True, PC gaming has become a lot better in the last few decades, but there is still that element of tinkering. Which of course many enjoy, but I prefer just focusing on the gaming side of things. Not weird Windows updates or mods or graphics settings. I'm not nearly disciplined enough to not start wasting time on that stuff if I had a PC instead of a PS5. I get enough anxiety from deciding which of the three graphics modes I'll choose.I think It's more about the user. There is a psychological affect when you have a fixed spec box. If a game doesn't run well you just lower the settings or play something else.
Much less obsession over tinkering and upgrading and more time playing games. It can be freeing.
I could be wrong here but didn't original Crysis came exclusively on PC which even most PCs couldn't run it unless you had build a powerful PC?Because back then you had games that actually targeted PCs, like Crysis for instance. Devs would use the PC's extra power to make more advanced games. That's why they saw consoles as holding games back.
Because every pc can be a steammachine. Its not that tragic as if xbox or playstation comes underpowered and stays like that for the next 6-7 years.
I thought Valve was silly to not release a new Steamdeck....but after checking out the new Z2 Extreme and not seeing a whole lotta improvement vs the Steamdeck...they are making the right call.You think that the Steam Machine will have a shorter life cycle? Steam Deck has almost been out for 4 years and no SD 2 in sight. If Steam Machine is the baseline for a while, it's still holding games back the same way people thought Series S would hold back third party games on the PS5.
Or maybe that was just par for the course MS hate and was actually a good thing since we want 60 fps games for the whole gen, not just for the beginning. Cross gen is a good thing too for people who want 60 fps on the higher end models.
You are not wrong but Crysis is just the most extreme example.I could be wrong here but didn't original Crysis came exclusively on PC which even most PCs couldn't run it unless you had build a powerful PC?
I think the life cycle of this thing is irrelevant. You can always get a better "steammachine" when you want.You think that the Steam Machine will have a shorter life cycle?
By being PC exclusive wouldn't that mean they didn't got "hold back" since they made with PC in mind first then later on ported on consoles?You are not wrong but Crysis is just the most extreme example.
There were plenty of PC "exclusives" before that, or games that used PC hardware as the base and then consoles got ports. From DOOM/Quake up to Half-Life 2, etc.
I think the life cycle of this thing is irrelevant. You can always get a better "steammachine" when you want.![]()
Plenty of 8GB GPUs on the market. Just this year, AMD and Nvidia released more of them.
Yet, studios do little to nothing to optimize their own games.
...and than you are stuck with a PS5pro. This steambox is just a pc like every other pc. You are not stuck with it at any given time. What do I care what the lifecycle of any given pc with any given spec is? If you want an upgrade...you just upgrade.And you can get a PS5 Pro instead of a Series S. Point stands.
No. Just like they don't care about optimizing for Steam Deck or any other handheld PC.will they?
...and than you are stuck with a PS5pro. This steambox is just a pc like every other pc. You are not stuck with it at any given time. What do I care what the lifecycle of any given pc with any given spec is? If you want an upgrade...you just upgrade.
It's pretty obvious PC games nowadays are more bloated than ever.
But what if the STEAM machine actually becomes a huge success? Then developers will absolutely have to optimize their their PC ports instead of letting the hardware brute force their job for them. They won't afford their games to run like shit on the successful STEAM machine, will they?
And i don't think this will regress visuals or anything. It will only mean that games will have better performance at lower specs without needing a PC that's 2X more powerful than a current console to run games at console settings. You will still be able to enable path tracing on your fancy 5090 or run games at 4K/120fps on it.
Games optimized to their target platform and secondary platforms got what they got. Consoles are target for most big games, so extensive optimization for PC is a dream.There will not be any major games that would be exclusively run on PS6 other than maybe one Sony first party game. And Xbox PC would have no exclusives at all and be overpriced.
Valve is offering something that is "good enough", I trust them. You can throw around expensive hardware anyway you want, i don't expect anyone to take advantage of them for a few years after launch.
It's going to get worseI don't care about Valve, i just want better optimized PC ports.
You will barely see any PS6 games taking advantage of the hardware for 4 years after launch. i wish i am wrong but that is the world we are in now. Games take too long to make so don't expect a flood of PS6 titles.In PS6 they will diverge even more with more problems in ports.
Pretty much every UE5 PC port?By the way, which pc games are poorly optimized recently?
So we are talking about an engine problem.Pretty much every UE5 PC port?
Silent Hill 2 being the worst offender of the games i played.
Yes, A lot better.Do they run better on consoles? Serious question.
They won't.But what if the STEAM machine actually becomes a huge success?
Yep...and still lots of people bought a series s and of course demanded that all their games are running properly on it....which was difficult to achieve sometimes. Thats why I am saying these specs are not good....just get yrself a proper pc, put SteamOS on it, plug it to yr TV...et voila you have a "Steammachine deluxe".Ah, you're talking PC vs. limited consoles, I agree. I thought you were talking about how people complaining about the S were in the right. But all consoles are, are limited PCs and no one was forcing anyone to buy the S.
switch was selling like crazy, it only slowed down after 150m+ units xDYou might need to think like it's Nintendo switch series, would many of AAA devs going there?
weak hardware sure, but overkill sales of hardware will dictate they should port their AAA into weaker hardware just for few more money which is not certain yet.
The new series s, whatever. I would love to see the equivalent to series x from valve like upper high-end class gaming pc, that would be awesome.It's pretty obvious PC games nowadays are more bloated than ever.
But what if the STEAM machine actually becomes a huge success? Then developers will absolutely have to optimize their their PC ports instead of letting the hardware brute force their job for them. They won't afford their games to run like shit on the successful STEAM machine, will they?
And i don't think this will regress visuals or anything. It will only mean that games will have better performance at lower specs without needing a PC that's 2X more powerful than a current console to run games at console settings. You will still be able to enable path tracing on your fancy 5090 or run games at 4K/120fps on it.
They can build it to a certain point but it's gonna be real hard to replicate the actual experience.Yeah, but its really not the time anymore for 8gig VRAM...they should have gone with 16gig. But who cares, everyone can build their own pc and make it a "steambox". Its not like you are being stuck with their little box.![]()
You are right that no one will optimize their game for such a tiny install base.It's a bit naive to think that studios will just start optimizing their games.
The only thing they understand is money. And even that, not always.
Unless people vote with their wallets, studios won't change their stance on releasing games in an unfinished state.
But arent these features just related to the OS? This should be all possible with every other pc as well if you use SteamOS on it?Wake with controller, easy CEC, and stuff like suspend/resume are big draws IMO.