Fair enough. I have no desire to call anyone out here, I'm just sharing my angle.
I think RE6 thinks it had a lot of things that makes RE... RE but the problem is that most of it was window dressing and nothing more. Oh, it had zombies, it had zombie outbreaks, it had the creatures, it had a couple of spooky moments, some darkness, some puzzles, etc.
But it's missing something pretty damned important:
What was great IMO about the older games was how everything progressed. Being lost, trying to figure out where to go, not sure when you're going to find more supplies to keep you alive or armed, trying to figure out some of the puzzles-- all with zombies and other weird shit as obstacles.
In RE6, it's almost purely about the action and pumping bullets into monsters. It isn't scary because it is, strictly, a shooter. The older ones were not. It was about feeling isolated and low on items and such. Now, the older games were never really hard, but when I was like 14 and playing the original, you bet I was really captivated by the style and the environment. I had no idea where to go in the mansion, where the fucking keys were, what kind of enemies would be around the next corner, etc.
To me, that's pretty scary, or at least unnerving. After Code Veronica, I've never felt anything remotely like that since.