Platinum becomes so much easier with co-op.
Tip: For the boost trophy, your co-op partner can shoot enemies normally, and you will still get the trophy.
Couple of questions:
-How exactly does overdrive multiply your score? It's clearly the high-scoring factor, but aside from the fact that tons of enemies + overdrive= mega points, what's the exact science?
-The upgrades you get when saving humans are random, but how random? How much does the overdrive upgrade affect scoring?
-Do you guys feel that the homing capabilities of Nemesis cheapens the gameplay? I don't think I mind it, but I was a little turned off that I didn't even have to aim the right way for the homing missiles to do the work for me.
I'm only slightly bothered by if randomness/luck play a factor into the overall scoring. I really like the idea of mastering a predictable pattern, which leaves more room for skill. Not trying to say the game isn't predominantly skill, just curious about how the game's mechanics works. Nothing is really explained.
In Super Stardust, the scoring was pretty simple, and I could properly add up and calculate what I could score: the multiplier was the biggest post-game factor, and you could see how boost and bombs played a role in multiplying your score. You also could score points by finishing under a certain time, and could score extra lives at certain million-point intervals.
Just to confirm, the multiplier factors in DURING the game, right? It's not like Stardust where the multiplier only factored in to the post-round score? Because I don't see the multiplier in the post-round scoring screen.
Lastly, how many of you are liking this more than Super Stardust? It's so hard for me to choose, and I can't possibly. They are such fantastically different titles, and I really feel that Housemarque has mastered them. They really perfect everything about these genres, and my god, the music, especially on stage 3, is so freaking fantastic.