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Resident Evil Community |OT2| Best Fans Ever!

Dusk Golem

A 21st Century Rockefeller
Sounds like a straight-to-video-sequel surtitle.

Which would be appropriate, since that's what the CG films basically are.

I actually like them more than I would like to admit. Even if I don't specifically think Degeneration especially is a good movie, for some reason I always look forward to whenever I decide to rewatch it...

(also, I agree with your edit.)
 
Yeah here I am thinking I missed the next game revelation and it's one of those moving images thingeys. Golem, your tolerance for questionable horror surpasses even mine, I still haven't played Claire, Lone Survivor, or Science of Sleep. Do you sleep?

I'm just spamming emails right and left for any information on REmake 2 myself.
 

Dusk Golem

A 21st Century Rockefeller
Yeah here I am thinking I missed the next game revelation and it's one of those moving images thingeys. Golem, your tolerance for questionable horror surpasses even mine, I still haven't played Claire, Lone Survivor, or Science of Sleep. Do you sleep?

I'm just spamming emails right and left for any information on REmake 2 myself.

Hopefully we'll get more game news, but since the anniversary has passed us, I now expect we won't hear about RE7 or anything until Umbrella Corps is out in May (which would make the often guessed E3 seem likely).

I might love horror in general a little too much. The exact moment I realized this was when I played The Ring: Terror's Realm for the Dreamcast. It was a bad game, with many faults, and I wouldn't recommend for anyone (plus disappointingly not capturing anything that was really good about either the Ringu films or novels). However, despite it all, I still had some fun with it and didn't regret playing it. That was the telling moment for me. Though I measure my personal enjoyment of something and the more general observations of flaws and critiques separately, so even if I personally enjoyed something, I may find it objectively bad, and I have different levels of enjoyment obviously.

I actually quite liked Claire, Lone Survivor, and silence of the Sleep, but none of the three of them are flawless. Lone Survivor is the one that found success, and probably the most solid one. I like how it tackles its endings, has some memorable moments, and some beautiful music (the song that's stuck with me the most but I never see anyone else really bring up when talking about that game's OST would be 'Where Is It Going?'), but if I can be honest, I thought Claire and Silence of the Sleep had better highs (and lower lows). Claire I think was the paramount of my patience being demonstrated with these games; when I played it, I played it on Nightmare difficulty (the hardest difficulty), and when I played it there was a glitch on that difficulty where your sanity (health ala' Clock Tower panic-style) would drain during cutscenes, so I would die during cutscenes and have to go back to my last save point, then go back to the cutscene, skip to where I left off, then read it through and die, and do that again until I could see the whole cutscene and skip through. I actually managed to beat the game despite this, and then reported the bug to the developers and it was fixed in a patch after I had beaten it (though until this day, the achievement for beating Claire on Nightmare is apparently one of the rarest Steam achievements I own according to Steam's 'Rare Achievement' display thing). Silence of the Sleep had the Alan Wake-esque mental lodge sequence a bit overly long, but I quite liked it.

REmake 2 I look forward to immensely, but feel we won't hear word on it for a few months at least. I actually think the game may be done by early 2017, however, but we shall see.

Speaking of the REmake of 2 and such, the people who were originally making the Resident Evil 2 Reborn fan game (Invader Games, the people who also were invited by Capcom a few months ago to come to their offices and see their current progress on Resident Evil stuff and talk about things and give suggestions for the remake) posted this on their Facebook page a few days ago:

10325563_1036947366358645_8644458456866311701_n.jpg


"InvaderGames officially announces its collaboration with Satoshi Nakai, the lead character and enemy designer for Resident Evil Code: Veronica and Resident Evil Zero
InvaderGames, Italian game development studio, is pleased to announce its collaboration with the first of several prominent international game designers. The first, Satoshi Nakai, is best known for his work on Resident Evil CODE: Veronica, Resident Evil Zero, Contra Rebirth, Streets of Rage 2, and many others. Nakai-san, who worked for both Capcom and Flagship, joined InvaderGames recently for the production of its new Survival Horror title currently in development. He had the following to say:
"I am Satoshi Nakai, a Japanese designer. I was given the opportunity to create monsters through this project. It's an opportunity for which I am grateful and will work my fingers to the bone. I want to create more terrifying creatures than I drew in the past!"
InvaderGames also had the following to say about this amazing collaboration:
"We are honored by this new collaboration with Nakai-san! We're sure that this collaboration will be essential for creating the desired world view which is inhabited by the most terrifying and realistic characters and enemies. Nakai-san's contribution to the Resident Evil series is defiantly unique, and we're sure he'll bring the same uniqueness to our title too".
At the same time, the dedicated team of InvaderGames is eager to announce its other participants and to officially reveal their new Survival Horror title.
Additional details will be announced in the next several days.
We thank everyone for their interest and look forward to your feedback.
Please stay tuned!
A preliminary sketch of one of the game's enemies, generally referred to as the "melted man". What has caused its body to appear in such a sad state!?"

Invader Games went off of the cancellation to take the experience they had working on it to form some connections at Capcom and start their own original Horror IP, it seems. Wish them the best, and I'll look forward to it.
 

Manu

Member
lead character and enemy designer for Resident Evil Code: Veronica and Resident Evil Zero

So, the two worst mainline RE games.

I mean, good for them, that's quite the achievement, but... yeah.
 

Dusk Golem

A 21st Century Rockefeller
So, the two worst mainline RE games.

I mean, good for them, that's quite the achievement, but... yeah.

While this is true, the concept artist in question had good ideas that just were never used.


Resident Evil Code Veronica and Zero changed a lot through conceptualization and development. I think he's a good artist, I kind of like his 'sloppily gruesome' look he puts to monsters. Hoping Invader games are able to realize his monster image well, and visa versa he was able to think of interesting takes on monster ideas.
 

Dusk Golem

A 21st Century Rockefeller
Xenomorph Tyrant?

It definitely looks a bit like it, though it actually reminds me the most of this one monster from Deep Fear.

I can't find the exact Deep Fear monster off hand, so here's another concept art by a different artist for Deep Fear:

8972da34dd2c7b1976c9fff35cdb41eb.jpg



Deep Fear as a Resident Evil clone I find fascinating as it's one of the few RE clones I think managed to release before RE2 did, and as a result it's one of the most 'different' takes on a RE direct-clone type game as it tries to spin its own twist on RE1 before the whole style of the genre (and the improvements RE2 onward would bring to it) were introduced.
 

Manu

Member
It definitely looks a bit like it, though it actually reminds me the most of this one monster from Deep Fear.

I can't find the exact Deep Fear monster off hand, so here's another concept art by a different artist for Deep Fear:

Nah, it definitely reminds me of this thing from Alien: Resurrection:

latest
 
I have never heard of that, but googling it, found this topic: http://steamcommunity.com/app/221040/discussions/0/864975632384976572/

What I pulled from it is fucking around and away might work?

I found that thread, but it doesn't really offer a solution. We're hoping that we just needed to restart the stage completely, but I guess we'll find out when we play tonight. When we were playing, the exact moment my buddy quit out the guy suddenly became unstuck from the table.
 

RedSwirl

Junior Member
Is it wrong to get REmake on Steam and then play it in its original Resolution?

I've heard the quality of the upscaling is all over the place, which is to be expected given the nature of the original art assets. They simply weren't meant to be seen/played at resolutions above 640 x 480. Honestly if I could I'd hook the PC up to my 14" CRT to get the authentic experience.

Why even get the PC version you might ask? Because the thing i've come to value most about rebuying old games on PC isn't even high fidelity anymore, but rather the security in knowing I can install them on basically any Windows system going forward. I still have my Gamecube version but have to keep my original Wii around in order to play it.

I only have this conundrum though for games that don't really gain anything from a simple resolution bump, or in fact reveal ugly flaws at higher resolutions. For the most part that means 3D games released before around the PS2 era (2D games I can just scale nearest neighbor), with some exceptions like games with pre-rendered assets or really dated textures. I'd think about playing RE4 UHD Edition as-is in its original resolution because of the textures, but as soon as that texture mod hits I'd bump it back up.
 

kc44135

Member
Is it wrong to get REmake on Steam and then play it in its original Resolution?

I've heard the quality of the upscaling is all over the place, which is to be expected given the nature of the original art assets. They simply weren't meant to be seen/played at resolutions above 640 x 480. Honestly if I could I'd hook the PC up to my 14" CRT to get the authentic experience.

Why even get the PC version you might ask? Because the thing i've come to value most about rebuying old games on PC isn't even high fidelity anymore, but rather the security in knowing I can install them on basically any Windows system going forward. I still have my Gamecube version but have to keep my original Wii around in order to play it.

I only have this conundrum though for games that don't really gain anything from a simple resolution bump, or in fact reveal ugly flaws at higher resolutions. For the most part that means 3D games released before around the PS2 era (2D games I can just scale nearest neighbor), with some exceptions like games with pre-rendered assets or really dated textures. I'd think about playing RE4 UHD Edition as-is in its original resolution because of the textures, but as soon as that texture mod hits I'd bump it back up.

I actually thought REmake HD looked pretty great when I played it in it's native 4:3 aspect ratio. Playing the game in 16:9 results in an extremely fuzzy image compared to 4:3 at times, as well as half the screen being cropped off and the introduction of very distracting camera scrolling. I suspect that most of the people who were critical of the HD port played in wide-screen, and thus were subject to these issues.

However, I was surprised by the boost to image quality that came from playing the game in 4:3, and I would recommend trying that before resorting to playing REmake HD in SD. It certainly makes the transition to HD better than RE4. Also, the character models were completely redone, as was the lighting in spots, so it is a bit more than just an upscale. I'd say give it a shot.
 

Jawmuncher

Member
RE0 is amazing however. Really shows that they had all the assets while also having extra time to do it. Even in 16:9 I never noticed anything really sticking out quality wise like I did in REmake. I still remember the water area in REmake looking really rough.
 

Golnei

Member
It definitely looks a bit like it, though it actually reminds me the most of this one monster from Deep Fear.

I can't find the exact Deep Fear monster off hand, so here's another concept art by a different artist for Deep Fear:

Deep Fear as a Resident Evil clone I find fascinating as it's one of the few RE clones I think managed to release before RE2 did, and as a result it's one of the most 'different' takes on a RE direct-clone type game as it tries to spin its own twist on RE1 before the whole style of the genre (and the improvements RE2 onward would bring to it) were introduced.

Speaking of Deep Fear, I have to thank you for pointing me in the direction of the soundtrack in the last 'great music from mediocre games' thread. It had a pretty strong score I otherwise would have never heard of.
 

Dusk Golem

A 21st Century Rockefeller
Speaking of Deep Fear, I have to thank you for pointing me in the direction of the soundtrack in the last 'great music from mediocre games' thread. It had a pretty strong score I otherwise would have never heard of.

Yup, it's the most stand-out thing from the game, and definitely is the sort of thing the thread was asking for; great little ost, rather mediocre game. Though the story was above average too, for the time (not comparable to today's standards, though).

Deep Fear's Soundtrack is sooo much better than it has any right to be for that game. It's by the same dude who did the music for the Ghost in the Shell movie, among other stuff.

https://www.youtube.com/watch?v=giUR5A-jKhg

https://www.youtube.com/watch?v=k0yaT8eu6XU

Funnily enough, we're coming full circle now since he's doing the music for the upcoming CG Resident Evil film.
 

kc44135

Member
RE0 is amazing however. Really shows that they had all the assets while also having extra time to do it. Even in 16:9 I never noticed anything really sticking out quality wise like I did in REmake. I still remember the water area in REmake looking really rough.

Yeah, RE0 HD looks awesome.
 

News Bot

Banned
Yuzo Sugano not only wrote Deep Fear, but also wrote Extermination, which was created by Tokuro Fujiwara, the man who ordered the creation of BIO HAZARD.
 

Dusk Golem

A 21st Century Rockefeller
It's a cock and balls with arms and legs.

Yup, but there's a lot of sexual imagery in many monsters and horror art that I guess it doesn't phase much. H. R. Giger as a famous example lived off that shit, or for a video game example, Silent Hill is the obvious one, maybe with this monster being the most blatant in context:

85.png
 

DVCY201

Member
Get Kenji Kawai to do every soundtrack. I find the recent soundtracks for RE to be fairly 'okay', but nothing spectacular. RE5 had a lot of good ones though
 

Golnei

Member
revelations 1

re5 has better standout tracks but overall rev1 is aces

I'd actually have said the opposite - the menu themes, Falling Chorus and the final boss theme are great, but the atmospheric tracks don't really seem to have as much of an impact in Revelations 1 compared to 4 and 5; and Parasites is the only other boss theme which can stand against the more bombastic stuff from 5.

Either way, they're all better than Revelations 2. That was just intensely disappointing.
 

Seyavesh

Member
I'd actually have said the opposite - the menu themes, Falling Chorus and the final boss theme are great, but the atmospheric tracks don't really seem to have as much of an impact in Revelations 1 compared to 4 and 5; and Parasites is the only other boss theme which can stand against the more bombastic stuff from 5.

Either way, they're all better than Revelations 2. That was just intensely disappointing.

i don't really remember ambient tracks so those are totally lost on me- but stuff like the queen zenobia's main hall theme or the main theme/'previously on revelations' theme stick in my mind more than tracks from RE5 beyond the boss themes. the basic battle themes like the ones that play for all the side stories (especially the chris ones and terragriga ones) really impress me over the RE5 ones because they all hit different tones to fit the situation vs. re5's more same-y stuff

even random one-off crap like the theme that plays in the casino once is good and tonally fits that 'ruined/haunted luxury liner' bit
https://www.youtube.com/watch?v=6C08TF4GAiw

but yes, god rev2 was awful in that department- i was really expecting something great after rev1 but instead we got nothing or more lame ambient tracks.
there is literally only one song that sticks out for me in it, and it's the freakin' neil bossfight theme. that's not even the final boss!
 

Dusk Golem

A 21st Century Rockefeller
I'll let you guys finish, but Darkside and Umbrella Chronicles probably have the best soundtracks in the series in recent titles.
 

DVCY201

Member
I'll let you guys finish, but Darkside and Umbrella Chronicles probably have the best soundtracks in the series in recent titles.

But that's because it's like a "Greatest Hits" Album of re-made and mixed RE music, so of course it's all good. It's mostly the same amazing music I heard the first time, so while I adore the orchestrated versions, I don't think I'd call it 'new' as post-RE4

No joke, I don't remember anything from Rev1 or Rev2 outside of the main theme and Neil. So, RE5 still has my vote
 

Golnei

Member
I'll let you guys finish, but Darkside and Umbrella Chronicles probably have the best soundtracks in the series in recent titles.

Surprised you'd count them together, considering the massive disparity in style between them. Darkside Chronicles being primarily comprised of covers kind of reduces its relevance here, but the original pieces are strong as well, and the orchestration is great throughout.

but yes, god rev2 was awful in that department- i was really expecting something great after rev1 but instead we got nothing or more lame ambient tracks.
there is literally only one song that sticks out for me in it, and it's the freakin' neil bossfight theme. that's not even the final boss!

The Neil theme is the only piece I can recall from 2 as well. Even despite the evident budget limitations (but Miura's Rev 1 pieces would still work even without the live orchestra and choir), I'm still shocked at how weak the rest of the score ended up being - maybe it was a direction problem? At the very least, you can see that Kohmoto and Suzuki are capable of better from their other contributions to the series.
 

Dusk Golem

A 21st Century Rockefeller
But that's because it's like a "Greatest Hits" Album of re-made and mixed RE music, so of course it's all good. It's mostly the same amazing music I heard the first time, so while I adore the orchestrated versions, I don't think I'd call it 'new' as post-RE4

No joke, I don't remember anything from Rev1 or Rev2 outside of the main theme and Neil. So, RE5 still has my vote

For me, some of my absolute favorite tracks in both games are actually their original tracks. Operation Javier's music I think is very good.

I should mention every RE game has some stand-out tracks, in my opinion. If I was to pick one, I would say I think Revelations 1 has the most stand-out ones from post RE4 soundtracks, but also doesn't have my overall favorite songs.

Surprised you'd count them together, considering the massive disparity in style between them. Darkside Chronicles being primarily comprised of covers kind of reduces its relevance here, but the original pieces are strong as well, and the orchestration is great throughout.



The Neil theme is the only piece I can recall from 2 as well. Even despite the evident budget limitations (but Miura's Rev 1 pieces would still work even without the live orchestra and choir), I'm still shocked at how weak the rest of the score ended up being - maybe it was a direction problem? At the very least, you can see that Kohmoto and Suzuki are capable of better from their other contributions to the series.

Very differently styled, and I personally prefer Darkside Chronicles, but I think Umbrella has a lot of stand-out tracks with it. Operation Javier and the original music is great, and as said, every orchestration piece in Darkside Chronicles is fantastic.

I think Revelations 2 has some great subtle pieces, but does have the "few tracks stick out, most of it works in context but isn't memorable" type of deal, though good mood pieces.
 

Zambatoh

Member
Yup, but there's a lot of sexual imagery in many monsters and horror art that I guess it doesn't phase much. H. R. Giger as a famous example lived off that shit, or for a video game example, Silent Hill is the obvious one, maybe with this monster being the most blatant in context:

85.png

I honestly have no idea wtf I'm even looking at. I mean I know it's from Silent Hill 2. I just don't know what I'm actually looking at here. What is this even supposed to depict? It's like a guy had a painting smashed through his head down to his legs.
 

Seyavesh

Member
darkside chronicles has some incredible bombastic boss tracks but i really dislike the regular stage tracks so it's in a weird place for me

like every single code veronica boss theme is insane though
 

joe2187

Banned
I honestly have no idea wtf I'm even looking at. I mean I know it's from Silent Hill 2. I just don't know what I'm actually looking at here. What is this even supposed to depict? It's like a guy had a painting smashed through his head down to his legs.

That monster is called "Abstract daddy" and is the manifestation of one the games characters childhood trauma. It shows two figures wrapped in a blanket of slimey skin with the male figure smothering the one below. its how she viewed her father and brother...
who both raped and abused her as a child.


The silent hills games monsters were all modeled specifically to reflect the main characters or other characters psyches, in fact other chracters in the games see different monsters than the ones the main chracters see sometimes as they are all manifested from their fears , traumas and memories.

for example. SH2 for example has monsters that reflect alot of Jame's sexual frustration as well as the relationship with his wife. Thats why you have the sexy bubble head nurses and double lower body mannequins.
 

Kinsei

Banned
Just thought I'd pop in and say how wrong I was about RE6. I got it back when it came out and played the first two Leon chapters co-op with a friend but the controls never clicked with us so we ended up dropping it. Now that I'm playing it solo and could actually take the time to experiment with and learn the controls and I'm really enjoying it. I've finished Leon's campaign and I can't wait to start my next one. I haven't decided if it'll be Chris or Jake yet.

Why did
Simmons
turn into a brute wyvern from Monster Hunter? I'm not even joking here, it has attacks ripped directly from Monster Hunter. First Lost Planet now RE. I guess I can't blame them seeing how fantastic MH bosses are.
 
Speaking of RE6, so, as far as I understand it, the Zombie Hunter and J'avo Killer skills can be pretty useful, because at max levels they're just as good against these enemy types, as if you'd combine both Firearms and Meelee skills at max levels, basically leaving one more slot free for other stuff. And apparently you can even stack them with the regular Firearm and Melee skills to further increase your damage output.

But I can't find a definite answer about what types of enemies belong to each category. Do the big Whopper dudes count as zombies as well? Are the giant armored gorilla creatures that hatch from cocoons considered J'avo? Is Simmons a J'avo!?

I haven;t decided if it'll be Chris or Jake yet.

Before you're playing as Jake, just know one thing that I wish I've realized sooner, the game only tells you this in the third chapter: His "Hand to Hand" weapon isn't just basic "Oh no, I've no ammo left, so I gotta punch" stuff, you have an auto-targeting charge attack, various combos etc., he has a completly unique playstyle, basically you could (And should.) play almost his entire campaign just armed with his fists.
 

Jawmuncher

Member
Speaking of RE6, so, as far as I understand it, the Zombie Hunter and J'avo Killer skills can be pretty useful, because at max levels they're just as good against these enemy types, as if you'd combine both Firearms and Meelee skills at max levels, basically leaving one more slot free for other stuff. And apparently you can even stack them with the regular Firearm and Melee skills to further increase your damage output.

But I can't find a definite answer about what types of enemies belong to each category. Do the big Whopper dudes count as zombies as well? Are the giant armored gorilla creatures that hatch from cocoons considered J'avo? Is Simmons a J'avo!?



Before you're playing as Jake, just know one thing that I wish I've realized sooner, the game only tells you this in the third chapter: His "Hand to Hand" weapon isn't just basic "Oh no, I've no ammo left, so I gotta punch" stuff, you have an auto-targeting charge attack, various combos etc., he has a completly unique playstyle, basically you could (And should.) play almost his entire campaign just armed with his fists.

Thanks tor the reminder on Jake. I'm gonna add that to my OP.
 
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