...and all of GAF cries foul and complains about not being able to make an official direct comparison on all the hardware.
http://www.eurogamer.net/article.php?article_id=61492
http://www.planetgamecube.com/news.cfm?action=item&id=6625
While we'd all like to see what the spec sheet is, this is probably the most brilliant move Nintendo could make pre-launch in the face of the 360 and PS3. We all know it's going to be less powerful than the those two, but (offically) we're not going to know how underpowered. I suppose when video and impressions of Revolution games come in, then none of us will really care.
In the end, Nintendo is right about specs being irrelevant, though. I mean, how many of us really care that the PS2 can push 100 million polygons a second?
Oh... right...
http://www.eurogamer.net/article.php?article_id=61492
http://www.planetgamecube.com/news.cfm?action=item&id=6625
In an interview with Dutch magazine [N]Gamer, senior director of marketing Jim Merrick is quoted as saying: "Regarding the specifications, we will probably never 'release' this information as we feel that it is largely irrelevant.
"While some of our competitors enjoy comparing specifications, it has little or nothing to do with how satisfied the consumers will be with the system and the games once they are released."
And there was no budging him, either: "I know people are hungry for information on Revolution and we respect and appreciate that, but we don't want to contribute to the cloud of meaningless information that surrounds the next generation systems."
While we'd all like to see what the spec sheet is, this is probably the most brilliant move Nintendo could make pre-launch in the face of the 360 and PS3. We all know it's going to be less powerful than the those two, but (offically) we're not going to know how underpowered. I suppose when video and impressions of Revolution games come in, then none of us will really care.
In the end, Nintendo is right about specs being irrelevant, though. I mean, how many of us really care that the PS2 can push 100 million polygons a second?
Oh... right...