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RESOGUN |OT| It's about kicking ass, and voxels

My first PS4 game was Resogun. Great game. I went to try it for 5 minutes and lost 3 hours. I wish I was not confined to a circle but I love it. I view saving the humans as optional, I'm too into my killing of other spaceships... :)
 

xn0

Member
Is it wrong that the reason why I want a $400 console is a $15 downloadable game? Looks soooo good.

Resogun is essentially free... Resogun is free for everyone on PS+ and every PS4 has a 1 month free trial of PS+ as well as some games (ie Killzone SF) comes with a 7 day PS+ Trial.

Buy PS+ though its worth it just for the free games.
 
BZQaWN0CQAAlO0W.jpg:large


.My only other platinum is FFXIII
lol
. <3 you, Rezzygun. Going to sleep as #1 on veteran.

Damn son!
 

Alo81

Low Poly Gynecologist
I hate to be "that" guy but I would recommend you just get PS+.

I don't have a PS4 and don't expect to have one anytime soon but I was considering buying the 3 months plus so I can claim it on my account for the future.

Any idea how long it'll be a PS+ offer?
 
Even reading these posts I cannot for the life of me figure out how the human objective of this game works. They're trapped in boxes and I don't know whether I need to free them or protect them in the boxes, how to get them out, how enemies kill them, how the are always being detected and then lost. The game doesn't have a tutorial or at least a help section that says what the objective is or what's going on. Absolutely frustrating.

Humans in boxes are trapped. To free them, watch out of "keeper" enemies, which are regular enemies that glow. Destroy a set of them (almost always the same type of enemy, IIRC) whenever you hear the lady person say "Keeper Detected". If you destroy the enemies marked as Keepers, and a glowing streak of light will shoot toward its respective human box. That human then is freed and runs along the ground waiting for you to pick him/her/it up.

You HAVE to pick them up within a certain amount of time or they die. To pick them up you simply touch them. Then bring them over to their safe-zone beam thingy, those machines up at the top of the play area with a green beam pointing down that sometimes dispense power-ups. You can only pick up one human at a time. If you take too long to kill the "keeper" enemies the human will die. If the human is freed but runs around for too long a UFO-like enemy will appear above them and attempt to lift them via UFO-like tractor beam. The human dies if he/she/it gets captor by the UFO, but you can destroy it to save him.
 

xn0

Member
I don't have a PS4 and don't expect to have one anytime soon but I was considering buying the 3 months plus so I can claim it on my account for the future.

Any idea how long it'll be a PS+ offer?

PS+ usually changes the games out from month to month. I imagine that Resogun will be free for the rest of the year. With giving Resogun away for free Housemarque is probably going to probably make a killing on DLC.
 

Wynnebeck

Banned
Humans in boxes are trapped. To free them, watch out of "keeper" enemies, which are regular enemies that glow. Destroy a set of them (almost always the same type of enemy, IIRC) whenever you hear the lady person say "Keeper Detected". If you destroy the enemies marked as Keepers, and a glowing streak of light will shoot toward its respective human box. That human then is freed and runs along the ground waiting for you to pick him/her/it up.

You HAVE to pick them up within a certain amount of time or they die. To pick them up you simply touch them. Then bring them over to their safe-zone beam thingy, those machines up at the top of the play area with a green beam pointing down that sometimes dispense power-ups. You can only pick up one human at a time. If you take too long to kill the "keeper" enemies the human will die. If the human is freed but runs around for too long a UFO-like enemy will appear above them and attempt to lift them via UFO-like tractor beam. The human dies if he/she/it gets captor by the UFO, but you can destroy it to save him.

OMG THANK YOU. I'm trying to get the Capture All Humans trophy on Rookie, but had no idea how the Human mechanic worked.
 
Someone co-op with me, help a brother out, pleeeaasse.

If you still need someone to coop with I can play for a bit if you want, already have the plat but can help / mess around for a while. aliencowz7 is my psn

OMG THANK YOU. I'm trying to get the Capture All Humans trophy on Rookie, but had no idea how the Human mechanic worked.

There are also humans on some levels that have specific things you have to do to unlock there boxes. Sometimes there is one where you have to have above a certain point on your multiplier to unlock the box or the human will instantly die. 3.5x ish was enough on the lowest difficulty to get all of these for me.

There are also sometimes humans that require you to kill the keepers in a certain order or the human will instantly die when you kill the wrong one. The order is indicated by one of the keepers that appears being a pulsing green color while the others will glow red. Kill the pulsing green ones in order to unlock his box.
 

xn0

Member
I just want you to know that the fact you got this good at the game in a day is eating me up on the inside :p

I can barely break 4 million points on normal :'(

I haven't made it past veteran, but i'm usually making at least 4m+ a level, especially if I keep my multiplier up.

One of the recommendations that I would give is that you pick an area for each keeper and hold it before they arrive. The keepers spawns are not random and are always the same type and seem to appear close to the same spot each time. I've been thinking about the human pickup locations as partitions separating the board into left and right. After I rescue a human I know where and what the next keepers are and I essentially camp their spawn. That being said the enemy spawns are not random either so I've been taking a mental note that if I'm camping/holding one part of the screen at certain intervals I need to boost over to the other side of the screen to kill enemies in order to keep my multiplier up.

So for each keeper spawn I'm noting: location, type, are they part of a multi-keeper spawn?(if so which do I go after first, special kill instruction (ie. have to shoot keepers from behind to save the human), and do I have to abandon the human for a second in order to not get abandoned on one side of the screen without enemies to kill that makes me loose my multiplier.

Man this is a fun game.
 
Why do I sometimes lose humans while they're still in the box? And what does it mean when it says Keepers Detected? What are Keepers?
 

xn0

Member
Why do I sometimes lose humans while they're still in the box? And what does it mean when it says Keepers Detected? What are Keepers?

Keepers are spawn that "take" humans. You can tell keepers by their green aura. When you kill a keeper spawn (you have to kill all of them) a green line will show you to the human you released.
 
I just want you to know that the fact you got this good at the game in a day is eating me up on the inside :p

I can barely break 4 million points on normal :'(

Oh no no, it took longer than a day, it goes all the way back to Life Force on NES. After you get the hang of moving the ship around and shooting things, every game that comes afterward is just a variation on what you already know and the focus is on tweaks you can make to get good at that particular game.

If you really want to get better, I can offer a few general tips. The most important is probably learning the enemy patterns. The way I go about that is starting from level 1 after each game over, and keep that up until I can beat the game. It's kind of inefficient in this game since there's a level select, but trust me, you'll be really good at the earlier levels by the time you're done. Also, keep your gaze focused around your ship rather than the mass of enemies when there's a lot of action going on. You'll know what enemies are spawning and what their movement patterns are soon enough if you restart from scratch after a game over, so you'll be able to tell what that little blob at the edge of the screen is without focusing on it just by the way it moves around on the screen.

As for Resogun-specific stuff: After each phase and the start of a new level you have a grace period of 5 seconds or so where your multiplier timer is stopped as long as you don't kill anything or pick up/drop off a human. Use that to your advantage in areas where it can be tricky to keep your multiplier going (beginning of level 3 is the only one I can remember atm) and let some enemies spawn and get close before you start shooting.

Great places to use overdrive: The BEST place is on the level 3 boss. With a 15x multiplier on veteran, using overdrive on the big gray cube it spits out is worth ~15 million points or so. If your multiplier isn't maxed out, you can just hang out for a while and build your multiplier up shooting grey cubes, then hammer on the boss until he spits out another and then OD. I pretty much only use OD as a point generator. It really does net a lot of points if you have a high multiplier and get a lot of enemies to shoot, so I use it that way instead of as a backup boost button.

Use only as much boost as you need! This is especially true with Phobos, since it is a sitting duck for a long time if you get caught up in trying to save humans on the opposite side of the ring or blowing through those long formations of ground turrets. Boost is your primary method of escaping bad situations in the later levels.

Bombs: LOL I dunno. I occasionally use them to keep multis going, but more often hoard them and blow them all on the later levels. Sometimes I even game over with one or two left in reserve like I can take them with me to the afterlife or something. I'm bad with bombs.

Boss stuff: On the level 2 boss, get right down on top of each panel between the turrets to take them out, then skirt along the perimeter between turret shots to move to the next one. It's way easier than hanging on the outside as the boss plays keep away with the remaining panels. Once he changes forms, get on the top or bottom of the screen, run away, and dodge bullets by changing speeds. When he exposes the green spots you can take the first one out and boost to the other side and get the other before he goes back into spaz mode with Phobos.

Oh, and RELAX! Every enemy in the game has a pattern, while you can move anywhere you want at any time. It's kind of like a puzzle in that way, and the goal is getting yourself into positions that you can escape from and taking things out in order of priority. I'm not fast enough to play twitch games, and thankfully Resogun is NOT a twitchy super-fast reflexes MLG4LYFE kind of game, at least on veteran and below. It's kind of this perfect mix of tense and exciting but not frustrating. You can get really good at it just by treating each game like a learning experience.

There's lots of little stuff that really doesn't have any right answer (when to save/not save humans, which ship is the best, etc), but hopefully some other folks will hop on and share some of their insights (I'm looking at you, JoeFenix!).
 

Azsori

Member
In case anyone cares about video capture quality for the PS4, I uploaded one of my Resogun runs from Saturday.

I uploaded the entire Resogun capture (last 15 mins of playback) to Facebook. I then downloaded, trimmed the video, and uploaded to Youtube. The PS4 seems to capture the video in 720p/30fps, at least that is how the video looks on the PS4 preview of the media file. The upload to Facebook is definitely 720p/30fps .mp4 format.

This is mainly to show others what kind of video capture quality they can expect if there is ever direct PS4 to youtube uploads:

http://www.youtube.com/watch?v=2hKy9X39bJo&feature=youtu.be
 

Dereck

Member
In case anyone cares about video capture quality for the PS4, I uploaded one of my Resogun runs from Saturday.

I uploaded the entire Resogun capture (last 15 mins of playback) to Facebook. I then downloaded, trimmed the video, and uploaded to Youtube. The PS4 seems to capture the video in 720p/30fps, at least that is how the video looks on the PS4 preview of the media file. The upload to Facebook is definitely 720p/30fps .mp4 format.

This is mainly to show others what kind of video capture quality they can expect if there is ever direct PS4 to youtube uploads:

http://www.youtube.com/watch?v=2hKy9X39bJo&feature=youtu.be
Disappoint by 720p captures.
 

see5harp

Member
After beating challenging without continues, I definitely think Veteran or Master is where the actual score chasing will go. There are not only more attack patterns, the enemies turn yellow and shit gets all sorts of crazy. I actually had to use bombs on veteran whereas on the lower difficulties, it really makes more sense to just boost around and use your overdrive. The multiplier going up to 15x also means way more score.
 

JoeFenix

Member
Oh no no, it took longer than a day, it goes all the way back to Life Force on NES. After you get the hang of moving the ship around and shooting things, every game that comes afterward is just a variation on what you already know and the focus is on tweaks you can make to get good at that particular game.

If you really want to get better, I can offer a few general tips. The most important is probably learning the enemy patterns. The way I go about that is starting from level 1 after each game over, and keep that up until I can beat the game. It's kind of inefficient in this game since there's a level select, but trust me, you'll be really good at the earlier levels by the time you're done. Also, keep your gaze focused around your ship rather than the mass of enemies when there's a lot of action going on. You'll know what enemies are spawning and what their movement patterns are soon enough if you restart from scratch after a game over, so you'll be able to tell what that little blob at the edge of the screen is without focusing on it just by the way it moves around on the screen.

As for Resogun-specific stuff: After each phase and the start of a new level you have a grace period of 5 seconds or so where your multiplier timer is stopped as long as you don't kill anything or pick up/drop off a human. Use that to your advantage in areas where it can be tricky to keep your multiplier going (beginning of level 3 is the only one I can remember atm) and let some enemies spawn and get close before you start shooting.

Great places to use overdrive: The BEST place is on the level 3 boss. With a 15x multiplier on veteran, using overdrive on the big gray cube it spits out is worth ~15 million points or so. If your multiplier isn't maxed out, you can just hang out for a while and build your multiplier up shooting grey cubes, then hammer on the boss until he spits out another and then OD. I pretty much only use OD as a point generator. It really does net a lot of points if you have a high multiplier and get a lot of enemies to shoot, so I use it that way instead of as a backup boost button.

Use only as much boost as you need! This is especially true with Phobos, since it is a sitting duck for a long time if you get caught up in trying to save humans on the opposite side of the ring or blowing through those long formations of ground turrets. Boost is your primary method of escaping bad situations in the later levels.

Bombs: LOL I dunno. I occasionally use them to keep multis going, but more often hoard them and blow them all on the later levels. Sometimes I even game over with one or two left in reserve like I can take them with me to the afterlife or something. I'm bad with bombs.

Boss stuff: On the level 2 boss, get right down on top of each panel between the turrets to take them out, then skirt along the perimeter between turret shots to move to the next one. It's way easier than hanging on the outside as the boss plays keep away with the remaining panels. Once he changes forms, get on the top or bottom of the screen, run away, and dodge bullets by changing speeds. When he exposes the green spots you can take the first one out and boost to the other side and get the other before he goes back into spaz mode with Phobos.

Oh, and RELAX! Every enemy in the game has a pattern, while you can move anywhere you want at any time. It's kind of like a puzzle in that way, and the goal is getting yourself into positions that you can escape from and taking things out in order of priority. I'm not fast enough to play twitch games, and thankfully Resogun is NOT a twitchy super-fast reflexes MLG4LYFE kind of game, at least on veteran and below. It's kind of this perfect mix of tense and exciting but not frustrating. You can get really good at it just by treating each game like a learning experience.

There's lots of little stuff that really doesn't have any right answer (when to save/not save humans, which ship is the best, etc), but hopefully some other folks will hop on and share some of their insights (I'm looking at you, JoeFenix!).

Great post! Life Force is the first video game I can remember beating, one of my all time favorites!

You pretty much covered most of it, understanding the way the scoring system works and getting a feel for the spawns and patterns is the key to getting big points. Keeping the multiplier up while focusing on keeper spawns and rescuing humans should be the main focus when you play.

At the end of a stage you can get bonuses for rescuing all humans, not dying, not losing your multiplier and holding on to your bombs. Those then get tallied up and multiplied by your current multiplier so you can get 5+ million in bonuses if you get a perfect run through a level. Try to aim for those when you start getting more comfortable with the level. Later levels have much trickier keeper spawns, often requiring you to defeat the keepers in the right order or the human dies. It's going to take ALOT of practice to do a all humans saved run.

I'm not sure which ship I prefer but right now I'm leaning towards Phobos with Ferox a close second. Phobos is a power house and its overdrive lasts much longer than the others so you can get major points when your multiplier is high. The downside is that its boost meter is slow to recharge and the ship itself is sluggish. Ferox is a good middle ground, no real weaknesses but nothing exceptional, I actually got my best run with it.

Nemesis is interesting but the really bad overdrive turns me off, I need to play more with it though. It's probably the easiest ship to just finish the game with, highly mobile and can recharge its boost meter really fast. Homing missles are good for getting your multiplier going but on later levels the lack of power will make things a bit more difficult.

Started playing on Master difficulty and it's hard, enemies release bullets when killed so reflexes come into play alot more here. Most of the spawns are the same though so what you learned on Veteran transfers right over which is something I really like. I'm also really intrigued by that Hero difficulty, seems like no one's managed to unlock it yet, must be absolutely bonkers haha!

I'm basically in love with the game at this point, Housemarque kicks so much ass!
 

PAULINK

I microwave steaks.
^Hey, you're that guy on top of the vet leaderboards. I'm gunning for your score once my hands recover.
 
I'm about to lose my fucking mind.

I need help on the first level, medium difficulty, arcade...

Why does the ninth human just randomly die at the start of the phase 3??? I don't hear anything about keepers, there is no blinking indicator by the human tracker, there are barely even any enemies around..

I'm trying to get all 10...Basically I can go perfect to that point having the previous 8, then phase 3 starts and I can be by the human and he just dies...No warning, no keepers, no nothing...WTF am I doing wrong???? Getting #10 is easy and normal, it's just the 9th that is posing a big fucking problem. Thanks for the help in advance.
 

suko_32

Member
I'm about to lose my fucking mind.

I need help on the first level, medium difficulty, arcade...

Why does the ninth human just randomly die at the start of the phase 3??? I don't hear anything about keepers, there is no blinking indicator by the human tracker, there are barely even any enemies around..

I'm trying to get all 10...Basically I can go perfect to that point having the previous 8, then phase 3 starts and I can be by the human and he just dies...No warning, no keepers, no nothing...WTF am I doing wrong???? Getting #10 is easy and normal, it's just the 9th that is posing a big fucking problem. Thanks for the help in advance.

I don't know if this is your issue, but sometimes you have to kill the keepers in order or else the human dies.

Also, just got it!

BZTvTFpIIAAqCeQ.jpg:large
 

DoomGyver

Member
What is a keeper. My biggest issue with the game right now is sometimes I don't know wtf is going on.

I finished the first level on veteran and died quickly on stage 2. You guys are too good.
 
Something like January 7th, I think, but I don't remember where I allegedly read that. That is a Tuesday, so I might be right.

Thanks. I can't find any source for your date, but hopefully they'll extend the free offer that long.

I did read that this is the same developer that made Super Stardust HD. No wonder it's so good and so beautiful, those guys are amazing.
 

Alo81

Low Poly Gynecologist
What is a keeper. My biggest issue with the game right now is sometimes I don't know wtf is going on.

I finished the first level on veteran and died quickly on stage 2. You guys are too good.

I believe keepers are the glowing green enemies and if you kill them all it'll free one human.
 

Number45

Member
I don't know if this is your issue, but sometimes you have to kill the keepers in order or else the human dies.

Also, just got it!

BZTvTFpIIAAqCeQ.jpg:large
Oh man, I love that this information is built into the standard trophy UI with the PS4.

In case anyone cares about video capture quality for the PS4, I uploaded one of my Resogun runs from Saturday.

I uploaded the entire Resogun capture (last 15 mins of playback) to Facebook. I then downloaded, trimmed the video, and uploaded to Youtube. The PS4 seems to capture the video in 720p/30fps, at least that is how the video looks on the PS4 preview of the media file. The upload to Facebook is definitely 720p/30fps .mp4 format.

This is mainly to show others what kind of video capture quality they can expect if there is ever direct PS4 to youtube uploads:

http://www.youtube.com/watch?v=2hKy9X39bJo&feature=youtu.be
This video did a great job of clarifying how the game works for me, thanks. All of the other videos I've watched muddy the audio so much, but there are clear audio cues for everything as far as I can tell.
 

joesmokey

Member
Beat the game on experienced yesterday. No idea how I managed to beat the final boss; it was just one of those runs. Not sure if my thumbs are up for Veteran yet.

Is there anyway to unlock new ships or will these likely be reserved for DLC?
 

mollipen

Member
Okay, I am totally confused here. My seventh human on the Acis (the first stage) ALWAYS dies. Instantly. I cannot figure out what I'm doing wrong, or what I'm missing in order to stop his death.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
I don't know if this is by design, but the way they don't really explain a lot of the systems here is a little weird. It took me a lot of plays just to grasp stuff about the humans, like why they're dying, and what cues to pay attention to. Same for what hud cues represent what. All it takes is a tutorial splash screen the first time you play, not too obtrusive.
 

see5harp

Member
It's a couple different things. Sometimes you have to have a multiplier of a minimum about. Either that or the kill these keepers in a specific order are the toughest. Most of
Them are just kill all the glowy guys.
 
The human saving logic has already been established and mentioned multiple times in the thread. Basically, there appear to be 3 ways to release humans:


  • Kill the normal Keeper enemies
    These are the enemies that have a green glow around them.
    Once the group is killed, a line will extend to connect with the chamber it unlocks.
    Some of these seem to expire after a while, so you should kill these fast to not risk losing the human.


  • Kill the Keeper enemies in the correct order.
    Sometimes (starting from level 2) some Keeper enemies will appear in an "ordered" group.
    The first one you need to kill is always marked with a green glow and a target over them, while the others are marked with red.
    If you accidentally kill the wrong Keeper and break the kill order, the human from that group will be lost.


  • Keep your multiplier up
    Some humans will only be released if you have your multiplier high enough at certain parts of the level. These are the ones people seem to be having the most trouble with.
    Basically, if it's high enough, your multiplier will flash and extend a line from the top of the screen to the human it unlocks.
    If your multiplier is too low, that human will be lost instantly with an accompanying sound effect.
 
This game is amazing looking and so much fun. I suck hardcore at it, but I'm determined to get better. Thanks for making such an awesome game Housemarque! :)
 
I cannot stop playing this game. It's a shooter and puzzle game in one, in my opinion. Finding the right path to take to not only keep your multiplier up but to also ensure all humans are extracted and saved brings a strategy to the game that is hidden from you when you first play it. I believe everyone who really enjoys this game had the same or a similar 'a-ha!' moment while playing it. It finally 'clicked' for me last night, and I can't put it down.
 
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