Some random person, but, if the theory that this demo takes place before RE6 is true, then I think it's Simmons. But I have absolutely nothing to back that theory up nor do I remember Simmons backstory.
Just beat the demo and I really liked it. Will definitly be picking this up. Though I feel like this is a prime example of "this is a great game, just not a good x game" Really felt nothing like RE, but I'm willing to keep an open mind.
Also people talking about multiple endings how? I investigate pretty thoroughly what triggers the diff. endings?
I'd believe that if that was the resounding message outside of the echo chamber of NeoGaf. I've seen a lot of positive buzz already. I think a lot of people are just grappling with it being branded a Resident Evil game.
If I have to choose between Condemned minus combat RE7 and Michael Bay RE6, I'd pick 6 over this any day. What the fuck are they thinking?
If this is actually indicative of the final product, they're truly Silent Hill levels of lost with this franchise. At least RE6 had some fun gameplay mechanics.
Just beat the demo and I really liked it. Will definitly be picking this up. Though I feel like this is a prime example of "this is a great game, just not a good x game" Really felt nothing like RE, but I'm willing to keep an open mind.
Also people talking about multiple endings how? I investigate pretty thoroughly what triggers the diff. endings?
Of course is a teaser, but since the trailer is very similar and since it's labelled as demo, I take it for what Capcom is selling me, a demonstrative to sell RE7, and it failed for me.
How I cannot be the "target audience"?
I played and liked all RE games, I liked PT a lot, I liked Outlast, but for some reasons this RE7 seems really a random game out of Greenlight to me.
It's just generic as hell, very ugly to see for a (supposed) triple A game, considering RE always aimed to deliver graphically.
There is no demo section per say anymore on the PS store in North America,this is why you have to use the search button for now since its not on the main section of any of the tabs....
I loved it. So much potential there. I got the welcome to the family ending but there was a few things in the demo that I needed items for but couldn't find so I'll have to go back and check the demo out again.
Spooky, tense atmosphere, and really nice looking demo. Add a third person mode and it would be amazing.
considering 'nobody' liked RE6, people were begging for the series to change, and many felt the RE lore had become baggage, I'm very surprised at the reaction to this.
clearly, fantasizing about change is very different to actually getting it.
I don't see how you can rag on capcom when they're taking the series in a bolder and more focused horror direction. and it's not like they've even binned all the lore because they've kept the number.
obviously RE is just in one of those situations where the fanbase has been split into so many different camps that trying to discern any pattern or logic for what people want is a waste of time. you just have to be focused and double down on whatever direction you take, and they've done that. so kudos to them.
OK, so what you need to do is go to "Spotlight" on the PS Store, and click on "Free", then scroll over to the right a couple of times, and then click on " Free Demos". The first game on there should be RE7. Click on it, and it will bring you to the pre-order screen for the game. Now, scroll down three times until you see the RE7 demo page. Click on it and download the demo, (which is labeled as a Full Game Trial for some reason), and you should be good to go.
I think most people who hate it is in the sense of a RE game...did you like Outlast ? this is similar,from the short demo anyway...its good in the Amnesia/Outlast/Slender man type of games.
I did enjoy the demo, running at 60 fps was cool, was not expecting that. I do believe there will be combat in the game and maybe even 3rd person camera?
You will have to say goodbye eventually.
But will you be ready?
I got it by
watching the tape, getting the lock pick and unlocking the drawer, but then stopping the tape before going into the room you begin in. Then I got the fuse and axe, went upstairs and answered the phone. Still got punched in the face after the call.
I did enjoy the demo, running at 60 fps was cool, was not expecting that. I do believe there will be combat in the game and maybe even 3rd person camera?
considering 'nobody' liked RE6, people were begging for the series to change, and many felt the RE lore had become baggage, I'm very surprised at the reaction to this.
clearly, fantasizing about change is very different to actually getting it.
I don't see how you can rag on capcom when they're taking the series in a bolder and more focused horror direction. and it's not like they've even binned all the lore because they've kept the number.
obviously RE is just in one of those situations where the fanbase has been split into so many different camps that trying to discern any pattern or logic for what people want is a waste of time. you just have to be focused and double down on whatever direction you take, and they've done that. so kudos to them.
Yeah, after 6th one gamers asked for true RE and RE1 remastered remake was brilliant, but nothing could've prepared for this, it complete struck for nowhere, I mean there there haven't been any rumours that RE7 will take such direction, RE6 atleast was a Resident Evil game, this however judging by the demo does not feel like it's a RE game. God, I hope devs are trolling us and yet are hiding something.
Yeah, after 6th one gamers asked for true RE and RE1 remastered remake was brilliant, nothing could've prepared for this, RE6 atleast was a Resident Evil game, this however judging by the demo does not feel like it RE game.
How I cannot be the "target audience"?
I played and liked all RE games, I liked PT a lot, I liked Outlast, but for some reasons this RE7 seems really a random game out of Greenlight to me.
It's just generic as hell, very ugly to see for a (supposed) triple A game, considering RE always aimed to deliver graphically.
I dont know. It's very early and difficult to pin down exactly what they're going to be doing with this game. We know roots... we know VR was very important to them... we know old plantation... hints at secret experimentation stuff... we know it's going FPS and that it seems to be focusing more on horror than the previous few entries. Maybe this game decides to cater more to the crowd who didn't really enjoy combat in RE games and was more into the slow, methodical pace and scares of OG RE? All im saying is i'd hate for people to jump to conclusions with just this initial reveal trailer and interactive teaser to go on.
I dont know. It's very early and difficult to pin down exactly what they're going to be doing with this game. We know roots... we know VR was very important to them... we know old plantation... hints at secret experimentation stuff... we know it's going FPS and that it seems to be focusing more on horror than the previous few entries. Maybe this game decides to cater more to the crowd who didn't really enjoy combat in RE games and was more into the slow, methodical pace and scares of OG RE? All im saying is i'd hate for people to jump to conclusions with just this initial reveal trailer and interactive teaser to go on.
Yeah, but you should also agree the first impression plays a great role in pretty much everything, and for a lot of people and RE fans the first impression given by RE7 is bad.
I dont know. It's very early and difficult to pin down exactly what they're going to be doing with this game. We know roots... we know VR was very important to them... we know old plantation... hints at secret experimentation stuff... we know it's going FPS and that it seems to be focusing more on horror than the previous few entries. Maybe this game decides to cater more to the crowd who didn't really enjoy combat in RE games and was more into the slow, methodical pace and scares of OG RE? All im saying is i'd hate for people to jump to conclusions with just this initial reveal trailer and interactive teaser to go on.
Combat and resource management have always been a part of RE though, going all the way back to RE1. I'm trying to be more open-minded about this now, but I still refuse to accept this as an RE game without combat or ammo management. I think there are hints in the demo that the full game may have these things, though. I really hope so, anyway.
SO, HERE ARE THINGS I'VE DISCOVERED AFTER PLAYING THIS DEMO FOR A FEW HOURS:
-To get the Fuse, you need to pull the lever in the fireplace and go inside and get it before you watch the video tape, the fuse disappears after that. Fuse will give you access to the attic.
-In the video tape, there is a lockpick behind the microwave in the kitchen on the floor. Using the lockpick on the locked drawer in the kitchen will make it available in the current era to be open, where one can find the Axe.
-You can pause the game and choose 'stop video' while playing a video tape to stop the video tape and return to the main game early, BUT win conditions for the video tape that will make the backyard key appear (which only appears after you finish the videotape scenario) will not appear until you see the ending of the sequence.
-You can unlock the backyard door with the key and not open it (which will not kill you, only kills you if you open it).
-The Axe has a heavy attack, which you can use by holding L2 and then swinging it.
-Checked every corner of the videotape and regular world, literally everything one could think of, to see if there was another hidden item like the Lockpick. Nothing, and literally spent an hour searching.
-Up the stairs to the second floor, there are three mannequins there. If you enter the room and look away from them regularly, they will turn around to look at you, and a new mannequin you can move will spawn by the stairs. If you activate the stairs to the attic with the fuse beforehand, the mannequin cannot spawn on this floor. There is a phone in the attic who will change what the person on the line will say based on whenever you made the mannequin spawn or not. If you made it spawn, it will give you a line about memory. If you did not spawn it, it will give you a line about choice. No idea what difference this might make.
-After you pick up the phone, you'll usually die, but if you have the axe, you can swing your axe around to get back to the first floor and you'll be fine.
-In the videotape, there are various scenes of a 'ghost'. I have seen her spawn in three locations, outside across from the door the guy kicks in, in the hall in the room with the hanging dolls standing in a corner, and when you climb down the ladder to get to the basement. She always is only on screen for a second and then disappears, and she only seems to appear if you are in the right place at the exact right time when the other two characters are going along their automated cinematic path. If you go too far ahead to early, or come to late, you seem to miss it. The easiest one I have had time triggering is the one in the hanging doll room, which appears as soon as the guy peeks in and turns around if you follow at the right time. In the RE7 trailer, there is also two split second images that show this same ghost in two areas in the demo I have not managed to see her in, one in the window behind the microwave, one peaking her head through a hole in the ceiling.
-You can use the axe to destroy the boxes and the mannequins you can move, but I have found no other practical or useful use for it yet. The same goes for the Mannequin Fake Finger, found absolutely no use yet.
-Not sure if important, but the phone cable is notably blue, and an interesting detail, you can find a low-hanging blue cable from the phone in the kitchen by the entrance from the front hall. Not sure if important or an attention to detail.
-In the RE7 trailer, it shows areas from the demo, but it shows a few rooms that we haven't found yet, implying there's some rooms we haven't been to yet in the demo (they all look to be set around the demo area).
---
It seems there's more to the demo, and maybe a better ending than the, 'Part of the family,' one everyone has found. I am stuck at the Axe and Mannequin. What makes this trickier is as the Fuse can disappear if you don't pick it up before the VHS tape and how the Mannequin can change the phone call message, it implies some small things can change or lock you out of things, so maybe there's some combination of actions you need to do to progress?
My bigger guess is maybe you have to somehow do a 'perfect run' with the ghosts in the video tape. How they appear is so precise to make it work, maybe being able to spot every ghost will do something? Two ideas.
I'm breaking for now, but will try again later. Hoping someone may find more than I have.
You will have to say goodbye eventually.
But will you be ready?
I got it by
watching the tape, getting the lock pick and unlocking the drawer, but then stopping the tape before going into the room you begin in. Then I got the fuse and axe, went upstairs and answered the phone. Still got punched in the face after the call.
Get the tape, watch it and when you enter the kitchen, look down on the floor between the microwave and the fridge. There's a lock pick. Take it and unlock the kitchen drawer. There's nothing in it now, but when you're back in the 'real' world, it will have an axe in it.
Yeah, but you should also agree the first impression plays a great role in pretty much everything, and for a lot of people and RE fans the first impression given by RE7 is bad.
Idk man... all i can say is Im a big RE fan as well and detested anything after 4 and am insanely pumped for this. Everyone's opinions will vary but i can see how some are turned off by this as it is "different" than the previous REs in so far as to what they've shown/let us experience so far.
Combat and resource management have always been a part of RE though, going all the way back to RE1. I'm trying to be more open-minded about this now, but I still refuse to accept this as an RE game without combat or ammo management. I think there are hints in the demo that the full game may have these things, though. I really hope so, anyway.
Oh i'm with you! I'm just saying we havent been shown any of that yet. I can NOT imagine them removing combat or resource/inventory management. If they do... then this truly is a completely new "thing" and not a traditional RE. I'd be just as bummed as you. If i had to guess, and what i believe is that we just havent seen any of that yet. It seems like we'll get more later but they dont want to spoil anything. And i'm OK with that. Hell, id be happy going all in and being surprised to find after an initial hour of gameplay we get firearms and resources etc. without having been shown anything up to release.
Well I've explored all over the place looking for something new, but I've only managed to get the same two 'endings' as everybody else. Hoping somebody will find something that will open up a bit more of the demo and give us some more insight into the game. I've gone into this with as open mind as possible, but what I've been able to play has not done a particularly great job of getting me excited for the game mechanically.
I would say right now the most interesting thing about the game is the potential story but there's not much to sink one's teeth into in this demo to become intrigued about it. I obviously don't want them to reveal everything like the obnoxious trailers for RE5 did during that game's pre-release cycle, but we don't even know what kind of format the game takes place in (is it chapter based like RE4 onward? Or a contiguous adventure like the previous games?).
The hints of a
zombie-like monster at the end of the demo does something to assuage my fears. As the 'science gone wrong' element of Resident Evil is one that I think is really important. There are more than enough supernatural and serial-killer horror games out there.
Idk man... all i can say is Im a big RE fan as well and detested anything after 4 and am insanely pumped for this. Everyone's opinions will vary but i can see how some are turned off by this as it is "different" than the previous REs in so far as to what they've shown/let us experience so far.
SO, HERE ARE THINGS I'VE DISCOVERED AFTER PLAYING THIS DEMO FOR A FEW HOURS:
-To get the Fuse, you need to pull the lever in the fireplace and go inside and get it before you watch the video tape, the fuse disappears after that. Fuse will give you access to the attic.
-In the video tape, there is a lockpick behind the microwave in the kitchen on the floor. Using the lockpick on the locked drawer in the kitchen will make it available in the current era to be open, where one can find the Axe.
-You can pause the game and choose 'stop video' while playing a video tape to stop the video tape and return to the main game early, BUT win conditions for the video tape that will make the backyard key appear (which only appears after you finish the videotape scenario) will not appear until you see the ending of the sequence.
-You can unlock the backyard door with the key and not open it (which will not kill you, only kills you if you open it).
-The Axe has a heavy attack, which you can use by holding L2 and then swinging it.
-Checked every corner of the videotape and regular world, literally everything one could think of, to see if there was another hidden item like the Lockpick. Nothing, and literally spent an hour searching.
-Up the stairs to the second floor, there are three mannequins there. If you enter the room and look away from them regularly, they will turn around to look at you, and a new mannequin you can move will spawn by the stairs. If you activate the stairs to the attic with the fuse beforehand, the mannequin cannot spawn on this floor. There is a phone in the attic who will change what the person on the line will say based on whenever you made the mannequin spawn or not. If you made it spawn, it will give you a line about memory. If you did not spawn it, it will give you a line about choice. No idea what difference this might make.
-After you pick up the phone, you'll usually die, but if you have the axe, you can swing your axe around to get back to the first floor and you'll be fine.
-In the videotape, there are various scenes of a 'ghost'. I have seen her spawn in three locations, outside across from the door the guy kicks in, in the hall in the room with the hanging dolls standing in a corner, and when you climb down the ladder to get to the basement. She always is only on screen for a second and then disappears, and she only seems to appear if you are in the right place at the exact right time when the other two characters are going along their automated cinematic path. If you go too far ahead to early, or come to late, you seem to miss it. The easiest one I have had time triggering is the one in the hanging doll room, which appears as soon as the guy peeks in and turns around if you follow at the right time. In the RE7 trailer, there is also two split second images that show this same ghost in two areas in the demo I have not managed to see her in, one in the window behind the microwave, one peaking her head through a hole in the ceiling.
-You can use the axe to destroy the boxes and the mannequins you can move, but I have found no other practical or useful use for it yet. The same goes for the Mannequin Fake Finger, found absolutely no use yet.
-Not sure if important, but the phone cable is notably blue, and an interesting detail, you can find a low-hanging blue cable from the phone in the kitchen by the entrance from the front hall. Not sure if important or an attention to detail.
-In the RE7 trailer, it shows areas from the demo, but it shows a few rooms that we haven't found yet, implying there's some rooms we haven't been to yet in the demo (they all look to be set around the demo area).
---
It seems there's more to the demo, and maybe a better ending than the, 'Part of the family,' one everyone has found. I am stuck at the Axe and Mannequin. What makes this trickier is as the Fuse can disappear if you don't pick it up before the VHS tape and how the Mannequin can change the phone call message, it implies some small things can change or lock you out of things, so maybe there's some combination of actions you need to do to progress?
My bigger guess is maybe you have to somehow do a 'perfect run' with the ghosts in the video tape. How they appear is so precise to make it work, maybe being able to spot every ghost will do something? Two ideas.
I'm breaking for now, but will try again later. Hoping someone may find more than I have.
I didn't manage to hear this phone call, so very interesting. I leaned you could stop the tape, didn't think it might change something.
First of all: I'm a huge BH/RE fan since the first episode in Japanese on Saturn and then on PS1, I've played all of them enjoyed most of them (except the Outbreak series, the first Revelations game), even the 5th and 6th.
And I LOVE this demo, sure it's a huge change in the series, but I think that the result worth it. It's pretty brave from Capcom to try that on one of their biggest franchise, taking the risks to dissapoint casual fans.
So no, every "BH fans" don't hate the demo, you can also like the origins or BH, BH5/6, and also this new orientation of the series...
Damn, so no one has still figured out what the axe and finger do, and no one has found the "true" ending? I'm starting to get really skeptic about it existing now. Unless you can only unlock it in some way so obscure it's impossible to do without being told.
Ok so no spoiler tags for this I guess...? its cool,I was coming to see what people found anyway,tried 2 times now and got the same ending...a drawer that wont open,not sure about the fuse thing,the finger and whats up wit that mannequin that just appears out of nowhere lol...
Aside from the first person view, the demo felt like a RE game to me. It had the inventory, the puzzles, the backtracking. It's basically RE1 but with a far darker tone. I'm in love.
Heh, for some reason, I expected it to be much longer. P.T. could take hours if you didn't know what to do, correct? In any case, if this demo is that short, I think I'll try multiple runs.
P.T. Could be played in 8-12 minutes. My first time, it took me about 45. I'm sure the demo is about the same - depending on how thorough you want to explore and admire the setting.
Idk man... all i can say is Im a big RE fan as well and detested anything after 4 and am insanely pumped for this. Everyone's opinions will vary but i can see how some are turned off by this as it is "different" than the previous REs in so far as to what they've shown/let us experience so far.
Oh i'm with you! I'm just saying we havent been shown any of that yet. I can NOT imagine them removing combat or resource/inventory management. If they do... then this truly is a completely new "thing" and not a traditional RE. I'd be just as bummed as you. If i had to guess, and what i believe is that we just havent seen any of that yet. It seems like we'll get more later but they dont want to spoil anything. And i'm OK with that. Hell, id be happy going all in and being surprised to find after an initial hour of gameplay we get firearms and resources etc. without having been shown anything up to release.
Yeah, I'm hoping they just wanted to play up the "horror" aspects of RE7, and they didn't want to show some guy running around in first-person with a shotgun, because a bunch of people would just dismiss it as an FPS. Now though, they've got a bunch of people dismissing it as Outlast clone because there's no combat. Guess you can't please everybody. But yeah, hopefully there's more to RE7 than what the demo has shown so far.
Played and completed it and it wasn't scary at all and something is off, I'm hoping this is just a prologue of sorts through the eyes of those people and the game actually starts with a familiar face in RE style because this isn't working.