exact same control scheme as Gears or Dead Space, with the one exception of not being able to move while aiming. You aim with left trigger, shoot with right trigger. It has the same inventory selection scheme (d-pad quick select), and you press a button to run. Hell, it even throws in a quick-turn button. Is stopping to aim THAT big a problem for folks?BolognaSoup said:Exactly. Once you've moved on to better controls, you can't go back. See my Doom comment. I played RE4 and loved it. You can believe what you want. I would love RE5 with more Gears - like controls. The controls are now dated and unacceptable. Simple as that.
anaron said:I have to call bullshit on your Re4 comments.
Am I taking crazy pills?? seriously how can anyone claim they even liked 4 and hate 5 because of the same controls that made 4 a brilliant game.
As a poster said before changing the controls would make it a completely different game, if you can't see this you were never a fan in the first place and probably have never played Re4.
(this day and age) it's a sequel to one of the best games in the last 10 years why are you talking like this day and age is so far from the last gen?
So MGS4 was just like MGS3?Vyer said:'standards change' makes no sense. You're playing the sequel. Anyone who played 4 should have expected the controls in 5. Common sense.
No it wasn't. It was a quirky control scheme when it came out, and it is a quirky control scheme now. Whether it is bad or not is up to you, but don't feed me this "bububu teh standards have changed" bullshit. Games came after it and improved the control scheme? What about the games that control better that came BEFORE it?Dave1988 said:You people just don't get it, do you? Yes, RE4's control scheme was excellent when the game was released BUT then came games after it, ripped it off and started to gradually improve it.
Rez>You said:It's nice to see that GAF is airing reruns, again.
RyuHayate said::lol @ your new avatar.
Threi said:Do people even try games when they try games anymore? I found out this feature less than 20 seconds in the JP demo.
SpokkX said:I have tried the demo several times now and seriously the controls really do suck
They are not worse than in RE4 but the game doesn´t seem designed with the controls in mind. There are just too many enemies from every direction everywhere for the controls to work.
I say it again: They should have copied Dead Space
See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.SpokkX said:They are not worse than in RE4 but the game doesn´t seem designed with the controls in mind. There are just too many enemies from every direction everywhere for the controls to work.
Rash said:See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.
You're forgetting one thing: this game is a co-op game. It is designed from the ground up to be played with another person.Rash said:See, this is kind of like what I was thinking too. The controls aren't broken, per se, and they did work for RE4. However, if there's one way that RE5 isn't RE4.5, it's that there's an even heavier focus on action. RE4 could get by with its controls (since they were really just a tweaked version of the classic controls), but now that the series has stepped further into territory that demands quick movement, people are feeling more sluggish than they did in RE4. It's not necessarily a measure of the controls being to slow; it's a measure of the game's pace becoming too fast for the controls.
Rez>You said:You're forgetting one thing: this game is a co-op game. It is designed from the ground up to be played with another person.
You're supposed to play with someone else.
So, yeah, you can't move and shoot, and yeah, there are more enemies, but if you're playing the game with a friend, then you have someone watching your back and taking care of enemies around you. The second player balances out the "no moving while shooting" mechanic in the face of more enemies quite well I found.
Play the game in co-op, or learn how to effectively switch Sheva between Attack mode and cover mode, and learn to equip her with the right items. It won't be a substitute for a real person, but it WILL help. I'm going to play through the first time by myself, but you can bet that all my repeat playthroughs will be with friends, or be open games.
I can see why some want a single player experience, but there are so few actual, balls out co-op experiences, that I really can't complain.MiamiWesker said:Grrr, RE games are single player games... they should have gone with one character in single player mode.
MiamiWesker said:Grrr, RE games are single player games... they should have gone with one character in single player mode.
mattso said:Found the machine gun for the first time playing assembly earlier. So hectic, so little time to explore.