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Digital Foundry: Resident Evil on PS5 Pro - Resi 2/3/4/7/Village - Big RT and 60Hz/120Hz Upgrades!

vkbest

Member
"Update 14/12/24: There is a difference in resolution while using the 120Hz mode in Resident Evil 4 Remake on PS5 Pro - and we can confirm that this runs at 1536x864, with a PSSR upscale to 4K (or 40% scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method in this game. "
 

Vick

Gold Member
"Update 14/12/24: There is a difference in resolution while using the 120Hz mode in Resident Evil 4 Remake on PS5 Pro - and we can confirm that this runs at 1536x864, with a PSSR upscale to 4K (or 40% scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method in this game. "
FUBARx89 FUBARx89 suspected PSSR use in HFR mode, along with the lower resolution.
 
Re8 rt is very very light on performance.

So hfr mode is worse quality ? Man this modes stuff sucks.
On PC that's the case.

The PS5Pro GPU should be at least as fast as RX6800 and this card can run REVillage at 4K native with RT at locked 60fps.

mU0nxqS.jpeg


Without RT

YOCIcOB.jpeg


What's interesting in the RE4 remake on PC there's only a few fps difference between RT on and off (51fps with RT, 54fps without) on the Radeon RX6800, while RT on the PS5Pro tanks performance in the same game. Perhaps capcom have not optimised RT in their games on the PS5Pro.


2hQbpS5.jpeg
 
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Gaiff

SBI’s Resident Gaslighter
maybe it is maybe it is not.... but If I can run village native 4k EASY over 60fps, ps5 pro should do the same.
Why do they have to use so fucking low res?! whats happening. RE4 remake is higher res.
hell, Village on ps5 base is 4k checkerboarded and while I only played the demo on ps5, it looked great. So what the hell is up with those pro numbers
They probably just didn't bother. They're often way too conservative with console settings and resolution. Returnal runs at 1080p and reconstructs to 1440p. A 3060 has no problem running it at High settings+Native 1440p and maintain 60fps.
 
They probably just didn't bother. They're often way too conservative with console settings and resolution. Returnal runs at 1080p and reconstructs to 1440p. A 3060 has no problem running it at High settings+Native 1440p and maintain 60fps.
According to "gamegpu" Returnal benchmarks, the RTX3060 12GB has 39fps average with RT at 1440p (without RT 52fps average). 1080p make sense on the base PS5.

 

Gaiff

SBI’s Resident Gaslighter
The PS5 doesn't have ray tracing. The 3060 can get very close to a locked 60fps (minimums of 51fps or so) at native 1440p. The PS5 is a bit faster, so it could probably maintain a locked 1440 or very close to it.
Here's RTX3060 gameplay at 1440p high settings. Around 60fps with dips to 50fps like you said.

 

damiank

Member
RE Village resolution is way lower than I thought. The game is very easy to run on PC even at 4K native, so 864p internally on the PS5Pro surprised me a lot.

RE4Remake is still using 4K checkerboard, not 4K native like some people believed. In performance mode resolution is even lower 1944p (checkerboard). That was to be expected, because with a 40-43% performance boost over the base PS5, there was simply no spare GPU resources to render twice as many pixels.
Actually it's not. You need something much faster than PS5 to run 4k native unless you mess with settings. On 3060 Ti that was supposed to be faster than PS5 i used checkerboard at 80% for stable framerate.
 
Actually it's not. You need something much faster than PS5 to run 4k native unless you mess with settings. On 3060 Ti that was supposed to be faster than PS5 i used checkerboard at 80% for stable framerate.
Benchmarks suggest that the RX6800 (similar specs to the PS5Pro GPU) has the power to run RE Village with RT in 4K native at 60fps. As for RTX 3060ti this card is a little bit too slow and probably VRAM limited too (my previous GPU has 8GB VRAM and this game sometimes run out of VRAM even at 1440p without Rzt, yet alone 4K with RT)

VLlnEab.jpeg


RE Village is one of the lightest RT games I have played, fps was fluctuating between 120-170fps in native 4K.

re8-2024-12-02-03-21-50-995.jpg


re8-2024-12-02-03-22-32-825.jpg


re8-2024-12-02-03-27-54-884.jpg


re8-2024-12-02-03-28-33-691.jpg
 
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SweetTooth

Gold Member
Spoken like a true fanboy. Sorry, I said mean things about PS5 pro. Could you sell me an ice cream?
Seeing the Sega badge, I feel bad for Judging you.. I can understand why you needed a device to narrow down your choices! Tired of making bad ones? Lol
 
Shame about 8. Should offer the original modes as well. It does look softer. Looks much better than Silent Hill 2 or Alan Wake 2 at a similar resolution though. Either it works well with RE Engine or it's new version of PSSR.
 

rofif

Can’t Git Gud
"Update 14/12/24: There is a difference in resolution while using the 120Hz mode in Resident Evil 4 Remake on PS5 Pro - and we can confirm that this runs at 1536x864, with a PSSR upscale to 4K (or 40% scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method in this game. "
That’s crazy I finished the whole game in 120hz rt mode and the image quality was cleaner than on my pc.
I would’ve never guessed it was 860p….what the hell. These games are not so demanding to run this low
 

vkbest

Member
That’s crazy I finished the whole game in 120hz rt mode and the image quality was cleaner than on my pc.
I would’ve never guessed it was 860p….what the hell. These games are not so demanding to run this low
The game maybe is not demanding but PSSR current implementation is using 2ms every frame, so in a 120fps game PSSR is a 25% of render pipeline. They probably lowered the resolution at the level where could run at decent framerate with PSSR.

I hope Sony not only improve PSSR quality, also improve the speed of execution.
 
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