SMT
this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
After briefly playing the new Slant6 game, which I refuse to believe is a Resident Evil title, I discovered that it plays worse than the Socom franchise; frame-rate is bad, story is infantile, a practically non-existent tone hovers over the game, and you have a variety of characters that often grunt instead of using dialogue. Okay, maybe those elements are key in the co-op based asinine you're used to seeing, but I digress, there's more...
You'd swear that your character had Parkinson's on top of his perceived blindness when it comes to aiming; maybe it's those generic gas masks that some of the umbrella goons are sporting, in turn, making them look like all the other generic embodiments of pixels gracing us in modern-day shooters, naturally. It's obviously too daunting of a task for the writers to flex their creativity muscles and render some personae of varying fu**ing dimensions. Maybe the masks act as bags over the heads of the protagonists; shielding them from further embarrassment because of their presence in this game? Or, perhaps that which lies beneath the mask is just too ugly and is a hidden plot device needed by the production-team for future installments; as a result, pushing their ingenuousness beyond the company's usual boundaries.
There's practically no fear in the game, besides the degree that materializes when you touch the controller and watch your character strut around like an undead raccoon being grudgingly stuffed up the ass of a rabid giraffe only because he has no say in the matter.
I wonder when SLANT6 will bless us with the aforementioned sequel they prematurely disgorged news of during their spiel on Raccoon City's launch day.
Haha, just kidding, I don't want to know.
You'd swear that your character had Parkinson's on top of his perceived blindness when it comes to aiming; maybe it's those generic gas masks that some of the umbrella goons are sporting, in turn, making them look like all the other generic embodiments of pixels gracing us in modern-day shooters, naturally. It's obviously too daunting of a task for the writers to flex their creativity muscles and render some personae of varying fu**ing dimensions. Maybe the masks act as bags over the heads of the protagonists; shielding them from further embarrassment because of their presence in this game? Or, perhaps that which lies beneath the mask is just too ugly and is a hidden plot device needed by the production-team for future installments; as a result, pushing their ingenuousness beyond the company's usual boundaries.
There's practically no fear in the game, besides the degree that materializes when you touch the controller and watch your character strut around like an undead raccoon being grudgingly stuffed up the ass of a rabid giraffe only because he has no say in the matter.
I wonder when SLANT6 will bless us with the aforementioned sequel they prematurely disgorged news of during their spiel on Raccoon City's launch day.
Haha, just kidding, I don't want to know.