In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.
And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.
I dunno. What are we talking about here? I like that the characters are S.T.A.R.S. Officers, Secret Service dudes and BSAA Counterbioterror Operators. And evil mercenaries like HUNK. I don't want to play some regular dude in a zombie outbreak. Amnesia is a game I haven't bought.
And I like to have enough machine gun ammo that I can regularly rip a long burst in to a zombie.
So, I dunno. Exploration and puzzles I'd be fine with, but games that are... Work I am not really interested in.
In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.
And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.
I've gotten the hang of the controls for the most part, but there's still no question that you can't describe these controls as "simple".
"Work"? What are you talking about? Have you played the old RE games? They were hardly "action" games but they never felt like work either; they are eminently replayable even in this day and age.
I guess in the end I am not in to disempowerment fantasy.
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.
I guess in the end I am not in to disempowerment fantasy.
This game is not a cover based shooter and everyone playing it like that will most likely hate it.
They were action games, if nothing else. With 2 and on it is hard to argue against the "action" focus taking hold. Blame Kamiya if you'd like.
ErikB spent all that time talking about learning to play the game and annoying the hell out of people, and now he says that the game should reward you for staying in cover? How ironic is that?
Playing this game right has everything to do with mastering the melee and movement options, in my best runs on the demo I didn't used cover even once. There is a lot of depth in this game's combat, but cover definitely isn't on that list.
It depends on how you play it I guess. I spent most of my time in RE2 and RE3 dodging enemies instead of fighting them, since the controls weren't really geared towards fighting multiple enemies; I tried to take on 3 dogs in RE2 once and got mauled to death, after which I learned my lesson and just ran for my life. REmake is even less of an action game than those two, since it's even more about resource management. I haven't played CV:X so can't comment on that.
In the mercenaries video they were not really using the sliding, the knife or the dodge rolls either. I think it might be interesting to work through them. So you get a variation bonus for using all your weapons in as many ways as are available.
And the cover system is pretty good! I know I go on about the slide but it is cool if you like that sort of thing. It seems a shame not to use it.
I dunno. What are we talking about here? I like that the characters are S.T.A.R.S. Officers, Secret Service dudes and BSAA Counterbioterror Operators. And evil mercenaries like HUNK. I don't want to play some regular dude in a zombie outbreak. Amnesia is a game I haven't bought.
And I like to have enough machine gun ammo that I can regularly rip a long burst in to a zombie.
So, I dunno. Exploration and puzzles I'd be fine with, but games that are... Work I am not really interested in.
I like it! I certainly like having it as an option. I am talking about a scoring system that encourages using all of the mechanics rather than just a subset. Or maybe modes. You could certainly make a cover based shooter mode for the game.
Maybe if you slide into Bodycount...He really loves cover. In the RE6 demo thread he, for no reason, said he liked Bodycount because of its cover. Bodycount.
Like this means anything at all. (To repeat myself, this is so lazy.)
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.
I guess in the end I am not in to disempowerment fantasy.
Watching the stream saved me a lot me money, maybe you should check it too.
He really loves cover. In the RE6 demo thread he, for no reason, said he liked Bodycount because of its cover. Bodycount.
They're doing exactly what you need to get the high score, which is the purpose of the mode, and always has been. It's a time attack scenario. You do what works to get the most points.
I don't think that their play was the highest level that you can get, and easily see the ceiling being raised higher. That said, there is no need whatsoever to waste meter -or time- using the extra combat additions, if it's not necessary. In single player mercs, I might see the need to use the dodge mechanics and the slide (possibly even on that stage), like you suggested, thanks to some of the enemies that could possibly show up from the campaign. In co-op? Not on that stage.
The old RE games were hardly "work." Whatever that means.
Yeah you don't get the RE series at all, actually funny enough you seem to be the exact customer Capcom is appealing to here.
Bad players can make a game look very bad.
Bodycount.
So fine, you don't like RE or survival horror games.
Is hey it's that dog the only guy with a Resident Evil avatar who isn't a sycophant or something
Except nothing I've said relates to player skill
I didn't have to play Act 3 in MGS4 to deduce it was shit, I could've easily found that out having watched someone else play it.
Bad players can make a game look very bad.
You didn't need to watch someone play the game to know it has over the top action. You could have asked and I would have answer that months ago.
I didn't have to play Act 3 in MGS4 to deduce it was shit, I could've easily found that out having watched someone else play it.
Watching videogame. How pathetic gamer can be. At this point you should just fully adapt your hobbie to movie or something. Even with the worst game on earth you still need to play it before forming opinion. Hell this is the point of thing called videogame. Sigh.
Yeah, but I look at the old games and think 'I'd like this more without the ink ribbons. And I'd like more machine gun ammo.' and I get the impression that when people say 'survival horror' they mean a game like RE1 only more of an arse to play. Less Ink Ribbons. Maybe permadeath and no saving. Like, the game melts down your XBox if you get killed. And you don't get any guns because guns are in Michael Bay. And actually being a big bad agent is like Call of Duty, so you should play an overweight widowed office worker from Stoke on Trent. And you only have one button, and that makes you fall on the floor and weep.
I guess in the end I am not in to disempowerment fantasy.
Is hey it's that dog the only guy with a Resident Evil avatar who isn't a sycophant or something
What's lazy about it? That's what RE6 *is*; bigger is always better, MORE EXPLOSIONS etc. In RE6 the scenarios that the player is put into are so over-the-top and insane that it's boring. There is zero subtlety to be found in the game.
I watched the stream too (still getting it), and the problems weren't with the player. He might have made some of the QTE's look worse than they really are, but he didn't have anything to do with the lack of overall creativity in enemy encounters, the repetitive scenarios in the main three campaigns (and I mean doing the same shit 2 and 3 times), horrible AI, etc...
Red Blaster might not be going in depth in his analysis, and I might not agree with how he's presenting it(it's his opinion). Saying that RE 6 looks like something that could fit with M. Bay's focus on making shit explode constantly isn't far off of from the truth. :/
Well this thread has gone to shit.
I watched the stream a bit and he was barely using any of the new movements, made the game look even worst (that is if we're talking about the same stream). I'm not discussing about the other problems that are well present in the demo, but it was like a watching someone play Vanquish just using cover. (and believe me I saw some ppl do it on youtube videos).
Of course I liked the demo despite all the problems so maybe I'm on a different group of people.
So how do the PS3 and 360 versions compare? I'd like to get the PS3 Anthology version since I have a large HDD on that console, but if there is anything that makes the PS3 version graphically inferior I'll suck it up and get the 360 version.
I'll never know why people go so over the edge with a random number by a reviewer, I swear.
That said, I do agree with the 7.5/8 ratings some people have posted with a good explanation rather than "It's a 3 because it's fucking shit and I hate it". Camera and graphic quality are definitely bad points, but even then, I had fun with the demo and by looking at the streams it seems like it's just what I'm expecting the game to be.
Then again, I'm wearing a RE6 avatar so I'm a zealot that doesn't listen to reason and I should hate the game as well or something.
I have never used this word other than to deride it, but I think ErikB might be the fabled "dudebro." He likes all the wrong stuff about this game, and likes horrible games because they let him be a sweet army man who uses cover and then shots mans with mashiengun.
This is the direction RE should've gone this gen instead of Michael Bay. A segmented open-world, basically RE3 without all the load screens.
Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.
I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.
Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.
I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.
I don't think the heightened action of newer RE games is so bad, provided that it work well by itself (like RE4 & 5), but the loss of forcing the player to reckon with navigating more complex structures and environments with a puzzle and lock & key element really took away from the feeling of place when all you're doing is killing and/or rushing to the next exit and transition to another cutscene and then another kill 'em all or rush past-style of point to point progression. Locations become a blur and act as nothing but wallpaper, and the feeling of accomplishing anything or doing anything that isn't all confined to cinematics becomes just as two-dimensional. Tonally, the series got more action-y starting with the first sequel, but when it took away that exploration and backtracking piece of the puzzle, it basically turned into something else.
If I like the game or not it's because I got into that conclusion myself and that's it. I'm not saying everybody should like it either, easy.Many people posted scores with 3 or 4 and explained the score. Just because you think the game is good that does not mean everybody should think like you.
I'm still not sure about the game though. After the piece of shit demo, the final game must be much better to deserve my money.
I don't think the heightened action of newer RE games is so bad, provided that it work well by itself (like RE4 & 5), but the loss of forcing the player to reckon with navigating more complex structures and environments with a puzzle and lock & key element really took away from the feeling of place when all you're doing is killing and/or rushing to the next exit and transition to another cutscene and then another kill 'em all or rush past-style of point to point progression. Locations become a blur and act as nothing but wallpaper, and the feeling of accomplishing anything or doing anything that isn't all confined to cinematics becomes just as two-dimensional. Tonally, the series got more action-y starting with the first sequel, but when it took away that exploration and backtracking piece of the puzzle, it basically turned into something else.
The thread was destined to go to shit after seeing the reactions since the first media coverage. It completely blows my mind that RE fans STILL bitch about the change to action. RE has not been a proper survival horror for OVER TEN YEARS. Code Veronica was the last time and that came out in 99-2000 ffs. It's as if all the RE fans went into cryogenic stasis for a decade and RE4 and 5 do not exist. The direction changed long ago people and if you didn't like it, why are you still here? RE is no longer for you, move along.
What in the world are you talking about? RE4 while certainly having more "action" was still through and through Survival Horror.