RagnarokIV
Battlebus imprisoning me \m/ >.< \m/
 
					
				Revisiting Dragon Age: The Veilguard - one year on, how have our thoughts changed on BioWare's opinion-splitting RPG?
For a year, on and off, I've been thinking about Dragon Age: The Veilguard. More specifically, I've been thinking about…
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				things are tougher for us in a five-star system. I do like how clear-cut five stars are, but it's complicated in other ways. Five stars is 'full marks' but is definitively not perfect, right? And less perfect than a 10 in a 10-point system, by design. So I look at my Dragon Age review on VG247 and feel three stars at a glance reads a little harshly - though if you read the text I think it's justified, obviously. But the truth is, three stars reads a little tough because The Veilguard is truly a 7/10-ass 7/10. But it's the lower end of a seven, so it gets three stars, but three stars translates on the aggregation sites to 60/100, or 6/10, which definitely looks harsher. See the complexity?
Decent is the word, right? I think you could look at this, look at our reviews, and see you and I at opposite ends of a chasmous spectrum. Truth is, though, I really enjoyed my time with Veilguard - I just think it's sort of less than the sum of its parts, to deploy a cloying cliche. At the same time, my respect for the people who made it was great to begin with and has only rocketed as I've learned more about its development.
Yes, I would score it differently now. I think I'd probably land on four stars, although my hedging there is telling. But to sit and reappraise in the cold light of a year's worth of reflection is also to overlook the passion I felt for the game when I reviewed it. I loved it - at the time I was certain of that. It gave me emotional highs and lows and some incredible set-pieces. And I don't want to discredit the excitement I felt by tutting at my past self now, because to feel excited by a game is the best magic they can offer.
Basically:
 
	
			
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