Paste the full verbose log (run with --verbose --menu) otherwise I can't diagnose this
Ok ive typed the following in command prompt....
D:\retroarch --verbose --menu
but get the output file seems to be too long for the dos window
Paste the full verbose log (run with --verbose --menu) otherwise I can't diagnose this
don't add the gamename
just retroarch --menu --verbose and load the rom from RGUI
Also, you can enlarge the window and the screen buffer right clicking the title bar and selecting properties. Without the full log I can't know what's going on
what's inside the rom zip?
Code:pal-b4-0 prg NOT FOUND (tried in nes nes/batman batman) nes-b4-0 chr NOT FOUND (tried in nes nes/batman batman) FATALERROR: Required files are missing, the system cannot be run.
mess_softlists_enable = "disabled"
mess_softlists_auto_media = "disabled"
mess_media_type = "cart"
retroarch.exe "nes -cart path\to\game.zip" -L cores\mess_libretro.dll
mess_boot_from_cli = "enabled"
Ok then, those are not valid anymore for MESS/UME, those aren't completely deprecated but loading those is more complicated.
By default the MESS core uses softlists and the softlist romset. If you want to use regular roms you will have to tweak your core options file by hand or use the cli loading method.
For the first solution you need to change the following:
Code:mess_softlists_enable = "disabled" mess_softlists_auto_media = "disabled" mess_media_type = "cart"
That should work for single cart nes games but it's not scalable for more complex systems
The cli loading method is something like this:
Code:retroarch.exe "nes -cart path\to\game.zip" -L cores\mess_libretro.dll
You would first need to change your core options to have this:
Code:mess_boot_from_cli = "enabled"
The blog post I linked earlier explains this: http://www.libretro.com/index.php/mamemessume-cores/
Kega Fusion regarded to be the boss for everything Sega then? (Minus Saturn & DreamCast)
Genesis Plus GX's emulation of PS1 seems perfect to me, both the US release and the Japanese one with SMSPower's retranslation patch.
Cool, I was wondering if it was something about the FM. There's been a lot of core options added to GPGX over the last few months that have made it more versatile.Do you know a way to get it to handle the music right? Because I'd really rather play it via RA if I could....
EDIT: Tried this again with the latest nightly, forced FM music, and success! Everything's coming up Milhouse.
Looks really nice. Fools me everytimeIt looks really good with the NTSC shader too when played at the native N64 res:
Edit: Those pics aren't using the standard NTSC shader. That's been tweaked here and an additional bloom pass has been added (again tweaked)
What problem are you facing?
I just wanna know everything there is to know to run Windjammers on my Macbook. It's a Neo Geo arcade game. That's all there is to know in terms of the nitty gritty.
What is the proper way to set up netplay with retroarch? A while back I tried to set it up with my brother and we couldn't connect it kept saying that it didn't initialize. We were trying to play snes and mame roms so I don't know if that may of been the problem. Also is there a go to site for shaders or themes?
What is the proper way to set up netplay with retroarch? A while back I tried to set it up with my brother and we couldn't connect it kept saying that it didn't initialize. We were trying to play snes and mame roms so I don't know if that may of been the problem. Also is there a go to site for shaders or themes?
Mednafen PSX is quite picky on the BIOS you need, you need to have the files but those need to be the correct ones.
http://wiki.libretro.com/index.php?title=Beetle/Mednafen_PSX
In there you can find the recommended BIOS files with their CRCs.
Also, what's the name of your cue and bin files? and what are the contents of your cue file?
CUE sheets are edited via notepad .
Is your game PAL? if that's the case it might still be a BIOS issue, mednafen requires a different BIOS image per region
I just tried the US version and it works without problem:Had a look at the cue sheet in notepad and it simply says:
FILE "Pandemonium!.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
As for the game, I have both a European PAL version and a US version. Both load fine in Playstation emulators via the cue file but won't load in Retro Arch. The BIOS I have in my Retro Arch folder are the following:
scph1001
scph5500
scph5501
scph5502
They're in my system folder. Really not sure what the problem is as every other game seems to load fine and these roms even load fine in other emulators.
I only have scph5500.bin and scph5501.bin in my system folder. In Pandemonium's .cue file I have:
FILE "Pandemonium!.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 21:17:22
TRACK 03 AUDIO
INDEX 00 23:11:43
INDEX 01 23:13:43
Had a look at the cue sheet in notepad and it simply says:
FILE "Pandemonium!.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
As for the game, I have both a European PAL version and a US version. Both load fine in Playstation emulators via the cue file but won't load in Retro Arch. The BIOS I have in my Retro Arch folder are the following:
scph1001
scph5500
scph5501
scph5502
They're in my system folder. Really not sure what the problem is as every other game seems to load fine and these roms even load fine in other emulators.
I just tried the US version and it works without problem:
I only have scph5500.bin and scph5501.bin in my system folder. In Pandemonium's .cue file I have:
Code:FILE "Pandemonium!.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 21:17:22 TRACK 03 AUDIO INDEX 00 23:11:43 INDEX 01 23:13:43
Did you read the link I posted with the hashes of the correct BIOS images?
A CG version of this was uploaded to github a few days ago: https://raw.githubusercontent.com/libretro/common-shaders/master/crt/crt-lottes.cg
http://timothylottes.blogspot.fr/2014/08/scanlines.html
Has this been ported to RETROARCH yet ?
Would like to try it but I have no clue how to write shaders for RA
Yep. You can click on a core from that main page and click controllers to see how it maps. Not all the pages have that info filled in yet though.Is there a wiki or something that has the mappings for the button name in the retroarch menu to the actual physical button on the controller for all cores? Like what the hell is C or Z on a 6 button genesis controller (or anything else not following the SNES layout really). I've done it by trial an error so far, but there has got to be a list somewhere, right?
There is no official date for v1.1.Is there any news on when the new version of RetroArch with the gui change and whatnot is supposed to come out?
No official date, but they're shooting for late September.There is no official date for v1.1.
Hey all,
I just saved a .bsv replay that I'd like to watch. Anyone know how to do this?