Yeah. One of the best even if brutally cheap. Simply for the tone and vibe. It got an official gorgeous 240p port on JPN Wii VC. The one I use. There was also an official port on the shit Neo Geo X Gold. Trashy port.
I have my eye on a Neo SD. Seems like a fun cart to have.
i haven't touch the wii VC yet, i really need to get some titles on it. in fact i need to learn how to sign up for a JYP psn and wii account. so far i've just been grabbing hard copies of titles and sitting in front of my CRT.
super long post:
i was a very competitive street fighter player in high school. i started on SFII and moved unto Championship edition. the only guys who could beat me were the ones who went on to win local state tournaments but i can't touch your 1CC's in art of fighting trilogy =P
since retroGAF is talking street fighter, just a little monologue trip down memory lane:
in NYC, the best players were in Chinatown(the place closed down and reopened in Brooklyn. Diago Umehara has been to the Brookyn location after it was converted from arcades to consoles) and a super arcade in Westchester @ a Nathan's hotdog chain.
These guys were amazing and learned stuff they still don't post on the internet.
i'm sure everyone here is a great player but this is a subtle tip that really gives an edge to equal matched players pre-alpha/zero
for those who's not familiar with SF
alpha/zero introduced a "fake fireball motion with Ryu" a nice touch for most old school SFII players used a fake fireball motion that ended with "jab" to induce opponents to jump.
i learned from the guy who won tourneys not to use 'jab/L.punch" with a fake fireball motion bc it fully commits you to a fake (with no chance of using a real fireball) or fully commits you to a fireball without a chance to backout putting you at a disadvantage. (especially in alpha/zero if a player counters with a Level 3 super fireball) or an accidental dragon punch comes out and you're dead meat =D
i'm going to leave an animation chart for reference(by Lord Zymuth) to help visualize:
during a fireball motion:
the best fake was to assimilate a low short/L. kick seamlessly within the motion illustrated above. the timing had to be as the joystick hits crouch/forward before Ryu/Ken comes to a rising position.
from this position you can observe:
A: and see if the opponent was induced by the low kick and jump towards you.
B: if the opponent was not induced by the fake: complete the hadouken with any L/M/H punch since you put yourself in a position to throw a hadouken.
most players used a jab/L. punch, in a fake from which you're not in a position to throw a fireball at the end of the motion like pictured below
which was why i couldn't win against him bc i was ingrained w/ the jab for my fakes.