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Revolution info leak?

I think the idea of a PHS network/P2P system setup is fine.

Game Boy Next could use the exact same network too.

Most of us live in cities here in the West anyway, where Nintendo could easily place these kinds of PHS servers.

And it'd be free and probably wireless.

So that part I don't mind if its true.

The "rub" controller though and the name "Nintendo 21" just come across as pretty fake to me.
 
soundwave05 said:
Revolution could come out in 2005, but with what software?

How much third party support?

There's no friggin' point in releasing Zelda on the GCN if that were the case since no retailer in their right mind would even stock GameCube past this summer.
Maybe Zelda will release this summer....
 
I really abhore how so many people equate something different with something stupid. If this is true, at least wait for them to demo some applications of the tech (i.e. games) before making your mind up.

It'd possibly be the most flexible controller next gen, if true. Developers could put buttons and triggers etc. wherever they wanted (heh, as long as it was comfortable and made sense).
 
Most? I'd say the majority live in suburban areas (Which is a lot different than densely populated buildings) and rural. Not to get political, but the GOP's lock on the electoral college pretty much confirms this (This is their base). I don't live in the sticks, but I don't live in NYC either.

Plus, as been stated before in other threads, if this is some kind of relay thing, you're not gonna get very far before lag begins becoming an issue.
 
Also, I'm not sure if this has been covered, but from my reading of it, Nintendo will scatter their own base stations around the country that user's Revolutions will communicate with. So you wouldn't necessarily have to live near someone else with Rev, just a "Nintendo home" base station. Those base stations then communicate with one another using that cellphone network (I think?). Maybe I'm getting it totally wrong, but it may not be P2P. This way you'd also be able to play with anyone in the country, or world perhaps, and not just those in your own vicinity.
 
gofreak said:
I really abhore how so many people equate something different with something stupid. If this is true, at least wait for them to demo some applications of the tech (i.e. games) before making your mind up.

It'd possibly be the most flexible controller next gen, if true. Developers could put buttons and triggers etc. wherever they wanted (heh, as long as it was comfortable and made sense).

but from reading the post, it sounds like it has buttons... just that they are touch sensitive.. like you could run your thumb across the button and the system would sense that, or you could press it in like a conventional button. the squeezing part would be an interesting way to control an in game camera, especially if it was pressure sensitive to an analog degree.. like a hard squeeze makes the camera turn fast, while a soft squeeze would make it turn more slowly.

very strange.
 
Krowley said:
but from reading the post, it sounds like it has buttons... just that they are touch sensitive.. like you could run your thumb across the button and the system would sense that, or you could press it in like a conventional button. the squeezing part would be an interesting way to control an in game camera, especially if it was pressure sensitive to an analog degree.. like a hard squeeze makes the camera turn fast, while a soft squeeze would make it turn more slowly.

very strange.


The original post says that the controller aside, the controller itself is touch sensitive too. Presumably developers would make it selectively touch sensitive i.e. map out an area under a grip that'll act as a trigger, then just tap that area to fire in a game, or grip it tighter for a higher rate of fire etc.

That, I think woudl be awesome, but I'm kind of sceptical. I don't think you could make the whole controller potentially touch sensitive, maybe just the areas that would commonly used by developers in games. I also don't really want to speculate too much until we know if this is true or not.
 
gofreak said:
Also, I'm not sure if this has been covered, but from my reading of it, Nintendo will scatter their own base stations around the country that user's Revolutions will communicate with. So you wouldn't necessarily have to live near someone else with Rev, just a "Nintendo home" base station. Those base stations then communicate with one another using that cellphone network (I think?). Maybe I'm getting it totally wrong, but it may not be P2P. This way you'd also be able to play with anyone in the country, or world perhaps, and not just those in your own vicinity.

I guess this could work okay. But I'm reading this as the home is a one-way communication device. To actually play with others, you need to be connected in a local chain. Either way, I think it's assinine. The internet is embedded into society and Nintendo needs to embrace it. If this were 1985 this would have been an awesome idea, but today? Today it's just hauling out obsolete crap when something much better, efficient, and cheaper is available (Yes I said cheaper. Who doesn't have the internet? It's not like people are saying, Nintendo is online? I guess I'll have to check out that internet so I can play. Drat! You mean I have to pay for this internet too? Darn, Nintendo online is gonna be expensive for me.)
 
gofreak said:
The original post says that the controller aside, the controller itself is touch sensitive too. Presumably developers would make it selectively touch sensitive i.e. map out an area under a grip that'll act as a trigger, then just tap that area to fire in a game, or grip it tighter for a higher rate of fire etc.

That, I think woudl be awesome, but I'm kind of sceptical. I don't think you could make the whole controller potentially touch sensitive, maybe just the areas that would commonly used by developers in games. I also don't really want to speculate too much until we know if this is true or not.

i'm kind of hoping it's true :P i could think of much worse things it could be. what was it matt c said "a boardgame with a speaker attached"

if it was designed so that certain parts of the controller could be mapped, then you would expect the controller to be designed in such a way that you could tactily feel where your fingers would be. if you look at the picture he has grooves on the controlers arms that could serve that purpose.
 
Enigma said:
I guess this could work okay. But I'm reading this as the home is a one-way communication device. To actually play with others, you need to be connected in a local chain. Either way, I think it's assinine. The internet is embedded into society and Nintendo needs to embrace it. If this were 1985 this would have been an awesome idea, but today? Today it's just hauling out obsolete crap when something much better, efficient, and cheaper is available (Yes I said cheaper. Who doesn't have the internet? It's not like people are saying, Nintendo is online? I guess I'll have to check out that internet so I can play. Drat! You mean I have to pay for this internet too? Darn, Nintendo online is gonna be expensive for me.)

Ubiquity of the internet aside (and ubiquity of broadband is questionable, especially in Europe), this kind of solution would be no doubt a lot easier to get going with than any of the internet solutions. I spent about 2 hours or more setting everything up for Xbox live (and spent a lot of money in the process), for example. I don't think Nintendo wants their customers, who are usually younger or families, struggling with DNS settings or routers or nic cards. Just turn it on and it's ready. Although a lot of homes have the internet, a lot of people don't actually have the infrastructure to get on Xbox live, for example. At least I didn't (didn't have a router or a nic card), and that was a lot of work and extra expense on my part.

I'm sure they have other reasons, also..
 
gofreak said:
Also, I'm not sure if this has been covered, but from my reading of it, Nintendo will scatter their own base stations around the country that user's Revolutions will communicate with. So you wouldn't necessarily have to live near someone else with Rev, just a "Nintendo home" base station. Those base stations then communicate with one another using that cellphone network (I think?). Maybe I'm getting it totally wrong, but it may not be P2P. This way you'd also be able to play with anyone in the country, or world perhaps, and not just those in your own vicinity.
no way. do you guys know what you're saying? i was a former drafter/engineer and programmer at WorldCom and we did the kind of stuff your talking about. they were called "REGENS" and we also had microwave ones called "REPEATERS" and you have absolutely NO IDEA of the cost you are talking about. we had thousands of these in every region of the country (USA broken into 5 regions). I assure you, Nintendo is not do this. period.




gofreak said:
I really abhore how so many people equate something different with something stupid. If this is true, at least wait for them to demo some applications of the tech (i.e. games) before making your mind up.

It'd possibly be the most flexible controller next gen, if true. Developers could put buttons and triggers etc. wherever they wanted (heh, as long as it was comfortable and made sense).
a little off from what you're saying but you kind of reminded me of something i was thinking of the other night in terms of innovation for a controller.

i was thinking that it would be cool to have an analog slider... kind of like flight sticks have so you can set the speed of your aircraft. i think having a small slider right in the middle of a controller (where it's out of the way of buttons and analog sticks) would be a nice addition.

but instead of being a smooth fee flowing analog slider, it would instead have "notches" along the way. say about seven or so. and i also think devs could put it to use very neatly. that would basically be a slider that could of course be a speed setting for aircraft, but with the seven notches, you'd basically have seven settings too. developers could do all kinds of cool stuff like use it to set various settings in your game. like, notch 1 could be for full court defense, notch 2 could be for half court trap, notch 3 could be zone defense etc. in a basketball game.

that's just a couple examples of what that could provide.
 
Enigma said:
(Yes I said cheaper. Who doesn't have the internet? It's not like people are saying, Nintendo is online? I guess I'll have to check out that internet so I can play. Drat! You mean I have to pay for this internet too? Darn, Nintendo online is gonna be expensive for me.)
The obvious reason why Nintendo will not jump onto the online wagon yet again is due to subscription fees, the fact that they themselves will have to set up a dedicated online server for which other games are able to be used by. Certainly everyone can see how successful Xbox Live is, in a sense depending on which console you root for, compared to Sony's online model. Nintendo's weaksauce LAN (with or without Warp-pipes) defines that.

And as far as the info leak stated, the service that Nintendo are providing is free. Of course if you live in the redneck hills or nowhere near a metropolis area it will definitely affect you as the speculation has presumed so far in this thread.
 
Does online gaming really require a server though?

I mean you're not going to be able to have MMORPG types of games with this kind of Nintendo/Kyocera "Home Base" network anyway, and broadband can accomodate basic P2P system linking at high speed.

Plus Nintendo would have to go to the trouble of installing all those PHP transmitters in every major US/European city.

The Game Boy Next actually would probably benefit more from this. If Nintendo had recievers in major cities that could cover the entire metro-area, then you could play "online" with your Game Boy Next anywhere in the city.

However I don't have much knowledge of PHP, and what the data rates/transmissions would be. You have to remember the FCC also has strict rules on what level of data transmission can be sent. I doubt Nintendo could send data signals back and forth which could allow you to play Mario Kart against other players, even across a city.

I mean surfing the internet on a cell phone is pretty damn slow, I don't know if you could run any game in real-time with online play via such a network without running into major, major lag issues.
 
Has anyone translated what the scribbles in the picture say yet?

Something that I find strange (as in inconsistent) is the top-loading with caddied double sided discs. Some people assumed it was real because it reflects a non-tech-savvy leak, which I find is a good argument. However I don't see how the top-loading would work with double-layered disks (and I don't believe that they'd make it so that you'd have to flip them). This is however not a technical aspect. If the guy saw the pictures, then he saw the top loading.

Maybe it's not double-sided, but rather double-layered.

As for the whole discussion about the ad-hoc networks. I agree with those that say they're impractical with the daisy-chain system. I also don't see why everyone is assuming this is what is intended. As I see it, they're offering a free wireless "close-range" network, that could work for intance with your neighbor, or if a friend comes over with his/her Rev. It doesn't mean that they *can't* have an ethernet adapter in there.

I'm intrigued by the N-Gage Arena comparison though. Is that free? Or do you pay it as if it were a cell-phone call?
 
bishoptl said:
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I'm having a hard time explaining why I burst out laughing in the office. Nintendo 21 sounds more like a robot - Johnny 5. Maybe every game is rated 21
 
Heh, believe it when I see it.

I think this is a joke. Nintendo 21? What? Nintendo grew up and they aren't for kids? Is that the message? Can the device order a beer legally now? I love my Nintendo, and I think it's great for all ages - but Nintendo 21? Hmmmmmm. I doubt that.

How old is Nintendo as a company now? Their older than 21 years old aren't they? :)
 
Disc medium :
Would suck. Come on, less space than the competitors in THIS gen AND with two sides ?
Controller :
Don't know what this rubbing stuff'd be good for. Expected more. EA wouldn't use it anyway :P


I don't think this is the Revolution. They said it'd change gaming and would catch people which usually wouldn't play games. But this is even more complex than the GC. But I think the name Nintendo 21 is great :P
 
Actually I do fully expect Nintendo to use a "non-traditional" type of network for the Revolution. It won't be as elaborate as XBox Live, but it'll be a hell of a lot better than nothing and probably free to boot.

I just don't think this is it.

The "Nintendo 21" name is just a killer for me though, after Nintendo 64, there's no way they would ever even think about a console named "Nintendo 21".

Also the drawings have a cube-shaped console, which I doubt Nintendo does again.

This seems like something a kid who was bored in class scribbled together.
 
soundwave05 said:
Does online gaming really require a server though?

I mean you're not going to be able to have MMORPG types of games with this kind of Nintendo/Kyocera "Home Base" network anyway, and broadband can accomodate basic P2P system linking at high speed.

Plus Nintendo would have to go to the trouble of installing all those PHP transmitters in every major US/European city.

The Game Boy Next actually would probably benefit more from this. If Nintendo had recievers in major cities that could cover the entire metro-area, then you could play "online" with your Game Boy Next anywhere in the city.

However I don't have much knowledge of PHP, and what the data rates/transmissions would be. You have to remember the FCC also has strict rules on what level of data transmission can be sent. I doubt Nintendo could send data signals back and forth which could allow you to play Mario Kart against other players, even across a city.

I mean surfing the internet on a cell phone is pretty damn slow, I don't know if you could run any game in real-time with online play via such a network without running into major, major lag issues.


Couldn't agree more. It requires a master server (Which is all XBox Live is). Unlike others, I will never be convinced MS isn't making a wad of money off of Live. They're not hosting anything. All Nintendo has to do is utilize the Gamespy deal they made. All the bandwith costs would be burdened by the players if you do peer-to-peer like Live. It's certainly easier than this method. And as shpankey said, the cost would be drastically cheaper than what would be required in this method (And which only seems practical in Japan and a few western mega-cities IMO.) And as I said before, had this occured in 1985 , I'd be drooling at the prospect. In 2005 it's just plain stupid.
 
How old is Nintendo as a company now? Their older than 21 years old aren't they? :)[/QUOTE]

Nintendo started as a card game company more than a century ago, so is a little older ;)
 
I pretty skeptical about this after reading about the connection method. Maybe there's a mistranslation or something, but I doubt this a path Nintendo would take after making the argument about install bases for online games--this isn't better at all.

I also think the whole rubbing thing sounds fake.
 
Enigma said:
Couldn't agree more. It requires a master server (Which is all XBox Live is). Unlike others, I will never be convinced MS isn't making a wad of money off of Live. They're not hosting anything. All Nintendo has to do is utilize the Gamespy deal they made. All the bandwith costs would be burdened by the players if you do peer-to-peer like Live. It's certainly easier than this method. And as shpankey said, the cost would be drastically cheaper than what would be required in this method (And which only seems practical in Japan and a few western mega-cities IMO.) And as I said before, had this occured in 1985 , I'd be drooling at the prospect. In 2005 it's just plain stupid.

I agree with this post.

I also don't see this happening, because Nintendo is using some form of WiFi in the DS, which will most likely connect to the 'normal' internet. Why would they suddenly choose another kind of network for it's next gaming devices?
 
Wow, didn't know they were around since 1889.

They didn't become a significant thing in my life until the 80s with the FAMICOM though :lol
 
={<SMOKE>}= said:
what i want to know is what the hell are people at nintendo thinking? the only way they are going to increase market share and profit is to build the sexiest, most powerful piece of hardware they can. gimmicks aren't going to cut it.
N64?
If Revolution comes out last it will be the most powerful.
 
So, thus far for the Revolution controller we've had the following speculated ...

- "Rub" controller, lets you squeeze as well?

- No A/B buttons or D-Pad (this actually came from a credible Japanese newspaper though)

- Gyroscopic motion/motion sensor

- "Feel" controller which lets you "feel" different sensations.

- "Touch" controller with built in touch screen LCD

- "Banjo" controller since Mr. Miyamoto loves playing his banjo (I keed, I keed).


I'll laugh if its none of these things.
 
soundwave05 said:
So, thus far for the Revolution controller we've had the following speculated ...

- "Rub" controller, lets you squeeze as well?

- No A/B buttons or D-Pad (this actually came from a credible Japanese newspaper though)

- Gyroscopic motion/motion sensor

- "Feel" controller which lets you "feel" different sensations.

- "Touch" controller with built in touch screen LCD
What a damn mess. Just give up guys, wait for Nintendo to actually tell us, because at this rate you're all just going to be seriously let down.
 
Well, Nintendo has said that Rev will not be dual-screened like DS and I really haven't heard any recent rumours of an LCD screen on the controller.
 
wazoo said:
Double layered media, it is more likely.
Yah, double layered is good.
But I really think they'd gonna go for either 8cm or 12cm Blu-Ray (depending on what Nintendo's current stance is, Dolphin was supposed to play DVDs in 1999), due to capacity and because Masushita is part of the Blu-Ray alliance and provides drives for Nintendo.
 
the internet thing sounds cool i guess.

im wondering if by rub controler they mean stuff like the 3rd generation ipod?
 
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