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Resonance of Fate |OT| John Woo RPG Action and Small Racks

thcsquad

Member
Just got the game last week. I'm loving the battle system. At first I was struggling with it, and had to look up a youtube video on how to beat the first boss. It was then that I learned that you should essentially use Hero Actions all the freaking time, unless you're in danger of a Critical Condition. All of the subsequent bosses so far have been much easier, usually only taking one or two tries. A couple I have beat without retrying at all. I'm only on chapter 6, though, so it might change. A tried an optional boss (the red hex near Forsaken by Lucia), and got my ass kicked. That was a couple chapters ago, though, so perhaps I should try again and make a point of doing those optional bosses, because I desperately need more bezels.

A few questions, though

1. Can somebody sell me on terminals? Its the only battle/game element I haven't really used yet. It just seems in most cases, the effects don't seem so great when you consider that the enemies benefit from them too. One exception would be that one on the ice level that gives you x2 flame damage. The enemies there don't seem to attack with fire, so it's probably a good one to use. But, for instance, the terminal that gives Charge Speed x2 seems like it would make me very vulnerable, which I already have problems with.

I just started Chapter 6, so keep that in mind when saying anything that might be a spoiler. People are using spoiler tags, but I just want to make sure.

2. How do you get lumber? I'm seeing some cool stuff in a shop, and all of it requires lumber. I had two already, but didn't know where they came from, and now I want more.

3. Is there any way to increase defense? Zephyr especially takes damage very quickly, even with that Barrier thingy (Damage - 10%). If there's a really good defense-boosting accessory available as early as chapter 6, I would be all over it.
 

Negator

Member
I must say, I played this game last week and I had a blast playing it.

...until I got to the STUPID
statue escort mission
and rage quit.

Please tell me there aren't any more of these in the game to ease my mind.
 

Bebpo

Banned
there aren't anymore. It's terrible but that's the worst spot in the game. There's only one other chapter that sucks but it has no enemies so you can't die at least.
 

thcsquad

Member
Negator said:
I must say, I played this game last week and I had a blast playing it.

...until I got to the STUPID
statue escort mission
and rage quit.

Please tell me there aren't any more of these in the game to ease my mind.

That part got about 90% easier when I realized that
you can just have someone stand in front of the idol, and it won't move
.
 

Ravidrath

Member
Loving the game, and headed for a Platinum on it. I'm about 60 hours in and on Chapter 12.

Really hoping I can finish the first playthrough before I head to Japan next month, but there are so many Arena fights...

I'd really have preferred if there were 1/5th as many arena fights and they were actually unique and difficult. The business with 10 fights with the same enemies in slightly different positions is ridiculous.

As for the statue escort, I had no problem with it until the boss, but I think I've been pretty over-leveled the entire game.
 

Manaka

Member
I can remember I found a strategy to kill that boss in 1 turn (with 2 characters) because my statue was in a state of 1 hit destroying it.

I'm stuck in chapter 14- up until now everything was more or less easy, but I don't even have a chance against the first normal enemies here...
 

TheChaos

Member
Manaka said:
I can remember I found a strategy to kill that boss in 1 turn (with 2 characters) because my statue was in a state of 1 hit destroying it.

I'm stuck in chapter 14- up until now everything was more or less easy, but I don't even have a chance against the first normal enemies here...

I had trouble too... until a got the 3rd machinegun in the dungeon. Having 2 characters with Machineguns makes fights much smoother.
 
i think i'm at the last chapter now. game was very enjoyable so far, but i wish the battle engine would let you do more unique tactics. once i cracked the system, i was basically beating all enemies the same way, with the occasional change to grenades and case.

also i didn't know there were two intros. i took a break at the intro screen and when i came back a second intro was shown, pretty cool. i think it's a must to watch both.
 

Synless

Member
I put an order in for this game today on Amazon for $31. All day the price has been dropping a $1 every two hours or so until it hit $28. Will Amazon credit me back the $3 it has dropped since I ordered it today?
 

teiresias

Member
Synless said:
I put an order in for this game today on Amazon for $31. All day the price has been dropping a $1 every two hours or so until it hit $28. Will Amazon credit me back the $3 it has dropped since I ordered it today?

Technically, I don't think Amazon has a price guarantee on anything but pre-orders (you'll get the lowest pre-order price since you placed your order, but this does not apply to in-stock items that you order and then the price drops). If you just placed the order today though has it gotten to the point where you can't cancel it and just order it again at the lower price?

Usually, I've had success getting a CS rep to give me a refund on the price difference in some circumstances, but YMMV and the last time I did it the last email was basically, "this is our policy now, but this one time I will do this for you, don't ask again." :lol
 

Synless

Member
teiresias said:
Technically, I don't think Amazon has a price guarantee on anything but pre-orders (you'll get the lowest pre-order price since you placed your order, but this does not apply to in-stock items that you order and then the price drops). If you just placed the order today though has it gotten to the point where you can't cancel it and just order it again at the lower price?

Usually, I've had success getting a CS rep to give me a refund on the price difference in some circumstances, but YMMV and the last time I did it the last email was basically, "this is our policy now, but this one time I will do this for you, don't ask again." :lol
Hmmm, I'll try to talk to them.
 
Synless said:
Ok, so this finally came in the mail and I will get started on it sometime today. Any tips for me?
There's an arena next to the town where you begin your adventure. Go there for a good tutorial of the combat system. If you do all sidequests (four per chapter, IIRC) you don't have to spend a lot of time grinding levels.

Weapon customization is also very important. If you find the game too difficult to handle then it's time to add another barrel or scope to your gun.
 

ronito

Member
Synless said:
Ok, so this finally came in the mail and I will get started on it sometime today. Any tips for me?
Man I just started this game and am admittedly overwhelmed. A 16 part tutorial on the battle system? really? I have to have a tutorial to teach me how to move on the world map? REALLY?

Still I loved Radiata Stories so I'm willing to give this a shot but I have to admit right now it seems overly complicated.
 

MjFrancis

Member
ronito said:
Still I loved Radiata Stories so I'm willing to give this a shot but I have to admit right now it seems overly complicated.
Resonance of Fate has a fair amount of depth within the game mechanics, and it's about damn time a JRPG does this. Most JRPG's have a learning curve of a few hours, and then you repeat the same few tactics for the next 30 - 100 hours. This time around the learning curve is closer to 10 - 15 hours before you get the hang of things - but even then, you just repeat the things you've learned for the next 40 - 80 hours. A step in the right direction, and a very low benchmark for any future JRPG that wants provide a semblance of strategy.

Also, for new players,

archnemesis said:
Weapon customization is also very important.
 

ronito

Member
MjFrancis said:
Resonance of Fate has a fair amount of depth within the game mechanics, and it's about damn time a JRPG does this. Most JRPG's have a learning curve of a few hours, and then you repeat the same few tactics for the next 30 - 100 hours. This time around the learning curve is closer to 10 - 15 hours before you get the hang of things - but even then, you just repeat the things you've learned for the next 40 - 80 hours. A step in the right direction, and a very low benchmark for any future JRPG that wants provide a semblance of strategy.
Oh I get the idea. But I'm not a fan as to how it's executed.

For example most games start off and say "you can attack by doing x." after you have a while to get that done then you unlock something that's like "You can add another attack by doing a and b." And so on and so forth, I mean Zelda 2 is a perfect example. I'm all for having more options and complexity in a game's battle system. I'm not a fan of saying "Here's 16 different types of attack. You remember all that? K, now go!"

Complexity is good, but you don't have to dump it all on the player at once, nor do you have to show all your goodies on the first date.
 

Synless

Member
archnemesis said:
There's an arena next to the town where you begin your adventure. Go there for a good tutorial of the combat system. If you do all sidequests (four per chapter, IIRC) you don't have to spend a lot of time grinding levels.

Weapon customization is also very important. If you find the game too difficult to handle then it's time to add another barrel or scope to your gun.
Sounds good, thanks for the advice.
 

DR2K

Banned
Zaraki_Kenpachi said:
This game is $30 today on amazon but only for PS3 it seems. Is this game worth it and is there one version to get over another?

It's worth getting and both are the same. $30 is the lowest I've seen it.
 

MjFrancis

Member
Yeah, if you have a giant backlog of games you want to play first, adding one that takes 50 - 80 hours to beat isn't going to help that!

:lol
 

ronito

Member
So put just a few more hours in this game (gods that mission system is going to keep me busy for ever). Still find it overly complicated but getting used to it. But I do have to admit I really love the art style almost everything outside of Zephyr is really top notch. I'd love to see more games like that. I know Sega sent this to die, do the sales numbers sadly reflect that?
 
It did 185+38k in Japan. It failed to chart on the NPDs in America (probably less than 100k) and I'm guessing it sold even worse in Europe.
 

Aru

Member
archnemesis said:
It did 185+38k in Japan. It failed to chart on the NPDs in America (probably less than 100k) and I'm guessing it sold even worse in Europe.

Not so sure about that. Valkyrie Profile 2 did better in Europe, IIRC.
I know it's not the same series, but VP series isn't exactly well known in Europe outside of some hardcore fans.
 
RoF is so good. I very much regret having the game sitting there on my backlog since release.

I played a good five hours so far and I like pretty much everything about it. The presentation, the world map, the characters, they way the game progresses and, of course, the battle system are all so well thought out and fun to use -- it's just great! :0
 

thcsquad

Member
Just went through arena ranks 25-40 today. I wanted to hurry up to the point where you get gold coins and can actually start getting things worth a damn from the Arena exchange. I am very close, though, only two chapters and ten arena ranks until the end of the game, at which point I can finally highlight all of the spoiler text in this thread :)
 

thcsquad

Member
Augemitbutter said:
i finished platinum trophy some time ago.

the arena almost killed me, but i liked the game alot so it was worth it in the end.

I don't think I could do ten battles of each arena rank. Even three of each just seems tedious when there's fifty ranks. The most I'll do is farm one of the higher ranks for money.
 
Man, that last chapter ramps up in difficulty pretty hard. I barely beat the first boss and I'm lacking that last bit of luck to beat the second one, but it's not going smooth at all. My dudes are around Level 70 each and I think I have a bit of level grinding to do.

Oh, and I love how the trophies create a picture. :D

bn62cdb7ivldlnjzm.jpg
 

thcsquad

Member
slaughterking said:
Man, that last chapter ramps up in difficulty pretty hard. I barely beat the first boss and I'm lacking that last bit of luck to beat the second one, but it's not going smooth at all. My dudes are around Level 70 each and I think I have a bit of level grinding to do.

I lost to the first boss a couple of times before winning (realized that I should take out the minions first), but I actually did the second one on the first try. My levels were a bit higher, though, ~95 for the MG character(42 on the MG itself), ~85 for the other two. The final boss destroyed me twenty five times in a row. I gave up, reloaded from a previous save, and now I have to redo my equipment setup to have a chance.
 
thcsquad said:
I lost to the first boss a couple of times before winning (realized that I should take out the minions first), but I actually did the second one on the first try. My levels were a bit higher, though, ~95 for the MG character(42 on the MG itself), ~85 for the other two. The final boss destroyed me twenty five times in a row. I gave up, reloaded from a previous save, and now I have to redo my equipment setup to have a chance.

Equipment definitely matters. I think I beat the game at around ~70, but all I remember about "strategy" in the waning hours of the game was how happy I was to find out that I could make absurdedly long gun handles using L single blocks. It mattered because I put that high RoF, low accuracy, crazy-pyramid-shaped barrel on my machine gun and couldn't hit the broad side of a barn until this mod.

Edit: My ascii art is poor. I was trying to show how I attached and L to the bottom of the magazine, then snaked horizontally with more grips to futher enhance my accuracy.
 

thcsquad

Member
Gaming Truth said:
Equipment definitely matters. I think I beat the game at around ~70, but all I remember about "strategy" in the waning hours of the game was how happy I was to find out that I could make absurdedly long gun handles using L single blocks. It mattered because I put that high RoF, low accuracy, crazy-pyramid-shaped barrel on my machine gun and couldn't hit the broad side of a barn until this mod.

Edit: My ascii art is poor. I was trying to show how I attached and L to the bottom of the magazine, then snaked horizontally with more grips to futher enhance my accuracy.

I did finally beat it. My guns were okay, actually. Dual MGs on Zephyr, both with very good setups, about six or seven barrels on each, plus really good scope setups and 27 and 30 shots, respectively. But I didn't change them from my failed attempt, so clearly the weapon itself wasn't good enough.

Here are the changes I made:

1. Anti-poison equipment on all three. The Germproof Suit on Leanne, Toxicity Shields on the other two.
2. Stocked up on Hand Grenade EXs for Vashyron.
3. Stocked up on First Aid for Leanne

So basically, Leanne was a sponge for all of the minions while the other two attacked the boss. For a while she just sat there healing herself, while the enemies damaged her but couldn't poison her due to the Germproof Suit. This was inefficient, but destroyed the boss' armor and 1/3 of his HP this way. It did get too slow for me, because Leanne had to heal herself every other turn (Zephyr moves, Leanne heals, Vashyron moves, Leanne heals), which meant I was losing scratch damage as the boss would heal some of it during Leanne's healing turns. So I decided to start having her convert Zephyr's scratch damage, and she would heal herself by attacking the boss and levelling up. So now basically whoever was closest to the minions would attack to prevent damage, and it worked out pretty well. I forgot how good Hand Grenade EXs were, Vashyron had the boss' HP in eight segments in no time, taking out a couple of minions in the process. This all went a lot faster, as I no longer had to heal.

After beating the game, I was pissed about not getting the Do All Missions trophy. As far as I know, I did do all of the missions. I meticulously made sure that I never advanced a chapter without doing all of the missions and checking the Guilds to see if there were any more. And somehow I missed one? What the fuck?
 
As soon as you can leave the first town you can go to the arena (which happens to be only one or two hexes away from the town) and do the tutorials there.
 

sazabirules

Unconfirmed Member
This game is really fun but it is extremely frustrating. I'm having trouble on the Chapter 1 boss. Does the game later on explain how to use terminals?
 

thcsquad

Member
rockman zx said:
I found both versions very cheap in France, which one is better?, ps3 or 360?.

I haven't heard of any appreciable differences. Whichever is cheaper/on the system that you are more tied to.

This game is really fun but it is extremely frustrating. I'm having trouble on the Chapter 1 boss. Does the game later on explain how to use terminals?

I had trouble on the Chapter 1 boss as well, it got way easier when I decided to use Hero Actions almost exclusively. Boss went down in a couple turns after that.
 

Seda

Member
rockman zx said:
I found both versions very cheap in France, which one is better?, ps3 or 360?.

I think the PS3 version might possibly have a more solid framerate.

But otherwise: what do you like better? Cheevos or Trophies?
 

Don

Member
I'm currently on Chapter 8 and have been doing all of the side missions up to this point. Now I only have the "Different Values" mission left for this chapter were I have to find the ancient texts in the Freud Remnants but I can't seem to find them anywere. I tried checking a few walkthroughs that say they should be in a crate in the Ruins Site Central area but I can't see any crates in any of the areas.

Is my game glitched or am I missing something?
 
I don't really remember this quest, but did you check the other areas besides the Central and beat any suspiciously strong monster just in case? And did you already speak to the client? Maybe the quest isn't active yet.
 

Don

Member
The quest is active and I went back to try and talk to the client again but he just says that it should be in a treasure box in the Freud Remnants.

I've been through all four areas in the Freud Remnants a few times and destroyed the bronze, silver and gold crates first time through the areas but there was nothing in them and now those aren't even repawning.

Looks like this will be my first side quest that I skip. Is there a trophy or anything for doing all side quests?
 

Beezy

Member
I started this game on Thursday and I think it has the most complicated battle system out of any rpg that I've ever played. I actually sat there and went through the whole tutorial because I couldn't figure out what the fuck I was doing. :lol

I'm only up to chapter one so far. I still have no idea what the game is about, but the battle system is great once you understand it.
 
sazabirules said:
This game is really fun but it is extremely frustrating. I'm having trouble on the Chapter 1 boss. Does the game later on explain how to use terminals?
It should have briefly explained it in Chapter 1. Ok, here's a crash course for activating terminals. Terminals only work with colored hexes and only if you met the minimum requirement for that terminal. Terminals do not work with colorless hexes! For instance, the first terminal you find is 0/3 for it to work. So all you need is 3. The colored hexes can be linked via by the elevator by connecting them, but not by the core lifts. So you can have one colored terminal on one floor, all the way to the elevator, going down, and still continue to another terminal. Terminal effects even work in dungeons! So started linking if you want the effects. Now, if you're going to activate two terminals, it's the sum of both required hexes to activate. If you do not meet it, it'll deactivate your terminal, so you won't have the bonus effect. So first terminal requires 3, second terminal requires 50. So you need 53 hexes of that color. If you're short by even one, it'll deactivate all terminals linked to that color. Terminal effects do stack and it works for both sides. If you have a terminal effect that increase fire damage and link it to a dungeon. If the enemy has a fire attack, it'll do more damage to you. So think of it as a double edge sword. It can help, but also can hurt you.
Start linking the first terminal to the arena, and then attend it to the elevator 6 first. You can gain experience and items in the arena. With all the increased exp, rare item drops, 1.5 items drops and 2x terminal effects on my arena. I was level 230+ at 75 hours redoing rank 45-3. I'm just grinding for the star at every rank, then I can finally do a NG+.

Beezy said:
I started this game on Thursday and I think it has the most complicated battle system out of any rpg that I've ever played. I actually sat there and went through the whole tutorial because I couldn't figure out what the fuck I was doing. :lol

I'm only up to chapter one so far. I still have no idea what the game is about, but the battle system is great once you understand it.
Scratch damage = temporary damage that will heal over time if you do any action. Direct Damage is pretty self explanatory. Scratch damage can never kill, so you need direct. Scratch them first, then hit them with direct. The scratch damage will then be converted to direct damage.
 
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