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Revolution Specuation Thread Mark II (UNCONFIRMED RUMORS AND EVERYTHING ELSE GO HERE)

The whole lever pulling thing sounds lame, not immersive at all, just a gimmick.

Until you try to think like Miyamoto.

What emotions would you feel in some dungeon where you saw a mysterious lever? How would you feel while you pull it? In games you just wander up and press a button.

But with Rev I think it would be abit more immersive if you have to say press B to grip it and pull it like 3 times. Each time you pull you see and feel a reaction, the screen shakes etc.

but you keep going and theres an air of danger/uncertainty and that hint of adveture and curiousity you always get in Zelda. You might choose to pull it really fast or slow. It could open a door to treasure or be a trap.

This is just a lever, but if everything in the game takes this approach which adds just 5% more reality and places you in Link's shoes more, the whole game will be more immersive for it.
 
StRaNgE said:
obviosly in say Zelda.
you could hold the A button which makes link Grab a door or block.
then pull the controller towards you. this could then make the controller have rumble and force feedback so it feels resistance till you let go of the a button when link would then let go as well.

makes sense.

I fail to see why that needs to be done, or why I'd even want to do that. Especially in a Zelda game.
 
johns all like said:
ok, the 3 gyro scopes sounds cool, but can anyone please explain the physics behind this? if this were to work, how exactly could it resist motion? vibration and resistence to motion are completely different. if you were to draw a FBD of how this would work, i think you'd learn it wont. this is like saying that given 3 large spinning gyroscopes, you could theoretically spin a space ship without having to apply any thrust. if this has been documented as happening, could someone please point this out? ...or i'm missing the point completely.
You are right, actually. Flywheels are used to orient satelites in space.

For a more thorough explenation, I'm just going to quote the Wikipedia:
A flywheel is a heavy rotating disk used as a repository for angular momentum. Flywheels resist changes in their rotation speed, which helps steady the rotation of the shaft when an uneven torque is exerted on it by its power source such as a piston-based, (reciprocating) engine, or when the load placed on it is intermittent (such as a piston-based pump). Flywheels can also be used by small motors to store up energy over a long period of time and then release it over a shorter period of time, temporarily magnifying its power output for that brief period. Recently, flywheels have become the subject of extensive research as power storage devices; see flywheel energy storage.

A momentum wheel is a type of flywheel useful in satellite pointing operations, in which the flywheels are used to point the satellite's instruments in the correct directions without the use of thrusters.

The kinetic energy stored in a rotating flywheel is

E = 1/2 * I * omega^2

where I is the moment of inertia of the mass about the center of rotation and ω (omega) is the angular velocity in radian units. A flywheel is more effective when its inertia is larger, as when its mass is located farther from the center of rotation either due to a more massive rim or due to a larger diameter. Note the similarity of the above formula to the kinetic energy formula E = mv2/2, where linear velocity v is comparable to the rotational velocity, and the mass is comparable to the rotational inertia.
A gyroscope flywheel will roll or resist about the output axis depending upon whether the output gimbals are of a free- or fixed- configuration.

(...)

A control moment gyroscope (CMG) is an example of a fixed-ouput-gimbal device that is used on spacecraft to hold or maintain a desired attitude angle or pointing direction using the gyroscopic resistance force.
 
I think this 3D vision idea needs to go. If it was THAT revolutionairy I think a lot of developers heads would be exploding and we'd have some sort of leak/indication by now.
 
Snow said:
You are right, actually. Flywheels are used to orient satelites in space.

For a more thorough explenation, I'm just going to quote the Wikipedia:


I'd really like a game controller that uses this, but does anyone know if this tech can fit in a game remote? I've seen the exercise ball thing posted, not sure how much of that sphere is full of gyro
 
The idea of putting flywheels in the remote is pretty out there - I'd love to see a multi-thousand-dollar precision engineered remote, that the moment someone accidentally drops it, it obliterates their living room. :) Flywheels are made of some pretty advanced materials, and they spin really really fast to do what they do - we're not talking hard drive speeds here.
 
antipode said:
The idea of putting flywheels in the remote is pretty funny - I'd love to see a multi-thousand-dollar precision engineered remote, that the moment someone accidentally drops it, it obliterates their living room. :)
Small flywheels. ;)

And like I said before, there is a decent chance that the revmote already has a flywheel in it for rumble. An off balanced flywheel is how the GCN controller rumble works, I believe. Having on-balanced flywheels in there is not that big of a leap.
 
PhoenixDark said:
DS stuff most likely. :(

GDC is the most likely candidate for pre-E3 Revolution news.
Interesting thing to note is that Matt Cassamassina hasn't updated IGNCube or IGNRev. While this is not necessarily surprising, it is an interesting coincidence.
 
Snow said:
Small flywheels. ;)

And like I said before, there is a decent chance that the revmote already has a flywheel in it for rumble. An off balanced flywheel is how the GCN controller rumble works, I believe. Having on-balanced flywheels in there is not that big of a leap.

Doesn't it just use vibrating motors, per Immersion's patents?

A flywheel is something different - it's an object spinning with enough momentum that you can use it to resist a rotation about its axis, or use the stored energy as a battery.
 
antipode said:
Doesn't it just use vibrating motors, per Immersion's patents?

A flywheel is something different - it's an object spinning with enough momentum that you can use it to resist a rotation about its axis, or use the stored energy as a battery.

a rotating-mass actuator including a shaft and an eccentric mass mounted on said shaft, said rotating-mass actuator operative to impart a rotating vector force upon said user, said rotating vector force creating a tactile sensation upon said user that is perceived by said user as one of a vibration, an impulse, and a series of impulses depending upon a speed of rotation and a number of rotations of said mass, said rotating mass actuator capable of providing all of said vibration, impulse, and series of impulses, said speed of rotation and said number of rotations being controlled by a profile of an activating signal provided to said rotating-mass actuator, said activating signal causing said tactile sensation to have a frequency that varies over the duration of said tactile sensation; and
From one of the two patents Immersion sued over. Eccentric, as in not centric; unbalanced.

And like I said, relatively subtle motion resistance, that wouldn't require too much power or too great a rotating mass would still give very useful tactile feedback. But it be a pet theory, so don't take my comments too seriously. Same goes for this entire thread, really. ;)
 
I'm still not sure if you understand what the concept of a flywheel is, Snow.

It's not just a number of vibrating or rotating motors, no matter what axes they are on. It's the concept of something that has aquired so much kinetic energy that it will fight you changing the angle or speed of its rotation through space.

It is a simple function of the energy you apply to it, no more, no less. You can't say "I'll spin this thing using the same amount of energy as the hard drive in the iPod spins - but I'll use it as a flywheel instead, so the user will notice it" - that violates the most fundamental laws of physics. You also can't say "I'll set some stuff on different axes and it will work like a flywheel instead" - that too would violate conservation of energy.

Now, PS2/Gamecube controllers, electric toothbrushes, electric shavers, iPods all have rotating components to them. But none of them even begins to rotate fast enough for you to say "wow, I can notice turning this object is more difficult than when it was turned off", even the slightest bit. So it's tough to imagine a consumer device acheiving that kind of angular momentum, especially on battery power.
 
ONKodakTheatre.jpg
 
antipode said:
I'm still not sure if you understand what the concept of a flywheel is, Snow.
I understand the concept. But you're right, I might have the amount of speed and energy needed for even subtle resistance wrong.
 
Won't battery issues be solved if yo think that everytime you are "feeling a forcefeedback" comming from a Gyro in fact you are giving energy to the Gyro (making it turn faster).
 
LUNA said:
Won't battery issues be solved if yo think that everytime you are "feeling a forcefeedback" comming from a Gyro in fact you are giving energy to the Gyro (making it turn faster).
No, I don't think so. If you want it to actually resist motion in a useful way to games, you would have to build up angular momentum first, by revving up a flywheel, or something similar. What you're describing is basically how those powerballs work. Which do resist motion eventually, but not really in a way you could utilize in games.
 
http://www.buytelescopes.com/product.asp?pid=1824

My dad has these, they are binoculars with image stablization which I am pretty sure is the same technology you are talking about. You press a little button and instantly the thing just SOLIDIFIES itself in space, no shakiness when looking through the binoculars, and its very hard to rotate the thing in your hand, it just wants to stay absolutely still. Very very cool, and would be amazing if implemented into the Revmote. However look at that price...
 
As has been pointed out before in relation to that Zelda lever quote, grabbing a lever and then pulling it was done in A Link to the Past. It's not like that quote indicates a new era of manually doing many menial tasks.
 
jkooXL said:
http://www.buytelescopes.com/product.asp?pid=1824

My dad has these, they are binoculars with image stablization which I am pretty sure is the same technology you are talking about. You press a little button and instantly the thing just SOLIDIFIES itself in space, no shakiness when looking through the binoculars, and its very hard to rotate the thing in your hand, it just wants to stay absolutely still. Very very cool, and would be amazing if implemented into the Revmote. However look at that price...
Something like what is in this patent sounds closer to what might be usable. It seems to use a lot of bateries and space though, but you could get away with much smaller resistance in the Revmote.



And yes, I'm bored, and realize that my ideas probably still violate some basic tenets of physics. :P
 
Snow said:
Something like what is in this patent sounds closer to what might be usable. It seems to use a lot of bateries and space though, but you could get away with much smaller resistance in the Revmote.



And yes, I'm bored, and realize that my ideas probably still violate some basic tenets of physics. :P
am i the only one that sees fig.2 as a penis with very small testicles and quite a large knob?
 
am i the only one that sees fig.2 as a penis with very small testicles and quite a large knob?

When I first saw the picture I thought it had to be some kind of joke. :lol

It looks so realistic that it's almost offensive.
 
ouch.gif



The one on the right looks like a penis. Anyone else notice that?




......sorry, whatever the hell you guys are talking about is beyond me.
 
uh...all right, thanks for the penis diagram. :P

Safe to say this thread has jumped the shark. Feel free to keep bumped on your own, but the sticky is now revoked.
 
Well, Ok. I honestly didn't realize the diagram looked like a penis when I posted it though (no really, I didn't, it's just the first patent that comes up when you google 'motion resisting patent'). Well, atleast not until the Androgyne 'shopped it.

But it was just supposed to be a sword handle, people. :P
 
bishoptl said:
uh...all right, thanks for the penis diagram. :P

Safe to say this thread has jumped the shark. Feel free to keep bumped on your own, but the sticky is now revoked.
mission accomplished. :lol
 
Heh, every time a Revolution news thread appears, it turns into a wild speculation thread. But when there finally IS an official speculation thread, it just goes stupid. :lol

Anyway good that better force feedback was discussed again. A recently reported DS patent covers something in this vein:
http://www.nintendogal.com/index.ph...do-Patent,-More-Rumble-Pak-Functionality.html
It's about synchronizing the rumble pack with the way the player uses the touch screen. I'm quite convinced now that Nintendo is thinking about force feedback enhancements also for the Revolution.

...AND BREAKING:
vibrationpat.serendipityThumb.jpg

This pic from the patent pretty much confirms that Shadow of the Colossus will be ported to the DS and probably revolution as well:
 
As bad as this thread is, why did it get unstickied? The PSP thread hasn't even been posted in this month and it is still stickied, and it also has less posts than this thread. Do I detect some bias by the mods?

I like some of the ideas posted (flywheel). It will be interesting when we get some real info.
 
This thread's purpose wasn't to be a place for great discussion but to rather be a sewer collecting all of GAF's sewage that has to do with the Revolution speculation. This thread being unstickied is just asking for nintensewage to flow to the rest of GAF once more.

Resticky our crap.
 
Nintendo Reveals The Penis, Ends "Kiddie" Image

Today Nintendo finally revealed the last secret funtion of the Revolution controller. At a press conference in Seattle, Nintendo VP of Marketing Reggie Fils Aime pulled the device out of his pocket and revealed it to the world. "The Nintendo Penis is the final key to the Revolution," he announced. According to Nintendo, The Penis offers more direct control of gaming. "With The Penis, you can make the game do what you want, when you want - at levels never seen before. Gamers will love playing with The Penis, and to be frank, Sony and Microsoft simply can't give it to them like Nintendo can."

The Nintendo Penis allows for percise aiming. Also according to Nintendo, it rewards gamers for achievments in the game. "Microsoft has this old-Eurpope idea that gamers want to be awarded points for doing well in games. Here at Nintendo, we want games to make the gamer feel good. Saving Princess Peach with The Penis is going to be a true experience. You will say wow, and so will she." Other games that will utilize The Penis function will be Metroid Prime 3, Nintendogs Revolution, and Katamari Damacy, among others.

Nintendo critics were quick to question The Penis. "It's just another case of Nintendo stealing designs from Apple," said Dr. Drinky Crow, head master of Xenon University in Redmond, Washington. "The Penis is a blatant rip off of The Carrot."

But Nintendo doesn't seem concerned. "The Penis could be the key to the next generation. We want to make gaming accessible to everyone. The Revolution controller looks like a TV remote, and a majority of people are familiar with it. The Penis will have a similar impact on non gamers."


joystickb0od.jpg

Above: A mockup of The Penis, a new add-on to the Revolution controller. By inserting it onto the tip of the Revolution controller, The Penis works as an aiming device, touch feedback device, and blow pop. According to Flis Aime, it will come in extra large for "gamers like me."
 
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