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Revolution dev kit information (IGN)

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:Motorbass said:
Most of the time, it will rest comfortably on your lap.

I doubt that will be the reason you look like this:
revolutiongamer.jpg

:]

:lol

Haleon said:
On a slightly off-topic note, I just have to say that I can't remember the last time there was so much excitement concerning the unveiling of a system...

I agree. E3 is going to be incredible, surely the best ever
 
Is there any any actual substance to people assuming that the revmote uses infrared? I'd always assumed that the black bit of plastic was totally cosmetic. With that there, it's really easy for anyone familiar with a remote to figure out which part is the front.

As far as how it works, I'd assume that the fact that there are two sensors on the bar is the key info. With a third sensor in the actual console that would give the system three points of reference to figure out the position of a controller in a 3d space. It's pretty much a given that the controller will have some sort of gyroscopic sensor in it considering Nintendo's use of the tech in the past. So with a point and a direction in 3d space, the controller has all it needs for a lightgun game, fps, or web browser.

I imagine that configuration will amount to setting up the console, putting the sensor bar somewhere stable and then touching 3 or 4 of the corners of the tv with a controller.

Using this type of strategy is much less prone to errors than just going by a start pos and then changes in position and certainly better than something that requires line of sight like infrared.
 
You know what..its starting to annoy how some guys just can't grasp how the "wand" will work. Can we just establish on GAF an easy reference for them to get their heads round? Calling it a wand doesn't help as people go all Harry Potter.

Its a pointer, think laser pointer, think torch, if people still cant extrapolate how the Rev can be used with those clues, they must have hilarious ways of using a torch. That is ...if they have ever held a friggin torch. If they still dont get it, we should just let them go mad with their torch waving sillyness!!

btw it seems the remote needs no calibrations, Reggie brings it with him to hotels and devs etc, plugs it in and plays. Works on all kinds of TVs etc too. His job is awesome.

and the IR sensor is for cosmetics? lol the minimum its for is for turning the Rev on and off.
 
The main problem is people are trying to imagine current, "standard" games, applied to the Revmote. It's just not gonna work like that.

I do enjoy any and all Revmote/Rev. based threads, though. I enjoy laughing at and basking in the glorious "genius". TIny bit of sarcasm, I'd say.

Good show GAF, jolly good show.
 
hooo said:
Is there any any actual substance to people assuming that the revmote uses infrared? I'd always assumed that the black bit of plastic was totally cosmetic. With that there, it's really easy for anyone familiar with a remote to figure out which part is the front.

As far as how it works, I'd assume that the fact that there are two sensors on the bar is the key info. With a third sensor in the actual console that would give the system three points of reference to figure out the position of a controller in a 3d space. It's pretty much a given that the controller will have some sort of gyroscopic sensor in it considering Nintendo's use of the tech in the past. So with a point and a direction in 3d space, the controller has all it needs for a lightgun game, fps, or web browser.

I imagine that configuration will amount to setting up the console, putting the sensor bar somewhere stable and then touching 3 or 4 of the corners of the tv with a controller.

Using this type of strategy is much less prone to errors than just going by a start pos and then changes in position and certainly better than something that requires line of sight like infrared.


kaizoku said:
You know what..its starting to annoy how some guys just can't grasp how the "wand" will work. Can we just establish on GAF an easy reference for them to get their heads round? Calling it a wand doesn't help as people go all Harry Potter.

Its a pointer, think laser pointer, think torch, if people still cant extrapolate how the Rev can be used with those clues, they must have hilarious ways of using a torch. That is ...if they have ever held a friggin torch. If they still dont get it, we should just let them go mad with their torch waving sillyness!!

btw it seems the remote needs no calibrations, Reggie brings it with him to hotels and devs etc, plugs it in and plays. Works on all kinds of TVs etc too. His job is awesome.

and the IR sensor is for cosmetics? lol the minimum its for is for turning the Rev on and off.



Yeah. From looking at the design of the controller, it makes sense for infrared to be used for on/off.

It's intended that you'll turn the controller horizontally to play old NES games and possibly other things. The power button is going to be near your thumb/dpad and that could result in accidental power-downs of the console. To prevent that, they probably made on/off as infrared, so if you accidentally press the off/on button, it won't work because the black part of the controller is in your palm while holding it and that will block the off/on signal.
 
kaizoku said:
You know what..its starting to annoy how some guys just can't grasp how the "wand" will work. Can we just establish on GAF an easy reference for them to get their heads round? Calling it a wand doesn't help as people go all Harry Potter.

Its a pointer, think laser pointer, think torch, if people still cant extrapolate how the Rev can be used with those clues, they must have hilarious ways of using a torch. That is ...if they have ever held a friggin torch. If they still dont get it, we should just let them go mad with their torch waving sillyness!!

btw it seems the remote needs no calibrations, Reggie brings it with him to hotels and devs etc, plugs it in and plays. Works on all kinds of TVs etc too. His job is awesome.

and the IR sensor is for cosmetics? lol the minimum its for is for turning the Rev on and off.

I think you are confusing them more by saying 'torch' we call that a flashlight over here buddy. :D

We have heard (from people that have demo'd the controller) that blocking the infra-red port on the wand makes the tracking stop working.
 
Flo_Evans said:
I think you are confusing them more by saying 'torch' we call that a flashlight over here buddy. :D

We have heard (from people that have demo'd the controller) that blocking the infra-red port on the wand makes the tracking stop working.


LoL. A flashlight is called a torch in some parts of the world? Is that like how:

Lou = Bathroom
Lift = Elevator
Chips = French Fries
Bum = Butt
Tele = Phone(or is it TV?)
Foster's = Australian for beer

?
 
kaizoku said:
and the IR sensor is for cosmetics? lol the minimum its for is for turning the Rev on and off.

Why bother with IR if you already have an RF transmitter and receiver built in? Also if it's IR, wouldn't that mean that more than just player 1 could turn the system off? That sounds like a recipe for disaster in mario party.

If there's no calibration, that would be pretty cool and would lend itself to the idea that there's some sort of visual processing involved (When you turn the system on an image of the tv is captured giving dimensions and a distance is taken to translate those points into real space). Regardless, I can't wait for E3 and the collapse of the internet.
 
kaizoku said:
Just curious but how do you know this for sure? You make it sound like the Revmote needs a "home" position where you will have to keep moving back to in order to stay centered. I dont think that is how the Revmote would or should work, sorry if I got you wrong.
I don't mean to imply that. Among the announced features of it, though, is that it detects movement in 3D space. That being the case, it should be able to tell if you raise the thing up a foot, even if it can't tell whether you've gone from 2 to 3 feet or 7 to 8 feet.
 
I did not expect this would turn into an 8 page thread :lol

Because the Revolution is so similar to the Gamecube, the dev kits late releases will not hurt the games. I don't think developers are going to have any problems with it. Matt is making it sound like people are extremely excited about the controller.

It seems like it was a perfect idea to first give developers the controller to play around with, and then dev kits. With a firm understanding of the controller in place, developers are moving on and creating their games. I cannot wait to see the games Matt referenced in his IGN post.

E3 E3 E3...where art thou!
 
Vieo said:
LoL. A flashlight is called a torch in some parts of the world? Is that like how:

Lou = Bathroom
Lift = Elevator
Chips = French Fries
Bum = Butt
Tele = Phone(or is it TV?)
Foster's = Australian for beer

?
:lol :lol

Oh man I so forgot about the word flashlight. What did you guys think I meant by torch? Sticks on fire? :lol

btw Fosters is an austrailian brand of beer, and we call phones telephones - from telephonics I assume. You dont?

Tele can also apply to televisions, but we also say TV. Tele never means phone lol, although I can see the connection.

and IR for on/off, it was mentioned awhile ago, when the Rev is off and powered down etc, it wouldnt recognise nomal button presses or bluetooth or whatever so IR works for that.

It probably does other stuff too as occlusion seems to interfere with the system.
 
kaizoku said:
:lol :lol

Oh man I so forgot about the word flashlight. What did you guys think I meant by torch? Sticks on fire? :lol

btw Fosters is an austrailian brand of beer, and we call phones telephones - from telephonics I assume. You dont?

Tele can also apply to televisions, but we also say TV. Tele never means phone lol, although I can see the connection.

and IR for on/off, it was mentioned awhile ago, when the Rev is off and powered down etc, it wouldnt recognise nomal button presses or bluetooth or whatever so IR works for that.

It probably does other stuff too as occlusion seems to interfere with the system.

That would be a great ad campaign for the system though. "Think torch."
 
Flo_Evans said:
I think you are confusing them more by saying 'torch' we call that a flashlight over here buddy. :D

We have heard (from people that have demo'd the controller) that blocking the infra-red port on the wand makes the tracking stop working.
I'm curious if you have a link to that. I'm not doubting, I've just seen that thrown around multiple times without ever seeing the source of it.

As for an IR sensor being used to turn the console on and off, where is the recieving sensor on the Revolution console itself?

AniHawk said:
That would be a great ad campaign for the system though. "Think torch."
Yeah, that would actually work out pretty well. "Think flashlight. Think different."
 
I predict that the special feature will be a grip sensor through-out the whole Revmote, when you squeeze it, it essentially acts as a digital button (like the PS2's).

Games like Metroid would need you to release the grip if say, an alien tentacle has grabbed you. Likewise, in a game like Metroid where the Revmote aims where to shoot, when you squeeze it, you could swing and move the Revmote around acting as Samus swinging arm-cannon. Imagine being swarmed by bugs and swinging your cannon around to kill them? You could even still move with the nunchuck.


I love my idea!
 
underfooter said:
I predict that the special feature will be a grip sensor through-out the whole Revmote, when you squeeze it, it essentially acts as a digital button (like the PS2's).

Games like Metroid would need you to release the grip if say, an alien tentacle has grabbed you. Likewise, in a game like Metroid where the Revmote aims where to shoot, when you squeeze it, you could swing and move the Revmote around acting as Samus swinging arm-cannon. Imagine being swarmed by bugs and swinging your cannon around to kill them? You could even still move with the nunchuck.


I love my idea!

Well, you don't need to predict anymore, because the stereoscopic 3D graphics will be revealed in May :D
 
What do you guys think of the MP3 demo? How does that look in comparison to an Xbox game? From what Matt said several months ago, Retro was using GC dev. kits with a bit more RAM. The final hardware will have a more powerful GPU and more RAM, so I think it's safe to say it'll look substantially better.
 
The day some actual cold hard facts are released about the rev I will be so happy to see the end of these stupid speculation threads.
 
snatches said:
The day some actual cold hard facts are released about the rev I will be so happy to see the end of these stupid speculation threads.

That's not going to end anything. It'll just be the start of "OMG, DOES THIS IMAGE FROM MARIO 128 INDICATE THAT YOU CAN VISIT LUIGI ON THE BEACH!?"
 
Amir0x said:
That's not going to end anything. It'll just be the start of "OMG, DOES THIS IMAGE FROM MARIO 128 INDICATE THAT YOU CAN VISIT LUIGI ON THE BEACH!?"

E3 REACTION:

OMG THAT PATENT THAT NINTENDO GOT FOR CUBE MAPPING MAKES MP3 ROXXORS

HALOWNED

BLUE OCEAN FTW

WHO NEEDS HD???11?!/!!!one


let me die now and revive me at launch.
 
hooo said:
Is there any any actual substance to people assuming that the revmote uses infrared? I'd always assumed that the black bit of plastic was totally cosmetic. With that there, it's really easy for anyone familiar with a remote to figure out which part is the front.

As far as how it works, I'd assume that the fact that there are two sensors on the bar is the key info. With a third sensor in the actual console that would give the system three points of reference to figure out the position of a controller in a 3d space. It's pretty much a given that the controller will have some sort of gyroscopic sensor in it considering Nintendo's use of the tech in the past. So with a point and a direction in 3d space, the controller has all it needs for a lightgun game, fps, or web browser.

I imagine that configuration will amount to setting up the console, putting the sensor bar somewhere stable and then touching 3 or 4 of the corners of the tv with a controller.

Using this type of strategy is much less prone to errors than just going by a start pos and then changes in position and certainly better than something that requires line of sight like infrared.

Yes, IR is most likely the method used for positional tracking. Many VR devices use infra red tracking and it is quite reliable. Unfortunately, line of sight is necessary for most tracking (not magnetic, but I doubt that is being used).

Your theory about a 3rd sensor in the machine itself is nice, but how do the other two sensors know the distance to the console (and the third sensor within it)? This is necessary to triangulate. We were told the sensor bar has two receptors, it most likely uses them to triangulte X and Y, then some trickery with the light reception devices determines depth. Because of this, depth may not track as well, but I think it is also not as important for most game ideas.

Also, with your theory, you describe sensors, but how are they detecting the wand? What type of sensors? That is why infra-red is necessary, why the port on the front exists, and why covering the port is rumored to cause software to lose the wand. Infra red is a logical choice for tracking a consumer device like this. Ultra sound might be as well, like the power glove, but we would see microphones or speakers on the remote.
 
snatches said:
E3 REACTION:

OMG THAT PATENT THAT NINTENDO GOT FOR CUBE MAPPING MAKES MP3 ROXXORS

HALOWNED

BLUE OCEAN FTW

WHO NEEDS HD???11?!/!!!one


let me die now and revive me at launch.

Yeah, I can't wait for all the kneejerk reactions from both sides.

"See? Look at this and tell me Revolution ISN'T close in power! You just had to wait for pics!"
"I SAID WOW!"
"This is pretty much confirmation that Revolution can't compete on any level with 360/PS3."
"Oh fuck, ANOTHER Mario game! *rolleyes*"
 
When I read the news of the low-cost development kit, I felt the urge to buy one for myself just to have a look at it. :) Probably wouldn't be that easy to obtain, though.

Shooters: I'm not so sure anymore if the d-pad would be superior. Using the Revmote, we'd have a fairly large dead zone in the middle. Beyond it, the player character's speed could be controlled gradually up to a certain angle the controller is held. Still beyond that, it's full speed. Higher precision than with the d-pad when things get narrow, and yet full speed in any direction can be achieved easily. Plus, you're not limited to compass directions.
Don't know if it would work well.

And about the graphics being 2 times powerful: You will say wow. 'Nuff said.
 
Amir0x said:
Yeah, I can't wait for all the kneejerk reactions from both sides.

"See? Look at this and tell me Revolution ISN'T close in power! You just had to wait for pics!"
"I SAID WOW!"
"This is pretty much confirmation that Revolution can't compete on any level with 360/PS3."
"Oh fuck, ANOTHER Mario game! *rolleyes*"
The first 3 pages of the thread with the first Revolution screenshot will be nothing but "WOW" or "WOW...that sucks :lol "
 
Cosmozone said:
And about the graphics being 2 times powerful: You will say wow. 'Nuff said.

Iwata said Zelda:TP is on par with next-gen games. He doesn't have a valid opinion on graphics. 'Nuff said.
 
Amir0x said:
Iwata said Zelda:TP is on par with next-gen games. He doesn't have a valid opinion on graphics. 'Nuff said.
Have you seen the "next-gen" 360 games that have been released so far? 'Nuff said.
 
kaizoku said:
Its a pointer, think laser pointer, think torch, if people still cant extrapolate how the Rev can be used with those clues, they must have hilarious ways of using a torch. That is ...if they have ever held a friggin torch. If they still dont get it, we should just let them go mad with their torch waving sillyness!!

btw it seems the remote needs no calibrations, Reggie brings it with him to hotels and devs etc, plugs it in and plays. Works on all kinds of TVs etc too. His job is awesome.

This is not exactly true. Think of it as a device that is constantly transmitting it's location and orientation in 3D space, relative to the sensor bar. That information can be used to program frusrtums from the front of the wand (like a "torch"), or it can be used to do whatever else you might like... It can be a Harry Potter wand just as much as a flash light (such a program would care more about orientations than position, as it wants to know how you wave the wand). Unlike a light gun, the rev mote could be programmed to fire at a point a foot above, and a foot to the right of the remote itself. God knows why anyone would want it to, but it has that versatility. A light gun must receive the illumination information on the television which is directly in front of the sensor, but the Rev remote really doesn't care what it is pointing at on screen, as long as the sensors are in front of it.

Think of it as a mouse, only instead of sending an X and a Y coordinate, it is sending a 4x4 matrix which contains an X,Y, and Z coordinates, as well as information which can be used to determine the orientation around all 3 axis at any given time.

I am skeptical about the no calibrating rumor. Nintendo knows that telling people they will have to calibrate the wand will kill any buzz. I feel the wand needs calibration, but it might be disguised in the beginning of each boot up (at least for establishing a home point, something like press here to start...). Or maybe you just calibrate each time you move the bar. If you don't calibrate, how does the revmote know where the edge of your TV is? I can think of a few ways this is possible with no calibration, but actual calibration would be preferable for good control. We may see some games that require calibration and other games that manage without, but more accurate games, particularly light gun style games with no cross hair, will likely require calibration of some form.

I could be wrong, in fact I hope I'm wrong, as I'd love to see how Nintendo manages something like no calibration.
 
Amir0x said:
Iwata said Zelda:TP is on par with next-gen games. He doesn't have a valid opinion on graphics. 'Nuff said.
He hinted at secret Revolution version of Zelda: TP, you must be as genius as me to understand his point. :D
 
Thinking that I wanted to reject the constant arguments about Revo graphics with that previous comment. :lol I failed completely.
 
I think claiming that the Revmote can function like a light gun and let the user accurately point at pixels on the screen without any crosshairs or feedback is strectching it. Pkunk - you admit above that it's difficult to figure out how they can obtain precise depth, but wouldn't you need really, really precise depth to extrapolate out to a point on the screen? How else would you do it? I mean, yikes, just stand in front of your TV screen with your thumb out and shrug your shoulder back enough to be pointing at a completely different part of the screen... I find it hard to believe that in a consumer device you can tell from the amplitude of an infrared or RF signal absolute depth to centimeters. Besides that, you have the "no calibration" comment, the "TV size doesn't matter" comment, and the "television can be at an angle relative to the user just fine" comment.

I think when it comes to aiming, Nintendo designed it to be used relative to the user, irregardless of the screen. If you raise your arm 45 degrees it'll map to the same position on any screen given the same sensor arrangement.
 
I think when it comes to aiming, Nintendo designed it to be used relative to the user, irregardless of the screen. If you raise your arm 45 degrees it'll map to the same position on any screen given the same sensor arrangement.

Absolutely.
 
PkunkFury said:
This is not exactly true. Think of it as a device that is constantly transmitting it's location and orientation in 3D space, relative to the sensor bar. That information can be used to program frusrtums from the front of the wand (like a "torch"), or it can be used to do whatever else you might like... It can be a Harry Potter wand just as much as a flash light (such a program would care more about orientations than position, as it wants to know how you wave the wand). Unlike a light gun, the rev mote could be programmed to fire at a point a foot above, and a foot to the right of the remote itself. God knows why anyone would want it to, but it has that versatility. A light gun must receive the illumination information on the television which is directly in front of the sensor, but the Rev remote really doesn't care what it is pointing at on screen, as long as the sensors are in front of it.

Think of it as a mouse, only instead of sending an X and a Y coordinate, it is sending a 4x4 matrix which contains an X,Y, and Z coordinates, as well as information which can be used to determine the orientation around all 3 axis at any given time.

I am skeptical about the no calibrating rumor. Nintendo knows that telling people they will have to calibrate the wand will kill any buzz. I feel the wand needs calibration, but it might be disguised in the beginning of each boot up (at least for establishing a home point, something like press here to start...). Or maybe you just calibrate each time you move the bar. If you don't calibrate, how does the revmote know where the edge of your TV is? I can think of a few ways this is possible with no calibration, but actual calibration would be preferable for good control. We may see some games that require calibration and other games that manage without, but more accurate games, particularly light gun style games with no cross hair, will likely require calibration of some form.

I could be wrong, in fact I hope I'm wrong, as I'd love to see how Nintendo manages something like no calibration.

....You really love this shit don't you?

Why did you phrase your post as if you are disagreeing with me before embarking on some huge bout of speculation? We can all speculate on how it works, but none of us actually knows unless we're game developers for Rev.

I only stated how we can expect to play with it. Which, from the impressions I read and my own predictions, I expect to resemble closely a laser pointer (with motion sensing). i don't know where you got your ideas from...

I am not inclined to agree or disagree with you simply cos I haven't a clue. I believe that it needs no calibration otherwise Nintendo would be lying through their teeth when they really don't need to.

To entertain you, I'm just trying to think of how it will work, it really is baffling how they could get it to act as a pointer without calibration. I'm working with the idea that I can sit on my couch and hit a target in the middle of the screen, then decide to sit on the floor closer to the TV and still be able to simply aim at the target and hit it, much like happens in the demos.

Obvously you now have a different set of angles and distances on various axis. I don;t like to think of it as a 3D mouse although it can be programmed to be one. If it was a 3D mouse, when I stand up, it would think I wanted to raise my controller and move accordingly. I would then have to center it again?

On the other hand if its programmed as a pointer I can aim at the screen and stand up and it would still be aiming in the same place, despite different controller positions i.e. it wont interpret me standing up as me aiming up.

Guess we won't know until Nintendo tells us.
 
The rev can be 10 times more powerful than the PS3 and X360 combined, but if they don't support HDTV, then the graphics on rev can never compete.
 
jedimike said:
The rev can be 10 times more powerful than the PS3 and X360 combined, but if they don't support HDTV, then the graphics on rev can never compete.

While still 100% untrue (FMV of, say, FFX or The Incredibles DVD >>>>>> eM in HD), it still only affects a tiny percent of users right now, and that imaginary 10x more power is even m oreso, because it doesn't need to use any power for that higher fillrate, again benefiting the majority.

P.S. I own an HDTV.
 
antipode said:
I think claiming that the Revmote can function like a light gun and let the user accurately point at pixels on the screen without any crosshairs or feedback is strectching it. Pkunk - you admit above that it's difficult to figure out how they can obtain precise depth, but wouldn't you need really, really precise depth to extrapolate out to a point on the screen? How else would you do it? I mean, yikes, just stand in front of your TV screen with your thumb out and shrug your shoulder back enough to be pointing at a completely different part of the screen... I find it hard to believe that in a consumer device you can tell from the amplitude of an infrared or RF signal absolute depth to centimeters. Besides that, you have the "no calibration" comment, the "TV size doesn't matter" comment, and the "television can be at an angle relative to the user just fine" comment.

I think when it comes to aiming, Nintendo designed it to be used relative to the user, irregardless of the screen. If you raise your arm 45 degrees it'll map to the same position on any screen given the same sensor arrangement.

Laser pointing functions is exactly how kobun heat described it in his impressions thread, he even drew a diagram where he showed how changing positions would affect the aiming.

From your idea, what happens when we move our seating position etc? You can place the sensors on the same or opposite sides of the TV at varying distances apart, how will it know its on the top or bottom of the TV? How will it determine your 45 degree angle to be from the floor aiming at the TV or from your sofa aiming at the ceiling?
 
Visit this definition of the wikipedia.

telemetry

My idea about the FreeStyle is that it is 4 things in one:

-A Tilt Sensor

-Microphone

-Pointer like the laser guns

-Telemetric device.

In the the telemetric mode the controller reads:

1. The direction of the movement that we do in a 3D Space.

2. The speed of the movement

3. The distance between the console and the controller.

Every controller has its own CPU inside that reads and sends the data to the main base console.
 
Europe is still just getting hdtv now. I know nobody with it. And I'd be surprised if I knew a lot of people with it in a years time. If HD requires more processing power (it is just with textures or something like that right) then I personally think Nintendo made the right move as far as Europe is concerned anyway.

I would just like a generation where Europe and the Aussies don't get screwd around
 
Gaia Theory said:
This thread features the same old shite:

1) Those that have not seen actual Revolution screen caps or video that have already made up their mind about the machine coming to this conclusion:

It needs more power captain!
KenKutarascotty.jpg

Arguing till they're blue in the face that this lack of power will be the downfall of Nintendo.

2) Those that have not seen actual Revolution screen caps or video that have already made up their mind about the machine coming to this conclusion:

Everything Nintendo touches is gold!
KingMiyamoto.jpg

Arguing till they're blue in the face that they've swam in this 'blue ocean' before and can't wait to waggle a wand like a jackass in front of their friends, all while having the most exciting, 'new generation' experience they've ever had.

Anyone else tired of the same old shite? I'm looking forward to E3 and until then, stfu.

I give you the BPOTT (Best Post of the Thread) award!

I think Nintendo needs to be on the ball right away with Revolution. They really have little wiggle room for error. This cannot be like the DS where it took nearly 10 months for things to get rolling. Their competition is not launching nearly a year later in one territory this time (Like DS vs PSP). It could also be argued PSP and DS really aren't even competiting with one another, so the portable race may be an entirely different situation than the console race. One of the competitors will have launched nearly a year ahead of time by the time Revolution is out, and shall have an impressive porftfolio of games by the time Revo is here. Plus may have a price drop which puts the core system around the same price as the Revolution. The market leader will also be launching their new system around the same time as well, which is going to pull much of the tide in Sony's favor right off the bat.

I think one way Nintendo could take marketshare away is not by a cheaper hardware price, but cheaper games. $199 launch hardware is all right, but if Revolution software mandates a pricepoint of $39.99 this would be huge. This would put Revo games at a 20 dollar advantage per title over PS3/X360 games. I personally think this would be a bigger move than a lower hardware price, but I doubt we'll see it happen.
 
phonte said:
uh, it's a huge deal.

nevermind the inadequate graphical output.

what about the physics models?

the modeling?

games that combine it all while running at 60fps?

let's not fool ourselves.

the rev will not come even close to the 360 or ps3, from the standpoint of world modeling and physics algorithms.

that's not nintendo's focus, as they've made clear for some time now.


You seem to think that the system is going to have a pentium1 chip in it or something. Even if the processor isn't as good as ps3/x360, it can handle all that just fine. What games have really good physics out there? HL2? U think that won't run on REV? Racing sims require good physics, and as we've all seen, you don't need a cell processor for this. Games aren't physics demos and most of them don't require amazing physics. Just the basics which have always been around since ps2 or even psx days.

And since when has anyone on gaming age cared about gameplay? All you guys do is look at the picture and if its pretty, then its "AWSOME omg I want this!' otherwise its "crap." So rest assured, rev games won't look any worse than the 360 games you've seen so far.
 
kaizoku said:
....You really love this shit don't you?

Why did you phrase your post as if you are disagreeing with me before embarking on some huge bout of speculation? We can all speculate on how it works, but none of us actually knows unless we're game developers for Rev.
.

Well you are right in that it can work like a laser pointer, but it doesn't have to; that is what I was trying to get across. Other people seem to be confused as to whether or not it works like a light gun, once again the answer is yes and no.

The key idea is that as far as software is concerned, the revmote is a bundle of position and orientation data, that works however you program it to. For a light gun, the software is sent information about what color was displayed on the screen (revmote does not do this)

kaizoku said:
To entertain you, I'm just trying to think of how it will work, it really is baffling how they could get it to act as a pointer without calibration. I'm working with the idea that I can sit on my couch and hit a target in the middle of the screen, then decide to sit on the floor closer to the TV and still be able to simply aim at the target and hit it, much like happens in the demos.

Obvously you now have a different set of angles and distances on various axis. I don;t like to think of it as a 3D mouse although it can be programmed to be one. If it was a 3D mouse, when I stand up, it would think I wanted to raise my controller and move accordingly. I would then have to center it again?

On the other hand if its programmed as a pointer I can aim at the screen and stand up and it would still be aiming in the same place, despite different controller positions i.e. it wont interpret me standing up as me aiming up.

I'm confused by this wording. Basically if you stand up, the position of the controller will translate up an amount equivalent to your height. When you stand if you continue holding the remote facing straight forward, you will no longer be aiming at the center of the screen. If you tilt the remote downward while standing, you can continue aiming at the center of the screen, just like a laser pointer. This is all assuming the software is programmed to trace a vector in front of the remote and identify your target as the intersection with the screen.

The mouse analogy was a bad one... I didn't mean the revolution remote is like a 3D mouse, I was trying to describe how it sends data to the software. I don't have a revmote, but I'm basing this assumption on how other virtual reality software, such as vrjuggler, interprets the data from similar 6 DOF devices: http://www.vrjuggler.org/

Sorry if I am not coming across right, I am just trying to shed some light on how the remote works based on my experience with other similar devices. It seems a lot of people are confused about what it is capable of.

As far as calibration is concerned, a graphical representation such as a cursor could eliminate the need for calibration, associating a predefined amount of arm motion with the edges of the screen (like a mouse). But how would this account for people of different sizes and arm lengths? Angle of movement? But what if the person starts in the wrong position?

Perhaps this is the situation, but using this tracking system, other games could require calibration and allow for better control. As I stated, I would love to see Nintendo come up with a system that doesn't need calibration, and if you have ideas for how this can be accomplished I'd like to hear them as well.


antipode said:
I think claiming that the Revmote can function like a light gun and let the user accurately point at pixels on the screen without any crosshairs or feedback is strectching it. Pkunk - you admit above that it's difficult to figure out how they can obtain precise depth, but wouldn't you need really, really precise depth to extrapolate out to a point on the screen? How else would you do it? I mean, yikes, just stand in front of your TV screen with your thumb out and shrug your shoulder back enough to be pointing at a completely different part of the screen... I find it hard to believe that in a consumer device you can tell from the amplitude of an infrared or RF signal absolute depth to centimeters. Besides that, you have the "no calibration" comment, the "TV size doesn't matter" comment, and the "television can be at an angle relative to the user just fine" comment. .

These are good points and this is what I want to know as well, also why I want to see a picture of the sensor bar, and probably why Nintendo hasn’t shown it just yet. What I was referring to when I mentioned using the light receptors to find depth, was something like the P5 glove does. This works well for depth, even though it isn’t quite the same as triangulation:

http://www.mts.net/~kbagnall/p5/p5 dissassembly.html

Orientation for the revmote is obviously done differently than the glove, but I’m thinking position will be similar. Howevr, there could be other ways.

antipode said:
I think when it comes to aiming, Nintendo designed it to be used relative to the user, irregardless of the screen. If you raise your arm 45 degrees it'll map to the same position on any screen given the same sensor arrangement

The thing is, the same device could be programmed to do both this and actual calibrated position tracking with different software packages. This method would require a visual cue to move around the screen so the user understands how a 45 degree arm tilt corresponds to the size of their TV screen (this is truly like a mouse). But how does this method know where the revmote starts in relation to the user? Did they have their arm at a 45 degree angle already when the power turned on? Was the remote on the table? This is why I believe some form of non-invasive calibration is going on, but I have no idea to what extent, if any.
 
Vieo said:
LoL. A flashlight is called a torch in some parts of the world? Is that like how:

Lou = Bathroom
Lift = Elevator
Chips = French Fries
Bum = Butt
Tele = Phone(or is it TV?)
Foster's = Australian for beer

?

It's "loo", and I don't know many people who use that word anymore...it's more something that old ladies might use. Normal people call it a "toilet".

Both "lift" and "elevator" are used in the UK.

Tele means TV, and again, most people call it a TV

And "Fosters" is a beer brand, which apparently, noone is Australia actual drinks
 
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