Great stuff, thanks. PPSSPP is quickly going to become my most used core in Retroarch.
FF1 looks really nice with the NTSC shader enabled IMO:
I've been able to play everything I've tried in Yabause so far (albeit slowly on my ancient Core i7 920). I just played through the opening of PDS and the first battle successfully. What happens on your end after the first cutscene?
Can you confirm if texture scaling >= 2 causes the core to hang on exit? I've tried on 3 pcs and I have that issue but noone else has confirmed
I'm getting the popping and crackling with SNES roms though, thats why I find it so weird.
Crashes to BIOS. Shining the Holy Ark just boots directly into BIOS.
I still haven't gotten Dosbox working, either, which is a bit surprising.
Sorry about the slow reply. That issue happens on my rig with Texture scaling = 2. When I exit, the primary window closes, the Retroarch log/output remains open & retroarch.exe remains running as a process in Windows Task Manager. I captured the output here:
Thank you
Edit: fetch it again please, most options (except the rendering mode options) should work now, you can change internal res without a restart too and it won't hang on exit anymore
Edit: and once again, I added a hack in core options (Threaded input hack) that allows you to bypass videos in some games that otherwise hang
https://dl.dropboxusercontent.com/u/149537/ppsspp_libretro.dll
So this is still in a very rough state right?
Here's a build of Yabause with save support. Seems to work well.
So this is still in a very rough state right?
The Dosbox core is pretty much broken in Windows it will be ported again sometime as far as I know
With the Internal Resolution set to 960x544 and the External Resolution set to 480x272, it appears to give free antialiasing as expected. However when I increase the Internal Resolution to 1440x816 with the External Resolution set to 480x272 the resulting image is more aliased which I wasn't expecting. Is that just a result of the scaling?
I captured a screenshot of both scenarios:
Internal Resolution set to 960x544 and the External Resolution set to 480x272
Internal Resolution set to 1440x816 and the External Resolution set to 480x272
It might be nothing but I just thought I'd mention it anyway.
What's the whole point of the input and output resolution?, shouldn't they be set the same?
4x internal resolution:
By rendering a game at a higher resolution and downsampling to the output/screen res, it improves the image quality and eliminates jaggies etc for a relatively low performance cost. Effectively you can use it to get 'free' antialiasing
Here's a quick example using Final Fantasy III on the NDS rendered at 1x internal res vs 4x internal res with the same output resolution (excuse the quick screenshot):
1x internal resolution:
4x internal resolution:
Downloaded this.
Anyone got a guide on configuring it and launching games via batch files?
Ah ok, whats the idea behind having a different input res to an output res then or vise verse?
Awesome stuff. Cheers
This is great. I've been looking forward to save state implementation in Mednafen PSX since I started using Retroarch. The option to use two memory cards for all games is a good one too. That said, I'm a big fan of the current implementation of a single memory card for each game. Hopefully that always remains as an option as I find it convenient never needing to worry about memory card space management
I recommend setting the ppsspp_internal_resolution to double your ppsspp_output_resolution too if you want to remove some aliasing and improve IQ (and don't mind the fact that it isn't the way the game would be displayed on a PSP).
Completely random but this is some cool CRT effect
It might just be on my system but I just tried three known working games with the new Mednafen Beetle PSX v0.9.36.3 core above (Wipeout, Wipeout 3 SE, Colin McRae Rally) and all I get is a black screen. The log output window doesn't list an error and the frame rate shown in the top of the primary window changes, so it appears that it hasn't hung. I checked the Core Info and all of the PSX bios / firmware are present. If I go back to using Mednafen PSX v0.9.32 the games load fine.
Weird, that build was working for me
Anyway I added a few messages here and there and changed somethings, try this one please
https://dl.dropboxusercontent.com/u/149537/mednafen_psx_libretro.dll
No that's normal. It smells like a BIOS issue, can you come into IRC for a bit to debug this?
You didn't happen to load European versions, did you?Bit of a noob to emulators but when I try to run NES games it's like they're going in slow motion, audio and video. Can anyone help?
Windows 7 64bit Home Premium. (Laptop)
Geforce GT 635M (2GB)
8GB RAM
Intel Core i5 2450M @2.5GHZ
You didn't happen to load European versions, did you?
European games run at 50Hz instead of 60, so they're slower.Actually, I did. I'm guessing that's bad?
European games run at 50Hz instead of 60, so they're slower.
So the emulator is based off NTSC hardware?
So the emulator is based off NTSC hardware? Well, that would explain why Megaman was running as if he was in a Baywatch episode.
edit: Tried the US versions and it's the same thing. 25fps and the music is playing just as slow, still.
Ah okay, when you said Baywatch I started to wonder if it was another issue. Did you try using another core for the same system?
This is out on Mac now? Will have to check it out. I love the idiot proof interface of OpenEmu, though. I'm an idiot when it comes to this stuff.Has anybody gotten handheld (LCD/GBA) filters working on the most recent (1.0.0.2) Mac build? Other filters like the NTSC seem to work, but loading LCD-shader.glslp doesn't do jack shit.
In case you don't already have it, the Jaguar core is here: Virtual Jaguar
It works well for me once the Core Option "Fast Blitter" is flagged.
Some screenshots:
I'm using a modified CRT Royale shader and a custom bezel overlay here. If anyone wants the settings or overlay just shoot me through a PM. Love Retroarch Can't wait for the September release with the new interface