It's not about breaking rules, is about having story that is just shitty.
Thinking that rebooting will fix this is a pipe dream. The problem is the writers, not the stories that have already been written. On that note, Revelations 2, Heavenly Island, The Stage and quite possibly Umbrella Corps have great, simple, isolated stories that still connect to previous stories in some ways that satisfy old fans. If they're an indication of where the story is going, then a reboot is completely unnecessary.
Leon/Claire entering RC for instance. In RE2 alone it works fine, RC is meant to be a small town basically under the thumb of the big bad company. The town going quiet to the outside world for days, in the 90s, without much qustioning is not a big stretch. But then as expanded info comes into play as well as later games, it transofrms into a huge metropolis with an army barricade around it and more, so yeah at that point it's fine to say "How the F did they just drive into town and how did nobody know".
This is
answered.
Q10) Did you have an explanation for how Leon & Claire were able to enter Raccoon City despite the military blockade?
Leon and Claire were fortunate (or perhaps unfortunate) in that they were able to slip by the blockade when the military forces quarantining Raccoon City retreated after facing an attack from the zombies.
Raccoon City is located in an isolated area in the mid-west, and is surrounded by stretches of wasteland with nary a building in sight. Since the majority of the citizens had been confirmed dead, the military decided to quickly back off to prevent any unnecessary casualties.
The city never transformed into a huge metropolis either. While it was originally written as a small country town, we never saw it in that form, and in BIO2 we only see a ridiculously small portion of it with absolutely no indication as to how big it is. It is never stated that nobody questioned it either. In fact, at the time of BIO2
it was written that Leon did in fact question why he couldn't contact the R.P.D.
Leon panicked, ran out and also attempted to communicate with the Raccoon Police Department several times along the way, but there was no response.
The story of Raccoon City, including details like the above, were meant to be explained in detail in Outbreak, however that game's botched development led to only half of the story being released, and not in a coherent manner. For instance, here is dialogue datamined from the game that was meant to be featured in news reports that would update the player on the city's early chaos until all media is cut off:
Emergency workers continue their rescue efforts within Raccoon City and the surrounding area. However, the state government imposed 160 mile no entry zone perimeter is still in effect without exception. Raccoon City and its surrounding area will be under military control. Entry is restricted to authorized personnel. What caused the tragic events which claimed the lives of so many Raccoon City citizens is still unclear, but state officials have announced they are forming a research committee to investigate the matter.
This is Richard Harris reporting for RNN. I'm 300 miles from the center of Raccoon City. No one is being allowed in or out without the highest security clearance. Highways are completely shut down, and there is a strong military presence. What has happened here? To the casual onlooker, this may resemble a war zone. But the reality is far more grave. The government has yet to release any details, but I can tell you that the damage is tremendous, judging from the size of the restricted zone. Will we learn the truth?
Story bloat. Series suffers heavily from it.
The series isn't even half the scale of A Song of Ice and Fire, so that's complete and utter bullshit. Don't resort to grasping for straws.
Should not need do this for story failings, plus that logic means they shouldn't have turned up when they did, plus Natalia was still somewhere. We're not talking a few days here where you could stretch it that maybe the BSAA needed group some people/resources together first, or that none of Barry's friends were instantly available. 6 months. "Oh she's already dead Barry, it won't hurt if we get to that later and let her body rot for a while, why don't you wait before going too". "I guess you're right, I'll put it off for a while too".
It's not about breaking rules, is about having story that is just shitty. For example I'll use a few complaints a lot of people have about Rev2, the most recent game. We got these big organisations to fight bioterror now and for 6 months that sat with their thumbs up their assholes, between Chris, Leon and anyone else Barry could get zero help to rescue his daughter. Now, expanded materials (which is also a big complaint, story being so uneccessarily convoluted they don't put it in the games ) give an excuse for this, but it's a weak excuse that has also been called out for sucking.
Looks like you didn't pay attention to the story. It took Barry and the BSAA six months to
find the island. Once he did, he set out ahead, which is exactly what Chris did in CODE:Veronica. Barry's scenario takes place over a single day, during which time the BSAA mobilizes and heads to the island. There is no problem with REV2's story except for people being confused by its non-linear structure. It's also not "expanded material" when it comes from the same paper as the game, it's just "the story." It's not possible to incorporate every little detail at once in a game that's trying to be scary. Sacrifices need to be made for the sake of the main horror narrative, otherwise it becomes cluttered and it loses focus. REV2 actually doesn't rely on any information outside the game at all, it's all self-contained within the game, with certain details left open for fans to speculate on.
All the more reason then.
If you've been following the story for, say, six games and there's two games where you lost track of it, that doesn't mean it can't be salvaged.
Especially since the story isn't nearly as convoluted as people think. RE isn't MGS.
People think size = convolution, when really they're just criticizing their own short attention span and don't want to remember things, then get upset when a story references something they can't remember.