Leatherface said:Hope this proves false. =_(
John Harker said:UbiSoft developing Rev excluse FPS
John Harker said:UbiSoft developing Rev excluse FPS
Akia said:If you want a system with beefed-up graphics and the whole 9-yards get a 360 or a PS3 (like me).
metdroid said:man, revolution threads get really big, really fast.
Dracos said:When has anyone needed actual games to show target power?
WordofGod said:If you want a system with the best gameplay any where and Nintendo games get a Rev or DS.
AniHawk said:However, perhaps they don't want to show visuals of games when what follows "wow" is "that fucking sucks."
because people will be posting in this so much it wont need a stickyVictimOfGrief said:Question to GAF Modderators.....
WHY IS THIS NOT STICKIED YET?![]()
phantomile co. said::lol the thread should just be renamed to that.
is it because Nintendo can't hire enough people to work on the game because they bail once they see the specs? :lol
anyways, you guys have a really great way of ignoring half of what's said in the article. when the day comes that rev can't bust that out, you guys can all spoon feed me the crow.
and if you want the best of both worlds get a Rev and PS3 (like me)*WordofGod said:If you want a system with the best gameplay any where and Nintendo games get a Rev or DS.Akia said:If you want a system with beefed-up graphics and the whole 9-yards get a 360 or a PS3 (like me).
I can't comment on their financials, but you're missing the big picture. There's a hell of a lot more R&D to do than just making a powerful system on the cheap.littlewig said:I wonder where all Nintendo's R&D money is going.
Didn't they increase R&D spending last year and credited their decline in profits to thier R&D?
WordofGod said:![]()
Is this shot of Metriod 3 on Revolution real?
http://www.revogaming.net/html/modules/news/article.php?storyid=166
WordofGod said:![]()
Is this shot of Metriod 3 on Revolution real?
http://www.revogaming.net/html/modules/news/article.php?storyid=166
:lolAniHawk said:Yes.
wow very well said.. even for youDrinky Crow said:The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.
The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.
Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.
The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.
Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.
Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.
Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
Drinky Crow said:The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.
The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.
Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.
The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.
Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.
Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.
Drinky Crow said:The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.
The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.
Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.
The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.
Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.
Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.
Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
That was almost inspirational.
Thank you
I'll be telling my children about this one day.Drinky Crow said:Yes, yes, let's never mention this again.
I almost cried ... :.....|Drinky Crow said:The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.
The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.
Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.
The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.
Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.
Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.
Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
Screens come out, THEN we have something to talk about.
shhh .... don't over do it.Drinky Crow said:Screens come out, and you all draw ridiculous extrapolations. Your analysis of screenshots doesn't mean SQUAT regarding the future potential of the hardware. You'll see some nice lighting effects, some nice texture work, some pixel-shaded water, and one of your precious Nintendo mascots (NOW WITH SELF-SHADOWING!!!) and you'll scream "ZOMG XBOX 360 AM DOOMED" until your little lungs rupture.
Drinky Crow said:The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.
The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.
Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.
The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.
Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.
Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.
Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.
Drinky Crow said:Fuck you; my rarely-exercised sense of intellectual integrity probably killed six months worth of trolls.
Juice said:I normally don't post in threads more than a page or two long, but I suppose it'd be best to count myself as being in attendance.
I can understand Nintendo wanting to cool off and not go for the gold in technical prowress, but I thought that meant going for the silver. Or the bronze. Fuck, Nintendo's pretty much just bowed out of the olympics altogether, murmering on about how they're going to rock us at the Nagano games nearly a decade ago.
128MB of RAM? Holy fuck. I'd at least like my amazingly intuitive controls to play on games that look semi-decent.
Why can't I have beautiful, epic titles that also control intuitively?
bridegur said:If the Revolution turns out to be just a notch above the Xbox, I'm going to be very, very disappointed. What's the point of releasing a new system? I thought it was supposed to be "3x as powerful" as a GC...
You had a very nice post, just before this one. Why ruin it.Drinky Crow said:Screens come out, and the fanboys will all draw ridiculous extrapolations. Their analysis of screenshots won't mean SQUAT regarding the future potential of the hardware. They'll see some nice lighting effects, some nice texture work, some pixel-shaded water, and one of their precious Nintendo mascots (NOW WITH SELF-SHADOWING!!!) and they'll scream "ZOMG XBOX 360 AM DOOMED" until their little lungs rupture.
Sadly, the ol' Law of Diminishing Returns will be in full effect until the 360/PS3 come into their own, and Nintendo has a chance during to Thanksgiving 2006 to say HAY LOOK GUYS IT'S ALMOST AS GOOD FOR X HUNDRED BUX LESS PLUS OMG NEW CONTROLLER AND HAY GETTING A NEXT GEN SYSTEM ROX BUY ME right before Christmas.
Eh, we'll see. I always get these predictions wrong. Motherfuckers willing to settle for goddamn 256x192 PSOne-era drek in your handhelds; I dunno what you retards'll buy any more.