I was watching a guy streaming the 360 version on Twitch last night and he kept saying that he couldn't use the same strategy as he did before (he said he had already played through the first REmake like 15 times) because they changed the location of some enemies? Is that true?
That'd be a great way to shake up the game a little!
My copy from PlayAsia shipped. How long does it usually take for something like this to arrive? (first time ordering from them).
It's possible that either they did something minor to a lot of AI and enemy placements or that the port process made the AI slightly different, it happens sometimes.
What carcinogen was talking about was that the hunters were more aggressive, it could have been bad luck on his part of they did fix an error in their AI, who knows other then capcom.
A minor gripe is they changed the name of the "Chemical" item to "Chemical to be used on plants".
Thanks for your review so far, this part got a good laugh outta me!
It was so dumb I really wish you could've seen my face it would've been the most authentic "REALLY?" face I've ever done ._.
One thing I will add is that I really appreciate just how open this game is, and it's something I never really realised when I was playing it when I was younger. You can really approach most of the objectives (that aren't gated) at whatever pace you want. Collecting all the Death Masks at once is rarely something that will happen when playing naturally and you'll find yourself finding other items or other sets of items before completing the set of them. I really like that aspect.
But damn, this game is just really tight. Capcom did so well with this one - RE Zero by comparison was just missing the magic that REmake managed to capture.
Cleared the Mansion so far.
It's a pretty faithful remaster. I am not too bothered by the changes, but there are definitely some areas that received more attention than others leading to a rather uneven look in the restoration. But still a very good effort considering the what the team had to work with originally. This is a remaster that I am surprised Capcom even bothered to attempt considering how much work was involved (and one I don't think we've had of this "nature" just yet either).
Pan and scan is fine, makes game feel a bit more dynamic. But one problem is that new controls really break the game and most boss encounters. It is WAY too easy to evade enemies now and removes a bit of tension. I know I _shouldnt_ be doing this but in any long or circular room it's easy to run, knife a zombie once, and run again to abuse the mechanic until you defeat them.
A minor gripe is they changed the name of the "Chemical" item to "Chemical to be used on plants". Just seemed like a really dumb change and makes me wonder just how dumb Capcom assumes its audience is.
I really can't wait to play on though. I've read that the Aqua Ring is one of the worst areas in the remaster but it was one of my favourites in the original so I am interested to see how it stacks up.
I don't think I ever actually played REmake on hard either, because this game is MUCH harder than I remember it being, lol.
Stop it, I want to wait for my copy to play again!!! D:
About Zero, I guess I'm in the minority that really liked it, of course it's not on par with REmake, but I can definitely go back and enjoy it just as much as REmake.
Sounds great. Can't wait to finally play the game, especially as the Director's Cut was my first console game. Hopefully the western release isn't too far away.
It is so ridiculous it's not out yet - the game is more or less done and it's not like they have physical retail copies to prepare either :/ I'd wager some people would happily double dip (as I plan to do once an XBO version is released) if they used the same release strategy in the west as they are doing in Japan.
Yeah, it sounds odd, if the Asian version already includes English. It's a minor gripe, but I wish it would have a physical release over here as well. Kinda want to add it to my horror game collection.
Cleared the Mansion so far.
A minor gripe is they changed the name of the "Chemical" item to "Chemical to be used on plants". Just seemed like a really dumb change and makes me wonder just how dumb Capcom assumes its audience is.
Why not just call it Herbicide or Weed Killer by that point lol
JAPAN GETS THIS NOW?! And North Americans have to wait for a couple or few months?
I feel dat European pain now, I understand it.
Seeing as how Europe doesn't even have a release date, we're pretty much dead. That being said, why doesn't PlayAsia have the XBox ONe version? instant buy if they had it. Laaaame.
Only the PS3 has a CP right? I can't find a PS4 CP anywhere.
The only physical versions are Playstation 3 and they're Japan exclusive. I hear Capcom did the same thing with Strider.
No retail release?
Oh nice it has Eng. Language option, will ask my brother if he wants me to get it from JP PSN.
EDIT: Uh just to confirm the JP digital ver. DOES have Eng. language option right?
How much of a graphical difference it's going to be between PS3 and 4?
Is the PS4 version released in japan?
I've played much more - basically from the Guardhouse / Dormitory all the way through the the Underground / Black Tiger areas. I previously left my impressions off at the end of the Mansion.
The game is generally pretty good looking, I'm impressed with how the team have taken these sub 480p renders and managed to make them look largely good in high definition, but as cvxfreak mentioned in another thread there is definitely some wild inconsistencies throughout the game. It's kind of obvious more areas got more attention than others.
The areas outside the mansion - including the lead up to Lisa Trevor's cabin and the Graveyard look absolutely fantastic now. They're easily the stand outs of the game so far for me. The lighting is just so good and it really gives the area a moody atmosphere that, let's face it, it already had before the improvements. It's a legitimate upgrade in my eyes.
But there are some areas that look pretty grainy or woody and I think cvxfreak said this himself but it definitely looks like an oil painting. The best way I can describe it is as if you were playing a very old PC game with pre-rendered backgrounds and your PC has upressed the character model but just stretched the background - so your model really stands out on top of a weirdly grainy and static background. There's only three or four rooms total I've noticed this to be a problem so far but otherwise it's something I think needs to be mentioned.
But easily the absolute worst of the areas is the Aqua Ring which looks so fucking awful. I have no idea how the guys decided to approach this area but most of the atmosphere from this area has been drained from it, which is disappointing since it's easily one of my favourite and one of the tensest moments for me in the game!
Essentially they've upgraded the lighting but somehow it's made the entire room look much brighter and really washed out. Above is an original screenshot of the game and while it's not the best looking you can see how much more restrained the lighting is. The new lighting in this area is so bright that it almost comes off as a bright green colour and it just looks fucking awful. I can't stress this enough how disappointing this area is. I'd be willing to bet it's one of the worst in the whole game.
Everything else has been pretty good thus far though. The Guardhouse / Dormitory look great as does the underground area and Lisa Trevor's cabin.
I was killed during the Lisa Trevor encounter underground so I had to cut my time short, but yeah, looking forward to jumping back into it again and tackling the underground crypt / laboratory too.
The outside areas are mostly "video" backgrounds and based on their interviews those are the ones they spent the most time working on. Which makes it surprising that the shark room looks so awful (by several peoples descriptions) since I believe that is also an animated room.
Actually prefer the softer shadows on the last gen console versions, looks fake in the PS4 version. Think I've gotten used to Nvidia's soft shadow tech on the PC.360 has very crushed blacks, and lighting looks extra dim. PS3 and PS4 look like they have the same color levels and lighting exposure.
The outside areas are mostly "video" backgrounds and based on their interviews those are the ones they spent the most time working on. Which makes it surprising that the shark room looks so awful (by several peoples descriptions) since I believe that is also an animated room.