I don't think it looks amateur. The remakes looked amateur. This is just very, very stylized. I actually think it's a pretty good match for the backgrounds of the first game, and that's especially apparent when you get to see some of those same locations again.It's animated worse than an old flash idle game I used to play on my phone.
Yeah, the music is great, but I could have told you that without hearing a single note, seen who's involved.
Art direction and animation? Disgusting. Giving something so big to a complete amateur.
Look at arms and legs movement in relation to the body.I don't think it looks amateur.
Because it looks, its ambience, its tone... are very fucking important on many aspects.I just don't understand why it's the only fucking thing we can talk about.
And rightfully so.FWIW, Monkey Island 3's art was pretty polarizing at the time too.
And cel animation is what they used to make animated film reels in the 1910s, it doesn't mean it's not a perfectly viable technique. The criticism needs to extend beyond "It's using puppet animation."Look at arms and legs movement in relation to the body.
It's the cheapest mobile animation style in existance, it's how the first pioneers of flash games used to animate their works.
It's not simply about "what I like". It's historically the look and feel and atmosphere of Ron Gilbert's (and Purcell's) Monkey Islands.And cel animation is what they used to make animated film reels in the 1910s, it doesn't mean it's not a perfectly viable technique. The criticism needs to extend beyond "It's using puppet animation."
This isn't to say that I don't think budget was a consideration in designing the art style, or that they would have made the same decisions if they had an unlimited budget.
But the game has the budget it has. And as developers it's their job to make the most of the resources they're working with. Just because you would have preferred something that looks like an Aleksandr Petrov film doesn't mean that was ever an option.
I think you're way overstating that. The background art style matches the first game perfectly. They were never going for realism. It was zany, angular Looney Tunes backgrounds and big bright pixel art dprites. The box art and the handful of close ups are not the whole game.It's not simply about "what I like". It's historically the look and feel and atmosphere of Ron Gilbert's (and Purcell's) Monkey Islands.
Holy shit NO. That's just blatantly false.The background art style matches the first game perfectly
Disgusting is a rather heavy word. I would say unappealing but the more i see of the game the more i get acclimated with the looks.It's animated worse than an old flash idle game I used to play on my phone.
Yeah, the music is great, but I could have told you that without hearing a single note, seen who's involved.
Art direction and animation? Disgusting. Giving something so big to a complete amateur.
I don't want to think about it any more, but the important thing is that "Carib" is one word denoting the name of the native people."Car" as in "car"
"rib" as in "rib"
"be" as in "to be"
"ann" as in "Ann"
Did I get that right?
The ean ending is latin. Like, this area belongs to the Caribs.Hmm, didn't knew about that.
"Carib" +
"bean" as in "been"
Cool. Good point. Except let's use our eyes instead.Holy shit NO. That's just blatantly false.
They absolutely are. MI1 was aiming for pseudo realism, with a small hint of wacky. The houses are much more detailed and believable.You can't in good faith tell me that these are radically different art style or that they don't match the tone and mood.
Lol, no. It's total fun house proportions, with houses at all kinds of crazy angles. There's nothing psuedo real about it. Also not detailed at all, filled with lots of flat spaces and gradients.They absolutely are. MI1 was aiming for pseudo realism, with a small hint of wacky.
Would you even have played the game if the art style was different? You don’t exactly sound like a fan of the genre. I mean, you didn’t even get the name right.Presentation matters, and this new game's presentation is obviously butt. Major pass.
Really, these click hunt games don't have a lot going for them other than the presentation.
Would you even have played the game if the art style was different? You don’t exactly sound like a fan of the genre. I mean, you didn’t even get the name right.
I 100% agreeLook at arms and legs movement in relation to the body.
It's the cheapest mobile animation style in existance, it's how the first pioneers of flash games used to animate their works.
Because it looks, its ambience, its tone... are very fucking important on many aspects.
As I said countless times, Monkey Island is as much a creature of Steve Purcell as of Ron Gilbert.
It went from a Errol Flynn movie (or Treasure Island, if you prefer) to a silly sunday morning cartoon.
And rightfully so.
That of the genre, obviously. "Click hunt" doesn't adequately describe what you actually do in Monkey Island and makes it sound like you're confusing it with one of those hidden object games that are essentially Where's Waldo for boomer women.What name did I not get right?
Well, my biggest complain so far is the art-design of Guybrush. Most of the other characters look "ok" IMHO. But Guybrush, who is "always" on the screen looks especially bad.Cool. Good point. Except let's use our eyes instead.
And now the new game...
You can't in good faith tell me that these are radically different art style or that they don't match the tone and mood. The character designs are very different, sure, but the idea that MI was ever "realistic" or romantic art style is bullshit. It had these really detailed close ups that were contrasted with the rest of the art for comedic effect, but the main style of the game was cartoony, man.
That of the genre, obviously. "Click hunt" doesn't adequately describe what you actually do in Monkey Island and makes it sound like you're confusing it with one of those hidden object games that are essentially Where's Waldo for boomer women.
I'm hardly a fan of the new art style myself, but it always comes off as ridiculous when someone latches on to some sort of controversy to loudly proclaim that the developers just lost themselves a customer when it's pretty clear that they were never interested in the game to begin with.
Just because you... click on things?Any of the Sierra/Lucasarts VGA games or later are basically just click hunting
In that case, why even bother? I mean, everyone has games and genres they're not interested in. Personally, I think racing and sports games are boring as hell, but you won't find me in a Gran Turismo or FIFA thread informing the world of my decision not to purchase the latest game that is part of a series I don't like in a genre I don't care about. It just seems so... pointless.I guess you're right insofar as my interest fell off a cliff once they dumped the typing interface.
Just because you... click on things?
In that case, why even bother? I mean, everyone has games and genres they're not interested in. Personally, I think racing and sports games are boring as hell, but you won't find me in a Gran Turismo or FIFA thread informing the world of my decision not to purchase the latest game that is part of a series I don't like in a genre I don't care about. It just seems so... pointless.
That's valid. I still don't think it's the only thing we should be talking about though.Well, my biggest complain so far is the art-design of Guybrush. Most of the other characters look "ok" IMHO. But Guybrush, who is "always" on the screen looks especially bad.
The geometry of the buildings is totally fine. This is more or less the same art-design like in the other games. Goes it bit more in the direction of Day of the Tentacle.
... but at least the main character ....
Man Telltale engine really was shit. It's not necessarily the art, the way that engine handled lighting was godawful. Look at the new re-releases of the Sam and Max games with improved lighting. It's night and day.I don't love the new style as it didn't click for me yet, but I don't get the complaints either.
I mean people didn't throw a fit when this was unveiled:
Yes, if I remember correctly the engine was heavily based on LUA, LUA being high-level like say... Java, Python and BASIC. Plenty games use languages such as these for scripting game systems, but the engine was quite barebones so heavy scripting was what held it together.Man Telltale engine really was shit. It's not necessarily the art, the way that engine handled lighting was godawful. Look at the new re-releases of the Sam and Max games with improved lighting. It's night and day.
That said, I did enjoy Tales of Monkey Island, and I wouldn't mind seeing Skunkape give them the same treatment they gave Sam and Max.Yes, if I remember correctly the engine was heavily based on LUA, LUA being high-level like say... Java, Python and BASIC. Plenty games use languages such as these for scripting game systems, but the engine was quite barebones so heavy scripting was what held it together.
Also don't forget that these Tales of the Monkey island games, came out as episodes on Wiiware who had a 40 MB limit on top of all that, probably where the N64 textures and so much untextured stuff came from.
Anyway, I would have preferred 2D on everything Monkey Island.
Me too. I've looked at the Sam and Max remaster (didn't know it existed) and the new lightning and cel shading help a lot in cleaning it up. It would look good on Tales of the Monkey Island.That said, I did enjoy Tales of Monkey Island, and I wouldn't mind seeing Skunkape give them the same treatment they gave Sam and Max.
I think they just "went crazy" with the digitizer/wacom. They are using a additive style (detail is not "draw in" as in carved, it's drawn on top). So they basically finished the nose with a color brush rather than drawing nostrils and defining it as it might have looked out of place otherwise. Doesn't help that on the concept artwork they are taking a Banjo Kazooie Nuts and Bolts approach to the 3D representation of the characters squaring everything as much as possible. I don't know which came to be first.I just don't get the idea of giving him a pink nose, what is it some sort of important gameplay feature for the character you are playing or something, so that it has to be highlighted?
Personally I prefer the Full Throttle lookMe too. I've looked at the Sam and Max remaster (didn't know it existed) and the new lightning and cel shading help a lot in cleaning it up. It would look good on Tales of the Monkey Island.
I think they just "went crazy" with the digitizer/wacom. They are using a additive style (detail is not "draw in" as in carved, it's drawn on top). So they basically finished the nose with a color brush rather than drawing nostrils and defining it as it might have looked out of place otherwise.
Doesn't shock me, but it's not my favourite way to draw. That said, I think the game looks good for the style they picked.
I don't really understand how you can be so focused on art and presentation when you claim to have lost interest in adventure games right around the time they moved to VGA, which was probably the biggest visual upgrade in the genre's history (unless you count the move from text-only to any graphics at all).It might have been interesting if the presentation/art had been good.
You need a good oculist. Those slanted walls are just a little slanted, like... you know... old wood houses on the sea tend to be due to the salty air. Yeah, they're a little slanted, totally not "total fun house" which is a really stupid statement (Day of the Tentacle was "total fun house", and Ron Gilbert stated that he never liked its look, by the way). Return is WAAAAAAAAAAAAAAAAAAAY over that, with completely unrealistic angles and proportions, flat and monotone, glued together like cardboard pieces.Lol, no. It's total fun house proportions, with houses at all kinds of crazy angles. There's nothing psuedo real about it. Also not detailed at all, filled with lots of flat spaces and gradients.
Those realistic close ups were meant to be funny and to contrast the rest of the style of the game. You just missed the joke for 30 years.
ARE YOU OUT OF YOUR MIND?
Nobody complained either.
You need a good oculist. Those slanted walls are just a little slanted, like... you know... old wood houses on the sea tend to be due to the salty air.
It's time to stop with this shit.People think the original game was going for a realistic look? Really? It's far from a realistic look.
Ok, that was a little joke a bit far fetched. Still less stupid than calling that design "total fun house", though.Staaaaaahp. You are just trolling now.
Hahaha, I don't remember any fuzz about it.ARE YOU OUT OF YOUR MIND?
People went fucking apeshit about it.
Guybrush looks like Billy from Stranger Things there.
Well, that ends in a sort of silent e anyway, which I think is why it is -ean instead of -an.So saying "Carib" only would be the correct way?
Maybe. Be a bit lazy around the middle.So in other words, just pronounce it as a South American would.
Record it for us.Maybe. Be a bit lazy around the middle.