Oldschoolgamer
The physical form of blasphemy
parada911 said:Graphics are ok, but looks like a crappy mediocre game. Latest video:
http://www.youtube.com/watch?v=fHgmIdII-iE
Thats the one they posted up earlier :/
parada911 said:Graphics are ok, but looks like a crappy mediocre game. Latest video:
http://www.youtube.com/watch?v=fHgmIdII-iE
I was being sarcastic.jjasper said:I would hope that they do.
momolicious said:the grahpics seem the same as E3 demo though
Kittonwy said:I think the vid, like the screens posted earlier, were before they put in the lighting and other visual polish.
The Take Out Bandit said:Yes, because Halo invented melee attacks and hordes of enemies.
Oh wait - it didn't. :lol
LiveFromKyoto said:You can't see the blatant similarities in execution, you're blind! :lol
^^ I wrote in bold and had a lol emoticon, does that mean I'm winning now?
LiveFromKyoto said:You can't see the blatant similarities in execution, you're blind! :lol
^^ I wrote in bold and had a lol emoticon, does that mean I'm winning now?
LiveFromKyoto said:You can't see the blatant similarities in execution, you're blind! :lol
^^ I wrote in bold and had a lol emoticon, does that mean I'm winning now?
Wollan said:I think you are wrong thinking the game will look drastically better.
It's more about polish and the whole game coming together that makes Insomniac giddy atm I believe.
http://forums.insomniacgames.com/viewtopic.php?t=32245&postdays=0&postorder=asc&start=0
These screens were taken before a lot of the recent polishing has gone into the game.
In another thread I said lighting has been going in. This is one of the last things to go into some of these levels. This lighting is essentially another coating of polish that really just gives some areas a completely different feel. Some seem to be taking that comment a bit out of context (NeoGAF etc.). The overall point is that we're in the polishing phase now, and the game is continuing to look better and better and some levels have made huge jumps over the past month.
JS
_________________
James Stevenson
Insomniac Games
:loltahrikmili said:This thread really delivered, thanks to everyone who made my dream of yaoi next gen Resistance photoshots real :lol
Surreal said:Damn, remind me to hate on a game when a bunch of enemies rush you in a hallway.
Hey, Kojima is vaguely aiming for July 07, I think the game must be further along than you think. I can see it slipping to late 07 though, quite easily.Wollan said:If they manage to get MGS4 out in 07 it will be a incredible feat. Not relating to engine(as I'm sure they will have something perfectly godly smooth before the end of this year) but in terms of features. Not only will they have all of those crazy new stuff stuff you can do and so on, it will also ship with a full online mode. I wouldn't be surprised if it slipped to 2008.
What is with GAF. Why do developers lurk this place so much? Why is it so captivating to them?Kittonwy said:http://forums.insomniacgames.com/vie...er=asc&start=0
These screens were taken before a lot of the recent polishing has gone into the game.
In another thread I said lighting has been going in. This is one of the last things to go into some of these levels. This lighting is essentially another coating of polish that really just gives some areas a completely different feel. Some seem to be taking that comment a bit out of context (NeoGAF etc.). The overall point is that we're in the polishing phase now, and the game is continuing to look better and better and some levels have made huge jumps over the past month.
JS
_________________
James Stevenson
Insomniac Games
Forceatowulf said:What is with GAF. Why do developers lurk this place so much? Why is it so captivating to them?
Just when I thought it was over. :loltahrikmili said:Yaoi Hentai
Some levels you've never seen...Kittonwy said:bolding "some levels have made huge jumps over the past month. "
GAF is just a really great cross-section of the gaming community and culture. that's why i imagine they lurk here. *shrug*Forceatowulf said:What is with GAF. Why do developers lurk this place so much? Why is it so captivating to them?
Forceatowulf said:What is with GAF. Why do developers lurk this place so much? Why is it so captivating to them?
CAN I TOUCH YOULiveFromKyoto said:Outside of you, GAF is nothing but developer aliases. We like to argue about Japanese sales charts in between crunch sessions.
I'm Alex Seropian of Bungie Studios, creator of the melee attack and little crawly-alien swarm.
Didn't you leave Bungie and start Wideload Games hmmm!? Conspiracy!!LiveFromKyoto said:Outside of you, GAF is nothing but developer aliases. We like to argue about Japanese sales charts in between crunch sessions.
I'm Alex Seropian of Bungie Studios, creator of the melee attack and little crawly-alien swarm.
Forceatowulf said:What is with GAF. Why do developers lurk this place so much? Why is it so captivating to them?
Anyways this is all really good to hear.
Well that explains it.LiveFromKyoto said:Outside of you, GAF is nothing but developer aliases. We like to argue about Japanese sales charts in between crunch sessions.
I'm Alex Seropian of Bungie Studios, creator of the melee attack and little crawly-alien swarm.
Gonna have to agree with you there. :lolOldschoolgamer said:This thread is reason enough.
chigiri said:Didn't you leave Bungie and start Wideload Games hmmm!? Conspiracy!!
That looked good. Those leapers reminded me of that first CGI Metroid Prime demonstration at Space World 2001 (or was it E3?).ganja said:
TTP said:Oh nice. Going by that video it looks like they fixed the weapon position moving it closer to the center of the screen.
Top: Latest build
Bottom: E3 build
Chris Remo said:Hahahahahahahahah, holy shit, this thread. I just now got all caught up on it and it's one of the best GAF threads in a long time. Good work to all involved!
TTP said:Oh nice. Going by that video it looks like they fixed the weapon position moving it closer to the center of the screen.
Top: Latest build
Bottom: E3 build
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frAntic_Frog said:i dont know if you can tell just by looking at those two gun positions.
pretty sure it's the same, the camera zoomed in on the screen.
TTP said:Watch the videos. They are clearly in a different position while standing still.
Perspective is different.
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GreekWolf said:You know, back when they first announced Duke Nukem Forever, I kinda figured this is what it'd look like on next-gen systems. The aliens look similar to me
Too bad we'll never get to find out. =/
Reilly said:ok, now I see what you mean. Are they even the same gun though?
I don't think so. They look like an evolution of the first chimera (which I liked much better)MrPing1000 said:hey the aliens do look like a rip off of duke nukem. Never noticed that before
Funky Papa said:I don't think so. They look like an evolution of the first chimera (which I liked much better)
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No, the new ones look a little different. There was a rumor that both types of shimera shown so far will be in the game along with a few others.el Croux said:Surely all the current one's have to do is open their mouth to look exactly like that.
Not reallyel Croux said:Surely all the current one's have to do is open their mouth to look exactly like that.
But first, the story: This first-person shooter from the makers of "Ratchet and Clank" would chronicle four days in July 1951 across an England scarred by a war against the several-eyed humanoid aliens called the Chimera.
In the opening level, the hero Hale held a basic rifle and Schneider offered a next-gen tease: "We are going to be supporting the tilt functionality of the PlayStation 3 controller," he said. "You're going to be able to shake off melee advances, and you'll be able to counter-strike with a rifle butt. And we're looking at other tricks as well."
The jolt with the rifle butt holding the controller with two hands and jabbing forward with the right was animated into the game but triggered, for now, just with a press of the button. Players will have a choice of button press or flick to make it happen in the finished game.
Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc
More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.
He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" which is like a sea urchin radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.
The jolt with the rifle butt holding the controller with two hands and jabbing forward with the right was animated into the game but triggered, for now, just with a press of the button. Players will have a choice of button press or flick to make it happen in the finished game.