The promo video is the target for how it will be used. Those people are actors staring at a camera, not people playing games. Don't treat it as any kind of reliable info.
The base controller (remote) has rumble. Is there any reason to believe the analog stick add-in (nunchaku) has rumble too?
heidern said:
You were saying.
[quote = bio]Merrick joined Nintendo of America in 1995, and would hold the position of Nintendo's
Software Engineering Manager for about 6 years. Merrick was essentially a technical director and heavily involved in the development of Nintendo's hardware and technologies including
development kits for the Nintendo GameCube as well as other systems and peripherals. He was the go-to man for anything technical-related. His responsibilities included defining, creating and implementing systems to support Nintendo's
software quality assurance.[/quote]
It's hard to tell if he ever actually worked on hardware. It looks like he did a lot of work on APIs and the like, but it's hard to tell from a piece like that. Interesting, though
Imagine this, if you will:
y
^
| _
| [_]
.------> x
.
z
Where
_
[_]
is the front end of the remote. We have confirmation that the following motions are supported:
- rotation about the x axis (pitch)
- rotation about the y axis (yaw)
- movement along the z axis
Are movement in rectangular coordinates along the x and y axis or rotation about the z axis (roll) actually confirmed to be supported? Or are we just extrapolating that from the acted video?
If these three actions are all that we know
for certain to be supported, then the "sensor bar" detects z motion (via bluetooth even) and the other two gestures are detected with solidstate gyros.