RESIDENT EVIL 5 Demo up on US Marketplace.

Teknoman said:
Safe room music has always been great. Would be nice to have em, even for the sake of discussing your next move in online co-op...or just taking a breather single player to organize your and Sheva's inventory.

True I forget its all on the fly now.
 
Things like the safe room and "down" time areas are a big part of RE. I really hope they are still apart of 5 because those are a big part of keeping that balanced pacing.

I just hope that Sheva has good A.I for the later parts of the game. As it stands I'm totally comfortable by my side in cover mode, but when things get harder your going to need Sheva to back you up and she has been prone to get killed fairly easily in the demo in attack mode for me.
 
Volcynika said:
How's the voicechat work in the 360 demo, or is it available? I just wanna know so I can expect what to see with the PS3 demo.

there's no indicator or anything, you just have to talk. I just finished playing with some high-pitched 14 year old. :/
 
The more i play it the more i love it. And its a kind of the love i first felt while playing RE4.

This is a winner. Through and through.

You just have to "un-cog" yourself from Gears control. Once you get that down the game is a blast.
 
Volcynika said:
How's the voicechat work in the 360 demo, or is it available? I just wanna know so I can expect what to see with the PS3 demo.
not quite, but you can just chat to people in your party anyways.

not sure how the PS3 would handle it.



Also: some more plays, its kind of bugging me that my partners can never fend for themselves online. In public assembly he was smart enough to get out (I pretty much play Shiva exclusively btw :D) but got surrounded on the top. I provided cover fire from the other side but he couldn't seem to get himself outta there.


Then the big man showed up. I pretty much couldn't do anything for him then :(

Prine said:
The more i play it the more i love it. And its a kind of the love i first felt while playing RE4.

This is a winner. Through and through.

You just have to "un-cog" yourself from Gears control. Once you get that down the game is a blast.
I don't agree with you alot but I agree here. The more I play it the more I slowly start to get addicted to it again (happened before with the JP demo)
 
Volcynika said:
How's the voicechat work in the 360 demo, or is it available? I just wanna know so I can expect what to see with the PS3 demo.

Open chat like in Little Big Planet. No press to talk. Of course there arent any voice indicators since there are only two people at any one time.

EDIT: One thing you should always do is inform your partner of where you're headed or what you're about to shoot (as far as environmental objects go).
 
Threi said:
Also: some more plays, its kind of bugging me that my partners can never fend for themselves online. In public assembly he was smart enough to get out (I pretty much play Shiva exclusively btw :D) but got surrounded on the top. I provided cover fire from the other side but he couldn't seem to get himself outta there.
So true. You can tell most people who haven't played RE4 because 1) they don't go for the headshot -> melee and 2) they don't know when to run away.
 
USD said:
So true. You can tell most people who haven't played RE4 because 1) they don't go for the headshot -> melee and 2) they don't know when to run away.

Bolded for sure. Just like "that guy" in every zombie movie that goes all Rambo, goes WTF when no one is actually dead, and then gets eaten alive.
 
USD said:
So true. You can tell most people who haven't played RE4 because 1) they don't go for the headshot -> melee and 2) they don't know when to run away.
Mmm, and then they come and post about how broken the controls are on GAF.
 
Teknoman said:
Bolded for sure. Just like "that guy" in every zombie movie that goes all Rambo, goes WTF when no one is actually dead, and then gets eaten alive.

And when one dies you both die correct.

Man I am not going to enjoy playing this with random people.
 
MiamiWesker said:
And when one dies you both die correct.

Man I am not going to enjoy playing this with random people.
Yup.

I'm probably just going to play either by myself, with friends or with some people from GAF.
 
Just played co-op with a friend of mine..and darn, what a blast.
The tension..helping each other..exchanging items..planning strategies..really cool.

He admits that..chainsaw guy" scares the hell out of him, stopped playing RE4 for like 5 days because of that..
 
alr1ghtstart said:
what are the indicators that I can melee?
Look for the X button prompt after shooting them in certain locations. The arm and leg weak spots can a bit difficult to find, so the head is the easiest option. Watch the stuns and learn what stun animations you can use the melee. Typically, any long stun animation you can use the melee.

Headshot:
a. Covers his face in pain. There are two durations for this stun, one long, one short, be careful which one you get.
b. Enemy takes the shot like a man (the easiest way to describe it), turning his head to the side. It doesn't look like it's a stun, but it is.

Arm shot (forearm/elbow shot):
a. Enemy grabs his forearm in pain, then turns and looks straight at you. A good chance to either melee or get an easy headshot
b. Enemy holds his arm forward in pain. Don't see this stun too often, I only get it when shooting them in the elbow from behind.

Leg shot (thigh shot or shin shot):
a. Enemy clutches his thigh.
b. Enemy drops to his knees.
 
Rez>You said:
Yup.

I'm probably just going to play either by myself, with friends or with some people from GAF.
Same here. One of my friends is a huge fan, and we've been having a blast playing co-op, but I also plan to playthrough by myself. I'd love to play with some of you guys as well.
 
I've gotten so tired of partners getting chainsawed that I've started fighting him on my own on the staircase and telling my teammate to just kill the grunts. He's not that hard, all it takes is two pistol headshots to stun him, but someone always manages to get chopped up.
 
He never really attacks immediately anyway. It's one thing to dodge his slow attack while trying to account for an AI Sheva, but when you're doing co-op? There really aren't any excuses to let him even get near you.
 
Rash said:
He never really attacks immediately anyway. It's one thing to dodge his slow attack while trying to account for an AI Sheva, but when you're doing co-op? There really aren't any excuses to let him even get near you.
He does have a faster attack, albeit a rare one. Not RE4 speed, but certainly fast enough to catch someone off guard. The only problem is is most people get killed by the slow ones.
 
Sheva's AI annoys me more and more as time goes on. I've started taking her to one of the out of the way areas in Public Assembly and ordering her to attack so that she ends up busying herself with the mooks while I fight the executioner. Otherwise I always have to worry about her trying to grab stacks of cash while he's winding up for a downward strike or other such ill-advised shenanigans.

Co-op is grand, but it'd be really nice to have a single player mode that didn't saddle you with a partner who tends to get a bit suicidal when faced with anything tougher than a grunt.
 
ixix said:
Co-op is grand, but it'd be really nice to have a single player mode that didn't saddle you with a partner who tends to get a bit suicidal when faced with anything tougher than a grunt.
Some of the stuff the AI does is priceless :lol

I was playing earlier, running away from the executioner and leaving all the standard guys in my dust. When I first started running, Sheva was right next to me. She slowly started to fall behind and suddenly dropped off my screen. I jump onto a platform and turn around and she's running right toward the executioner. There was a single stack of ammo on the other side of the giant mob and she was making a beeline for it.

I couldn't help but laugh. Turned the demo off as soon as she started calling for help.
 
Teknoman said:
:lol wow thats kinda unlucky. Either way, if she gets in trouble, just press b to call her back.

I try. Oh lord, how I try. But when you're mixing it up with an eight foot tall mountain of muscle waving a giant axe around while being swarmed from all sides by machete-wielding psychos sometimes your sidekick just gets lost in the shuffle, y'know?

It also doesn't really help that when I'm right near the executioner the absolute last thing I want is to tell her to come closer. A keep the hell away command is more what I have in mind in that situation.
 
ixix said:
I try. Oh lord, how I try. But when you're mixing it up with an eight foot tall mountain of muscle waving a giant axe around while being swarmed from all sides by machete-wielding psychos sometimes your sidekick just gets lost in the shuffle, y'know?

It also doesn't really help that when I'm right near the executioner the absolute last thing I want is to tell her to come closer. A keep the hell away command is more what I have in mind in that situation.
I suggest just leaving her in Cover Mode. It's what I leave her in 99% of the time.
 
Rez>You said:
I suggest just leaving her in Cover Mode. It's what I leave her in 99% of the time.

Same here. Of course I always escape to the top of the nearest high spot after grabbing as many items as I can.
 
Rez>You said:
I suggest just leaving her in Cover Mode. It's what I leave her in 99% of the time.

Cover mode keeps her close to Chris. Which tends to keep her close to guys with axes and/or chainsaws, because Chris tends to spend a lot of time right up in the faces of guys who have those things, on account of the fact I really like punching those guys.

I also really liked fighting guys with chainsaws with the knife in RE4. With Sheva around it seems like that won't work too hot.
 
Uh, was just on Xbox Live and I saw a video from the OXM guys. They were at a Capcom Resident Evil 5 event and they were talking to one of the main PR guys in the US for Capcom (Mike Webster Director of Marketing Capcom).

He specifically stated that they were going to keep the controls from RE4 for those who wanted to use them, BUT they are including something called "Action Controls" where you can move and shoot at the same time.

Those are his words.

lulz at this thread if true.
 
Jtyettis said:
Uh, was just on Xbox Live and I saw a video from the OXM guys. They were at a Capcom Resident Evil 5 event and they were talking to one of the main PR guys in the US for Capcom (Mike Webster Director of Marketing Capcom).

He specifically stated that they were going keep the controls from RE4 for those who wanted to use them, BUT they are including something called "Action Controls" where you can move and shoot at the same time.

Those are his words.

lulz at this thread if true.

Where is this video?
 
It's on Inside Xbox if you have an american xbox 360 account. I doubt it's true though, I've seen some interviews with marketing people from Capcom before and they've said some things which are incorrect. He probably misunderstood what the new control scheme is.
 
Jtyettis said:
Inside Xbox, first video I see in the bar. Funny thing is my friend does not see it yet for some reason.
Mike Webster has got it wrong before. He said the same thing on G4.

But awesome if true.
 
ixix said:
Cover mode keeps her close to Chris. Which tends to keep her close to guys with axes and/or chainsaws, because Chris tends to spend a lot of time right up in the faces of guys who have those things, on account of the fact I really like punching those guys.

I also really liked fighting guys with chainsaws with the knife in RE4. With Sheva around it seems like that won't work too hot.
I do the same thing and she never really becomes too much of an issue. If she's close then all you have to do is tap B if she gets grabbed.
 
Well the funny thing is he says in the context of how it is one of the "biggest new features" of the game per the OXM guys, and what changes they wanted to make and how they would evolve RE4 to RE5. He even notes it's for the Gears of War type players out there. The fact that he even calls out with a specific name eh I don't know could be final game material? No clue.
 
Rez>You said:
I do the same thing and she never really becomes too much of an issue. If she's close then all you have to do is tap B if she gets grabbed.

It ain't the grab that kills her.
 
the guy was the head of marketing for capcom usa. Specifically said you can move and shoot for you "gears of war" fans. hmm, doubt it though.
 
Jtyettis said:
Well the funny thing is he says in the context of how it is one of the "biggest new features" of the game per the OXM guys, and what changes they wanted to make and how they would evolve RE4 to RE5. He even notes it's for the Gears of War type players out there.
That's the company line about the whole "Type D" controls (the default in the demo, with strafing and aiming with the right stick).

The other Capcom US PR dude, Chris Kramer, has said that moving while shooting won't be coming, patch or not.

But hey, times might be achanging.
 
JayDubya said:
How do you reload without accessing the menu? This would save a ton of hassle.

Hold the trigger to ready your weapon then hit A. Or hit X when the gun is empty.
 
Rez>You said:
Mike Webster has got it wrong before. He said the same thing on G4.

But awesome if true.
I saw it earlier, and I have to think he's just wrong. They interviewed him at the Capcom event in San Francisco, which I believe was held a few weeks ago. We would have heard by now if it were really the case.
 
Quick question about controls since it's not on PSN yet. Is there a setting that's the same as RE4 but would have X (A on the 360 controller) be shoot and [] (B on the 360) be run? I've only played RE4 on the GC and Wii so I'm used to that setup.
 
Rez>You said:
That's the company line about the whole "Type D" controls (the default in the demo, with strafing and aiming with the right stick).

The other Capcom US PR dude, Chris Kramer, has said that moving while shooting won't be coming, patch or not.

But hey, times might be achanging.

Yea that really isn't Gears of War type moving and shooting as he describes it either. But yea if this was said a few weeks ago at the event we should of heard something about these action controls by now I would think.
 
RoboPlato said:
Quick question about controls since it's not on PSN yet. Is there a setting that's the same as RE4 but would have X (A on the 360 controller) be shoot and [] (B on the 360) be run? I've only played RE4 on the GC and Wii so I'm used to that setup.
Control scheme A is based on RE4, though X is to shoot, A is to run.
 
RoboPlato said:
Quick question about controls since it's not on PSN yet. Is there a setting that's the same as RE4 but would have X (A on the 360 controller) be shoot and [] (B on the 360) be run? I've only played RE4 on the GC and Wii so I'm used to that setup.
I think (read: THINK, I'm not sure) that I remember reading somewhere that you would be able to swap those two buttons around. Bu, at the moment, I highly doubt it.

---


Also, for anyone who is interested, apparently you'll be able to switch which side of the screen Sheva is on. According to Destructoid, anyway.
 
Rez>You said:
I think (read: THINK, I'm not sure) that I remember reading somewhere that you would be able to swap those two buttons around. Bu, at the moment, I highly doubt it.
That would be awesome for me.
 
Top Bottom