Just throwing this out there in case anyone can help - have been playing FF7 on iOS, 35 hours in, all the way up to the waterfall after using the key of the ancients. And then there's a crash - for some reason something in the waterfall room is crashing the emulator.
Not had any problems at all up until now, has anyone else experienced this crash? Or played past this point on iOS?
It's the most complex shader available currently, with it's own separate settings file and everything. It also has a few dependencies, meaning it uses other bits of files elsewhere in common shaders, so you either need to have a complete common shaders set in your shaders folder, or know how to modify royale to include the dependencies in it's own folder.Is there an idiots guide to getting shaders to work anywhere?
I'm trying to get CRT Royale working on the Windows version of Retroarch but it doesn't seem to be doing anything at all
Yeah probably it was.
1.0.0.3 beta is around the corner now (windows / linux /osx), we are getting that out to find any issues in the main application.
1.0.0.4 beta will follow for mobile devices I think
I've come around to liking CRT royale now
it's alright
I did like that but prefer CRT-EasyMode now, as you dont need integra enabled to get even scanlines
Where can I find test builds of RetroArch for Windows? I tried finding them on the Libretro site, and they have a pretty recently updated stable version of it, but it still doesn't work with CRT Royale.
i have problems setting the Sega CD emulation with Genesis Plus GX in Ubuntu Trusty
to sum things up:
In home folder I've added a Sega BIOS folder with both the 32x and SegaCD BIOS.
eu_mcd1_9210.bin (Europe)
jp_mcd1_9112.bin (Japan)
us_scd1_9210.bin (USA)
also a file named scd_U.brm was created when I loaded the USA bios
now in the .config folder of Retroarch, the Genesis Plus GX config file contains the following:
libretro_path = "/usr/lib/libretro/genesis_plus_gx_libretro.so"
libretro_directory = "/usr/lib/libretro/"
libretro_info_path = "/usr/share/libretro/info/"
system_directory = "/home/username/segabios/"
content_directory = "/media/username/FreeAgent Drive" (it is an external HDD with folders with various ROMS.
How do I associate each BIOS with the specific .bin files? Do I need to add or remove anything in the cfg?
When I tried loading Sonic CD.bin file, Retroarch crashes. Probably cant find the bios.
Also I loaded Sega USA BIOS first and when I tried to load the Sonic CD.bin file, I got same issue.
Is it better to put the BIOS file in the game folder instead?
The BIOS file goes into the system folder. Rename us_scd1_9210.bin to bios_cd_u.bin
That's interesting, although i'm worried about the upgrade process... i spent too much time configuring all the cores, will i need to get rid of everything and start anew?And anyway 1.0.0.2 is ancient by now so I'd just hold on for the next version, 1.0.0.3 beta will be PC/linux/mac only and it was supposed to come out this week but there was a minor setback. Hopefully on the weekend.
1.0.0.4 will target the mobile platforms afaik.
That's interesting, although i'm worried about the upgrade process... i spent too much time configuring all the cores, will i need to get rid of everything and start anew?
Also, is this going to be just a program update or there will also be new cores?
Yes the GG and SMS problems are known. I'm not sure if those were fixed already though.
The N64 problem, we'd need more info regarding that, a log or something. Might be a driver issue since some android devices have really terrible GL drivers.
And anyway 1.0.0.2 is ancient by now so I'd just hold on for the next version, 1.0.0.3 beta will be PC/linux/mac only and it was supposed to come out this week but there was a minor setback. Hopefully on the weekend.
1.0.0.4 will target the mobile platforms afaik.
That's interesting, although i'm worried about the upgrade process... i spent too much time configuring all the cores, will i need to get rid of everything and start anew?
Also, is this going to be just a program update or there will also be new cores?
Will 1.0.0.3 include the new GUI interface, seeing as 1.1 isnt happening now for a good while? Also will the new version have a build for OpenElec (xbmc)?
You only need to upgrade the binaries and cores, not sure if cores will be released since most old cores should still work and some are still WIP. Some settings my change and you might have to tweak somethings but nothing major
1.1 will the end of the beta cycle. The idea is not to release a buggy 1.1 just release a few betas, iron out bugs and then release 1.1. The new UI is already usable but it's just a cosmetic thing, not really different from RGUI.
Dunno about Lakka
Yeah i ment Lakka, so that wont be included until version 1.1 then?
And anyway 1.0.0.2 is ancient by now so I'd just hold on for the next version, 1.0.0.3 beta will be PC/linux/mac only and it was supposed to come out this week but there was a minor setback. Hopefully on the weekend.
Ok, stuck, I have four Windows 8 Tiles set to launch to Retroarch (one for the SNES, MD, GBA and N64) and I can't for the life of me remember what to add to the arguments in Oblytile to get the configs that I have set up (Config/MD.cfg for megadrive for example) to get it to go, any help?
RetroArch 1.0.0.3-beta
=====================================================
This release targets only desktop platforms, please report any RetroArch issues on the 1.0.0.3-beta forum thread.
Limit core bug reports to non-working cores and/or crashes.
Additional cores and platforms will be added in the following day via nightlies at the buildbot.
http://buildbot.libretro.com
Ubuntu Packages are available here:
https://launchpad.net/~libretro/+archive/ubuntu/stable
https://launchpad.net/~libretro/+archive/ubuntu/testing
You can add these issuing the following commands:
# sudo add-apt-repository ppa:libretro/stable
# sudo apt-get update
You can then install with:
# sudo apt-get install retroarch* libretro* dinothawr
Report any problems with the packages (but not with RetroArch itself) here: http://bit.ly/1zHDFeT
Note: the PSP 1.0.0.3 is a pre-release version too, refer to this link for more information: http://bit.ly/10y19Up