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RESIDENT EVIL 6 |OT| No Trope Left

gconsole

Member
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.
 

Oldschoolgamer

The physical form of blasphemy
In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.

And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.



I dunno. What are we talking about here? I like that the characters are S.T.A.R.S. Officers, Secret Service dudes and BSAA Counterbioterror Operators. And evil mercenaries like HUNK. I don't want to play some regular dude in a zombie outbreak. Amnesia is a game I haven't bought.

And I like to have enough machine gun ammo that I can regularly rip a long burst in to a zombie.

So, I dunno. Exploration and puzzles I'd be fine with, but games that are... Work I am not really interested in.

They're doing exactly what you need to get the high score, which is the purpose of the mode, and always has been. It's a time attack scenario. You do what works to get the most points.

I don't think that their play was the highest level that you can get, and easily see the ceiling being raised higher. That said, there is no need whatsoever to waste meter -or time- using the extra combat additions, if it's not necessary. In single player mercs, I might see the need to use the dodge mechanics and the slide (possibly even on that stage), like you suggested, thanks to some of the enemies that could possibly show up from the campaign. In co-op? Not on that stage.

The old RE games were hardly "work." Whatever that means.
 

Gbraga

Member
In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.

And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.

This game is not a cover based shooter and everyone playing it like that will most likely hate it. They should have kept the context-sensitive cover from RE5.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I've gotten the hang of the controls for the most part, but there's still no question that you can't describe these controls as "simple".

They are relatively standard... there's the addition of the modifier for dodging, but otherwise it seems pretty run of the mill TPS controls.

I mean compared to something like...
 

ErikB

Banned
"Work"? What are you talking about? Have you played the old RE games? They were hardly "action" games but they never felt like work either; they are eminently replayable even in this day and age.

Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.

I guess in the end I am not in to disempowerment fantasy.
 

Riposte

Member
Resident Evil 6's controls are not hard to understand, especially once you grasp the logic of "readying" (the weapon for) an offensive action with LT.

However, by adding new abilities it is inevitably more complicated than RE4/5. Not by much though.

I guess in the end I am not in to disempowerment fantasy.

I'm assuming you'll be playing this game on Easy, then?
 
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.

Well fuck that. I'm not one to watch streams myself but it's perfectly alright to do so.

So what if he's watching it to form somewhat of an opinion. It's just like going to your friends house to watch him play Final Fantasy XIII to see if it's any good.

Hell, it costs 50 dollars, and everyone is still unsure about the game's quality. I won't spend my money on baseless hype too.
 
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.

I guess in the end I am not in to disempowerment fantasy.

Yeah you don't get the RE series at all, actually funny enough you seem to be the exact customer Capcom is appealing to here.
 

ErikB

Banned
This game is not a cover based shooter and everyone playing it like that will most likely hate it.

I like it! I certainly like having it as an option. I am talking about a scoring system that encourages using all of the mechanics rather than just a subset. Or maybe modes. You could certainly make a cover based shooter mode for the game.
 

Dance Inferno

Unconfirmed Member
They were action games, if nothing else. With 2 and on it is hard to argue against the "action" focus taking hold. Blame Kamiya if you'd like.

It depends on how you play it I guess. I spent most of my time in RE2 and RE3 dodging enemies instead of fighting them, since the controls weren't really geared towards fighting multiple enemies; I tried to take on 3 dogs in RE2 once and got mauled to death, after which I learned my lesson and just ran for my life. REmake is even less of an action game than those two, since it's even more about resource management. I haven't played CV:X so can't comment on that.
 

hey_it's_that_dog

benevolent sexism
ErikB spent all that time talking about learning to play the game and annoying the hell out of people, and now he says that the game should reward you for staying in cover? How ironic is that?

Playing this game right has everything to do with mastering the melee and movement options, in my best runs on the demo I didn't used cover even once. There is a lot of depth in this game's combat, but cover definitely isn't on that list.

He really loves cover. In the RE6 demo thread he, for no reason, said he liked Bodycount because of its cover. Bodycount.
 

Riposte

Member
It depends on how you play it I guess. I spent most of my time in RE2 and RE3 dodging enemies instead of fighting them, since the controls weren't really geared towards fighting multiple enemies; I tried to take on 3 dogs in RE2 once and got mauled to death, after which I learned my lesson and just ran for my life. REmake is even less of an action game than those two, since it's even more about resource management. I haven't played CV:X so can't comment on that.

Resource management is not at all exclusive to an action game. Neither is horror for that matter.

By dodging you were still playing an action game of sorts, just one with less prototypical 3rd person shooting (forced encounters aside).
 
In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.

I agree with you...something is wrong here....

And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.



I dunno. What are we talking about here? I like that the characters are S.T.A.R.S. Officers, Secret Service dudes and BSAA Counterbioterror Operators. And evil mercenaries like HUNK. I don't want to play some regular dude in a zombie outbreak. Amnesia is a game I haven't bought.

And I like to have enough machine gun ammo that I can regularly rip a long burst in to a zombie.

So, I dunno. Exploration and puzzles I'd be fine with, but games that are... Work I am not really interested in.

....oh, wait! false alarm, just a disturbance in the force
 

Gbraga

Member
I like it! I certainly like having it as an option. I am talking about a scoring system that encourages using all of the mechanics rather than just a subset. Or maybe modes. You could certainly make a cover based shooter mode for the game.

Then you're playing the game wrong and need to play it a couple more times to understand the gameplay.

Yes, I'm telling you this, HOLD DAT

He really loves cover. In the RE6 demo thread he, for no reason, said he liked Bodycount because of its cover. Bodycount.
Maybe if you slide into Bodycount...
 
Is hey it's that dog the only guy with a Resident Evil avatar who isn't a sycophant or something

Like this means anything at all. (To repeat myself, this is so lazy.)

What's lazy about it? That's what RE6 *is*; bigger is always better, MORE EXPLOSIONS etc. In RE6 the scenarios that the player is put into are so over-the-top and insane that it's boring. There is zero subtlety to be found in the game.

Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.

Watching the stream saved me a lot me money, maybe you should check it too.
 

Dance Inferno

Unconfirmed Member
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.

I guess in the end I am not in to disempowerment fantasy.

LOL this made me laugh a lot harder than I expected to. (The game you described is Amnesia, btw.)

So fine, you don't like RE or survival horror games. That's probably why you're in love with RE6, because you can finally experience the RE universe in shooter form. I personally really enjoy the idea of having to balance your limited ability to shoot and kill enemies and your tendency to get mauled to death in seconds if you're too cocky. It adds some spice to the game that it doesn't have in a shooter where the only variable in the challenges you face is the number of bullets that you need to lodge in your opponent's face.
 

ErikB

Banned
He really loves cover. In the RE6 demo thread he, for no reason, said he liked Bodycount because of its cover. Bodycount.

Bodycount has a really good cover system! You just have to get used to holding the LT half way down if you want to walk while aiming, which is really weird and probably impossible on a PS3, and it involves a bit of finger gymnastics to get it to work properly. And the game is resolutely colourful, and has big open levels that allow you to choose many ways to move through them. Good stuff!
 

Riposte

Member
They're doing exactly what you need to get the high score, which is the purpose of the mode, and always has been. It's a time attack scenario. You do what works to get the most points.

I don't think that their play was the highest level that you can get, and easily see the ceiling being raised higher. That said, there is no need whatsoever to waste meter -or time- using the extra combat additions, if it's not necessary. In single player mercs, I might see the need to use the dodge mechanics and the slide (possibly even on that stage), like you suggested, thanks to some of the enemies that could possibly show up from the campaign. In co-op? Not on that stage.

The old RE games were hardly "work." Whatever that means.

Playing mercenaries to maximize score is probably the most boring way to play it. I play them mostly as a set piece (usually right out of the campaign, but improved and lengthened) where I throw caution to the wind and fully explore the mechanics (including the differences brought on by different characters). As far as I'm concerned the scoring system is just there as a guideline to tell me whether I am holding back too much.
 

hey_it's_that_dog

benevolent sexism
Yeah you don't get the RE series at all, actually funny enough you seem to be the exact customer Capcom is appealing to here.

I have never used this word other than to deride it, but I think ErikB might be the fabled "dudebro." He likes all the wrong stuff about this game, and likes horrible games because they let him be a sweet army man who uses cover and then shots mans with mashiengun.
 

hey_it's_that_dog

benevolent sexism
Is hey it's that dog the only guy with a Resident Evil avatar who isn't a sycophant or something

Riposte is a reasonable guy. A few other RE-avatar people seem fairly convinced RE6 is great, but only ErikB makes me want to kill myself when I read his posts.

I'll get pretty zealous in my defense of RE4 (not that it usually needs any defending), but I'm not a superfan of the series as a whole.
 
Except nothing I've said relates to player skill

I didn't have to play Act 3 in MGS4 to deduce it was shit, I could've easily found that out having watched someone else play it.

You didn't need to watch someone play the game to know it has over the top action. You could have asked and I would have answer that months ago.
 

Oldschoolgamer

The physical form of blasphemy
Bad players can make a game look very bad.

I watched the stream too (still getting it), and the problems weren't with the player. He might have made some of the QTE's look worse than they really are, but he didn't have anything to do with the lack of overall creativity in enemy encounters, the repetitive scenarios in the main three campaigns (and I mean doing the same shit 2 and 3 times), horrible AI, etc...

Red Blaster might not be going in depth in his analysis, and I might not agree with how he's presenting it(it's his opinion). Saying that RE 6 looks like something that could fit with M. Bay's focus on making shit explode constantly isn't far off of from the truth. :/
 

Dance Inferno

Unconfirmed Member
I didn't have to play Act 3 in MGS4 to deduce it was shit, I could've easily found that out having watched someone else play it.

WAT. Was that the level in that Eastern European city or wherever? Where you were tailing some dude? Man that was an awesome level. I don't know why MGS4 gets so much hate on GAF, it's probably my favorite game of this generation.
 

Lucentto

Banned
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.

Fuck that, I am not wasting money on a potentially shitty game. I played the demo, hated it. Watched the stream a fair bit, still did not like what I saw. I don't care if my opinion isn't "relevant" because I haven't played the full game. I am not going to spend money just so I have the right to bitch about the game.
 
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.

I guess in the end I am not in to disempowerment fantasy.

stokie.jpg
 

Riposte

Member
Is hey it's that dog the only guy with a Resident Evil avatar who isn't a sycophant or something

lol. This is the kind of shit this thread needs, eh?

What's lazy about it? That's what RE6 *is*; bigger is always better, MORE EXPLOSIONS etc. In RE6 the scenarios that the player is put into are so over-the-top and insane that it's boring. There is zero subtlety to be found in the game.

What does this have to do with Michael Bay? This quality of being similar in tone with a blockbuster action movie (this alone is a huge generalization) is far too common (and far too beloved) to be put in Michael Bay's name alone. The reason behind the association is clear. You think Michael Bay is BAD! And you want to say Resident Evil 6 is BAD! So you picked the laziest way to do it, one that doesn't even put into consideration the fact one of these things is a videogame (at least Call of Duty implies a comment on level design). This is why people don't say Vanquish is Call of Duty or "Michael Bay", even though it is at least as much so as Resident Evil 6 (or 5 or 4 or 3 and so on).
 
I watched the stream too (still getting it), and the problems weren't with the player. He might have made some of the QTE's look worse than they really are, but he didn't have anything to do with the lack of overall creativity in enemy encounters, the repetitive scenarios in the main three campaigns (and I mean doing the same shit 2 and 3 times), horrible AI, etc...

Red Blaster might not be going in depth in his analysis, and I might not agree with how he's presenting it(it's his opinion). Saying that RE 6 looks like something that could fit with M. Bay's focus on making shit explode constantly isn't far off of from the truth. :/

I watched the stream a bit and he was barely using any of the new movements, made the game look even worst (that is if we're talking about the same stream). I'm not discussing about the other problems that are well present in the demo, but it was like a watching someone play Vanquish just using cover. (and believe me I saw some ppl do it on youtube videos).

Of course I liked the demo despite all the problems so maybe I'm on a different group of people.
 
So how do the PS3 and 360 versions compare? I'd like to get the PS3 Anthology version since I have a large HDD on that console, but if there is anything that makes the PS3 version graphically inferior I'll suck it up and get the 360 version.
 

Oldschoolgamer

The physical form of blasphemy
I watched the stream a bit and he was barely using any of the new movements, made the game look even worst (that is if we're talking about the same stream). I'm not discussing about the other problems that are well present in the demo, but it was like a watching someone play Vanquish just using cover. (and believe me I saw some ppl do it on youtube videos).

Of course I liked the demo despite all the problems so maybe I'm on a different group of people.

Yea. He beat the game though...on normal first, and then PRO-mode 3 different times. I don't know what that says about the game, but yea. He did get better though and started using the dodges and counters.
 

hey_it's_that_dog

benevolent sexism
So how do the PS3 and 360 versions compare? I'd like to get the PS3 Anthology version since I have a large HDD on that console, but if there is anything that makes the PS3 version graphically inferior I'll suck it up and get the 360 version.

The latest demo looks basically identical according to some lens of truth screenshots. 360 has a small framerate advantage, but both versions are v-synced now. No info yet on whether the retail build sees a framerate improvement for either version.
 

AlexBasch

Member
I'll never know why people go so over the edge with a random number by a reviewer, I swear.

That said, I do agree with the 7.5/8 ratings some people have posted with a good explanation rather than "It's a 3 because it's fucking shit and I hate it". Camera and graphic quality are definitely bad points, but even then, I had fun with the demo and by looking at the streams it seems like it's just what I'm expecting the game to be.

Then again, I'm wearing a RE6 avatar so I'm a zealot that doesn't listen to reason and I should hate the game as well or something.
 
The thread was destined to go to shit after seeing the reactions since the first media coverage. It completely blows my mind that RE fans STILL bitch about the change to action. RE has not been a proper survival horror for OVER TEN YEARS. Code Veronica was the last time and that came out in 99-2000 ffs. It's as if all the RE fans went into cryogenic stasis for a decade and RE4 and 5 do not exist. The direction changed long ago people and if you didn't like it, why are you still here? RE is no longer for you, move along.
 
I don't think the heightened action of newer RE games is so bad, provided that it work well by itself (like RE4 & 5), but the loss of forcing the player to reckon with navigating more complex structures and environments with a puzzle and lock & key element really took away from the feeling of place when all you're doing is killing and/or rushing to the next exit and transition to another cutscene and then another kill 'em all or rush past-style of point to point progression. Locations become a blur and act as nothing but wallpaper, and the feeling of accomplishing anything or doing anything that isn't all confined to cinematics becomes just as two-dimensional. Tonally, the series got more action-y starting with the first sequel, but when it took away that exploration and backtracking piece of the puzzle, it basically turned into something else.
 

KingFire

Banned
I'll never know why people go so over the edge with a random number by a reviewer, I swear.

That said, I do agree with the 7.5/8 ratings some people have posted with a good explanation rather than "It's a 3 because it's fucking shit and I hate it". Camera and graphic quality are definitely bad points, but even then, I had fun with the demo and by looking at the streams it seems like it's just what I'm expecting the game to be.

Then again, I'm wearing a RE6 avatar so I'm a zealot that doesn't listen to reason and I should hate the game as well or something.

Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.


I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.
 
I have never used this word other than to deride it, but I think ErikB might be the fabled "dudebro." He likes all the wrong stuff about this game, and likes horrible games because they let him be a sweet army man who uses cover and then shots mans with mashiengun.

Ha yeah I think you might be right about that. I wonder if he knows about unlocking the bazooka with unlimited ammo in RE1.
 
This is the direction RE should've gone this gen instead of Michael Bay. A segmented open-world, basically RE3 without all the load screens.

I always felt like horror games would eventually go semi-open world. Think of it like pre-baked puzzle pieces that would fit together in different orders every time you played. Kinda like Phantasy Star Online levels but more maze-like and random events.
 

Riposte

Member
Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.


I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.

Wouldn't mind some links. The reviews in the OP are largely positive/middling.

EDIT: Wouldn't mind some links to full reviews, period.
 

gconsole

Member
Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.


I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.

And just because you think the game is bad. That does not mean everybody should think like you. Right?

And where is 3/4 score with explaination?
 

haikira

Member
I don't think the heightened action of newer RE games is so bad, provided that it work well by itself (like RE4 & 5), but the loss of forcing the player to reckon with navigating more complex structures and environments with a puzzle and lock & key element really took away from the feeling of place when all you're doing is killing and/or rushing to the next exit and transition to another cutscene and then another kill 'em all or rush past-style of point to point progression. Locations become a blur and act as nothing but wallpaper, and the feeling of accomplishing anything or doing anything that isn't all confined to cinematics becomes just as two-dimensional. Tonally, the series got more action-y starting with the first sequel, but when it took away that exploration and backtracking piece of the puzzle, it basically turned into something else.

This. As i said before, i really enjoyed revelations, as for the most part it merged the best of both worlds. I don't mind the action of the series, but i'd like to the removal of chapters and them bringing back typewriter saves, chests and large areas to explore and unlock.

It dawned on me as i typed that, that it's pretty much what Dead Space is these days. Give me what Dead Space is , set in an urban environment in the resident evil world. I'd be a happy chappy.
 

AlexBasch

Member
Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.


I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.
If I like the game or not it's because I got into that conclusion myself and that's it. I'm not saying everybody should like it either, easy.

My point is, I don't know why people get so immersed into game ratings, I recall people being insanely angry at Gamestop for giving Skyward Sword a 6.75 or whatever, like if the review smeared the quality of the actual game or something.

Another example: Alpha Protocol has bad-middle ratings and I'm having a lot of fun with the game, it's rough around the edges and could have used some work, but it's a fun game, IMO.

All in all, I find it funny that some people are going: "See, 4.5 by Gamespot, see? I knew it was gonna be shit", like they're reinforcing their negative stance towards the game.

Heck, I even liked when Kotaku (yes yes, bear with me) had a Liked/Disliked section instead of a number rating. I'd feel odd tagging a number to the quality of a game, but that's just me.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I don't think the heightened action of newer RE games is so bad, provided that it work well by itself (like RE4 & 5), but the loss of forcing the player to reckon with navigating more complex structures and environments with a puzzle and lock & key element really took away from the feeling of place when all you're doing is killing and/or rushing to the next exit and transition to another cutscene and then another kill 'em all or rush past-style of point to point progression. Locations become a blur and act as nothing but wallpaper, and the feeling of accomplishing anything or doing anything that isn't all confined to cinematics becomes just as two-dimensional. Tonally, the series got more action-y starting with the first sequel, but when it took away that exploration and backtracking piece of the puzzle, it basically turned into something else.

It's funny you say that, because I've always felt the labyrinthine structure and puzzle solving was the weakest part of RE. It's in fact what made me stop playing the series until RE4.

It's boring, it can be incredibly frustrating, and it takes away from what attracted me to RE in the first place: Shooting zombies in the face.

To that end, RE4 was the perfect RE. An emphasis on action and atmosphere over mazes and puzzles.
 
The thread was destined to go to shit after seeing the reactions since the first media coverage. It completely blows my mind that RE fans STILL bitch about the change to action. RE has not been a proper survival horror for OVER TEN YEARS. Code Veronica was the last time and that came out in 99-2000 ffs. It's as if all the RE fans went into cryogenic stasis for a decade and RE4 and 5 do not exist. The direction changed long ago people and if you didn't like it, why are you still here? RE is no longer for you, move along.

What in the world are you talking about? RE4 while certainly having more "action" was still through and through Survival Horror.
 
What in the world are you talking about? RE4 while certainly having more "action" was still through and through Survival Horror.

It was still a large change in direction, just was more of an adventure game instead of the adrenaline action fest 5 was. 5 took a large leap towards pure action but the fact remains that 4 was still a large departure in it's execution and tone than all the predecessors. The game play changes and control scheme alone make it so.
 
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