Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

TGO

Hype Train conductor. Works harder than it steams.
Interesting, I got more RE feels from the E3 demo than I have from any installment in the past 16 years since Code Veronica.
WNmNnji.gif

Its this that rattles me most, it goes beyond just having an opinion to just plain BS.
 

Riposte

Member
A woman's voice for the playing character; perhaps another "tape"? (Actually sounds like Helena, but then I thought the last guy sounded like Chris.)

If there's a whole RE-derived action game buried underneath here, it seems weird to show off a slow, cumbersome enemy that looks like she would expire as soon as you got yourself a good weapon.

It feels like they are trying to tell me: What if that first house Leon entered in RE4 was the whole game.
 
Its this that rattles me most, it goes beyond just having an opinion to just plain BS.

The demo was slow paced, had puzzles, excellent horror driven atmosphere, a sense of mystery, an inventory, and a number of other things. These are the elements that remind me the most of playing the original for the first time before you knew what it was about.

I'm just engaging my brain and can clearly see past the choice of perspective. Again the senses I got from the demo was more RE1 to me than anything since CV. I don't see how this could remotely be disputed, but I'm not in the interest of telling people they're bullshitting about personal opinions.
 
A woman's voice for the playing character; perhaps another "tape"? (Actually sounds like Helena, but then I thought the last guy sounded like Chris.)

If there's a whole RE-derived action game buried underneath here, it seems weird to show off a slow, cumbersome enemy that looks like she would expire as soon as you got yourself a good weapon.

Yeah this is definitely a tape. I'd guess that the tapes will be used as a way to force you back into defenseless situations once your character is already armed in the present.
 

Sanctuary

Member
Does it look good? No. Does it look better than any RE game since 4? Yes.

Not really. Even though I didn't care for RE5 due to the forced co-op, and truly boring setting, this looks about as bad, just in a different way.

WNmNnji.gif

Its this that rattles me most, it goes beyond just having an opinion to just plain BS.

Remember, RE4 isn't really a Resident Evil game. It's just a generic third person shooter, despite the fact that you can literally feel the RE DNA everywhere throughout it. RE Zero and REmake don't count either for some reason.
 
Yeah this is definitely a tape. I'd guess that the tapes will be used as a way to force you back into defenseless situations once your character is already armed in the present.

That, and I could see them also work as a way to give the player insight into puzzle solutions, areas in the mansion and how to access them. And of course narrative stuff.

If they do it right, it could be a nice break between the action segments, and provide a way to give more backstory to events priori to the players arrival.
 

SomTervo

Member
What I'm looking for is shooting being your main method of attacking, like every other mainline RE game. Not interested in hide & seek and/or melee centered gameplay.

Did you play "beginning hour"? There was an axe you had to jump through hoops to find, as an easter egg to show there'd be combat. It handled pretty damn well.

I think there will be straight-up combat, and I think it will be like a more toned down version of Dying Light or Condemned's systems. Like more intense, intimate, zombies-right-up-close-and-you're-trying-to-hold-them-back combat
 
Very disapointed with the graphics. I always expected Resident Evil to be a graphical showcase. I dislike the filters and chromic stuff. I think I will like the game but sceptical of it being good enough to hold onto the legacy of the series.
 

strafer

member
Am I the only one who dislikes this whole listening to the fans aspect? I mean sure, some inputs are okay but to surrender completely and do something rippy it's not okay. Fans wanted horror that was in both 5 and 6 but they didn't wanna believe it.

I wonder what the original RE7 was going to be.

Guess Revelations 3 is the only RE game I will be looking forward too.
 

so1337

Member
WNmNnji.gif

Its this that rattles me most, it goes beyond just having an opinion to just plain BS.
It "rattles" you? "BS"? It's just their opinion, dipshit.

A woman's voice for the playing character; perhaps another "tape"? (Actually sounds like Helena, but then I thought the last guy sounded like Chris.)
I doubt any of the main characters are gonna be trained combatants (so no Chris or Helena). It just doesn't seem like what they're going for this time around.
 

SomTervo

Member
Yeah this is definitely a tape. I'd guess that the tapes will be used as a way to force you back into defenseless situations once your character is already armed in the present.

Good call. Also reminds me of Silent Hill 2's end-game
Mansion
level where you have to temporarily leave your weapons behind and navigate an area full of enemies.

High potential here.
 

Kuraudo

Banned
Yeah this is definitely a tape. I'd guess that the tapes will be used as a way to force you back into defenseless situations once your character is already armed in the present.

I imagine it'll be some sort of zapping system, a little like Resi 2. Like if you survive long enough in the tape, you'll eventually open a door or shortcut for the character in the present. But if you turn around and die right at the start of the tape, then the character in the present is going to have to figure out some other, potentially more dangerous, way through the door.
 
demo was the most fun i've had with resident evil since 4, albeit it was a very short amount of fun. i'm all in. it can't possibly be any worse than 6.
 
Am I the only one who dislikes this whole listening to the fans aspect? I mean sure, some inputs are okay but to surrender completely and do something rippy it's not okay. Fans wanted horror that was in both 5 and 6 but they didn't wanna believe it.

Relax and give it a chance. We haven't seen shit yet. You might dig it.
 
Resident Evil is now a follower. It used to be a trendsetter.

Could still be a great game, but the statement above is disappointing.

"This is terrible. Bring back the horror, Capcom!"

*Capcom brings back the horror*

"This is terrible. Bring back shooting and third person!"

I'm fairly confident when people said "bring back the horror" they didn't also say "while taking almost everything away that made Resident Evil....uh...Resident Evil".
 

Reedirect

Member
"This is terrible. Bring back the horror, Capcom!"

*Capcom brings back the horror*

"This is terrible. Bring back shooting and third person!"
 

Arklite

Member
When's RE7 going to get good? We've already experienced their haunted house, it wasn't as well crafted or frightening as PT, and this footage isn't improving the matter. Bring in the full gameplay.
 

kc44135

Member
I still don't get the complaints. What do people want from RE?

I can only speak for myself here. I want a "Survival Horror" game, which implies a Horror game with Survival elements. Running and hiding from enemies is not conducive to this. You could run, but never hide from enemies in the older games, and if there wasn't enough room to get around enemies, you would have to stand your ground and fight them, expending ammo and health. This, combined with the relative scarcity of said resources is what created fear and tension in the older games, and made them so scary.


Also, classic RE features large environments with Metroidvania esque exploration that sees you constantly backtracking and looping around environments to further explore them, all while solving wacky puzzles. Supposedly, these elements are in the final game, but haven't been featured in anything shown of it so far, leading me to become increasingly confused and frustrated with this game and the way it's being portrayed. I also feel the need to mention that playing as an "everyman" in RE does nothing for me. Outside of some spinoffs like Outbreak, the series has always put you in the shoes of a badass, right from the very beginning. Chris Redfield and Jill Valentine were absolutely capable of handling any normal situation, and that made the fact that were in a situation they couldn't handle in the original RE all the more terrifying.
 

so1337

Member
I imagine it'll be some sort of zapping system, a little like Resi 2. Like if you survive long enough in the tape, you'll eventually open a door or shortcut for the character in the present. But if you turn around and die right at the start of the tape, then the character in the present is going to have to figure out some other, potentially more dangerous, way through the door.

Yeah this is definitely a tape. I'd guess that the tapes will be used as a way to force you back into defenseless situations once your character is already armed in the present.
I love both of these ideas. I hope you guys are right.
 
Remember, RE4 isn't really a Resident Evil game. It's just a generic third person shooter, despite the fact that you can literally feel the RE DNA everywhere throughout it.

I can't say that in RE4 I ever felt the DNA of low key, puzzle and exploration focused survival games with few but more dangerous encounters. I.e. that linear corridor shooter featuring loot systems (going completely against the survival nature) and battlefield action, including helicopter support mowing through more enemies than in the entire previous series, while the main characters out of nowhere transformed into James Bond superheroes.
The trailer is closer to REmake than anything 4-6 even in its dumbed down form and it will be much more so when the main campaign shows fullfledged inventory management, combat- and puzzle systems, which were already hinted at in the demo.

Resident Evil is now a follower. It used to be a trendsetter.

Could still be a great game, but the statement above is disappointing.

Just like the latest Zelda game. It's better to copy others competently and add a series' own touch than making more shit experiments or clinging to a series' awful trends of recent times. No IP can shake up the industry for two decades.
 

Sayad

Member
WNmNnji.gif

Its this that rattles me most, it goes beyond just having an opinion to just plain BS.
RE is all about opening doors in first person view, man.

Did you play "beginning hour"? There was an axe you had to jump through hoops to find, as an easter egg to show there'd be combat. It handled pretty damn well.

I think there will be straight-up combat, and I think it will be like a more toned down version of Dying Light or Condemned's systems. Like more intense, intimate, zombies-right-up-close-and-you're-trying-to-hold-them-back combat
I did, the axe felt really good, better than most melee weapons in FPS, but I still wouldn't like an FPS centered around melee weapons even if they felt as good as Half Life's crowbar.
 
I'd wait for the full game for that judgment.

That's totally fair. I'm not down on this game nearly as much as some others, but I absolutely see where they're coming from. If the demo and this trailer are any indication of the final game, it's not going to feel like Resident Evil much at all.

Just like the latest Zelda game. It's better to copy others competently and add the series own touch than making more shit experiments or clinging to a series' awful trends of recent times.

BotW still maintains a ton of "Zelda" in it though.

I'm personally not going to fully judge RE7 until it's out, but I still get the complaints.
 
I'm fully convinced anyone baffled why people are disappointed here did not actually play the original RE games or do not actually appreciate them at all. This is not a return to RE's horror roots this is the 5,000,000th first person stealth horror game with really basic stealth and a really basic looking setting. I felt literally nothing watching that.

Show me actual fight or flight moments, show me inventory management and levels that have me backtracking and worried about what I'm going to run into. You know, the shit horror games used to have back when mechanics mattered beyond "duck behind the only thing you can duck behind in this hallway".
 

Dusk Golem

A 21st Century Rockefeller
OKAY, SO GET READY FOR A BIG OLE ANALYSIS.

Firstly, let me clarify: It's already been confirmed there is guns and weapons in RE7. In the E3 reveal trailer we briefly see a character holding a gun and shooting and oncoming enemies, in the Key Art for the game you can clearly see a handgun, shotgun, grenade launcher, fire axe, knife, sickle, and pitchfork, and Capcom has said the key art included big hints for the game.

This is also confirmed to be part of the main game, BUT not the main character's story. It is instead one of the 'found footage' segments, this one titled, 'Mia' (missing in action?). The video tapes are records of other characters in the past which you play through that was recorded. In the demo, some things you did in the VHS tape would give you a hint of what to do in the modern era, or doing things in the video tape would change things in the present time. If like the demo, you can replay the VHS tape segments more than once and stop them at any time.

Capcom have also said they don't want to show too much, they're doing some marketing and heavy hints there's some more demo's not part of the main game on the way (next one looks like it may release when TGS is happening, and they have teased the first demo is based on exploration, and they will show other pillars of the game, like combat, in the future).

There's a lot more that can be said from what has been shared (like a hint the game has multiple endings and optional content to take part in and do), but I will get to analyzing the trailer now.

---

Now, I'm at a different point from many people. I can understand where many are coming from and their fears for those who are not a fan of 'hide'n'seek' horror games, but I will point out there's been very few big-budget indie horrors of the sort. Hell, you can count the number of them on one hand. Most are low-budget indie affairs, and as an enthusiast for all types of horror, that does interest me. Maybe the only bigger-budget horror first-person hide'and'seek game is Alien Isolation, but I don't think this will be as similar as people think. I won't argue possibilities and just talk about what's on display here, though.

SO LET'S GO!

-Video Tape takes place from the perspective of a woman, she says at the beginning she hopes that someone named 'Ethan' may find this.

-Now, it has been said on more than occasion the game will feature more 'personalized' enemies. This is the first enemy we've seen not in the reveal E3 trailer (where we saw the zombified/monster-ified cop(?) and a monster that was on fire), who is a farm-looking ghastly lady who carries a lantern named Marguerite. I take it we play this scene from this perspective in the VHS and later get to fight her in the present, which is why I think a shotgun is in the scene according to screenshots (which appear to be of the modern version of the location, not the VHS version as its missing the effects). I predict due to how she later turns lights on and off and disappears to reappear closer (which she does twice in the trailer) that she may be a type of enemy who gets closer and closer and you'll have to eventually shoot as she approaches flashing in and out of darkness and light to get her, but this is just a guess.

-This is said to be the same house from the demo area, but we don't see any returning rooms from the demo. It's also notable our character for this segment seems to be arriving from a forest.

-Now here's a detail I bet many didn't notice. Throughout the area there are unlit lanterns laying around off to the side of paths that look just like the type Marguerite is holding. Maybe when there is a combat scenario with her, you can shoot the lantern out of her hands and she can pick up another at another. The lantern seems to be her special element, and the trailer is even named after it, so it certainly doesn't seem coincidental.

-Even though she enters through the front doors, there is very noticeably a path to the left and right at the start, and the whole area seems like an open area to explore rather than a linear pathway. This is important and I'll get more to it later.

-Amusingly enough the doors in RE7 seem to still be hidden load points. You can see for a fraction less than half a second when they open doors the area detail itself fully. In the demo, moving objects through doors also did despawn them. Seem to be using a hidden door load technique that isn't badly done in place of door opening animations (well, still door opening animations, but you can control the speed you open a door, slam it open, open it slowly to peek through, etc.).

-Side note, the characters hands are still well animated. This is something that stuck me about the original game, and happy to see it continue. Adds a sense of presence, but is done sparingly enough to not be bothersome.

-There is a part the character looks at an area on the other side of a sunken floor. There is a door there that would lead outside to the left-path you can take at the beginning of the area, if you wanted to go that route.

-There is a projector you see with some latches and a lever on it which seems it is intractable with a pedestal in the middle of the room where the projector light cuts through where you could place something in a indent on the pedestal the projector would shine through on a screen, but for what reason? Who knows, but it certainly seems like a puzzle.

-There's a scene she's outside, and we can see in the distance a series of walkways over the lake the building is over. Those also have branching paths and seem to be another part of the facility, but interestingly there seems to be a run-down water tower you can access, as well as a small shed-like building which looks like you need an item like a pulley to access but is missing at the moment of play. This might confirm the game has some item collecting and backtracking or optional stuff as has been said).

-Small detail many may not notice, but there are dynamic moths around Marguerite's lantern that cast shadows and respond to the lantern's movement which are pretty neat.

-It seems the enemies in RE7 can talk, between Marguerite talking there, the Family Man in the demo, etc.

Mostly minor things, but it is a VHS sequence. There's small things, like a broken down tractor and a painting that looks like concept art for a steam-punk styled boat, but not sure their importance. It is supposed to be a VHS sequence, so it probably isn't incredibly long in the main game, and I take it that you can do some things in the past here to change the present version with the main character.
 

Rellik

Member
Am I the only one who dislikes this whole listening to the fans aspect? I mean sure, some inputs are okay but to surrender completely and do something rippy it's not okay. Fans wanted horror that was in both 5 and 6 but they didn't wanna believe it.

I wonder what the original RE7 was going to be.

Guess Revelations 3 is the only RE game I will be looking forward too.

Most people bitched and moaned about 5 and 6, calling Resident Evil dead. It's time for a shake up and a new direction, and after loving the demo I'm definitely on board. RE was stale.

I can't wait to discover my mannequin finger from the demo unlocks a pack of 5 herbs.
 

Scotia

Banned
I wish they'd showed off something other than crouching and hiding. The game's out in January and it feels like they're just showing off the same things.
 
That's totally fair. I'm not down on this game nearly as much as some others, but I absolutely see where they're coming from. If the demo and this trailer are any indication of the final game, it's not going to feel like Resident Evil much at all.
they've already said the demo is NOT in the full game and that this trailer is taken from a similar section.
 

Sanctuary

Member
I can't say that in RE4 I ever felt the DNA of low key, puzzle and exploration focused survival games with few but more dangerous encounters. I.e. that linear corridor shooter featuring loot systems (going completely against the survival nature) and battlefield action, including helicopter support mowing through more enemies than in the entire previous series, while the main characters out of nowhere transformed into James Bond superheroes.
The trailer is closer to REmake than anything 4-6 even in its dumbed down form and it will be much more so when the main campaign shows fullfledged inventory management, combat- and puzzle systems, which were already hinted at in the demo.



Just like the latest Zelda game. It's better to copy others competently and add the series own touch than making more shit experiments or clinging to a series' awful trends of recent times.

Wouldn't be GAF without a massive helping of hyperbole now would it? Apparently atmosphere (which includes the music and sound effects too) doesn't count. I also forgot that the enemies were slow zombies, that shuffled around one at a time in a funnel like system and that your character had huge chainsaws replacing both arms. These silly comments want to pretend that the only thing that changed was the main character, and that it was beefed up in such a way as to make everything entirely trivial your first time through.

Selective memories are awesome!
 
I think my biggest disappointment with this new direction is that I'm having a really hard time envisioning a new version of Merceneries in this style. If Capcom can figure out a way to include that mode though, I'd be pretty thrilled.

they've already said the demo is NOT in the full game and that this trailer is taken from a similar section.

True, but they've also said the demo represents the final game's tone and how it will play (though the final game will obviously have more to it, like combat).
 

strafer

member
Relax and give it a chance. We haven't seen shit yet. You might dig it.

you have to remember that I never got the chance to play Resident Evil 1 back in the day so resident evil as a horror game is totally foreign to me.

I did dig the zero remake though
 

Rolf NB

Member
Oh great. Now I wanna run a game studio just so I can lecture and fire anyone actively pursuing camera effects.

You're thinking out loud about DOF? Fired.
You built a chromatic abberation option into the engine because "it was easy" and "just in case"? Fired.
You're experimenting with "subtle" lens flares? Fired.
You think scanlines and darkened edges make the visuals feel more "intimate"? Fired.
 
I'm fully convinced anyone baffled why people are disappointed here did not actually play the original RE games or do not actually appreciate them at all. This is not a return to RE's horror roots this is the 5,000,000th first person stealth horror game with really basic stealth and a really basic looking setting. I felt literally nothing watching that.

I must have hallucinated the past 20 years.
 

TGO

Hype Train conductor. Works harder than it steams.
The demo was slow paced, had puzzles, excellent horror driven atmosphere, a sense of mystery, an inventory, and a number of other things. These are the elements that remind me the most of playing the original for the first time before you knew what it was about.

I'm just engaging my brain and can clearly see past the choice of perspective. Again the senses I got from the demo was more RE1 to me than anything since CV.
Take out horror and your describing 70% of games released in the last 30 years, listing game mechanics that is common amongst games and saying that Resident Evil isn't validation of The demo being the same.
Just playing Resident Evil 1, Remake, 2, or 3 , Resident Evil is more than the sum of it's parts, it has an uniqueness to it and that's not present at all in the demo or this trailer.
Even Resident Evil 4,5,6 has their own uniqueness to them.
 
Wouldn't be GAF without a massive helping of hyperbole now would it? Apparently atmosphere (which includes the music and sound effects too) don't count. I also forgot that the enemies were slow zombies, that shuffled around one at a time in a funnel like system and that your character had huge chainsaws replacing both arms. These silly comments want to pretend that the only thing that changed was the main character, and that it was beefed up in such a way as to make everything entirely trivial your first time through.

Selective memories are awesome!

Music and sound design is very important to me, so that was honestly one of the most striking things that was completely different in RE4. The only modern RE with the old atmosphere is Revelations 2, which was amazing.
 

Indelible

Member
Feels like they just slapped the Resident Evil name on a completely unrelated game, not saying it will be bad but this isn't what I wanted out of RE7.
 
Got a strong "It Follows" vibe from that trailer.

I like what I see so far. And the music seems to really amplify themail tension.
 
I must have hallucinated the past 20 years.

Oh I'm sorry which major entry in the RE series looks like anything shown here at all?

Or any survival horror game that actually let's you kill enemies, manage health items, etc.?

Legitimately this game so far could be some totally different IP and not once would I think "oh this makes me think of Resident Evil!"
 
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