Amir0x said:
No, this is a cop-out response. If you do not have any clear answer to debate my well thought out talking points, then don't bother making up excuses. We don't have to discuss this, but we also don't make up bullshit to suit the purpose.
So you're done? You can't substantively argue against how absolutely integral power and physics are (and by extension, specs), so you're just going to post fluff. Good job, WindyMan.
Okay, so I'll retract my fluff.
Yes, specs can show what
is possible of a system in the long run. Launch games do not tell the whole story of what a system can do in the long run. Games that are being released now look a better and can do much more than they could compared to launch titles. I'm not aruging this. (If I was, I'm an idiot.)
However, it's irrelevant, for the reasons Jim Merrick said in the article. Amir0x, did you go over the PS2 specs? Probably. Did the other 70 million PS2 owners analyze the specs when purchasing the system? Not bloody likely.
When Nintendo released the GameCube specs, they were compared to the Xbox and PS2 hardware specs that were already released. There are two types of people who looked at the system specs.
The first type (the GAF majority, probably) simply looked at the one with the biggest numbers and declared it the most powerful. Early on, these people assumed the GameCube would be the least powerful and that was that. It wasn't until more games came out until people started to see the PS2 lagging behind a little bit and the top GameCube games looking pretty nice next to the Xbox versions. The second type gave a good look at the specs and determined each system on its merits individually.
There is more of type 1 then there is type 2. A lot more.
The arguement here is that Nintendo choosing to not release the specs to their system won't hurt them in the long run. People who are undeducated about it won't get confused by specs they don't understand. Remember the whole 32-bit/64-bit arguement back in the day? "Is the GameCube a 128-bit system?" Why is that important to someone who just wants to play games on the system? Apparently tens of millions of people didn't get the message that the PS2 is the technically inferior system, even though the spec sheets were readily available.
Hardware specifications are just as important as brand loyalty and shock value of launch titles if you're going to get a system right off the bat. That is to say, they are not. Why are specs any different in attracting someone to a particular system compared to the latter two? After the first 18 months-2 years, the determining factor of whether or not someone wants a console is what the game library is like. Brand loyalty, shimmering launch titles and system specs are meaningless toward the end of a generation, where there's no guarantee your spec-tacular machine will be the market leader and have all the games you want to play.
Just because the system has the potential doesn't mean it's the system to get. The Saturn, Dreamcast and GameCube are past examples of this. The Revolution is under the biggest microscope right now, but that doesn't mean the PS3 and Xbox 360 are going to be automatics based on their spec sheets, or for any other reason.
As they say, we'll see in five years.