10 minutes until the Gamespot Q&A with the RE6 developers starts.
Wooo!!
Kobayashi and the localization director are here
Seems those who have it early are reporting the framerate and camera issues are gone. Definitely considering this now.
That didn't take very long for a gameplay spoiler lol.
id rather capcom not even bother with a re2 remake. they wont get it right.
This. RE2 was awesome enough, I'd rather see ReMake on PSN.id rather capcom not even bother with a re2 remake. they wont get it right.
Not even bothering with the stream/most trailers. Which makes it hard to gain any RE6 news.God damn, gotta have your finger on the mute trigger for all these gameplay spoilers Kobayashi is giving away. No wonder they keep dropping spoilers in their trailers.
This. RE2 was awesome enough, I'd rather see ReMake on PSN.
*pipe dream*
God damn, gotta have your finger on the mute trigger for all these gameplay spoilers Kobayashi is giving away. No wonder they keep dropping spoilers in their trailers.
Best post I've seen in a while. I laughed hard haha.This made me laugh.
Yep. Different situation than the other games, better chance of seeing world peace.I'm pretty sure Nintendo had some hand in developing the game and has the rights to the game.
... metro and d-bag?
... metro and d-bag?
I have plaid shirts...Two guys who dress differently from you. How awful!
Hurts so bad.Why does Capcom pretend like that game never existed? ;_;
This seems like a notion quite biased by the lens of modern gaming. Once upon a time, a video game was something you could play by yourself, becoming immersed in its world (or its simple gameplay loop; a game doesn't have to be realistic or representative to be immersive) instead of talking to your friends. Fixed camera angles and narrow hallways are just a couple of reasons co-op wouldn't have made sense as a fundamental part of the RE philosophy. You can argue that pre-rendered backgrounds only existed due to technical limitations, but narrow hallways in a creepy mansion were obviously a conscious choice not dictated by tech.
Hurts so bad.
One of the best RE ever made. The feeling of not having to play with plot-armored people made it so good. Sooo good. The online portion made 90% of the game.
"...help..."
-Someone needs help!
*runs around, changing areas*
*finds teammate laying on the floor crawling away from zombies*
*kevin-ability headshots them*
*gets player up and carries to safety*
Sogood. One of those games where voice chat was not needed. Everything was well-crafted.
Because outbreak director was busy making RE6 for you
Capcom already gave us a next-gen "Outbreak" game. You don't like it?
Why does Capcom pretend like that game never existed? ;_;
Why does Capcom pretend like that game never existed? ;_;
Wow, I did a complete 180 degree with my opinion on the demo.
I am a big fan of the franchise and loved RE5 and RER (played them with classic control) so I was really excited by this game but when I first played the demo I was so disapointed. I didn't recognize my beloved RE and everything felt so clunky like a failed attempt at a modern TPS.
Since I played the demo I was always wondering why I hated it so much, capcom couldn't have failed so much, even RE5 and RER felt good and was enjoyable, Re6 couldn't be so bad...
So today I downloaded the demo again and gave it another try. Only thing I changed was to activate the laser sight and get rid of the aiming crosshair.
I also tried to play the game more like past entries. Instead of always running I tried to play more slowly by not pushing the analog stick all the way. I kinda forced the classic tank control on myself and combined with the laser sight it did wonders, finally I was back with the RE experience I love so much.
I did also enjoy the scenery and atmosphere much more.
I will definitely buy this game day one in the end.
So today I downloaded the demo again and gave it another try. Only thing I changed was to activate the laser sight and get rid of the aiming crosshair.
Wow, I did a complete 180 degree with my opinion on the demo.
I am a big fan of the franchise and loved RE5 and RER (played them with classic control) so I was really excited by this game but when I first played the demo I was so disapointed. I didn't recognize my beloved RE and everything felt so clunky like a failed attempt at a modern TPS.
Since I played the demo I was always wondering why I hated it so much, capcom couldn't have failed so much, even RE5 and RER felt good and was enjoyable, Re6 couldn't be so bad...
So today I downloaded the demo again and gave it another try. Only thing I changed was to activate the laser sight and get rid of the aiming crosshair.
I also tried to play the game more like past entries. Instead of always running I tried to play more slowly by not pushing the analog stick all the way. I kinda forced the classic tank control on myself and combined with the laser sight it did wonders, finally I was back with the RE experience I love so much.
I did also enjoy the scenery and atmosphere much more.
I will definitely buy this game day one in the end.
Did the game 'work' this way? I mean, do you think it was meant to be played this way? Pacing, Difficulty and so on.
Did the game 'work' this way? I mean, do you think it was meant to be played this way? Pacing, Difficulty and so on.
Because outbreak director was busy making RE6 for you
Well I played the demo and.... it was fine. I don't see why this is anything to start a war over.
I'm siding with DGAF and will be picking this up on day one.
Okay so got my PSN email and I see RE6 is gonna be day one digital.
Pretty happy as now I'll have 1-6 sittin' on my HDD (^____^)
Old news I know, but I just found out and am canceling my Amazon preorder now
I'M OFF WORK TUESDAY AND WEDNESDAY C-MOTHERFUCKERS!!!
"Defender" GAF.
Now just hoping for midnight availability...