ShikaTheReaper
Member
Anyone know if this has split-screen?
The story is hilariously bad, at least it's non-canon, though that doesn't really make much of a difference in its quality. :lol
I think this will be the first time ever where I don't buy a brand new Resident Evil title on a home console. :O
At least it isn't Outbreak, in consolation prizes right? I mean, when this bombs (and I'm sure it will...) Capcom will go "well, shit, people don't want a shitty done Socom. They want Outbreak! *makes an Outbreak instead of outsourcing to shitty developers!*"
I will say however no matter how lazy and shitty this game ends up it won't even compare to the laziness and quick cash in as Resident Evil Mercenaries 3D.
At least that was done in house and isn't buggy as hell, surely?
I will say however no matter how lazy and shitty this game ends up it won't even compare to the laziness and quick cash in as Resident Evil Mercenaries 3D.
I will say however no matter how lazy and shitty this game ends up it won't even compare to the laziness and quick cash in as Resident Evil Mercenaries 3D.
How in the hell did Capcom think this was a good idea?
Only on the PS3 version.Anyone know if this has split-screen?
What the hell is that? Is that part of the story for ORC?Then they're told to collect a Nemesis Parasite from a Tyrant and implant it in the Nemesis to reprogram him, which results in them having to fight Mr. X and then they have to fight and immobilize Nemesis who simply wields a RailGun and walks around slowly doing nothing more than shooting it and smacking you with it if you get close. Upon being reprogrammed he simply drops the RailGun and picks up the rocket launcher, says "STARS" and moves on.
Upon reading this sentence I pick up my middle-finger and say "Fuck you Capcom!" and move on.
At least it isn't Outbreak, in consolation prizes right? I mean, when this bombs (and I'm sure it will...) Capcom will go "well, shit, people don't want a shitty done Socom. They want Outbreak! *makes an Outbreak instead of outsourcing to shitty developers!*"
Any rumors of Character DlC?
I don't care how low it's rated or how much it would be, if they add Chris to the game I will pick up a 360 Copy.
Characters in the game just aren't my cup of tea.
Well the story clearly doesn't matter so why not just let players play as Leon. At least it would make the ending of the game funny.Should Leon kill himself?
Only on the PS3 version.
I will say however no matter how lazy and shitty this game ends up it won't even compare to the laziness and quick cash in as Resident Evil Mercenaries 3D.
I'm confused that they made this.
You can have good cheese. But if that cheese goes rotten...People complaining about a bad story in a Resident Evil game? I'm confused, I thought that was a part of the franchise.
You can have good cheese. But if that cheese goes rotten...
I got it early (well my sister did) and there pretty much is no attempt at weapon balance when playing online.
Well first off you might as well NEVER use a sniper as they are all shit, there is one SMG that does an ass load of bleed damage and there is no point besides using that or The Hammer rifle.Hmmm?
Resident Evil: Operation Racoon City Mini-Review
-feels like a b-movie game, which can be good or bad depending on what you are in the mood for. This means that you see funny bugs and a general lack of polish: enemies floating in the air, collision feeling funky, graphics dropping out or popping in. There was also occasional screen tearing but nothing too distracting.
-controls are stiff and sometimes goofy. You take cover by just walking into and out of flat surfaces, so it can feel unreliable and inconsistent. There's no way to roll or move rapidly other than the typical sprint, so strafing like a robot is your only evasive option. There are some cool aspects though: like the running tackle/dive to prone, and the melee finishers.
-along the lines of the b-movie feel, I like the cheesy playable characters, the dialogue and the overall approach to the game so far. Having just finished with Mass Effect 3 , its nice to play something unrefined and basic, kinda like when you get a craving for a Big Mac. It's also cool to play thorough the original RE premise with the idea of being the badguy. But make no mistake this is not on the level of most third person shooters.
-the campaign is designed for 4 players, each picking a different type of character with different abilities. Nothing to out of the box here, but its nice to play this type of game within the RE world. The last thing that was close was RE: Outbreak and I thought that was a mess. While the ways to level up the characters aren't exciting, it's interesting so far to see how they apply when used in a group. Almost like a diet RPG with a tank, medic, recon, assault and stealth characters, but all using guns while fighting zombies.
-I can't speak much on the weapons other than those that have played Socom: Confrontation know how they feel: light and lifeless. However this could just be from using the starter guns as I haven't unlocked anything else. The melee attacks also feel like they have no impact, and sometimes even just shooting an enemy directly for 5 seconds straight illicits no reaction from AI. But then again this goes back to the b-movie feel of the game.
Overall I think its a C game that might have the charm and compelling goofyness to find a home with an audience of RE fans (at least those that can get beyond the story changes and such). I don't think it should be sold for 60$ but hardcore RE fans and those jonesing for a co-op/competitive game with friends will probably get enough enjoyment to warrant the price. Oh and I havent played vs. yet just coop.
Sounds terrible and nowhere near Outbreak's league.
Resident Evil: Operation Racoon City Mini-Review
-feels like a b-movie game, which can be good or bad depending on what you are in the mood for. This means that you see funny bugs and a general lack of polish: enemies floating in the air, collision feeling funky, graphics dropping out or popping in. There was also occasional screen tearing but nothing too distracting.
-controls are stiff and sometimes goofy. You take cover by just walking into and out of flat surfaces, so it can feel unreliable and inconsistent. There's no way to roll or move rapidly other than the typical sprint, so strafing like a robot is your only evasive option. There are some cool aspects though: like the running tackle/dive to prone, and the melee finishers.
-along the lines of the b-movie feel, I like the cheesy playable characters, the dialogue and the overall approach to the game so far. Having just finished with Mass Effect 3 , its nice to play something unrefined and basic, kinda like when you get a craving for a Big Mac. It's also cool to play thorough the original RE premise with the idea of being the badguy. But make no mistake this is not on the level of most third person shooters.
-the campaign is designed for 4 players, each picking a different type of character with different abilities. Nothing to out of the box here, but its nice to play this type of game within the RE world. The last thing that was close was RE: Outbreak and I thought that was a mess. While the ways to level up the characters aren't exciting, it's interesting so far to see how they apply when used in a group. Almost like a diet RPG with a tank, medic, recon, assault and stealth characters, but all using guns while fighting zombies.
-I can't speak much on the weapons other than those that have played Socom: Confrontation know how they feel: light and lifeless. However this could just be from using the starter guns as I haven't unlocked anything else. The melee attacks also feel like they have no impact, and sometimes even just shooting an enemy directly for 5 seconds straight illicits no reaction from AI. But then again this goes back to the b-movie feel of the game.
Overall I think its a C game that might have the charm and compelling goofyness to find a home with an audience of RE fans (at least those that can get beyond the story changes and such). I don't think it should be sold for 60$ but hardcore RE fans and those jonesing for a co-op/competitive game with friends will probably get enough enjoyment to warrant the price. Oh and I havent played vs. yet just coop.
In theory it should work, but based on the game's first four missions, Slant Six fails to get critical details right. From a single-player perspective, the three USS members accompanying you are utterly moronic. They'll engage in combat, but fail to competently operate with any sort of intellect let alone strategy. They'll run in front of your guns in the middle of a firefight, frequently fail to heal themselves (or you) with the plentiful herbs and first aid kits strewn throughout levels, run into the middle of overwhelming odds and even walk straight across trip mines so blatant they might as well have neon signs hanging above them. Making matters worse - you have no ability to control or direct your allies, making them a liability in every possible way.
The issues don't stop there. Brace yourself for more problems no matter how you're playing the game or who you're playing it with. As stupid as your AI partners are, the AI enemies can often be worse - even accounting that a good half of them are zombies. The special forces that oppose you might as well be the undead the way they fail to secure cover, blatantly ignore your presence in the heat of battle and primarily serve as ways to expend your ammunition. In fact, combat more or less feels like you're fighting wooden stumps that simply challenge how much ammunition can be conserved as you move from Point A to Point B.
Slant Six resorts to some ridiculously cheap tactics in design, including humans that absorb far too much punishment, lame fetch quests that spawn dozens of enemies, and clumsy scenarios that point cameras in the wrong direction when your objective is actually behind you. Poor hit detection is an issue. Your characters move too slowly for an action game that has few strategic elements. The "snap-to" cover system works for the most part, unless you're trying to just look at something, in which case taking cover in an empty room seems ridiculous.
Granted, this is based off the first four levels, and granted, the game manages to progressively improve as the missions move onward. But a game this flawed has warning signs all over it. Going back to Raccoon City just might be as dangerous for players as it is for the security service tasked with cleaning it up.
Hey man, you can't blame IGN.
Capcom refused to implement Jessica Chobot in the game, hence the really negative preview.
Resident Evil: Operation Racoon City Mini-Review
-feels like a b-movie game, which can be good or bad depending on what you are in the mood for. This means that you see funny bugs and a general lack of polish: enemies floating in the air, collision feeling funky, graphics dropping out or popping in. There was also occasional screen tearing but nothing too distracting.
-controls are stiff and sometimes goofy. You take cover by just walking into and out of flat surfaces, so it can feel unreliable and inconsistent. There's no way to roll or move rapidly other than the typical sprint, so strafing like a robot is your only evasive option. There are some cool aspects though: like the running tackle/dive to prone, and the melee finishers.
-along the lines of the b-movie feel, I like the cheesy playable characters, the dialogue and the overall approach to the game so far. Having just finished with Mass Effect 3 , its nice to play something unrefined and basic, kinda like when you get a craving for a Big Mac. It's also cool to play thorough the original RE premise with the idea of being the badguy. But make no mistake this is not on the level of most third person shooters.
-the campaign is designed for 4 players, each picking a different type of character with different abilities. Nothing to out of the box here, but its nice to play this type of game within the RE world. The last thing that was close was RE: Outbreak and I thought that was a mess. While the ways to level up the characters aren't exciting, it's interesting so far to see how they apply when used in a group. Almost like a diet RPG with a tank, medic, recon, assault and stealth characters, but all using guns while fighting zombies.
-I can't speak much on the weapons other than those that have played Socom: Confrontation know how they feel: light and lifeless. However this could just be from using the starter guns as I haven't unlocked anything else. The melee attacks also feel like they have no impact, and sometimes even just shooting an enemy directly for 5 seconds straight illicits no reaction from AI. But then again this goes back to the b-movie feel of the game.
Overall I think its a C game that might have the charm and compelling goofyness to find a home with an audience of RE fans (at least those that can get beyond the story changes and such). I don't think it should be sold for 60$ but hardcore RE fans and those jonesing for a co-op/competitive game with friends will probably get enough enjoyment to warrant the price. Oh and I havent played vs. yet just coop.
opinion invalidated.