I think this demo is very clearly designed to do things: First, and foremost, it's designed to excite the PT crowd. Having Silent Hills ripped away from us left a huge void in the horror-loving crowd; I don't think most that were excited have really fully gotten over it at this point. So to have a demo released during E3 of a Resident Evil that might attempt to claw at that kind of atmosphere is kind a megaton.
Second, it's a tech demo. For real. I mean, when you play it, the first thing you'll notice that is distinctly *unlike* PT is the framerate -- it's 60 fps, maybe higher, which is necessary for VR. But unlike most VR games and demos shown up to this point, it's on a different visual level -- it doesn't have quite the photo-realism sheen that PT had, but it's attempt is actually pretty good, and this means a VR-enabled game that might actually look great. But how do they know unless they test the waters? If people don't complain about the visual fidelity of the game (some will), it will probably make them feel like they made the right choice.
All that said (which is probably stuff you don't want to hear), here's some stuff you probably do want to hear: There is 0 indication in this demo, in my opinion, that this game is going to be the Outlast or Amnesia of Resident Evil. Hell, there's even a
hidden in the game -- which is simply not compatible with what both of those games attempt to do. It actually feels really good to use to, even though as of right now nobody has figured out what to use it *on*. In Amnesia and Outlast, it's stealth, stealth, stealth. All the time, erryday, because those games don't have systems for anything else. In this demo there isn't even a *lean* functionality, much less a look behind you functionality. There are no places to hide -- no beds to slide under, or closets to open. There's no indication of any stealth systems at all -- there are, however, many indications of a competent action system in place, even if it's not used in this demo much.
What we're looking at, I'd imagine, is a game on the scale / size of RE1 -- a large place to explore, underground connections, various smaller houses on a estate, puzzles to solve, and -- yes -- bosses and enemies to kill. You can sprint in the game, and there are various active slots for weapons (and an inventory). I'd expect a typewriter (or something a bit more modern) to return. I'd expect an item box to stash all your stuff. And based on the less-than-witty dialogue in the demo, I'd expect characters that are silly, set against a backdrop of horror that is decidedly not. I have no idea why anyone wouldn't expect any of this based on this demo -- it makes too much sense not to have everything people liked in the original, but in first person, which, while it may take some getting used to, can probably provide a better action-oriented experience in portions of the game than people might expect.
But yes, expect them to actually try and sell the horror angle a bit more. It's going to be a darker game, probably not as funny. Probably the action will be a lot more personal, and less 4 or 5 things headed for you at once. But I'd really wait and see before getting to worried here -- it's still Resident Evil, and that means something more than what is on show in what is arguably a tech demo meant to test the waters in numerous ways. Who knows, maybe there will even be another demo showing off a different side, a more familiar side, of the game.