clk_mult=40
DIPswtch=3e f3 6b
skipline=true
skplight=255
2) I've got a lot of stuttering in the PSP core with this latest release. With the last stable I was able to get smooth frame rates. Anybody have any suggestions?
The problem is that I can't get any of the GC controller buttons to be recognized. I can move through the settings menu via the left analog stick, but otherwise the system doesn't respond to any of the GC buttons.
If the GC controller is plugged in, you'll have to use that for everything and turn any Wiimotes completely off. Otherwise none of the buttons will work.
1) Which MAME core should someone generally use? Or try first, as the case may be?
Now that the Citra core is out, I tried using it and as soon as I try to load a game, it just comes up with an error saying "Failed to load content." Has anyone else had success with loading 3DS games at all?
dont the roms you use have to be patched or something?
Chances of this making it to N3DS? I know screen resolution will have to be compromised but it'd be worthwhile.
It's pretty good. Worth it for CPS2 at 240panyone know how is Retroarch on Wii? Is it better than official VC? Currently i have no issues with SNES, Genesis, and PC Engine VC but i might be oblivious to stuff. If Retroarch is more accurate i'd give it a shot. I know retroarch probably has more features but for me as long as it outputs at 240p and performs well thats good enough.
anyone know how is Retroarch on Wii? Is it better than official VC? Currently i have no issues with SNES, Genesis, and PC Engine VC but i might be oblivious to stuff. If Retroarch is more accurate i'd give it a shot. I know retroarch probably has more features but for me as long as it outputs at 240p and performs well thats good enough.
Have you tried it?If I could get a comprehensive yet easy to follow list on how to:
1. Make the interface TV friendly (as in, selecting games with a controller on a big screen).
2. Making the best possible emulator for NES and SNES
I would be super grateful.
Have you tried it?
Interface is almost the same as PS4.
Interface is much better these days.I briefly dabbled with it when the thread went up but haven't looked at it since.
The emulation scene is constantly evolving that I tend to have trouble keeping up.
Can anyone help me with this aspect ratio issue when using borders on GB/GBC games? I've been wrestling with this problem for nearly a year. Any time I use one of the handheld borders with Gambatte the aspect ratio for the game itself appears to be set to 16:9. I tried using the Sameboy core instead and the aspect ratio was 4:3, but the audio was all messed up. I would prefer to use Gambatte but I can't figure out how to fix the aspect ratio of the game.
Edit: TGB Dual gives me the same issue.
Backup and delete your cfg and start configuration again
Great! Happy gamingAaaaand it's always the simple answer. That did it. I thought for sure I had re-installed RetroArch from scratch but that apparently wasn't the case. Thanks for the help everyone.
I tried changing between all of the different aspect ratios. Some of the aspect ratios cut off parts of the border, but the game display stayed the same for all of them. The shader I was using in the original screenshot was the DMG shader.
I'm also having aspect ratio issues with Final Burn Alpha. No matter what aspect ratio I choose, the screen is stretched. Here is a screenshot:
Now that the Citra core is out, I tried using it and as soon as I try to load a game, it just comes up with an error saying "Failed to load content." Has anyone else had success with loading 3DS games at all?
Outside of RA trySo has anyone actually played around with the Atari Jaguar core much? Any tips?
I recently got an actual Jaguar with some games and comparing it with the emulation, the RA Jag core is pretty bad. Almost nothing runs at the correct speed, lots of glitches, etc. Are there better non-RA Jag emus or is this about as good as it gets? I realize this is a super-niche console but I figured this might be a good place to ask.
Also as a complete newbie to this how do set RetroArch to not have black borders?
I've read the posts about it on this page but it's like reading Dutch.
I tried Genesis Plus GX core and the image fills the screen top to bottom but has black borders left and right, is this just the norm?
To correctly display 4:3 content on a 16:9 screen then of course you will have black borders. Go to the video options, turn on vsync, disable bilinear filtering and enable integer scaling too.
I think that was fixed a couple weeks ago. Try a nightly.Stupid question, but has anyone encountered a problem where muting/unmuting audio also makes the game's run way beyond 60 fps? I have no idea what triggers this, but it happens sometimes and it doesn't seem like a core specific problem.