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Revolution Thanksgiving 2006

Leatherface said:
Hope this proves false. =_(

Well my friend. It is true. I love Nintendo but if you think that their going to come out with a console that is going to rivil the 360/PS3 your crazy. It is going to be underpowered compared to the other next gen systems. But what counts is the games. If you want a system with beefed-up graphics and the whole 9-yards get a 360 or a PS3 (like me). I'm getting a Rev for the games.

Nintendo is going to do what they want to do. They tried to go head to head this generation and it didn't work out. I can't wait to see what they games are and how they control.
 
I say show me fucking games that validate the use of the Revmote and I'm happy that's all I ask for my graphics whore persona I'll buy a PS3.
 
Akia said:
If you want a system with beefed-up graphics and the whole 9-yards get a 360 or a PS3 (like me).

If you want a system with the best gameplay any where and Nintendo games get a Rev or DS.
 
I wonder where all Nintendo's R&D money is going.

Didn't they increase R&D spending last year and credited their decline in profits to thier R&D?
 
Dracos said:
When has anyone needed actual games to show target power?

True.

However, perhaps they don't want to show visuals of games when what follows "wow" is "that fucking sucks." Since the controller's the biggest aspect they're pimping, I bet they want people to play the system right around the time they see the first games and hope they won't mind how poor the hardware upgrade is.
 
WordofGod said:
If you want a system with the best gameplay any where and Nintendo games get a Rev or DS.

I'm buying a Rev. Make no doubt about that. But I'm not going to limit myself to one console. I'll probably get a Rev first and then get a 360 whenever Halo 3 launches. A PS3 for MGS4.

I seriously can't imagine sticking with only one console. I'll be missing out on too many great games.
 
phantomile co. said:
:lol the thread should just be renamed to that.


is it because Nintendo can't hire enough people to work on the game because they bail once they see the specs? :lol

anyways, you guys have a really great way of ignoring half of what's said in the article. when the day comes that rev can't bust that out, you guys can all spoon feed me the crow.

Dude, look. I love Nintendo as much as you do. But facts are facts. I have a friend at Retro (yeah yeah everyone has a friend at Retro blah blah) I also have a friend that is currently interviewing at Retro (ahhh the benefits of Austin, Texas) and everything said in that ign article is pretty dead on.

Now of course you have information otherwise. But I would highly doubt it. And as much as I like to see people eat crow, I think this is one CROW, drinky or otherwise, you are going to have a tough time to even chew, let alone be spoon fed. Maybe with a flatbed, but that would only hold one thigh.
 
seriously those "sources" gotta be kidding themselves.

a PowerPC G5 based processor = Soup up Pentium 3 processor ? .. they gotta be fucking kidding themselves.
 
WordofGod said:
Akia said:
If you want a system with beefed-up graphics and the whole 9-yards get a 360 or a PS3 (like me).
If you want a system with the best gameplay any where and Nintendo games get a Rev or DS.
and if you want the best of both worlds get a Rev and PS3 (like me)*












*or get all three if you have both the time to play all those games and the money to buy each console and all those games.
 
There are more console exclusives on the Xbox than Gamecube. I don't suspect that will change next generation, even with the controller.
 
At least it's Xbox Turbo and not GameCube Turbo.

That's like, almost a total Turbo better!
 
littlewig said:
I wonder where all Nintendo's R&D money is going.

Didn't they increase R&D spending last year and credited their decline in profits to thier R&D?
I can't comment on their financials, but you're missing the big picture. There's a hell of a lot more R&D to do than just making a powerful system on the cheap.

They still have to deal with making a controller that has just the right sensitivity, as well as making it durable and usable by a variety of people. They have to write easy to use development libraries for said controller, as well as demos that illustrate their use, or there won't be any developers that want to take a risk on this thing. They also have to train a massive number of their internal developers on the new hardware and get them started on experiments and pre-production research for their own projects. There's also the matter of getting a console-grade network up and running, whether it's on their own or with the help of a partner. All of this and much more falls under R&D.
 
Well, if it turns out to be a souped up Xbox, then there's no way for Unreal 3 to work on it. So you can kiss a lot of ports goodbye, but maybe thats what Nintendo wants? They want third parties to deliver exclusives only instead of ports.
 
1.jpg


Is this shot of Metriod 3 on Revolution real?

http://www.revogaming.net/html/modules/news/article.php?storyid=166
 
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
wow very well said.. even for you
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

I doubt it'll be as cheap as $150/$100 (gonna have to leave SOME room for a drop), but I pretty much agree with what you said here.

Except I have no clue what DX9 shader ops are or what they do.
 
I normally don't post in threads more than a page or two long, but I suppose it'd be best to count myself as being in attendance.

I can understand Nintendo wanting to cool off and not go for the gold in technical prowress, but I thought that meant going for the silver. Or the bronze. Fuck, Nintendo's pretty much just bowed out of the olympics altogether, murmering on about how they're going to rock us at the Nagano games nearly a decade ago.

128MB of RAM? Holy fuck. I'd at least like my amazingly intuitive controls to play on games that look semi-decent.

Why can't I have beautiful, epic titles that also control intuitively?
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.

Shit. I'm going to have to go anonymously announce my suicide in the GAF secrets threads. Now I really have seen it all.

P.S. I don't think Freestyle is nearly as retarded a name as Nintendo is capable of. I rather like it.
 
Untill I see the games, I reserve judgment. Nintendo themselves have stated no difference, and all the qoutes are coming from folks who have gamecube based dev kits.

This "new" info means zilch.

Screens come out, THEN we have something to talk about.
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
I almost cried ... :.....|
 
Screens come out, THEN we have something to talk about.

Screens come out, and the fanboys will all draw ridiculous extrapolations. Their analysis of screenshots won't mean SQUAT regarding the future potential of the hardware. They'll see some nice lighting effects, some nice texture work, some pixel-shaded water, and one of their precious Nintendo mascots (NOW WITH SELF-SHADOWING!!!) and they'll scream "ZOMG XBOX 360 AM DOOMED" until their little lungs rupture.

Sadly, the ol' Law of Diminishing Returns will be in full effect until the 360/PS3 come into their own, and Nintendo has a chance during to Thanksgiving 2006 to say HAY LOOK GUYS IT'S ALMOST AS GOOD FOR X HUNDRED BUX LESS PLUS OMG NEW CONTROLLER AND HAY GETTING A NEXT GEN SYSTEM ROX BUY ME right before Christmas.

Eh, we'll see. I always get these predictions wrong. Motherfuckers willing to settle for goddamn 256x192 PSOne-era drek in your handhelds; I dunno what you retards'll buy any more.
 
Drinky Crow said:
Screens come out, and you all draw ridiculous extrapolations. Your analysis of screenshots doesn't mean SQUAT regarding the future potential of the hardware. You'll see some nice lighting effects, some nice texture work, some pixel-shaded water, and one of your precious Nintendo mascots (NOW WITH SELF-SHADOWING!!!) and you'll scream "ZOMG XBOX 360 AM DOOMED" until your little lungs rupture.
shhh .... don't over do it.
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.

holy crap. im speechless.


:x
 
If the Revolution turns out to be just a notch above the Xbox, I'm going to be very, very disappointed. What's the point of releasing a new system? I thought it was supposed to be "3x as powerful" as a GC...
 
Nintendo A) isn't releasing a NEW CONSOLE in the traditional lifecycle sense, they're releasing a NEW GAMING PRODUCT entirely; B) doesn't seem inclined to care about what the hardcore Halo set thinks as much as they care about wooing new gamers; and C) got utterly assraped playing the old game and are capitalizing on Japan's videogaming market ennui to put out a proprietary platform that can reliably make them bank (as usual).

Take that how you will. Also, no matter how the fanboys squeal, the PSP is gouging into their market and mindshare on the lucrative handheld front, and Iwata, unlike that senile old turd Yamauchi, understands that not only does Nintendo need to really evolve to compete with the master of loss-leading (Sony, and we'll see if they really ARE masters this coming generation or if it's all a facade) and the brute force bank of Microsoft (as well as their OEM/retailer cunning), they're no longer in the position to strongarm developers and retailers into playing by their rules, and instead hafta cater to them.

Like I said: we'll see.
 
Juice said:
I normally don't post in threads more than a page or two long, but I suppose it'd be best to count myself as being in attendance.

I can understand Nintendo wanting to cool off and not go for the gold in technical prowress, but I thought that meant going for the silver. Or the bronze. Fuck, Nintendo's pretty much just bowed out of the olympics altogether, murmering on about how they're going to rock us at the Nagano games nearly a decade ago.

128MB of RAM? Holy fuck. I'd at least like my amazingly intuitive controls to play on games that look semi-decent.

Why can't I have beautiful, epic titles that also control intuitively?

MS/Sony are in the Olympics.
Nintendo is in the Special Olympics.
It all works out.
 
bridegur said:
If the Revolution turns out to be just a notch above the Xbox, I'm going to be very, very disappointed. What's the point of releasing a new system? I thought it was supposed to be "3x as powerful" as a GC...



GC = 43 MB RAM

GC x 3 = 129 MB RAM

Revolution = 128 MB RAM
 
Drinky Crow said:
Screens come out, and the fanboys will all draw ridiculous extrapolations. Their analysis of screenshots won't mean SQUAT regarding the future potential of the hardware. They'll see some nice lighting effects, some nice texture work, some pixel-shaded water, and one of their precious Nintendo mascots (NOW WITH SELF-SHADOWING!!!) and they'll scream "ZOMG XBOX 360 AM DOOMED" until their little lungs rupture.

Sadly, the ol' Law of Diminishing Returns will be in full effect until the 360/PS3 come into their own, and Nintendo has a chance during to Thanksgiving 2006 to say HAY LOOK GUYS IT'S ALMOST AS GOOD FOR X HUNDRED BUX LESS PLUS OMG NEW CONTROLLER AND HAY GETTING A NEXT GEN SYSTEM ROX BUY ME right before Christmas.

Eh, we'll see. I always get these predictions wrong. Motherfuckers willing to settle for goddamn 256x192 PSOne-era drek in your handhelds; I dunno what you retards'll buy any more.
You had a very nice post, just before this one. Why ruin it. :(


Untill I see screens/Movies of Revolution games, I will NOT draw any conclusions about it's power. Isn't that fair? Only thing I know about the bastard is that it has a different controller.

That's it. Can't really draw any conclusions from that.

Besides all that, everytime I see one of these articles, they ALWAYS say, "well, were working with gamecube based dev kits" That means that they DO NOT have the Revolution based dev kits, wich means in turn, they don't know anything either.

Waiting sucks, but for threads like this to pop-up, and go on and on is assinine, becuase if the machine DOES turn out to be a pretty powerfull little son' bitch, many, many people will look like complete ass-hats. Same goes for those who blidly believe it WILL be powerfull, and fail to realize that Nintendo COULD release ANOTHER system that is under-powered becuase of thier success with the DS.

I'll wait, and untill I see screens/movies, I'll stay in the;

"Man your such a dumbass for jumping the gun on the Revolution" camp.
 
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