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Revolution Controller: Let the speculation begin..... again!

Thraktor

Member
To satisfy the Nbots' rabid thirst for speculation and rumours in this new era of knowledge and enlightenment, there seems little else than to set up a new thread to keep us all going till the next 'ton comes around, and since we all know what the controller looks like and what it's main features are now, there is little else to speculate over than...

How on earth are we going to play all the old franchises with this thing?

What is this "new" Mario game that was designed with the controller in mind? How is our release-date online-multiplay Smash Bros. 3 going to work? What sort of attachments are Nintendo going to come up with to plug into this revolutioremote? What did EA mean when they said "our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer"? Where's my Pilotwings?

Me, I'm declaring my outright demand for a Luigi's Mansion sequel. IMO one of the most underappreciated games of this generation, simply use the analog stick addon to move Luigi and the controller itself acts as a torch/vacuum handle. The only button really needed is the B trigger (which, of course, sucks), and you've got the perfect control scheme for the game.
 
Once again, for old franchises/multiplatform titles, Iwata said in his speech Nintendo will release a "Classic" controller shell for the Revolution controller which will let it play any multiplatform game or older title.

Something like that they should probably just ship with the system IMO, since it would only cost like $5 tops to make.

Nintendo did show a demo that was like Pilotwings to the press.

I want Punch-Out! myself.
 
I'm not talking multiplatform games or classic titles here, we're talking about the direction Nintendo's entire collection of franchises will take when they see new iterations on the console, not to mention third-parties who have the balls to actually make use of Nintendo's new interface.
 
I don't know where this comment belongs really, but after seeing the controller and the controller video.. I suddenly cared a lot less about the Revolution;s graphics.
 
Truth be told I think Nintendo should be focused more on new franchises.

Mario/Zelda/Kirby are great and all, but if 99% of their releases are based on old mascots again ... that slick Apple-esque design will be all for naught.

Like the DS has Brain Training and Nintendogs, the Revolution will need games like that.

IMO Brain Training and Nintendogs also hit a design "sweet spot". They're not too cartoony like some of Nintendo's other games, but still extremely accessible and quirky enough to be unique.
 
Rabit thirst for speculation!? :lol Hahaha. No. We speculated because we didn't know that much about the Revolution. I suggest we quietly and patiently wait for more info to come our way. I guess in the meantime we can ponder on the advantages of the controller...
soundwave05 said:
Truth be told I think Nintendo should be focused more on new franchises.

Mario/Zelda/Kirby are great and all, but if 99% of their releases are based on old mascots again ... that slick Apple-esque design will be all for naught.

Like the DS has Brain Training and Nintendogs, the Revolution will need games like that.

IMO Brain Training and Nintendogs also hit a design "sweet spot". They're not too cartoony like some of Nintendo's other games, but still extremely accessible and quirky enough to be unique.
Nintendo will come with new IPs next-gen, yes. A new franchise by Miyamoto, as well. Brain Training will also hit the Revolution.
 
etiolate said:
I suddenly cared a lot less about the Revolution;s graphics.


After MGS4 a game like Zelda just can't look like something developed on 'gamecube turbo' or whatever. Please Nintendo. :'(
 
I'm looking forward to Pilot Wangs

wangs5jv.jpg
 
if you watch the keynote speech Iwata clearly states that the controller will have an additional expansion device that is a "tradditional" controller shape. Teh wand will plug into this and allow you to play all the previous titles and any cross platform games that do not use the new functionality.
 
They should just include the "classic" controller shell with the system.

Seriously what could that cost? Like $5?

The idea of an expandable controller is neat (I'd like to see a Darth Maul styled lightsaber handle that you can plug the Rev controller into), but Nintendo also has to be careful that they don't go overboard with more essential types of add-ons.
 
To tell you the truth, I'm really looking forward to the next Zelda, Mario and Metroid Prime on the revolution.

To tell you the truth, if this was some third party controller, then I would probably laugh as in :lol . But... this is Nintendo ( and I'm talking about blind faith), they have the software talent to back up this device.

Just as a corollary, if we take the analog stick, there were analog sticks before the N64 came out, but it didn't really take of until Nintendo did it ... with the games to show how it make use of it.. and I can see the same thing happening here with the motion sensors.

Don't get me wrong, there some serious scary stuff here ( scary as in mega risky for nintendo ), but .. well ... believe..... :)
 
Ruzbeh said:
Rabit thirst for speculation!? :lol Hahaha. No. We speculated because we didn't know that much about the Revolution. I suggest we quietly and patiently wait for more info to come our way. I guess in the meantime we can ponder on the advantages of the controller...

Nintendo will come with new IPs next-gen, yes. A new franchise by Miyamoto, as well. Brain Training will also hit the Revolution.

I assure you, I was speculating as much as the next guy. It's fun, and strangely addictive, hence the need for a new topic to keep us going.

And please, we all know that the Rev will be able to use a "traditional" controller as well, so people can stop posting that, and start getting to the meat of the discussion, how developers will make use of the new control method.
 
wtf? "Very little lagtime" ?

so thats why Nintendo wants more easy games?.. so you dont have to be games that demand low lagtime input..

so i guess we will never see Gradius on the revo.
 
People do realize that this could mean the return of light gun games, right?

LETHAL ENFORCERS BITCHES!
 
Game: Emergency Room (Rev)
Description: You maneuver surgical tools with precision, while performing surgery on various patients.
Extras:Downloable Levels, Online-Co-op with friends for those complex situations. Patients life hangs in the balance :P

thoracicsurgery.jpg


Chances of Fruition: Very slim (for obvious reasons)

The possibilities are endless, I just hope 3rd parties use it fully :(
 
neptunes said:
Game: Emergency Room (Rev)
Description: You maneuver surgical tools with precision, while performing surgery on various patients. Online-Co-op with other gamer for complex situations. Patients life hangs in the balance :lol

thoracicsurgery.jpg


Chances of Fruition: Very slim (for obvious reasons)

The possibilities are endless.

Don't they already have a DS surgery game? I definitely could see a Rev version happening with the new controller.
 
neptunes said:
Chances of Fruition: Very slim (for obvious reasons)

Which reasons are those? You're aware of the 2 moderately-successful DS games that match your exact description, right? (not to mention the Dentist drilling segment of the controller demo video)
 
bobbyconover said:
Which reasons are those? You're aware of the 2 moderately-successful DS games that match your exact description, right? (not to mention the Dentist drilling segment of the controller demo video)
I was more thinking about the level of realisim (or detail) something that most devs might not want to touch. Cutting Human Flesh, Lots of blood, that kind of thing, but after thinking about it I could see an actual game like this.
 
Zerodoppler said:
I don't know about golf. Don't you have to point the front of the controller towards the tv-screen for it to register the movement?


only for pointing at things, the controller is equipped with gyros that detect everything on a 3d axis.
 
I wouldn't be surprised to see Caudeacus (sp?) arrive on the Revolution at some point, as it's had fairly good press coverage (if even only for the fact that it's a surgery game), and would get just as much interest on the new console. neptunes is quite right, though, and I'd say it's probably be in the cartoony style of the DS game, lest the concept of an ultra-realistic cutting-people-up simulation be seen as an undesirable direction for videogames to take.
 
Controlling Link's combat swings in real motion with the wand will be awesome. I also like the idea of using the wand to do the reload motion on a virtual shotgun. A lot of possibilities open up if you just think about the freedom the controller offers. But I think melee combat of all types is what's most exciting about it to me. If nothing else, the Revolution will inevitably result in the best Star Wars game ever.
 
imagine playing a game and punching a guy in the face and then getting on top of him while hes on the ground and punching the shit out of him.


oh that would be eeeexcellent.
 
Now I'm almost certain graphics wont be too mind blowing.

It could actually be a deterrance with this type of "pointer" controll of the graphics were so expansive and overwhelming, you could only control one possible point-of-focus at a time with the tilting and freehand 3D movement, I think massive expansaive high-res graphics would be totally useless and could hinder the control.

Thats prolly why all the demos that were showed were REALLY basic and simple, to highlight the type of functional over form control you have with it.
I have a feeling this philosophy is going to be used in a lot of exlusive games.

With that in mind, I still want beautiful games :)
 
sp0rsk said:
Golf? With a real swing analyzer? Fuck yes.

You know I can think of games that I would normally not bother with at all, and then you add the interactivity that the rev controller allows for and you seriously want to give it a shot. I mean swinging the remote like a golf club for a long drive or a subtle motion for a putt. And then there's baseball. Unreal possibilities.
 
Chrono said:
After MGS4 a game like Zelda just can't look like something developed on 'gamecube turbo' or whatever. Please Nintendo. :'(

After watching the video, I don't give a flying fuck if every game looks exactly the same as it does on GameCube.

A graphical upgrade is almost completely peripheral when you're talking about this big of an advance in control over the interface. Give me intuitive control over eye-candy, anyday.

Thinking about the possibilities of such a tacticle experience (the controller's force feedback is supposedly impressively able at tugging back realistically), talking about the graphics just seems irrelevant.

Seriously, you can swing his fucking sword.
 
sp0rsk said:
imagine playing a game and punching a guy in the face and then getting on top of him while hes on the ground and punching the shit out of him.


oh that would be eeeexcellent.
Yeah, that won't be controversial at all.. :lol
 
MattKeil said:
If nothing else, the Revolution will inevitably result in the best Star Wars game ever.

Damn well better, if Lucasarts do one thing right this coming generation, it has to be a lightsabre-based Revolution game.
 
MattKeil said:
Controlling Link's combat swings in real motion with the wand will be awesome. I also like the idea of using the wand to do the reload motion on a virtual shotgun. A lot of possibilities open up if you just think about the freedom the controller offers. But I think melee combat of all types is what's most exciting about it to me. If nothing else, the Revolution will inevitably result in the best Star Wars game ever.


i have got one for you resident eveil 5. now ltet me explain. in resident evil 4 few buttons were used, practically the a button was the main button. now think of it on the rev

the rev remote with the anolog stick connnected. move leon or whatever character with the anology stick. to aim hold Z1 down on the anaology and then point an aim at the different parts with the remote using the b trigger. if you want to use the knife, use the z2 trigger and swing an slash with the remote. you can either use the d pad of a button to go to the inventory and change you weapoms. man this will be so sweet.

come to think of it i haven't thousght about rev graphics, since i saw the controller last night
 
It would be nice if we could connect the analog thingamajingle with the revomote

and I bet 3rd parties have already seen the "classic controller shell" since Ubisoft is STILL porting Splinter Cell
 
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