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Revolution dev kit information (IGN)

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Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

Did Nintendo fans kill your family or something? You sure do love bitching.
 
drohne said:
...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.

Dude, don't you fucking know? Every single freaking genre is immediately bettered when used with the waggle wand.

p.s. every single game ever created and about to be created belongs on the revolution as well.
 
Kon Tiki said:
For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

PS2/Xbox fans are all about the ladies!! I hope someday all the nintenkids grow up to be like you.




NOT
 
Ryudo said:
PGR3, FN3, Kameo are easily in that catergory. Easily.

Compare Kameo shots from the gamecube to the ones on your 360. 2-3x better. EASILY. but no more than that.

let alone comparing GT4 to PGR3 or FN2 to FN3. You're wrong. Sorry. Again, I'm not saying the XBOX360 games look bad. They just don't look anymore than 2-3x better.

And while you're at it, compare the shots of 99N to Kingdom under fire.
 
Ryudo said:
PGR3, FN3, Kameo are easily in that catergory. Easily.


I'll give you PGR3 is impressive but really it takes special skill to make a racing game not look good :lol FN3 I haven't seen so I can't comment on it but Kameo I have to disagree with, I just wasn't impressed overall with it
 
dynamitejim said:
I really can't imagine the remote costing that much, though. It doesn't seem like some super exotic tech. Has Nintendo stated where the technology comes from (developed in house or licensed froma 3rd party)?

If the reports that Rev is only 2-3x more powerful than GC are true then I can't imagine they spent a shitload on the GPU. It wouldn't make sense considering it would be completely hampered by a lack of RAM and a slow CPU. It might be likely they paid upfront to completely own the design in everyway and don't have to pay any royalities per-chip like they did with GC.

There is more r&d a chip than pure horse power. >_< Making things smaller and cost effective in the short term anyway costs a lot of money.
 
dynamitejim said:
How much R&D could they have possibly spent on a system that's "roughly 2-3x" as powerful as a GC? That's less than GBA->DS.

An effective and compact design doesn't fall from the sky, you know? It's smaller, has more power, more functions.. I don't get all the whining.
Especially for the fact that we now already know for a long long time, that the hardware won't be that powerful.

I bet even when we get the first ingame pictures from the e3 there will be threads with > 50 pages bitching about bad graphics and whatnot..

btw I expect the price to be around 150-250 USD, depending on what they are packing with the Rev.. I just hope a shell, nunchuckwhateveritscalledthing and two revmotes are included. With two revmotes as a standard devs could carry out so much more.. but since it's Nintendo we're talking about, I don't expect them to get that right.
 
Fuck how powerful the system is. How large will that hard drive be? All my Rev games will have State of the Art 2D sprite technology. Oh, and Mario Kart 64. And Paper Mario. And Mario 64. And OoT. And MM. You get the picture.
 
PolyGone said:
Compare Kameo shots from the gamecube to the ones on your 360. 2-3x better. EASILY. but no more than that.

let alone comparing GT4 to PGR3 or FN2 to FN3. You're wrong. Sorry. Again, I'm not saying the XBOX360 games look bad. They just don't look anymore than 2-3x better.

And while you're at it, compare the shots of 99N to Kingdom under fire.

I disagree with you on that one, especially since i am a HDTV gamer. I wont however try and force my opinion on ya. I can live with holding a differing opinion.
 
this is the gamecube version:
kameo11.jpg
 
Ryudo said:
I disagree with you on that one, especially since i am a HDTV gamer. I wont however try and force my opinion on ya. I can live with holding a differing opinion.

I think the hdtv thing is making a lot of difference but i dont know why. Every gen thus far had improvements on the resolution of games. So in theory, the games should really have the same leap, but i am just not seeing it. Weird.
 
PolyGone said:
this is the gamecube version:
kameo11.jpg
And you are asking for me to be banned? Jesus. This board should have some kind of censorship feature where you can only talk about systems you own. Kameo one 360 makes the GCN version look like an n64 game.
 
Kon Tiki said:
. Kameo one 360 makes the GCN version look like an n64 game.

I have to agree. Is that the worst picture available? Otherwise,it looks like the rose tinted glasses are already being applied....
 
Kon Tiki said:
And you are asking for me to be banned? Jesus. This board should have some kind of censorship feature where you can only talk about systems you own. Kameo one 360 makes the GCN version look like an n64 game.

Hey, I'm not saying Kameo on 360 looks bad, just that at most I would describe it as 2-3 times better if I was asked to describe it in a general way. I would probably describe it as less if asked to compare it to Zelda TP. I don't see how owning a system has anything to do with describing the graphics. Kameo on Gamecube was never even released but you can compare it to an N64 game.
 
Uh, I'm a casual Shoot-em-up player, and when I play them on PC (Tyrian, Jets'n'Guns etc) I prefer the mouse heavily over a joypad, so I can very well think of playing such a game by moving the revmote slightly.
But then again, noone is forcing you to do so.
 
PolyGone said:
Hey, I'm not saying Kameo on 360 looks bad, just that at most I would describe it as 2-3 times better if I was asked to describe it in a general way. I would probably describe it as less if asked to compare it to Zelda TP

Really depends how close you examine each game and on what TV. Resolution alone is enough on HDTV's.
 
The reason the Dreamcast is still seeing new games is because the dev costs for porting a Naomi-DC conversion are practially nil. The few Gamecube shooters that have come out(Castle Shikigami 2, Chaos Field, Ikaruga) happened because it was easier for those small fry devs to port to the DC then to squeeze them into a PS2.

If new DC games are still coming out, and making their developers enough profit to justify even the miniscule print runs they are now reciving (I read that Radijy only got 4,000 copies), if they are going for a port to supplement whatever they made off their arcade release, why not go after the low-cost option?

The Dreamcast never was the most powerful, or the most popular platform around, but its lower development and liscencing costs provided it with an astounding # of arcade ports during its heydey.

If the Revolution can attract a big enough audience of hardcore gamers, guys who keep it as a second console (and if it comes in at $149, that could be everybody), then the support it recives will reflect its ownership.

If the Revolution only gets 2D shooters and Light Gun games, I'll still buy it. Arcade ports FTW!
 
PolyGone said:
Hey, I'm not saying Kameo on 360 looks bad, just that at most I would describe it as 2-3 times better if I was asked to describe it in a general way. I would probably describe it as less if asked to compare it to Zelda TP. I don't see how owning a system has anything to do with describing the graphics. Kameo on Gamecube was never even released but you can compare it to an N64 game.

You're blind.
 
ejdonk said:
An effective and compact design doesn't fall from the sky, you know? It's smaller, has more power, more functions.. I don't get all the whining.
Especially for the fact that we now already know for a long long time, that the hardware won't be that powerful.

Not whining, just saying I'll be disappointed if the system doesn't comeout at somewhere between $100-$150. Personally, I think the sleekness of the Rev is somewhat overrated. It's basically the GameCube equivalent of the PSOne/PSTwo. The CPU/GPU being not much better than what's in the GC and being produced at a modern fabrication size (90 nm?) means they should cost even less than current GC components.

ejdonk said:
I bet even when we get the first ingame pictures from the e3 there will be threads with > 50 pages bitching about bad graphics and whatnot..

Well last-gen games tend to look a little worse when your eyes are used to the new hotness of next-gen systems. An N64 with 2-3x the specs and a CD drive wouldn't have excited me much in 2001.
 
Kameo on 360 looks really good, but honestly I have yet to play a 360 game that has solely impressed me on the graphics. (Yes I'm playing on HD.) Even the FN 3 demo, while technically looking really impressive doesn't have me screaming "holy friggin' crap" like I did the first time I saw some games this gen (e.g. RE4, Ninja Gaiden) even though they obviously look prettier. Maybe GRAW will change that.

I gotta be honest though. I think there may definitely be something to this pick-up-and-play easy to learn game thing that Nintendo seems to be gunning for. I have spent more time on Zuma, Hexic and Geo Wars EACH then I did with Kameo. And likewise, after slugging down 500+ dollars at launch for my 360, I didn't play it for about 2 weeks while I discovered Guitar Hero. Who knows... some of these unique games for Rev might really capture my attention. I can't wait to see.
 
HyperZone<3 said:
Light Gun games
Hum, I'm just thinking about it. Lightgun games will not work on rev. At least not in the traditional way, with eye-aiming and without a cursor. Because the rev doesn't know where you are pointing at. It just knows the different positions and distance from the screen (via the two sensors, so it even knows the size of your screen) so it calculates the motion (very well as confirmed by devs). But one thing it doesn't know is the current height of the controller, right? Think about aiming at a point on the screen, then move the controller upwards without changing the tilt. It wouldn't change anything (except maybe slight changes in the distance to the sensors.)

Shooters that involve a cursor are no problem because you would just control the movement of that cursor, but without reference, there is no way to tell where you are aiming at.

So, maybe I'm wrong; prove it :]
 
jett said:
When the regular, unreleased Xbox version looks noticeably better than the cube version...yeah, i'm gonna call ya blind when you say that the 360 version is just 2x-3x better looking than the crappy cube kameo.

BTW, unlike someone else, I'm not a blind ass fanboy.

funny you should call me a fanboy when I own more PSX games than N64 games and more PS2 games than GC games. But if it makes you feel better to justify your opinion with a baseless insult instead, be my guest. It doesn't make you right.

edit: by the way, when you look at the early demos of ICO on the original psx, and you compare them to ICO on the PS2, I would have to say that the final game only looks 2-3 times better than the demo. That said, it doesn't take anything away from how beautiful ICO ended up.
 
dynamitejim said:
I really can't imagine the remote costing that much, though. It doesn't seem like some super exotic tech. Has Nintendo stated where the technology comes from (developed in house or licensed froma 3rd party)?

If the reports that Rev is only 2-3x more powerful than GC are true then I can't imagine they spent a shitload on the GPU. It wouldn't make sense considering it would be completely hampered by a lack of RAM and a slow CPU. It might be likely they paid upfront to completely own the design in everyway and don't have to pay any royalities per-chip like they did with GC.

Thats because most are going off Mhz and Ghz, as if thats the only thing to measure performance on particularly for the Rev. Nobody knows outside a few developers with Nintendo(excluding thirdparties) what the final specs will be. Polygon, pixel power, memory bandwidth information is basically unknown, unless your willing to believe that Hollywood performance is similar to RV530.
 
:Motorbass said:
Lightgun games will not work on rev. At least not in the traditional way, with eye-aiming and without a cursor. Because the rev doesn't know where you are pointing at. It just knows the different positions and distance from the screen (via the two sensors, so it even knows the size of your screen) so it calculates the motion (very well as confirmed by devs). But one thing it doesn't know is the current height of the controller, right? Think about aiming at a point on the screen, then move the controller upwards without changing the tilt.
hey look, someone that doesn't know what the controller is completely capable of.
 
Kon Tiki said:
And you are asking for me to be banned? Jesus. This board should have some kind of censorship feature where you can only talk about systems you own. Kameo one 360 makes the GCN version look like an n64 game.

so the Xbox360 is 2X-3X more powerful than N64? Interesting.
 
:Motorbass said:
Then tell me. How does it determine its height?
the controller can sense where it is anywhere in 3D space. that includes height.

even then though, knowing the height is irrelevant for aiming, thanks to this little part of the controller.

shooterdevice1qs.jpg


they call it the 'direct pointing device'. works like a lazer pointer. this is what going to allow the controller to set the new standard or FPS controls.

should have per pixel accuracy to boot.
 
OG_Original Gamer said:
Thats because most are going off Mhz and Ghz, as if thats the only thing to measure performance on particularly for the Rev.

I'd like to believe that, but read the IGN report. The first 3 dev kits were literally GameCubes. There's no two ways of judging that.
 
dynamitejim said:
How much R&D could they have possibly spent on a system that's "roughly 2-3x" as powerful as a GC? That's less than GBA->DS.

dynamitejim said:
Does the R&D for a controller really approach what it costs for companies to design a CPU and GPU? I honestly don't know, but I doubt it.


Let's not forget there's still things about the console we don't know. Even after revealing the controller, Nintendo has repeatedly said there are things they haven't revealed about the console yet. Since they showed off the controller like it was no big secret, IMO, whatever is left to show off about the console is probably a lot more shocking than the revmote.
 
dynamitejim said:
I'd like to believe that, but read the IGN report. The first 3 dev kits were literally GameCubes. There's no two ways of judging that.

...that Nintendo wanted developers to focus on getting their controller working before delving into its other capabilities? A pretty good strategy, I agree, when dealing with such a different controller.
 
phantomile co. said:
the controller can sense where it is anywhere in 3D space. that includes height.

even then though, knowing the height is irrelevant for aiming, thanks to this little part of the controller.

shooterdevice1qs.jpg


they call it the 'direct pointing device'.

per pixel accuracy to boot right?
Sorry, I'm not convinced. They said it would work on every screen as well as on beamers. That means it can not be the same technique that lightguns use. It uses Motion sensors. What I heard about the black part in front of the revmote is that it is infrared, used to power up/down the console. If there are sensors that can detect upwards movement, even very slow upwards movement, then it's okay. If not, no chance for lightgunlike-aiming.

I would be happy if I'm proved wrong.
 
Vieo said:
Let's not forget there's still things about the console we don't know. Even after revealing the controller, Nintendo has repeatedly said there are things they haven't revealed about the console yet. Since they showed off the controller like it was no big secret, IMO, whatever is left to show off about the console is probably a lot more shocking than the revmote.

That's true. But considering that 4 iterations of kits have already shipped to developers and there hasn't been any indication of something special coming with them besides the Revmote I find it unlikely this other secret is something significant.
 
phantomile co. said:
enough with the kameo guys.

if you keep that shit up, then we all lose.... more so.


We already lose with a lame thread like this, not saying that the orignal post wasn't good, but the stupid comments afterwards.
 
drohne said:
remember that maegawa statement to the effect that treasure games are designed for conventional controls? i think it was in an ign interview about bleach. that gives me reason to hope that treasure will ignore revolution too.

I don't remember that quote, but I do remember his interview in Play magazine, where he basically said that since Treasure is such a small dev house, that the cost barrier for the new systems will have to be looked at in depth.

If he is still sticking to this ideal, then get ready to see the majority of Treasure's stuff on DS/GBA, and PSP. If the Rev really is this cheap to develop for, though, I can see them supporting the Rev.
 
Ryudo said:
Could have picked better shots yeah?

Was trying to show the same type of area. Kameo is a weird game, the castle is definately more impressive than the screenshot posted, but without any gc equivalent of the castle, i didn't use it.
 
dynamitejim said:
That's true. But considering that 4 iterations of kits have already shipped to developers and there hasn't been any indication of something special coming with them besides the Revmote I find it unlikely this other secret is something significant.

stereoscopic 3d

and, I'm sorry. :D
 
dynamitejim said:
That's true. But considering that 4 iterations of kits have already shipped to developers and there hasn't been any indication of something special coming with them besides the Revmote I find it unlikely this other secret is something significant.

Either that, or it's something that developers need be concerned with, because it affects the consumer more? Who knows.
 
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