Resident Evil Requiem - Creators' Message (Capcom Spotlight)

My point is people gotta stop pretending RE was scary with the protagonist being a weaksauce. We blasted through every monster from day 1 baby.
Fuck yeah, I knifed nemesis on hard mode in the original.

Ultimately, there comes a point in every horror game where the once scary enemies just become another obstacle. At that point if the combat mechanics aren't fine tuned and engaging, the game will fall flat.

This is why I went back for replays on RE2, 3, 4, but going back to do village again seems like an absolute chore.
 
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I would hate that so much, one of the things I like about RE9 is they going for more stylize characters design rather than photo realistic crap.
Just because they don't look photo realistic as human beings doesn't mean that wasn't the devs intention.

Consider the following character. Can you elaborate in what ways this is going for a stylized representation of a person instead of just realistic?

nathan-from-the-resident-evil-requiem-revel-trailer.jpg
 
Just because they don't look photo realistic as human beings doesn't mean that wasn't the devs intention.

Consider the following character. Can you elaborate in what ways this is going for a stylized representation of a person instead of just realistic?
If they did they would go with scan face like they did with DMC5.
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I personally not big fan of that.
 
Why does every Leon "fan" mention RE2 and RE4 and completely ignore Leon is in RE6. That's 3 games. lmao.
Yeah we already have 3 game with Leon, it not all that exciting to play as him again.

Also Grace has connection forgotten RE Outbreak because of her which to me is very exciting.

I personally happy with this decision Capcom made.
 
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