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Resident Evil Code Veronica Remake - Will Be Announced This Year (Dusk Golem)

2027 will be an 0 remake if the same rumours by Dusk Golem are true.

He did say lower budget remake for both IRC, not even sure how you can do that with zero. With code Veronica, probably easier to recreate all the 3D into higher quality assets but zero has 2D background.
 
I don't trust any of these fucks.

I personally want code Veronica remake most, then RE0, then RE1RR, then RE5.

I like the remake resident evils more than the mainline entries so far. I want to play requiem but I'm not kidding myself that it'll top RE2R or RE4.

Capcom has finished imo the easier projects to remake… now it's time to remake games with severe flaws and uplift them.
 
He did say lower budget remake for both IRC, not even sure how you can do that with zero. With code Veronica, probably easier to recreate all the 3D into higher quality assets but zero has 2D background.
Lower budget doesn't necessarily means low budget. It means probably an lower budget compared to Requiem, because that one looks really expensive and the biggest one in the series. Code Veronica and 0 probably will reuse assets from Requiem and they will not feature big areas, like the original ones.
 
I remember playing 1,2,3 and then getting CV and it being a little bit of a let down. I want to replay it though with all the modern updates to mechanics and graphics and try to keep the nostalgia disappointment in the back of my mind.
 
Not going to lie. The original Resident Evil: Code veronica is still one of my personal favorite games in the series. I still have my original Dreamcast discs right here:


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Not going to lie. The original Resident Evil: Code veronica is still one of my personal favorite games in the series. I still have my original Dreamcast discs right here:


T2mEblzt5gjhykAB.jpg
It's sweet, I had no clue folks hate it till GAF threads. I'd played RE 1-3 and I liked it more than 3 for sure, moodier like 1 but still fast paced, cool with ace real 3D. It would be funny if they made this a static camera remake instead of the expected modern stuff so folks hate it all over again. I'd play it.
 
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Game's pretty sweet, had no clue folks hate it till GAF threads, lol. I'd played RE 1-3 and I liked it more than 3 for sure, moodier like 1 but still fast paced and cool. Would be funny if they made this a static camera remake instead of the expected modern stuff so folks hate it all over again, I'd play it.


It's a strange outlier in the Resident Evil series. The game itself really started as a port of Resident Evil 2 for the Sega Saturn. I guess Sega and capcom had a deal to port some of their Resident Evil games to the system.

The middle ware developer 'Nexttech' (who are called Nex Entertainment up until 2016 when they went defunct) was contracted to do the saturn port of RE2, as they previously did the saturn port of RE1. But they deemed the Saturn poort of Resident Evil 2 to not be worth their time. They didn't think it looked good.

Capcom made a formal public announcement for the cancellation of RE2 for the Saturn, and then announced that they were working with Sega on a 'next generation' Resident Evil game for the newly uninvolved Dreamcast called Code Veronica.

The game design was helmed by Capcom Production Studio 4. The engine and 'heavy lifting' was done by Next Entertainment. There is also some speculation that TOSE may have done models and assets for Code Veronica. The game seems like it was heavily outsourced. Next Entertainment also did a lot of work for AM2 on Shenmue 1 and 2 for the Dreamcast, and they also ported Dino Crisis to the Dreamcast as well. They were quite skilled with the Dreamcast hardware. The engine for Code Veronica is practically the Resident Evil 2 engine remade with 3D environments. It started as a Sega Saturn port of RE2. Code Veronica was made to be a tech showcase for the Dreamcast. For its time it did have pretty impressive looking 3D backgrounds and cinematic in-engine models and character rigging for early 2000. Months before the PS2 launched.

The Dreamcast game was reviewed really well for critics and they hyped the graphics and models. It was ported to the PS2 and Gamecube due to the early cancellation of the Dreamcast. NextTech did those ports too. The PS2 and GameCube ports didn't quite get the same glowing reviews as the early Dreamcast original, the wow factor of the Dreamcast game wasn't there, given that the Cube and Xbox were on the market. People who played Resident Evil Code Veronica X were a little more underwhelmed by the visuals.

There was also the remastered ports that people tend to forget that were released on the 360 and PS3. That remastered port used Capcom's MT Framework engine, and has enhanced fire and water effects effects (these looks weak on the Dreamcast) and an updated lighting engine model. But still uses the original assets and models. There was also the Wii light game called: The Darkside Chronicles. It was actually quite good. Had a nice visual upgrade over the original Code Veronica. It really showed off the Wii hardware.

It still; is a cannon side quest. Resident Evil 2 remake actually retcons story elements from Code veronica into the game. It directly references the Ashford family. So Code Veronica is story canon in the remake universe. It is open for a remake as well. It does continue Claire (and Chris's) storyline.
 
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Good. That one could use the remake treatment. I feel like there's quite a bit that could get improved, looking forward to seeing it.
 
I love Code Veronica, my dreamcast made me so proud, the safe room music is pure crack!
I remember making it to the last boss but with like 2 or 3 bullets left, I couldn't finish it!
The final boss was timed though iirc. You only had to survive long enough for this launcher to be charged.
 
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Was just gonna say this. The whole Alfred/Alexia thing will have to be "updated for modern audiences."
Alfred was a fucking lunatic. Hopefully they quell that awful laugh.
Also, they could extend some areas and make other areas less monotonous, such as the water/bridge/stairs room. That room = :messenger_ogre:
 
I bought a japanese Dreamcast to play this game. I remember being blown away at the beginning, using the lighter in the cell. Good times.
I remember being "blown away" when I had to revisit the prison going through crowds of zombies with no ammo before leaving the island!
 
With all the talk of characters... I really liked "Rodrigo Juan Raval" and wish we would have seen more of him. He was one of those rare Resident Evil characters that I thought was actually voiced well and turned out to be kinda half decent and level headed, not just bad/insane like most of the Umbrella affiliated characters we meet in Resident Evil games.

In terms of graphics, I remember thinking the closeups on Claire's eyes near the beginning of the game were really cool. The game didn't blow me away graphically, because I played it on the PS2 after having already seen Final Fantasy X cut-scenes and things like that, but I still thought it looked good.

Sometimes I forget about this one... It was a formative gaming experience for me personally as I transitioned away from "kiddie" type games. I had watched my friend and his older brother play the first Resident Evil game quite a few times when I was about 9 or so and it really made me reconsider what a game could be and made me interested in Playstation. The other game to do this was Metal Gear Solid. When I got a PS2 (never actually owned a PS1 as I grew up a Nintendo kid) I made sure to ask for a Resident Evil game for Christmas and Code Veronica X is what I got.
 
DuskGolem with nothing of much use to anyone, as usual. Anyone that has a basic understand of RE can say the same.

There are only 3 games anyone could guess come next from Capcom with their release cadence, and that's 5R, CVR, and as a longer shot, 1R. CV was obviously skipped in favour of 4R and 5R is next, so of course it's going to be one of them unless they go for the long rumoured second remake of 1 for an anniversary.

A remake of 1 for the 30th anniversary seems less likely now, but from what I understand Japan tends to treat the whole year as the anniversary so we could get any number of announcements this year.
 
The only RE I use a door skip mod on.
I actually enjoy replaying the game now.

It was never a bad game in its vanilla state, but it was definitely disappointing compared to the OG trilogy. Coming from RE3s tight pacing to CV was jarring back in 2000.
 
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Got it and beat it on Dreamcast back in the days. Remember basically nothing at all from the game, so I'm all in for this now.
 
This is the first RE game that was a slap to the face to the player expectations. Not only is it the longest out of the classic games, if you didn't save enough resources for the final section, you are essentially fucked. Unless you are a god at knife battles. I had to reload the ENTIRE game from the start because of it. I hope fix this issue if the remake does happen.
 
Can't wait! I loved Code: Veronica in the Dreamcast. I obviously had some issues but I trust Capcom enough to say they will take care of those in a remake. They are the king of remakes after all.
 
Code Veronica needs to improve one thing the most: Steve

Steve needs to be completely reimagined because the guy is cringe and completely unbearable. Can't stand him stupidity
 
Not exactly excited for this one. Although it was a huge step forward for the franchise on a technical standpoint, the setting just isn't great in my opinion.
 
What I have noticed is that Capcom seems to be taking advantage of the assets of their current mainline game to be used in the next remake. RE8 had castle and medieval assets, which gave me the impression they were preparing for RE4make and had assets ready for that as well. Veronica takes place in old prisons, high tech labs, medieval castles and has a shit ton of enemies from previous entries. The majority of assets needed are probably already done. Snowy fields? Mansions? Castles? Assets already done with RE8 and RE3. Prison? Could take some stuff from RE2's basements and RE3, even RE4. High tech labs already ready asset wise with RE2 and RE3. Zombies, Hunters, Dogs, already done - they need the one armed fucks and a few bosses.

Veronica was a huge RE game with a lot of locales, but most are probably more or less done and waiting to be used via the previous games.
 
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Certain retards at another board are already flapping their gums about how Capcom should address the "problematic" elements of the original. How predictable.
 
I say it's possible, but I take this guys "leaks" with a grain of salt, half the time it feels like he just throws spaghetti at a wall until something sticks.
 
Certain retards at another board are already flapping their gums about how Capcom should address the "problematic" elements of the original. How predictable.

Yup. Code Veronica's plot really was a cobbling together of various horror and sci-fi movies that the Capcom Production Studio 4 watched through-out the year of 1999. The whole Alfred story thread was directly inspired by the 1998 Psycho remake starring Vince Vaughn and Anne Heche. His island prison camp was a lot like Bates Motel. Alfred had an involuntary dual personality disorder where he thought he was his sister Alexia.

The game also shamelessly borrowed story elements from The Matrix (Wesker became Agent Smith), X-Files: Fight the Future (the trip to Antarctica, Claire and Steve are driving in a Snowcat that looked just like the one Mulder was driving, direct visual reference.) , it has elements of Species II, Battle Royal (The book was popular before the 2000 movie, the 'shock collars' were a direct reference.) there was a little bit of Gattaca in the game story line with genetic entanglement.

Of course the obvious references of George A. Romero and The thing.

Code Veronica was a mash-up of 'what we watched between 1998 to 1999'. The 'Crossdressing Freak' like was a throwaway line at best.

It is funny how this game lives and dies on that one singular moment with modern. Yeah that scene will get extra attention in the remake. Glad I have my original copy.
 
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I've probably said it before, but I'm actually rather tired of these game software-related leakers with all of these so-called leaks. Because I've been noticing that a lot of them are being put out to influence & sway the flow of online discourse in general, regardless if they turn out right or (mostly) wrong. And I don't need ego-driven people to try dictating what I should or shouldn't discuss when it comes to gaming; it's one of the big reasons I ignore most Xbox-related stuff when I can clearly tell it's just their way of trying to stay relevant in the news cycle & online discourse. I'm not interested in repeating the same thing in the 4,495,935th "Xbox is dead" or "This old, mid Xbox release that would obviously be coming to other systems because we know MS's 3P strategy at this point, has a leaked release date" or similar.

Like let's take this CV one for example: if it takes hold you're going to see all fan ideas and hypotheticals laser focus on CV rather than, say, RE5, because it's going to be driven by what many believe will be the most relevant in terms of what's coming next. I mean, we've already seen plenty of talk around a CV remake by now; my point is at least that didn't feel glued to the hip of a convenient marketing schedule, so that gave some room for organic speculation & discussion to other possible RE remakes. When rumors like this take hold, that dynamic rapidly changes, it's like a way of "steering" overall discussion down specific streams.

Now the hardware leakers, that's a different ballpark. I don't really see how you can "spoil" hardware, when hardware releases are much less frequent (at least when it comes to console gaming). Plus no one buys a console just to simply buy the console; the console is just a vehicle to accessing the games on it. But getting back to the games part, I feel all these supposed leaks & rumors are also robbing the teams of the surprise factor when they officially reveal stuff, and that kind of sucks.

There is maybe one exception though: I somewhat think leaks over game cancellations are fair game. Not rumors; leaks that have a strong case of being verifiable and true. The same WRT games in troubling states of development hell. I think those give us a good insight on the management pipeline of studios and their publishers, and can be an indication of overall health of a studio, publisher and perhaps even the industry. And developments outside of the games themselves, i.e publisher/platform holder decisions for their gamut of game software or physical/digital platform, political or financial things that could target gaming in a good or bad way, etc. That's also fair game in my eyes.
 
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Like let's take this CV one for example: if it takes hold you're going to see all fan ideas and hypotheticals laser focus on CV rather than, say, RE5,

I do take this with a huge grain of salt. But RE5 is still 'too new' for a remake, and would more than likely be prone to a remaster at this point. Code Veronica still fits in with the classic Resident Evil mold gameplay-wise. I think this and RE0 are much more likely candidates. I also think a second remake of RE1 might happen as well. I think there is a concerted effort to remake every classic 'tank control' RE game as a third person over-the-shoulder survival horror game.

Resident Evil 2 and Resident Evil 3 remakes both directly reference story elements from Code Veronica and Resident Evil 0. The development teams clearly went out of their way to reference both games, because future remakes were on their minds at the time. I'd say there is a high likely hood that one of these two games will be next in line. Possibly both are in development at the same time?
 
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