This game is seriously rage fuel. I should stop going back to it because it's giving me gray hairs. I haven't gotten so PISSED OFF at a game in years. Yet I keep coming back.
The way humans will die for no discernable reason drives me insane. I'm even playing on easy mode just so I can save all the humans in each level, and I'll have complete control over it, I'll always find the Keepers and shoot them, but then towards the end, a human will just die. No rhyme, no reason.
It's one thing if I just wasn't good enough, but I can't see that I'm doing anything wrong. I can get through easy mode without dying unless I make a mistake, but I can't keep all the damn humans alive no matter what I do.
There are basically 3 different human releasing mechanisms.
-Some humans are released by killing all the green glowing keepers that spawn in when the game says ''keepers detected''. Most of the humans are released this way. Don't forget that when a human is released and left alone for a couple of seconds, a UFO will come and try to take him away. This applies to all humans released regardless of the method needed to release them.
-Some humans are released if your multiplier is high enough during a certain part of the level. The 7th human in the first stage is released this way. Pay attention to the glow under your multiplier, if it's green then you're good! Keep in mind that if your multiplier isn't high enough the human will immediately die and you'll hear ''human lost''.
-Some humans are tied to glowing keepers that must be killed in a specific sequence. These are really easy to lose if you're not paying attention and just blasting away. If you kill any of the target keepers in the wrong order the human immediately dies.
So that's the gist of it, it's alot to take in at first but try to pay special attention to what's going on when you lose a human. Better yet, you can use the PS4 to watch your last 15 minutes of gameplay so you can get a better look at what exactly happened. With enough practice everything will start to make sense.