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Revisiting the party: Maximo

Link

The Autumn Wind
I'm playing through this again for the first time since it was new, and I forgot how good this game was. I knew I liked it back then, but I'm really noticing how great the production values are this time around. Lots of nice, little touches that make you go "Hey, that was cool." The remixed Ghosts N' Goblins music is rockin', too.

Definitely reminds me of a Zelda game, only, you know, actually difficult.
 
Link said:
I'm playing through this again for the first time since it was new, and I forgot how good this game was. I knew I liked it back then, but I'm really noticing how great the production values are this time around. Lots of nice, little touches that make you go "Hey, that was cool." The remixed Ghosts N' Goblins music is rockin', too.

Definitely reminds me of a Zelda game, only, you know, actually difficult.


Hmmm...no responses. Every time I think of Maximo, I wonder why nobody seems to have liked it besides me. And you, now.

I was absolutely glued to both Maximo games, from start to finish. I played them like old-school games, going back through levels just to see if I could find another secret, stuff like that. The kind of stuff so many 'modern' games just don't compel me to do.

And yeah, I remember telling a friend that I'd love to see what the Maximo team would do with a chance at the Zelda license. They'd still have a lot to prove, Zelda being so much more open-ended and varied in gameplay than Maximo's more focused, linear gameplay, but they've made two very polished, solid, enjoyable games...and they work for Capcom, who's made 3 decent Zelda games now.
 
too many cheap deaths. And the fact that they teased me with the first few chords of G&G's theme, only to go back to the standard Maximo fare, ignited hatred instead of nostalgic glee. But I'd still play Maximo over a lot of the other platformers out there.
 
I played the second one first, so found the first difficult to get into by comparison. I blame the save system for that. The second one was great though.
 
I enjoyed the first Maximo, but it definitely tests your patience. It reminded me of the original Rayman in that you essentially had to replay and learn levels until you were really good so that you could conserve lives and pile up continues. I enjoyed the challenge though, I thought the level design was pretty interesting. Haven't played it in awhile, this makes me want to pop it in again.
 
I remember enjoying it quite a bit. Fun gameplay that was actually challenging. I never did pick up Army of Zin, but have been considering it. How was it compared to Ghosts to Glory?
 
I love Maximo. It is still my favorite 3D platformer. I haven't played the sequal yet, but I intend to one day. I don't think the game is nearly as cheap as people make it out to be. At least it has some actual, difficult platforming to it. Maximo is the only 3-D platformer that feels like a 2D platformer as far as I'm concerned
 
Maximo was what i call "perfect difficulty". Not easy, not too hard or cheap.
Definite cool level design and did like the systems in the game, it clearly favors skill instead of lazyness.
 
Army of Zin was excellent. Uniquely interesting levels that introduce brand new enemies and obstacles as often as their settings shift(unlike the categorically minimal Ghosts to Glory). No stupid hub, no hoarding resources for saves, but unfortunately no more powerup belt either. It's a far more comfortable game to play, the push to the end isn't very troubling, but it's a wonderful 8 hour ride or so.
 
Wyzdom said:
Maximo was what i call "perfect difficulty". Not easy, not too hard or cheap.
Definite cool level design and did like the systems in the game, it clearly favors skill instead of lazyness.

exactly, the difficulty was very satisfying
 
I loved the first one, it was frustration ---- but the first Ghost's/Gouls game I'd ever played.

The 2nd one was even a lot more fun, just as challenging but with a better save system ----- with levels so long, you need continues.
great action in both, and satisfying to swing that sword.
 
Brandon F said:
No stupid hub, no hoarding resources for saves, but unfortunately no more powerup belt either.
Hmm, I do have the second game, but I never got around to playing it. I wanted to play through the first game again first, which I'm finally just now doing.

I kind of like that you have to pay for saves. Keeps you from saving after every accomplishment just to be safe. It also made you decide to yourself, "Well, was I satisfied enough with my performance to save now, or can I do better?" I'll find myself redoing a level or two because I know I can conserve lives. I rarely find myself using the Death Koins, instead opting to try harder.

I'm not sure how I'm going to feel about not having the power-ups anymore, though. I like the gameplay mechanic those provide, making you decide what's important enough to lock.

I remember lots of people enjoying the sequel just as much as the first, though, so I'm guessing it's still solid.
 
Link said:
I'm not sure how I'm going to feel about not having the power-ups anymore, though. I like the gameplay mechanic those provide, making you decide what's important enough to lock.
.

Don't worry about your power ups, they are there. It's just the belt system that is gone.
 
Maximo! Hells yeah. My favourite PS2 game right behind Rygar and Gradius V.

Didn't like Army of Zin that much though.
 
Wyzdom said:
Don't worry about your power ups, they are there. It's just the belt system that is gone.
Well, that's what I meant. You don't lose them or have to choose what to keep anymore, right?
 
Link said:
Well, that's what I meant. You don't lose them or have to choose what to keep anymore, right?

Well your powers are placed into some board if you want and depending wich one you have and what you equip, it create different combinations.
 
Ah, that sounds cool. I'm in the last area of Ghosts to Glory now, so I should be starting Army of Zin by the weekend.
 
You know, I have completely overlooked Maximo this whole generation. Part of being poor limits me to the number of games I can play, but you've just inspired me to give it a try.


Maximo is sort of like a linear 3D action-platformer right? Long, hard, and repetitive? My kind of game!
 
Ghosts to Glory isn't exactly linear. Each individual stage is, but there are different "hub" areas between stages, and you can choose from a handful of levels which to play next.

I think Army of Zin is more linear, though.

EDIT - But yes, long, hard, and repetitive sums it up nicely.
 
Disappointingly easy once you've discovered their weak point, unfortunately.

I've heard the sequel fixes that issue, though.
 
BTW, and this is off-topic, I have a bunch of new Metroid Prime Hunters stuff from the newest Nintendo Power. I can't make a post of it because I'm a junior, but if anyone wants to do it for me I'd be much appreciated. I can tell them the news through a Private Message.






.........sorry! Don't ban me for that!
 
*shameless self-bumping*

Ok, so I beat Ghosts to Glory a few days ago (didn't see that ending coming, nice twist) and began Army of Zin today. I'm worried that this game may end up being too easy on Normal mode. I haven't had to use any strategy on the enemies, instead just wailing on them with the combo system. The game seems to be quite generous with the armor and health, too. I'm only 3 stages in at this point, would it be wise to restart on Hard mode, or does the difficulty ramp up after the first few levels?

And call me crazy, but I still say this save anytime function totally takes the strategy out of things.
 
Link: I recently started Maximo on hard (or whatever above normal is called) and have found it suits me fine. Normal would have been too easy.

Unfortunatley, I quit when I found myself growing bored around halfway through. I powered right through the first game...
 
Yeah, a lot of people hate this game, but I enjoyed it quite well. Some cheap deaths, though. Need to try out Army of Zin.
 
I love both games and have replayed them several times. I do like how the sequel takes its own direction and thus leaves both games as titles that stand on their own merit. Each is a classic to be enjoyed again over the years.
 
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